Doom II: FLYSAUC1.WAD UV max in 2:11 and UV speed in 0:56





Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Mar 2, 2012

NOTE: There is no music in this video, as the level's background music is a copyrighted movie theme from 1982. The title is not mentioned here in order to prevent the video from being taken down by an automated checker, but I'll give you a hint: It was directed by Ridley Scott and stars Harrison Ford.

Filename: FLYSAUC1.WAD
Level(s): MAP01
Author: S. John Ross
Year: 2000
URL: http://www.doomworld.com/idgames/?id=...

Demo Category: UV max (100% Kills and Secrets; "Ultra-Violence" skill) and UV speed (just exit the level; "Ultra-Violence" skill)
Time: 2:11 (UV max); 0:56 (UV speed; begins at 2:22)
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: January 18, 2012 (UV max) and January 22, 2012 (UV speed)
Video Recorded With: DOSBox 0.74

Demo Download: http://dl.dropbox.com/u/6650582/FSC1-...

The author of this 2000 level, S. John Ross, is better known as an author of tabletop roleplaying games and expansions, not only for his own company, Cumberland Games & Diversions, but also for numerous professional companies, including Steve Jackson Games. He was clearly going for a gloomy atmosphere in this level, a poorly-lit starport with a flying saucer hovering outside (hence the filename.) Almost the entire base, however, is covered in a single texture, a collection of brown and peach-colored tiles. Somehow, this makes things more unsettling; only an alien would construct a whole base out of the exact same material and not paint over it. For the most part, this level is slow and tense. At the very end, however, it suddenly grows fierce, as you have to run a gauntlet full of monsters to reach the exit. It is, alas, a rather easy level to beat, provided you play carefully.

These are speedruns, however, so I don't. It becomes a bit luck-based, in that sometimes, monsters will put themselves in rather inconvenient positions for you to kill them (max) or evade them (speed). For example, the first baron of hell I encounter in these demos may walk down the nearby stairs instead of approaching you, which is good for speed but bad for max since you can't hit him as fast as you usually can after stocking up on rockets. The first arch-vile can also either get on the nearby elevator by the time you get to him, or stay on his walkway; you will have to adjust your strategy on the fly accordingly.

That said, you've also got some tricks up your sleeve. The most obvious one occurs near the blue key, where you can activate every switch needed to access the way out even if the block they're on is underwater. In that same room, you can kill the imp with a rocket fired into the wall next to him, as the explosion has infinite vertical range (demonstrated in the max run). More difficult is my straferun to the backpack in my max run that lets me grab it and open the revenants' alcove without having to wait for the crusher to rise; you'll have to use strafe50 to do it, and to do it as soon as you can, or else you'll be caught under the crusher and killed. Last, but not least, there's a one-time-use teleport line at the end that's meant to send you back to the start of the bridge and force you to suffer through the gauntlet again, but if a monster walks or gets knocked into it (dead or alive), it'll get used up and you can move on without incident.

My previous exits for UV max were 2:16 and 2:14, and my previous exits for UV speed were 1:07, 0:59, 0:58, and 0:57. I hoped to get 2:10 or less for my max demo, but alas, even with a slight route change, it just never worked out.


When autoplay is enabled, a suggested video will automatically play next.

Up next

to add this to Watch Later

Add to

Loading playlists...