 Alrighty, let's watch this in full first Animation tweaks camera tweak and Down that's actually pretty cool. I'll like it Some nice variety. I know it details stuff first, but I like how on every step the foot is in a different direction Like they'll drop there Yeah, that's all great. I think Timing wise is definitely getting better Watch out once you spline this. There's this Right there just that pause And now this is just stepped but which out so if she swings forward like this Especially with such a big step There's going to be a moment where this has to ease in it's fairly heavy and in this and this will then overlap a little bit So you don't want just to boom Suddenly stop there That's pretty cool. Once you spline this I might potentially see something where the chest and the head are potentially Bit too together. I mean, there's a good drop in the forward rotation So for her to keep that focus there just watch out once you spline this Think it should be okay. I'm slightly worried about moments like these when it's just Very straight like the rotation really doesn't change anymore. Let's cool it on the drop the root Again, we'll see how we spline this because there's a little bit of a it lands and then immediately shoots up here There's going to be a bit of compression through there. I wonder if it's going to be even a little Down on the head and then up or at least a bigger drag on the head When she goes up So once you spline this watch out, I'm slightly concerned about that moment hit and then how everything just goes up there At least we'll have animation here and she plops down the ponytail compresses down and Then comes back up and I wonder if you can see here Yeah, and once you spline this you can find you on this timing. There's a little bit of a wobble There's side-to-side rotation right there It's almost like we're starting a drag a bit too strongly. This was almost more like a deliberate I'm gonna lean over to my right and then drop and And I wonder if this also can be held a bit long or what Charles and in spline It's going to look weird how this goes forward and she stays fairly level besides a slight wire rotation there But we shall see I can imagine this we're having a little bit of a Drops kind of pushing that timing a bit more maybe a longer Hold up and then drop and see how she goes up down and then fairly even timing on that drop But I would spline this to see Where this goes, but it's already Good with the life in here. So we're gonna have you know compression the forearms going to change the wrist and the fingers That's all pretty cool. I think the arm dangles are going to be a Need a bit some tweaking. It's quite a swing over there and it goes from here and then it kind of stays At least it kind of continues, but then it gets kind of locked into the space And then immediately goes sort of right. I can see this slightly changing It's blind mode there once you get in there to be a bit more here. It's a bit of a longer Penalum swing same thing here That's a pretty big return this way and then after this spacing going from here to here Let me go here as of this that that and then suddenly only here pretty much the same spot Right here a bit more to the right actually Yeah, I Can see that being a problem so on that next frame Then it would have to be a bit more here then you can come back So switch up for that once you spline this this could be a bit tricky Same thing with this as your arm Goes out to the right here Then immediately pops over there and I know it is a step, but once you spline this that can also potentially be Tricky because you can go from here Quickly for like a quick grab but things you're going from here to here And then the next frame is in the same spot like it's not going really to left lower down as much as from here to here So watch out for that, but again, I wouldn't adjust as in steps Might as well go Go spline here I'm still the main comment which I've saved until I'm still slightly concerned about the head It's also something about that head Staying like that for so long, and I know she's tired, but it's almost like you won't I mean she does have you know It's there's a good contrast from here To here and I hate to make this big chain. This was even at the end. It's all it all works I'm just concerned that she just stays in this. It's almost like a zombie walk versus if she was maybe more like this or even leaning forward and then like Go to the left this some variation. That's my biggest concern here that this is just always in here for so long Like it might have a little bit of a roll Forward so maybe here she is a Bit more this way Roll to the sides Maybe head even lower and then brings her head up just the thought and might as well try it out quickly if you want It could be the head like this and then she leans after a while I do this and over But then I can see this being maybe too much back and forth Or you just have a little bit of a change of straight into this But I can see this starting like that and then slowly rolling this way Into that leaning forward There's the thoughts, but I think that is that So I can tell if that chair goes down it seems not Be cool if you have controls on this for the chair to compress down This is going this way, but then this feels like now it's going up Just watch out. I don't know if you have anything there in terms of controls That is that for me. All right. 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