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Published on Sep 5, 2019
We discuss five easy-to-use house rules you can use in your Dungeons and Dragons campaign for combat which lead to richer tactical combat, more exciting and dramatic moments in battle, and make life easier for the Dungeon Master!
Bookmarks for each of the rules discussed in this episode: 1:25 Better Critical Hits 4:32 Better Healing Potions 7:02 Flanking 10:38 The Bloodied Condition 13:45 Minion Monsters