 In this step, we're going to take a look at how you make things glow using the Arnold renderer. And we're going to do it specifically on a couple of liquids that are inside our flasks. In order to do this, then, we're going to need to go into the hypershade just to update those materials. So I'm going to stop my IPR rendering for now. And what I'm also going to do is just press 6 in that view there, because now that I'm using Arnold lights, they're not showing up in the hardware renderer viewport 2.0. So I might as well turn lighting off so that I can see what I'm doing. Okay, let's go into our hypershade. We'll start on the red liquid first, I think. I'll just press 6 in there as well. Okay, so I'm looking for M underscore health liquid. Here it is. You can see this is kind of how it's looking right now. What I want to do is go to emission. And the way I remember that it's emission is because we want it to emit to light. So we need emission for this. We're going to choose a pretty bright red color for this. Like that. And then all you need to do is up the weight and you'll see that it starts to glow. Even in this view here it starts to glow. And this is another one of those sliders that can go past 1 if you want it to. If you need a stronger glow effect. But we'll leave it at 1 for now and change it if we need to. I'll just repeat this for the manual liquid then. So I want to change the color to a blue. I'll just go for that deep blue color there and we will whack the weight all the way up. And they're going to start glowing. What I'm also going to do though just before I start rendering this to see how it's looking. Is change the specular color. So I'm going to make it a light blue for the blue liquid. And for the red liquid I'm going to make it a light red which will probably look pink. So we'll choose our red color and we'll just add a bit of white into it. You see what that's doing is the specular is the shiny bits of it. And we want it to be kind of shiny red. Okay that should look good. So now that we're done with that we'll just minimize the hyper shade for a sec. I might want to come back into it. And we're going to turn our viewport back to the Arnold renderer. And I want to zoom in a little bit now because it's these bottles that I'm most concerned with. And let's just hit play and see how they come out. That's how it's coming out for now which I think looks pretty good. The liquids certainly look like they're glowing. I am going to make one change though and it's because of the way that this glass reacts if anything even slightly overlaps it. What I'm going to do, I'll just turn this off for a second. I'm just going to shrink the liquid down inside the flask to make sure that's not happening. So I'll just close those. We'll go into flask glass one and get the liquid. And I'm just going to use my scale tool. I just want to bring it down a little bit, not much at all. Just to make sure that it's inside the container. And we'll do it with the other one. Same thing again, just bring it in slightly. And just to see what happens if we really dial up the emission, I'm going to take it up to about 200 on each. So we'll do 200 on that one. There we go. And on the health liquid we'll do 200 again. And then we'll see how this is looking. So that rendering's finished then and I think I'm happier with the glow now. So it really is now starting to impact things away from the liquid itself. So you can see it's hitting the table, it's hitting the cork. You can definitely see it on this candlestick as well. But now that we've got a mostly dark scene with some really bright spots in it, we're getting all these little render artifacts up here and especially on the table. And these are things that we're going to need to fix. So our next step is going to be about setting up for a final render so that we get a nice looking image out of this so that we can put up on our blog or whatever and have people be proud of us. So I will see you in the next step where we're going to create quite a sexy looking render of our scene. Game Dev Academy is graciously supported by these absolute legends. If you'd like to offer your support then check out our Patreon page using the link in the description below.