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Dragon Age: Origins SEXY Leliana

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Published on Sep 10, 2009

http://www.amazon.com/gp/product/B001...
Dragon Age: Origins Leliana Cinematic Trailer HD
Dragon Age: Origins, (also known as Dragon Age), is a computer role-playing game currently in development by BioWare's Edmonton studio. The game will be released for Microsoft Windows and Xbox 360 in North America on November 3, 2009, and in Europe on November 6, 2009; BioWare has stated that the PlayStation 3 version of the game will be released sometime later in the same month.
Dragon Age: Origins utilizes a new game engine named Eclipse. It has been confirmed that a toolset for creation of fan-made content will be included, though it is a single-player only game. BioWare co-CEO Ray Muzyka describes Dragon Age: Origins as a 'spiritual successor' to the Baldur's Gate series, though it is not based on Dungeons & Dragons.
The designers are incorporating 'origin' stories for each race and some classes in the game. For example, a Dwarf Noble will begin the game as part of the royal family in one of the Dwarven cities, and a Dwarf Commoner will begin on the streets of the city. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the game world while also comprising hours of game-play. People that the player meets during the origin story may reappear throughout the game, some of whom may be adversaries.
There is no tracking of alignment as in previous BioWare games, but the moral choices of the main character throughout the game will still affect the story. You may save the world whether you are good or evil, but the decisions that you make in the process will change the world around you deciding who will become King, for example, and affecting nations and races and their places in the world. These decisions will also influence your companion NPCs, possibly causing an NPC to leave your party or even attack you.
As with the Baldur's Gate series, players will be able to issue orders to NPCs in real time or while the game is paused, and queue up actions such as spells and special attacks.
Several features have been confirmed for the game. There will be three base classes to chooses from, the rogue, the warrior, and the mage. These classes can be upgraded later into a specialized class. The confirmed specialization classes are Berserker and Templar for the warrior, and Shapeshifter for the mage. The six character backgrounds are Human Noble, Human/Elf Mage, Dalish Elf, City Elf, Dwarf Commoner, and Dwarf Noble. The game will use a party system similar to that of the Star Wars: Knights of the Old Republic, in that it will feature the main character with up to three active party members, chosen from a large pool of NPC's in the game. The camera will be over the shoulder third person view when zoomed in, and a isometric-style view when zoomed out. The spells in the game will interact with the effects of others. For example, a blizzard spell would put out the flames caused by hitting something with a grease spell and then a fire spell. The combat will be real-time, with the option to pause the game to que-up attacks to be performed when unpaused. This is similar to the combat in the Neverwinter Nights and Baldur's Gate games.

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