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Published on May 18, 2012
This is a work-in-progress look at the Darkdawn: Lost Worlds demo. My final project at SCAD, it is more of an exercise in creating a unique and full featured interaction system than an actual full game.
The objectives of this project are: 1) To become proficient in creating good looking visuals while dealing with a Tablet's constraints and 2) To create a full featured third person control scheme that allows adventure-game style interaction and varied combat systems, including the ability to switch from melee to ranged combat. This is achieved by changing the controls and camera type.
The project still has two weeks of very intense work to go.
Many thanks to Kevin Ridgeway, also from SCAD, who is working on the character animations.