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Update 7: Immersion Enhanced

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Published on Dec 7, 2013

Get Interstellar Marines on Steam: http://www.IMonSTEAM.com

This update introduces the first steps towards our hugely ambitious goal of totally immersing you in Interstellar Marines.

New HUD updates, a new damage system which includes component damage as well as the first version of our stamina system draw you into the game and set the stage for future plans. Update 7 also includes many changes to the audio, our first jump prototype and adjustments to the weapon aiming model.

What's New

ADDED: New Stamina Model that affects exhaustion level, breathing, fog in helmet, weapon bobbing and recoil
ADDED: New Suit System that controls the HUD, rebreather and audio occlusion/enhancements
ADDED: Component-based damage model on the Marines that affect the Suit System
ADDED: Breath System
ADDED: Projectile force impacts to ragdolls
ADDED: Jump prototype (hold to time your jump)
ADDED: Dynamic weapon bobbing
ADDED: Wind-in-ear sound at high velocities
ADDED: HUD notifications on confirmed kills, team kills and domination zones
ADDED: Red Dot Scope mark II
ADDED: Emissive strips on teammates when helmet is open
ADDED: Different muzzle flash effects in 1p/3p
ADDED: Support for password-protected servers

Improvements

UPDATED: Weapon accuracy and recoil model
UPDATED: Marine running speeds
UPDATED: Helmet to turn off HUD when opened
UPDATED: GUI to toggle on/off when HUD enabled/disabled
UPDATED: Helmet dirt texture
UPDATED: Difference between 1p and 3p SMG sounds
UPDATED: 1p/3p death sounds
UPDATED: 1p/3p impact sounds
UPDATED: All movement sounds
UPDATED: Sandbox with new physical materials (water, snow) and marines
UPDATED: Dawn environmental sounds (got rid of the birds!)
UPDATED: Water now reflects Marines
UPDATED: Team Domination start team tickets to 750
UPDATED: Playground mode to spawn real Marines
UPDATED: Respawning so players are added/removed to spawn queue on key input
UPDATED: Depth-of-Field settings to match new FOV/helmet clipping

Fixes

FIXED: Pingtimes to servers now display correctly
FIXED: So you can spawn instantly in Playground mode
FIXED: Weapon inaccuracy is the same in Playground as online
FIXED: Weapons stay after marine is destroyed in Playground

Known Issues

- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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