 So you have beautiful eyes, but you can't control them. Not a problem. In object mode, click the I, Shift-S, Corsair to active. Okay, first we need to make bones to control the eyes. In edit mode, click the head target, Shift-D to duplicate, move it here and name it eyes. Parent it to the head target, Shift-D again, name it I.L, parent it to the head, right click and snap to Corsair. Right click again, symmetrize, and now the bones are in the right place. From here, if you're doing game design, make sure you weight paint them. Otherwise you can parent them or use whatever constraint you want. But the basic idea is when the bone moves, the eyes should follow. Now we're gonna add drivers so that when you move the bone, it rotates the eyes accordingly. So under X rotation, right click, add driver, set object to armature, bones to eyes, type to Z location, space to local, and update dependencies. Then right click, copy driver, and under Z rotation, right click, paste driver, right click again, edit driver, change Z location to X location, change var to negative var. And the last thing that you need to do now is to copy the drivers from the left eye to the right. You can do that by just right clicking, copy, go to the other one, right click again, paste driver, you're done. Now you can still control where the head is facing by moving this bone, but at any point, if you want the eyes to look somewhere else, all you gotta do is move this one, hope that helps. If you enjoyed this video, please don't forget to like, subscribe, and ring that bell. Hope you have a fantastic day and I'll see you around.