 Hey, what's up folks and welcome back to another layer by layer in today's video We're gonna take a look at this three printed stand for the Adafruit fun house So this is a little stand and this is the Adafruit fun house It's a little PCB with a display some built-in sensors for doing home automation And it's based off of the ESP 32 s2 really nice chip and has circuit Python and Arduino support So I had this little this little stand you might have seen something like this before but what I've done here differently Is I have this really cool? brick texture and the brick texture is sort of a homage to The Wizard of Oz so you can see here that the PCB artwork by Philip progress has a lot of that Vibe going to it so putting a brick texture made a lot of sense and even more so the yellow brick road You got some gold filament going on here. So let me show you folks the The learn guide for it. So if you want to pick this up and kind of Print it out. You can do so by hitting over to the learn guide The fun house is available. It's in stock right now. If it's not a stock You can sign up to get notified when it is in stock and there's tons of projects being work Already for it and more projects that are being worked on for it So really cool way to automate some home automation projects And then the learn guide is this one over here So you want to get the STLs and just print it right away You can do that or you can download the fusion 365 if you really want to tweak it and stuff But in today's tutorial, I want to show you how I used kind of two new features in fusion 360 to create the brick texture So in fusion 360 here it is we have a 3d model of the of the fun house Which looks really great It's got all of the components on the back there and it has these built-in standoffs It makes it really easy to attach to any type of Stand or wall mount, but here's that brick texture. It looks real nice and I'll take a look at Before it's just kind of looking at this as a standalone stand I do have a tutorial from a maybe a couple months maybe in a year ago that showed that walks through how to create this with sketches sketch constraints and Sketch dimension so I definitely recommend checking that out because I'm more talking about like using the in-boss feature in the new thin extrude feature But it's very much the same kind of recipe to create this stand. It is parametric We have some user parameters So if we ever wanted to adjust the thickness the length the width or even the viewing angle We cannot change that all up with our user parameters that I have set up here. Cool But I really want to focus on like how I created the brick texture, right? So let's take a look here at the timeline and look at the kind of sketch So I really have just one really two but one main sketch that that Generates the brick texture and we'll take a look at it here So I have some it started off as a rectangle and then I added a line in the middle of it And then some lines that are parallel with it. So my here we go Let me change my selection filters real quick select all there we go So you can see here. I have a rectangle, right and then I have these This line in the middle with the midpoint constraint And that kind of creates the rows or yeah, yeah the rows of the bricks And now when I'm when I was building this out I was I was adding more lines than I needed and I just kept cutting back until I had the essential lines That I need to create my pattern. It's really hard to visualize that So I recommend like building out your whole pattern and then cutting back away Until you figure out what is the main things that needs to be here to create this pattern So to create the kind of columns. I have the bricks just have this style where Every row they're kind of staggered right every other row they match But they stagger the rows that are right next to each other So that's why I have this line here and if we look at the sketch dimension It takes this user parameter called brick length and it divides it by two So then if you look at the second row this line, it says brick length so that's kind of establishing the spacing for these bricks and these right here these three lines are creating the rows for a brick and It's it's worth noting like I'm not building the bricks I'm building the grout because the grout is something that I'll be able to select as One selection as one profile and that's really critical when you're using The emboss features which which creates that texture. So now that I have my sketches I needed to create some extrudes and their newest addition to the extrude is you can now do thin extrudes So while I was building this out I needed to separate my extrusions so that I can use multiple Rectangular patterns to create this this brick pattern Be just because of the way that like the columns are separate than the rows and they have Different spacing so that's why I had to do these individually. So the first extrude does the lines that create the rows and Then the second extrude is what creates The the columns right right next to each other and you'll notice that I kind of skip the first one, but let's take a look at the at the extrude You want to select the thin extrude type. So this is a new addition to the extrude feature So once you have that selected now you can start selecting just single lines It doesn't have to be just a single line. It goes to be single curves. So that's good to know You want to have the chaining Thing selected as well and then the main thing we want to sit here is the distance Which really is like how much of an extrude you want and then how much of a thickness do you want for your walls? Now as I was playing around with this I needed to kind of adjust the wall thickness So that's why I have this user parameter called grid brick I could have called it wall thickness or grout thickness or something But that's just what I named it and then the next thing is you kind of want to when I'm building my patterns with just single lines I always think of the extrude or the thicken as a symmetrical thing So it's nice that you can select either side one too But for this type of pattern you want to do a center wall location So that way it keeps it nice and symmetrical with with some of the other things So that's the first extrude the sec so that creates individual bodies and then the next extrude will combine them So what's cool about this is it kind of you if with the operation join you can kind of combine all of these individual bodies in one Body and that kind of is doing three things. You're you're extruding your wall thickening and You're joining so you're kind of merging all that together in this one thing And it's important again to have these separate because I need to have independent Rectangular patterns to create this single body. So with that created I end up with one body And now I can start using these two extrudes to create my rectangles, right? So the next one is doing the The columns so you can see here It's just creating a rectangular pattern and let's take a look at the rectangle pattern and see what user parameters I'm using here So you can see here. I have the object selected, which is just this extrude here That's what creates the columns and then I have a direction set, which is just one of these lines The distance type is at the spacing because that's the type of spacing we want one consistent spacing Right now there is a hard-coded value of quantity So I have four depending on the scaling of your you know of your of your texture This this is going to have to adapt and change and then the user parameter here is the brick length That's the distance that I want and I didn't have to do any division or anything like that because it's kind of already baked into Into that first thing there And then for the quantity I for the second quantity because you can do multiple or extrudes But because I mean multiple patterns, but because we're have individual spacing. I'm using two different ones So that's really it for that first one So once that's set I use another rectangular pattern to patternize this because what we have here is basically a set of Two rows in a couple of columns. So with that, let's look at the second The second rectangular pattern you see in my timeline Be just because of the nature of what's going on here. It makes them It does some extra things that we don't need but we do get a single body that is our entire Our entire pattern right or texture and if we look at the surface of this thing It's just one surface which is perfect for the emboss feature. So again, we're not creating bricks We're creating the grout and with the grout we can now apply this Project that onto the surface and create a cut so that the cut Once once the grout gets cut away from the surface those things that are left behind become the brakes, right? so instead of like just Using this the surface we actually have to create a sketch and project in this surface into that sketch So really easy to do that You can just select the surface hit the create sketch button and depending on how you have if you have auto Projections turned on or off. It'll just do it, but I have it turned off So I create the sketch and then just select the thing and then make a project sketch So this is what it looks like your sketch will have blue line or purple purple lines indicates that it is reference geometry So that's that's why it's purple. It just lets you know that. Hey, this is being projected from a body And that's what we want again. It's just one selection Instead of like a bunch of bricks, right? So that's really cool. So now that we have the sketch We can start using our emboss. So let's look at the first emboss That's what it looks like if I double-click on it. You can see the values in here We're just selecting one sketch first, which is the grout, right? Then we got from our solid body I do want to have the tangent change should be selected Really, this is three surfaces, but with the chain selection it'll kind of Merge these three into one surface so it can go across that and it's this fillet that allows that to be a chain surface Wow, my extrude just got weird So yeah, so that's that's how it's able to kind of Apply it across three different Three different surfaces because this fillet kind of creates a tangent chain So that's that's what's going on there And then you can change the effect So if you want it to be a cut or an extrude they call it a deboss or an emboss So this is really a deboss but an emboss is is the name of the feature and then for the depth I'm using a I'm using the brick grid just to be consistent. So that's half of a millimeter now Really important the alignment. These are sort of think of it as offsets So I did have to kind of hard code some offsets just to kind of Avoid sort of weird chewed up geometry So if you look at the corner here, you'll see what I'm talking about like if you were to zero out these alignments It tends to kind of chew up those corners because just just because like it just needs to shift over a little bit So thankfully the alignment is built into the emboss. So you don't have to change the sketch You can just you can just fudge these numbers here until you have a placement That looks good and you really want to kind of look at all the services Because there could be some problems here because we're just creating texture, but it is creating new geometry So that's so that's working there and that's the first emboss We need two embosses because I wanted to have it on the on the back side as well But what's cool about the emboss is you can just kind of reuse the same sketch. So that's what I did here I didn't have to create another sketch. I just use that same sketch And you need and even though the sketch is like a little bit offset from where it needs to be the emboss doesn't care It's it's still working So let me go into this one and you'll notice that The the kind of the length of the surface is different. So that's why it has different alignments so you'll see here that it's it's it's fairly different and it Because of the like the additional lengths of the surface You'll see that the the texture actually cuts off right here and right here, which actually works okay for me like I think that's okay But Every here you can see that in the front side it it doesn't quite it kind of goes over The surface, but I think that's fine. You could you could play around with the numbers But for me it didn't really matter. So that's kind of why I left it I'm using the same depth brick grid and that's really it just a couple of different alignment features and You know have the same consistent Depth and it looks pretty much the same. They kind of line up pretty nice too now that looks great It looks cool, but to add more depth. I wanted to chamfer out these surfaces right now. You can start selecting the brick Because if you were to print this as is this prints on the side by the way it would have these overhang geometry and It would work, but like I think adding chamfers would make it look much more smooth and give it more depth So There are over 100 maybe even 300 individual brick surfaces And using the chamfer tool normally you think like oh, I have to select edges, right? Well, the latest updates to the chamfer tool you can select surfaces So what I was able to do is instead of selecting each individual surface I used a couple tools to make this easier, right? So here's the chamfer it was applied and If I go into it fusion is going to think about 100 different faces. It just does right like I How did you select so many faces, right? Well, there's some tools that you can use to make it easier so I'm going to hit cancel because There are some bad things that could happen if I put the wrong number in But if you look under the select drop down window, you can see that you have this thing called selection filters This allows you to kind of filter out some of the things that you don't want to select And in this case, we want to select faces So what I'll do is I'll hit the select all and that'll deselect everything And now I only want to select body faces That'll make it so it only allows me with the cursor to select faces That is good because we want we don't want to select anything else The next thing is to use the paint select tool. So this allows you just Use your cursor to kind of paint out these selections So this worked out better than having to select 99 faces It just makes it easier because you could just kind of do a marquee selection and it'll only select those faces So that's really nice. So that's how I was able to kind of select all of them So because there was some weirdness going on I had to kind of break this up into two chamfers because then it would have been this too much for fusion So I have these the backside has its own chamfer and this one worked out better because if you look here I kept getting an error on this brick I think it has to do with this right here this little piece of geometry there So I just selected that and did its own independent chamfer and it worked out fine fusion was able to figure out How to smooth out this little corner here and that's because there's a rounded edge And I just wanted the rounded edges Because it just felt better more clean But that's it you can you can do as many chamfers as you want But it's cool that you can use something like a selection filter and the the paint select tool To just to select hundreds of surfaces and I you know, I didn't want to do the bottom because it's going to stand up like that but That's how I got the brick texture Now you notice like where the mounting holes the mounting holes came after because I was as I was doing it I kept running into issues where the emboss tool kept bugging out and that's like a fair warning Like if you were to change any any values here Radiuses thicknesses your emboss is going to freak out because there's just too many things going on so word of advice Dial in the shape the proportions the mounting holes all the things that you want and then treat your texture as a last thing But in this case, I kind of had to apply The emboss first and then the mounting holes. So let me show you so then so the first Extrude shows like these these mounting holes and the reason why I made it made these mounting holes in extrusion Is because without it it looked the geometry just looked weird because of the way the grout Is so I have this extruded out a little bit more. Let me show you the sketch too for the mounting holes The mounting holes has its own sketch That worked out well for me, but these numbers here are basically the distances that are that were used For creating the pcb. So that's that those that's where I got these numbers from It's actually the same mounting hole Line distances to the to one of the raspberry pies, which is kind of a side note But yeah, that's that's the sketch that's created here to create these these standoffs Now what's cool about the extrude is you can apply a tapered angle So I didn't have to create a chamfer. So I just did a tapered angle of negative 45 And that made these uh, and that made these standoffs looking nice and um, nice and chamfered, right? So that's how I created that And then on the back side because this stand is a little bit extra thicker I had to kind of punch In do a counter bore And these holes here are bigger than an m3 screw because this accommodates for the diameter of the screw head So the screw head is actually going to be kind of fitted into there It's counter is it counter sunk or counter bore one of those and uh, it's just a a little bit of A little bit of a cut here so that my screws don't have to be too long, right? This is kind of a thick stand, but that's just the nature of the brick But with that created, um, I did I did the m3 hole Now I want the screws to pass through so I made it a little bit bigger than m3 So it's a 3.2 millimeters and that is also a use of parameters. So if I wanted to change that I could change that too But yeah, that's the last bit there then would be to do a chamfer on those edges Just kind of round it off because it's going to be printed like that And uh, yeah, that's pretty much the last bit of it As a last kind of thing I just added the I added the fun house pcb and then I used some joints here to to attach it And then I added some screws in here From mcmaster car and then I you know, I used a rectangular pattern to make four copies And then I just stuck them in into into their places using a joint a rigid joint So that that's only there just for kind of animation purposes So if you take a look at my animation tab workspace, like you can see I kind of Created this cool animation that shows uh how the pieces uh kind of fit in there But that would be another tutorial. I have a tutorial on how to do this too So you can check that was out, but that's pretty much all I wanted to cover. Um, I guess at this point like I kind of want to show Tweaking things, but I know it's going to break the emboss feature Um, even even here I'll do an example. So let's say I want to go back Before the texture was applied right here and let's say start tweaking the viewing angle So the viewing angle is right. Oh, I don't think I added it as a user parameter. That's fine I can bring out the sketch and just change it here Oh, yeah, I have to go to select Make sure everything is selected So here we go. Let me make this 50 All right, let me make this 60 and then I'll bring it back to 70 Because that's where it was, right? So even though I've changed it back Fusion has to recalculate the emboss stuff and it doesn't really do a good job of it because Just because there's a lot of stuff going on you can see down here I don't know if you can see that because my face might be covering it But it has a computing emboss and it's just chugging away. It's like uh That that looks okay. Let's see if the chamfers though because the chamfers tend to kind of bug out to So again, my my warning is to just tweak and do the tweaks and stuff after you've Before you've you've applied this texture. It looks like it's okay. I think it did it fine Sometimes it messes up but in this This is nice that it didn't But if it does you can go back into the emboss and just select or deselect what you need But yeah, that seems to work fine Cool. I hope you guys learned something definitely check out using thin extrude. I use that so much in my workflow I'm so glad that the the fusion team has added that to the extrusion and then emboss I just keep finding new ways to kind of break the emboss tool, which is really nice too But hey, I hope you guys check it out. Check out the fun house if you're doing iot projects home automation projects Or just need a screen and a quick way to add sensors. The aid for fun house might be the board you're looking for Thank you guys so much for watching. Let me know what you guys think of this one I will see you in the next one, but until then Remember to make a yellow brick road day Bye folks