 Yes, thank you all for coming. That's a lot of people here I'm gonna talk a little bit about The topic is a little bit changed But it's basically the same so you probably won't be disappointed So I'm Jacob on the fence I Do like a whole lot of more things than just XR and VR AI So feel free to talk about this talk to me about this later But today, I'm gonna talk about what XR is How we do XR and then try to wrap the whole thing up in quite a bit of short time So what is XR? I mean, it's just a bunch of names where they replace the VR or AR with an X But in like virtual reality you replace the entire reality around you with something else a virtual reality Where in augmented reality you add to your life your reality. So I had some space augmented reality And then the rest of the names that you can hear in these Things are just basically marketing terms around the same things basically but could also think about XR in The use case or where you run into these things like entertainment and work and your life And you guys in the back here Okay, I'll try to speak louder. Yeah So in entertainment you often think about virtual reality because that's sure they Where most people see it either in movies or you know think about that So entertainment you have games And this is where most people actually or where it's most common to run into any kind of XR You have you know headsets are actually becoming kind of common From the expensive ones to cheap ones But also, you know cobalt boxes and a phone And there's a whole bunch of different games I've chose these games just because it wasn't a shooter so I tried to get something different But you also have XR in work And this is probably new to you, but it's you know slowly getting out there And this is a pretty cool use case That I'm showing now where you have a user that's wearing the AR glasses You're basically seeing out but things can be added to it And he's a call with a operator who's seeing what he is seeing and he's sort of so I can guide this user through various things So you can actually draw on The reality so say basically don't push this button or pull out this hard disk because it's broken because I'm sitting here in front of my Computer with all of the information that I have or he said maybe a specialist and say you know he can tell him You know how to repair a Very important very expensive Bit of engine or piece of equipment and you have this user who is might not have training on it And they can much easier communicate and there's a much higher bandwidth of information that can go through And this is actually the Dacri hardware. So if you were at XSE was here, you actually had a chance to try it out So but then there's also life and Life is kind of a in the future There's not so much out there and one of the important thing is Is that? technology have to make your life easier and right now I think XR is not making our life easier that much For VR it's you know, that's a high-level setup You know how many times have you restarted steam VR just to get the headsets working? I think that that so how are we expecting that to actually Make things easier or how much time does it take to pick up a phone and get through you know The AR display up and running good. So there's a lot of work in there And actually show just this picture because a spectral future and it's a great movie But he's Docs glasses actually have AR in them Where he's actually looking into them and trying to see getting a rear view mirror and how fast is going So this pretty cool that such a whole movie actually has elements of AR already in them, but his clothes are kind of Yeah so Then moving on. How do we do XR especially in open source? And then looking at very simple you have your programs your application new games your things that is actually making That is actually shown to the user you have your platforms and For to draw a parallel between graphics. This is your X you may saw all that your Operating your Linux and then there's hardware Which you know kind of glossing over right now? so what's in and So what's in a platform while the earth's API? For instance for graphic that's open deal. There's drivers. They saw our witness small help drivers and Composers in Boiland and importer mapping, you know, but that's just also what's in open X Next or like all of these things needs to go together Because you can actually composite multiple applications, so You have to reuse a lot of things, but also you have to completely write it and you because it's not just a screen. It's reality But most importantly we need an API and currently we have a situation on the left where We have a whole bunch of different APIs and there's no really uniform way of talking to it Luckily, there's just like open GL is work on something called open XR And it's made by the same people that made open deal above from Kronos so This people are much better talking about this than me. So there's a link Once the sides are up you can look at that. I would like to talk a lot more about open XR what it is Specifics coming hopefully soon So but what we also need is just like we have in Mesa. We need a community of XR developers So We needed something where we are clever as trying to build up something from the ground Based on open XR and trying to build a community on it once we can actually release it And we actually want fast to not just be lagging behind. I mean Mesa is soon like Once the patches land will actually be the first time ever that it actually been up to the same version of open GL that's better has been released forever So but we want to actually Believing it. We want people to Come to this community to do experimentations to work on XR virtual reality and it meant really and actually pay the way of not just keeping up And we want it to be open and accessible to everybody so we can can become part of everybody's life not just Hackers That's kind of odd So try to wrap me up a little bit Yeah, as I said, it's it's a cool future out there and we kept we are in opportunity to actually Be proactive not just keeping up. And there's a whole bunch of work as well So yeah Again, this is what you can talk about me try to talk right now about just talk and Thank you and any questions I Standard are you planning to make a standardization for it? So this work inside of Kronos And that we are part of Making a standard IPF of that But I can't really talk more about that and then that unfortunately So it's a fortune But yes, we are planning to do it and we are planning to make a runtime for that and we are planning to open source that Once we can basically once the speck has been released Or any of the big we are players involved in open echo. Yes, there's Oculus. There's a valve. There's epic. I think The Google all of the big ones, I don't know if The rest of them that has just joined Microsoft even Microsoft is there so Yes No Yeah So there's product north star, which is do it to yourself I think there's very much one person has managed to build it themselves outside of Leap motion to build it, but we're planning to try and do See what's actually needed to do that and then do their really hard bits and trying enable people more For how we actually don't know for controllers. I would just I think why is what we are going to use the most so that's probably be the most supported in the future by open source but hopefully it's a little hack together or Or You know, we always had a use case of people throwing together Stuff out of old v-modes and ping-pong balls and the camera so We will see where we end up Anybody else Okay No, there's just the talk Unfortunately for open XR. I mean, there's all of the other API's out there that can take a look at We have you know, I've founded open HMD a long time ago, and that's available and it can you produce that? So what what does it look like open XR? I Don't know exactly what I can talk about So I just refer to the talk where people have actually vetted through it and they much more in a presented way talk about it, but What you do is you get an API or you get an device You tell it sort of what you want from this and it gives you back the information gives you back to your input It gives you things that you render into and how to render into it That's what I described as a hardware and then you just keep doing that for all the frames and it was sort of Yeah, well, you know, it's open it's open when it released unfortunately and It's Standards are kind of hard to do especially when they are actually people They're looking out for things to patent and then try to sue them So this is a common thing that colonels actually have to deal with so it's an imperfect solution to a The current situation. I wish there was, you know, I could just do it in an open afforded, but I So Go to the talk that they very nicely present about it and That's basically it fortunately It's it's gonna be open It's not open yet, but it's gonna be open. I mean Yes Contend any TV waiter. Sorry. Well, I'm kidding about the performance problems Anyway, there are many waiters for why the subject open API Open where API For here for where you say but there are some difference between between lens. It's a quite hard and to Build something only fix for one platform. You mentioned the unity there. Yeah, which was the water battery Yes, so hopefully I mean hopefully that I be I will solve this issues And if it doesn't act solve it exactly for you, you can add extension I think we that's a driver issue. So I think we can talk about it somewhere on the outside. Okay Thank you