 now okay now talk about your gay little things oh are we live now well we're not live yet but this will be on the re-upload oh okay so people will hear this so unlisted gang what's up and listed folks you know haha hello you're talking about when your heart takes the highs and big as bad like like Kana was bad right no I just like I understand what you mean so we were just talking about Rags was saying that like he enjoyed Heisenberg's delivery and voice and inflection he thought it was lovely and I kind of had a little bit of a different response to that just because there's there's occasionally at least in like kind of the voiceover scene you'll get people who they try really hard to do like deeper voices and you and then they'll kind of their voice will kind of bottom out and sound strained I'm not saying Heisenberg sounded quite that bad in fact yeah I think he was totally unacceptable performance but I have a guy I have an alternative take that potentially bolsters you chase okay it's slightly different you can actually see in my play throughout I wasn't sure about Heisenberg's voice and it was it's less I like his accent find he's very like it felt a little unnatural how he was raising and lowering parts of the sentences I'm so theatrical what would solve it for me what would solve it for me is if I got to know him a bit better and I felt like the way he talks that way on purpose as a part of three years but I barely got to fucking know him because well we can get into that yeah it's weird how the best part of the game is like not even hardly in it at all man I noticed that he sounded very different in person than he did over the radio like he was kind of putting on a radio announcer voice oh dude like it when you meet him in person that's like the best scene when he's like it really is in front of the open anyway so what should we do we got there's a couple things we can do okay and I think I'm gonna do memes first alright when you got a couple yeah they're musing right where are my may mace I should have clicked on already well this one this one is the only one you might not get all right so we'll start with this one I have ringing rags yeah no I like this I like this mean this is this is both appropriate and humorous yes I get I get half of it well is good enough do you not get do you not get the white half or do you not get the black half all right so the German business from yesterday experience so in Falcon and the Winter Soldier Zemo Zemo has an opportunity to kill Carly with his loaded handgun and he like gets her once and the show forgets about it but then for some reason he won't just kill her she takes cover right in front of his face but behind a wooden table which are not at all bullet proof they're hardly even bullet resistant and he just won't kill her he has a moment where he genuinely seems confused he's like what what is what a table would you go is this um we got we got this frame will enjoy that oh my goodness gracious baby gang signs I just like the picture in general but I don't know if there's a reference in there somewhere I like stressed over he looks funny yeah that's funny that's an early beta screenshot that's not in the front yeah naturally we were dug in the coat of it this one is just throated because why not I guess Bob Chipman I'm going I do I will be honest I worry for his forearms that is sunburn right there I worry for his motorcycle I worry for all of it I guess everything beneath him there's one thing I don't think it'd be easy for him to ride now this is going all the way back to last of us to must have been the wind when this time it was literally the wind what a terrible place to ambush Ethan well we will get you know so always I'm not loading well this is when it's not too little Jesus juice on your hands stomp and it doesn't all we come back but it's a scary movie to reference good stuff I think it's the thing everybody remembers from scary movie to even if you haven't seen the film a nice nice little draft here is just the life of a short woman short man tall man tall man long man and long woman are you blushing I might be yes speaking of that cannot confirm nor deny a couple people made you know some hot here in there about that sort of thing yeah I'm sure that we've been she's got a long fingers too this is a perfect wife now I almost didn't even see your hands there for a second yeah just slender and look she's blushing too it means we're all good so what's more important to you Mahler that she's very long or that she's 80 years fucking old ages a number she's gorgeous so then we got a reference to good old chairs all right I like that yeah I like that I like the chair bit so chairs that kind of power you can tell from the guy's face that hurt that was a chair oh yeah more powerful in Captain America shield and that's going right into him you ain't just walking away from that these are all these ones are from shock II by the way they are wonderful oh yeah I like I did enjoy that one I saw that one on Twitter I think I like how I like how they're not scared of you we're friends there's a chandelier above you yeah you're just like pressing into it anyway yeah just generally we're playing the game I felt bad for her back she bends quite far over you know because obviously all of us noted that she was bending very far over because that's you know you just keep it an eye on the enemy you know you got to make sure you're safe and stuff so yeah it's like oh no that's not good for her she needs to make a castle it's better suited for her but she has an excellent bathtub though so they clearly made that there's probably a lot of things in that castle they could fix over time but that's all right at one point you do see a closer like lined up and you're like oh my god did you take them off who knows she's a woman she has more than one dress true and then you make these as well I like it I actually kind of appreciate this pairing I'm not even gonna lie it's the expression he's got a buddy if you guys if you and the tall lady went to a fancy fancy restaurant you would match quite nicely oh that's nice oh Oscar if she's interested you're not coming she got all sad about her whole daughter's dying thing but you know there's a toxic brood to replace good I like how your face is smiling like your eyes like your eyebrows and I look genuinely sad about the dad daughters but like in fitness they attacked me like I don't really know how your fingers together like how do I tell her about this is okay self-defense then this is this is my favorite even though like like the others are phenomenal I just I just love this that is my favorite that's my favorite one the visual of you just kneeling over with your fucking tie we're a bystander watching Ethan and you're like what the fuck is he doing it was genuine I had to save Rose is satisfying watching Fringy stream and him having the same problem I was like thank you at least I was the only one trying to stab these chickens the chickens were right with me it was the fish for me that we're just in fact that I won't go any further as an is not a not a critique or anything I just I ended up going with the guns instead because you know I had a lot of ammo anyway let's move on these chickens won't shoot themselves now I'll grab I'll show some some clips in these clips you may detect forms of things to criticize about the game mainly doing it for the funsies all right think of them as little conversations everyone have a notepad open okay on your little windows computer so that any topics we blast through and you don't get to say something on you can always come back to it because that's obviously I should say there are one two three oh yeah nine of us right now 11 people were set to be here and so two are currently unavailable I'll be Jay Longbone and Mark I believe but both of them said they wanted to jump on so we'll see what happens the time goes on either way without many people there's gonna be a you know a bit of a fight to get your perspective out there and that's totally fine just remember you may end up saying something like I thought that I thought that I thought like ten times and that's okay okay because that's how it works you know this many people um we'll go we'll go around big circle in a sec I'm just gonna show some clips first okay you guys ready it's gonna be a full-on bukkake so put your goggles on everybody I already have that technically brings all right grab your goggles get your funnel no let's go all right is everybody in yeah I am like seven say seven like there's not nine of us yeah let's say wait a sec well I mean I'm I'm expecting to start it and then we'll react and someone will be like what are you what are you guys watching all right last chance whoever it is who may not be in here I'm hoping everyone isn't it's just displaying the wrong amount of people last chance okay oh my god place resident evil village true hey no a clip I think that's not correct or watching all the hours six times them look at you I know right come prepared you oh so what I'm gonna display to you in this video is a is a classic okay here we go I'm safe you're all gonna be aware of this one you know let's just let's just go let's see what happens here oh I was tempted to see how that was because I know now doors are one weakness this is making me mad Like I guess I don't want to kill him that bad That's what we call bigotry Like look dude look look you're right there. Can you believe it? They didn't make a leave they didn't make it. She's just Yeah, they didn't program her to say well, I don't know what you can do. I don't know either. Yeah Yeah You've created a horrific problem for yourself Yeah, I had I had clips of that stuff as well It's being able to sit there in the doorway with the door open as she stares at you and you unload Round after round after round into her and she's just saying she doesn't move. She doesn't say ah, ah Oh, oh or anything Animation loop. Oh, yeah, this one's great. Oh, that one was great Quick get this the touch the blit but all you got a chance This game wants to be a movie really bad. Oh, no digging right in I knew you were lonely This is Mel's fetish Oh Oh, yeah, we need to cancel metal now after that that was pretty sufficient evidence to say that. Oh, yeah That's more than a tweet. Let's put it that way. Yeah This is more of a meme. Oh, I would do that too So fun That's all things a little unnecessary. It's like your it's like your verbal teabag Magic because we're gonna like slap my weapon around Saved himself, how do you do this? Oh your chat. Yeah, sorry The kick-away thing is not a matter of you have to press the space bar a couple of times Oh, I think after they hit you have to hit space You have to hit space bar at the right time Yeah, yeah, I did that in my third playthrough by accident Press space bar so you press space bar and it just blocks it doesn't actually when to press All you guys on your end if you just if you want to mute it or turn it down over so we can talk over it Basically is the idea. Don't worry about it. Yeah, so I'm just I'm just throwing out all the stuff I've gone across the game because why not at this point and one of the things is obviously the little flashbang This will be fun for anybody who hasn't seen this before Flashbangs are classics The way that Because it says f it says f and then you hit f and nothing happens Yeah, I think I figured that out it like five minutes ago in this fight I was like tried like how the fucks this work Also, I Aming yeah, I didn't know they were flashbangs. I thought they were like explodies because the icon is like a You know, you would Explosive and it's in the area. Yeah, that makes sense Like what's the difference between these two bullets at these two shell you think they forgot to make a stun animation for her And that's why she got bugged. I'm thinking that might be the case And it didn't stun her at all, but I also got to her later than you guys probably you guys kind of did this in like two days Putting minds all over it boss Oh It's funny about it because I figure at this point as soon as I shoot here, I'll knock her out of the stun That's gonna be how it works If you would have shown me this boss image like this character out of context and ask what game is this from I would have said Dark souls. I don't know No, no, no, this is the Resident Evil final boss It's like a fucking Dark Souls boss not even like a penultimate boss just a boss Yeah, it doesn't look very it Kind of came out of nowhere as well because we knew nothing about Miranda at this point. Yeah This is the end of the game Like No, no, I actually died here she wakes up when she gets into a new But quite quite a fun thing It was so funny if that happened to you on like the hardest difficulty final boss. He was like, oh, thank you No, she reminds me of that angel in Hellboy 2 remember that one The one with the eyes on the tweenings. Yeah. Yeah Yeah, it's got that kind of a Guillermo del Toro look to it Yeah, what metals highlighting here is what you could call the most common strategy in the game Walk around. Oh, yes. Absolutely. Yeah kill the boy a little table. Yeah apps every every goer every roundabout essentially around cover is pretty much invincibility Enemies don't know how to deal with it. They never gave them a chance They didn't design them to be able to deal with this. Yeah Which is weird because you know when you're designing this it's like, oh, yeah This is going to be an obviously exploitable thing that players can do. We should probably have something Like maybe they should have a ranged attack of some kind or maybe we should have two enemies God forbid two enemies. Oh, they got three alarms. Why would they need a fucking long range attack? Oh, yeah, that's true. But there might be a table Not only that I think that was a gurney so it was on wheels But why do they constantly need to refer to everything as man flesh man hands? Is it like what's the it's hot? Okay chase Okay, got you I like how she really wants to kill you but instead she pushes you through the floor Because there happened to be a she's like, I'm not going to dirty my dress by going down one floor I'll meet with you later. I think the real reason they call you like man thing and stuff is because they think women are superior I think because they think I think it's they are superior to just vampires of that other humans Yeah, I suppose so just even someone out of place That's what it seems like though. Also, we're about 50 seconds away from the thing. I actually wanted to show you I just miss miss put the bigger don't like Um, this is this isn't hugely interesting It's more just like huh on the on an example of stuff. We will definitely be talking about as soon as we We already got this clip and I think one more so Um, just showcasing some fun things from old resident evil eight So I'm one of them players like tihi. I'm gonna I'm gonna I'm gonna be naughty And and I know that I get my hand chopped off here. So what if What if I wonder what I didn't see this one. So I'm curious what happens. Yeah I'm legit curious Oh She's actually in the environment for the thing to be fair I don't think I don't think she would flinch much even if you did blow her up. Well, I don't fucking believe you I don't know. I don't know That's because the game's broken. Yeah, that's because it broke not because that's how it works Uh Explosives and stuff she didn't seem to feel very strongly about me shooting her throughout her entire section in my play until she died So context for this one Metal is playing on the hardest difficulty And of course at this point propeller man Chases you into a into an area and on normal mode. Is there one guy in the area now? Or is it no enemies? No enemies in it any other on any difficulty And for reference mel's got a very good gun with 80 well 79 shots, I guess. Oh, well 70 ish. Yeah all right Wow And those are just normal enemies. These are like the lowest of the low enemies. Yeah, that's not a I like to see her face That's that's uh, yeah Yeah, that's what that's the correct response. Holy shit It's the worst kind of thing to do when you increase difficulty is just to turn The other thing the sponge is the next time I tried it I killed them all made it and he still damaged me though. So I still got almost killed Yeah with um my place you I don't remember what I did the first time around But the state gun can plow through like three at once. So it's uh, oh really? Okay My last clip I like I started a normal like I started on normal This was this was the only slightly clever thing that like It's in the game sort of where you have to turn your like the block the black block is the same one But the papers turned That was the that was the mild cleverness of that was like the fact that they gave you a cheat code though The lights go up more the more you get right Yeah, I wasn't even looking at that that note what I was doing Yeah, you just go to each one and click it until the green goes up and then Alrighty, um because this is uh, this is a game that doesn't want to be a game But it still has to put game things in it so you can proceed to the next cut scene Um, what I'm gonna do is my playthrough will just be going in the background on mute for when we're talking about the game So don't worry about it. You don't you don't need to put the volume up You don't even need to be in this in this thing to be honest with you. Yeah, it's all good now. All right So what we'll do with with the fun of those memes and those clips will go from good old fashion Left to right You have like one to two minutes Just summarize what you think of resident evil eight after oh and probably mention what you've played of it Like depending on difficulty time time amount Well, obviously you can go a little low via time if you've got stuff to say But uh, then we'll open it up to a big old discussion. It's gonna be great. So Um a monk what? Well, what are you? What are you welcome to an efab episode by the way? I can't remember if you've been on a main one before we've been on gaming you've been on gaming I've not been on a main one. Well, welcome We're here to talk about video games and stuff. So it's uh, it's good to see you He does he does stream in a bunch the links for everybody's channels will be in the description And uh, he streamed this game. I believe he loved it, but I'll let him describe it himself Go right ahead seems to be what we remember. Yeah. Okay. So resident evil eight is the biggest fucking disappointing in gaming I've ever had in my life Jesus Do you play losses too? Uh, no because I knew that would be bad so literally my entire playthrough of this game Was disappointment after disappointment after disappointment At no point did it feel like it was any sort of cohesiveness not to mention How much it shits on the rest of the resident evil story so I I yeah, I played through regular difficulty and then I played through her core and I played through mercenary mode and I got to the point In the end of the game where they start telling you the secrets and all that stuff about plot That I can hear your air quotes I I literally got up said nothing and walked away from my fucking stream because I couldn't take it. Oh damn Well, I guess that's Literally put one foot in front of the other No, I don't I don't need I like lost my mind. I didn't even know what I was doing. I just slithered Right out of the room Nick Fucking melted and just washed away. All right. Well, that's an opinion chase face. Welcome back What do you think of resident evil village eight? Uh, hello, first of all, thank you for having me. It's me. Oh overall, I mean Overall, I would say it was more of a favorable opinion than an unfavorable one But I definitely had some you know some some issues here and there Uh, one thing I'll talk about later that I was particularly impressed with is just the The way that the game kind of blended together a bunch of different sort of specific horror flavors Uh, like sort of uh, I don't really want to go too into detail for when we do get there But I just yeah, I thought that uh for the gameplay I enjoyed it. I thought it was a a significant improvement from seven and it was much more fluid, but uh Yeah, not not perfect in the narrative or the story of the you know character development or writing or whatever But that's what we're here to talk about. So yeah, overall is it was very interesting. All right Fringy. Hello. What did you think of resident eight village evil resident evil? Yeah Um So like I'm not very familiar with resident evil at all I played two and I really the remake and I really liked it But otherwise all I know about it is the memes of like boulder punching and complete global saturation So I came into this one having not played seven And I don't really play a lot of horror games at all like I haven't so I I had fun with the game, but Like I'm pretty sure it's not good Like the more I think about it. That's kind of that's kind of the conclusion I have even putting to one side like the story is terrible, which I think Is not even really up for debate I'm not sure how good I could say that a lot of what the game is because I think it's really Basic and even in how basic it is. I feel like there's a lot that's wrong with it Um, but we'll get into that. So yeah, I had fun, but I'm not sure if it's a good game All right And welcome to your first evap episode mr. Indigo gaming is do you do go by indigo or is there another name we should Yeah, indigo is good fair enough. Thank you. Um, I've I've heard you play video games And no, this is one you've checked out disgusting. I know so of course welcome. Uh, how you doing? So it's what's up good. Thanks for having me on the show. I really appreciate it. Oh, absolutely Uh, what did you think of? Reval I'm finding different ways to say that Village say the fucking game name. Just say the normal name. All right. Resident evil four. What did you think remake? Yeah Reval um I'd mixed feelings on it. Um, it just a quick background. I've played uh one two Four five six resident evil two remake resident evil three remake. So I've got like a kind of mixed Uh selection of uh re games around belt. I didn't actually play seven So I might have a slightly unique perspective since I I caught up on the seven storyline I watched your retro perspective series on it marlar to get a better insight on like, you know, what you thought about it Oh, um, but uh, and you know, obviously you've got the whole storyline recap and everything I liked the game as a game But I had some really really really big problems with the story and how it The kind of tone it set Like it introduces you into like a household So you get the idea that it's supposed to be kind of a grounded story But it really goes off the rails pretty quickly. There are a lot of like, you know, visual and And audio things I liked about the game a lot and the shooting was tight But yeah, there was definitely some problems with the ai Um, the story there are a couple points the parts of the story Which we'll probably get into that I feel kind of ruined the entire story completely and I could definitely see Uh from somebody who if somebody really liked the story of re seven was really invested in You know, Ethan as a character that you get pretty upset of how things turned out because it basically I think it it's one of those sequels that makes the original A lot worse in in retrospect Um, it's kind of like undermines everything that happened Uh, and yeah One thing that I find it interesting about the game is it's probably the one of the most direct sequels to any Resident Evil game before like There you have recurring characters like chris and and uh leon and stuff like that But they're all kind of detached from each other, but this is meant to be a direct sequel that you know follows the events of re seven Shortly after so I found that to be an interesting turn of events for the the series But yeah, uh fun game if you turn your brain off. Uh, I definitely enjoy it more. Um, oh and I played it in standard all the way through and I played through about half of The castle on Uh new game plus with uh on the hardest difficulty without unlimited ammo just to see kind of how it played and Does it get a better idea of what it plays like in higher difficulties? All right, um I uh john is currently just a little unavailable. He'll be right back presumably We will then just skip over to me and I would want to say Don't feel bad if you thought the game was incredible, all right I wouldn't want anybody to be like, oh no, i'm surrounded by people who didn't like it. Oh, in case anyone is a little bad He probably should have a little bit of like just chain a little bit of remorse a little bit of remorse Just yeah, um never heard anyone I played through normal I played through village of shadows and then I fucked around on casual and I've done all of mercenaries mode up to Double s I got triple s and a couple of them Um, and then just you know random screwing around and stuff I Had loads of fun with this game. Oh boy All kind just laughing and just just just pushing it this way and that way Felt a lot like Some crazy person in my house telling me a whole bunch of their stories But while I was drinking alcohol just laughing at them because that sounds really amusing and then someone else who was like Hey want to play like um I'm kind of shooting practice game We you just got to hit the targets and then you'll get to the next part of the story I want to tell you and I was like, yeah, sure whatever You know every once in a while I'd be like man Remember what games are like and then I try and do something like that games could do and then I'd be like, oh, shit Sorry, I forgot. I carry on with your story or you're shooting a target sort of thing So you might be able to tell that Without further inspection. I'll be like that was neat. Anyway Back to talking about media But if if someone was like wait, can you can you talk about it more in depth? Be like, oh, well You'll end up with the same a similar perspective that I had with the Resident Evil 8 but Better and worse in different ways at different points. And so yeah, I look forward to getting into it But uh, I wouldn't want to take away from the fact that I did have some fun. It was entertaining Um before jumping to metal we'll jump back to to john. Um, how you doing sir? Welcome back Yeah, thank you. Thank you for having me on absolutely. Oh, yeah, so what did you think of Resident Evil 8? I Had a fucking blast with this game Um, I think the story is terrible Um, I find the gunplay really engaging. Um, I think I love the enemy variety um The the combat feels Sluggish In the same way Resident Evil 7 felt sluggish it was they they turned up the speed a little bit and they made a little more smoother to control which I like but The sluggishness kind of worked for me given the kind of game it's trying to be. Um, I mean it looks terrific I love the atmosphere of it like I love the design of that place and um The it has this vibe It's a really unique game And I couldn't wait to like play it again Like the the ending is so stupid But like I I couldn't wait to like start a new game plus and like keep leveling up my guns and like selling guns and buying new guns, which I felt was all pretty well balanced like Prices and guns and leveling them up and like a variety of guns and weighing one against the other and uh the characters are Ridiculous. It felt like I was playing like a Like a hammer horror movie or something that was really goofy I think heisenberg is complete cringe But uh, yeah, that whole kind of last part of it is a little bit of a drag for me But um, I had a lot of fun with this All right, I think it's I think it's good Um Metal commander welcome to your first episode of efab. Oh my god. I'm so excited. I Pete all over myself We've brought you on as the you've only seen one vague. Let's play this game. You've not played it, right? So tell us. What did you think of resident eight? Uh, revel eight Yes Uh, I had a lot of fun with this I mean as a bunch of people already know I pretty much played this all week last week the last couple of days Uh, I mean I played through all the difficulties Uh, that the casual one last with an infinite ammo gun, which was just hilarious to play through because everything just dies just when you look at it Uh, I made it that just because of Getting those uh completion points to get more infinite ammo weapons and see how much I can break this game even more Uh, so yeah, I have four playthroughs. I'm currently halfway through another playthrough just from talking Uh But yeah, I had a lot of fun, but it's absolutely broken and overall pretty terrible, but I love it somehow I think that's yeah, that's that's about it. Yeah, all right I'm saving the Cast screamy hard day because uh, I feel like we might not get the other people showing up, which is all right Uh, which leads us to mr. Moriarty. How do you do sir? Hi Hello, um, I believe you play video games too. Correct Occasionally very rarely, but you know occasionally. Well, what did you think of resident evil eight? So I played on standard. I played some mercenaries. I loaded up village of shadows and said yeah, forget this And um, then I uninstalled The the game is fine Ethan is maybe the least attentive slowest witted protagonist ever Like hey, what's going on here? Hey, who are you? What was that? What's happening? like He's an audience stand in for the lowest common dominator um, the the pacing issues are pretty Intense with the first half of the game being mostly puzzles and like amnesia style running from monsters and the the second half being mostly combat followed by cutscenes um How in depth am I am I getting right now? Because like I have like a whole other minute if you want to use it ah I was I was shocked by by how on rails the game was the the bosses The tone of the bosses how tonally Opposite they are and like holy shit is even the wettest tissue of all time He's a complete turnip like Oh, the voice acting is trash the the lore. Oh my god. The lore is really dumb and the controls I played this on pc right and like technically speaking the controls are trash. It's just Such a basic console port. I mean it even still has auto aiming turned on by default the the Controls menus a controller. You can't change fov Plus like the basic mouse speed is so slow that I couldn't turn 90 degrees without like lifting up my mouse Oh, that's where you had a button to flip you around. Isn't that what you want? It's so no, so I have a lot of about face. I have a lot of problems with this game Uh, that's how I would describe it Very well and finally Missed raggleton. Oh my goodness. Hey, it's time. It's time rounding out. I'm bringing up the rear Time for you to say what what is it that you loved about resident evil 8? Oh, um The graphics were pretty um Resident evil village resident evil 8 What an incredible What an incredible series of massive disappointments Just one after the other sometimes blending together consecutively just what I What an incredible disappointment. What an insanely poorly designed lazily put together just linear awfulness Technically, I would say I would say this is better than seven Seven was like the trial run for a new thing that they wanted to do And I guess enough people warmed up to it and but well enough people bought it and it made them enough money That they wanted to do resident evil 7 again And it's slightly better than resident evil 7. I would way I would much rather play this again than resident evil 7 but um what an incredibly disappointing game what That there's very very little in this game to praise In fact, I think the only thing that's worthy of praise on this entire game Is just the graphics of it almost everything that relates to The gameplay is mediocre and boring and tedious the characters are awful The writing is an absolute mess. The story is catastrophically bad Um There are plenty of gameplay decisions that make no sense at all Um, it is a is a tedious boring chore of a video game that offers basically nothing in the realm of positives Except for some superficial elements like just the graphics of it There's very little to praise here and a total regression for the resident evil series kind of in general Um, they're not taking this series even though it's slightly better than seven They're not taking the series forward in any interesting meaningful way Um, I think they should just drop it and do what they really want to do which is make movies And don't waste my time with playing this game and making me go through all that So There you have it. Well other than that you liked it, right? Yeah other than that. It was pretty great So game of the year Not this year if the if it was like 12 the year 12 I'd be like, yeah, this game of the year. Yeah, all right Yeah, compared to rocks and stones. This is game seems great. It's awesome. Yeah Yeah, it's it's it's a little bit better than hoops and sticks That's all right, you know Find the witch and so it seems to me that we've got a vast array of different opinions here But that basically nobody seems to want to take the position that it's like it's like a great game Like that's out. Oh, no No, I I wouldn't I I I just I couldn't I couldn't call this a good game I I couldn't it would devalue what it means to be a good game It would tarnish me calling things good And it just isn't also it's just flat. It isn't a good game. It's not well constructed in really any way Um, if I was to use this as an example for game makers Maybe graphically it's impressive Yeah, I think the characters look really nice Yeah, it's a very good looking game capcom has money to throw at graphics Um, but if you're if you're just starting out making games There's really not anything you can pull from this I feel Um, that would be of value Um, if you can't emulate this game's graphics, I don't think you could really Find anything worthy of learning Except bad examples because you can always profit from a bad examples Maybe that's the most useful this game could be um What a shame well We could honestly start anywhere anywhere anyone wants to like a maybe someone could bring in one of their major singular criticisms Or a major singular form of praise and then we can tear into this object I consider it completely open Yeah, I've been talking a while if anyone wants to start off with something we can sure I'll I'll start absolutely Let's talk about how this game is so linear and on rails and it's really really sad because this There's this like could have been approach at the beginning Where maybe it's an open world kind of game similar It's like like a dark souls where you defeat the mini bosses and unlock the big boss, right? However, it's All a lie. It's locked behind Literal locks that you could only do this door is locked from the other side mori already Yeah Damn it. You're not allowed to climb that fence You have to go through in this very Very specific path. You just walk through a series of rooms with almost no backtracking Until of course you get to the last of the four bosses, which is only backtracking Just metroidvania walking back and forth to unlock stuff. All right. I'm back. I miss Just that section that it could have been so much better I'm gonna modify what you said about linearity Um, because I think there's one important thing to sort of tack on and perfect it, right? This game is this game is very linear That does not give you the sense of progression or moving forwards It doesn't give you the sense of any remote choice either Yeah, the so what will probably happen a lot in this conversation is I will be bringing up resident evil 4 A game that is very old a game that was sort of the first of its kind That was the first attempt to do something sort of new the trend So it yeah, it was it really was a trendsetter resident evil 4 was it was really trying something literally inspired dark Sorry, not dark souls. I'd be fucking insane Dark souls like way to dead space Resident evil 4 is a game that I own on four systems. I have beaten it countless times. I I love resident evil 4 Yes, and in every way and It's it is the gold standard, which it's it's weird to say but resident evil 4 The one and we're talking about resident evil 8 but 4 is the gold standard for resident evil If you if you're gonna play resident evil Play 4 Yeah, certainly for its type. There's like a tree with resident evil for different types of game Because you're looking for like good or it's like 2 3 1, you know Oh, yeah, the resident evil is not scary Yeah, 7 is creepy sometimes Modern resident evil is yeah a bit hackneyed and and not very well executed 1 2 3 was scary. They were fucking terrifying in every way. I played them all and they came out and they were Are they really though? Yeah At the time at the time. Yeah, I mean if you disagree you can explain why you just know the first one Here's the moment that I think most people were scared of in the very first one I think even moller mentioned this is the win win in the very first resident evil You open the door and you walk and you see that that You know It's for him a hunched over something and then he turns around and it's a zombie And there's the blood and like, you know, you remember that In the very very first zombie that absolutely is terrifying. Yeah, the dog shopping through the windows too And you had no idea what was coming not all the way Look We should probably just move post anyway. It's scary. Yeah So I was I was just bringing a president evil four is just prepping everybody I'm gonna be doing a lot of comparisons because this game it wants to be It wants to be it wants to feel like resident evil four. I don't think anyone disagrees Really one this this game tries to feel like resident evil four Problem is that unless you've played you might believe that If you haven't played resident evil four lately, which most people just flat out haven't It's been a long time since that game came out This game only similar to four Oh, yeah, I I'll always just I can just always go back to it and play it Yeah, just you're in a mood. Just like I was just fucking beat resident evil four like was like an entire day Only in the loosest broadest ways is this game reminiscent of resident evil four You have the village and you have the castle and you have the water bottle in very very um Very superficial Practically stopped there. That's not resident evil four. Yeah Yeah, there there's practically the similarities to just end there Boxes only. Yeah, there's chicken. Is this fish to kill? Yeah, yeah, there's some stuff like that Four was linear too four was a very linear game. There was not a lot in terms of story and progression There's very little room for Like going out of bounds and exploring It's for the sake of chas like yeah, there's a difference between linear and railroaded I don't I don't actually have a problem with linear games. None of us do I would imagine Oh, yeah Well scripted and you know, yeah, absolutely linearity is fine in in a story You can't have you know, this massive open world thing with all these different and have a really tightly scripted story It's hard to do but this you don't have a choice and I think that's the difference, right? Well, you you don't have you didn't have choice and resident evil four either in terms of Where you're going and how you get there. Yeah, but and what resident evil four Four was a game that for instance You have linearity and it makes you feel like you've gone places The village section The castle section and the island are all very distinct in terms of the enemies that are present in terms of this The locations itself even as you get away from the village to the castle There are big segments where you feel like the that the environment is changing When you go from the castle to the island, there a whole cut scene with eta taking you on the boat You're just in it. You're totally in a new place Um, you feel like you are progressing you are not where you started you have gone on a journey You've gone on an adventure But in resident evil village When you get to the end the end is it's right next to where you began You don't go on a the ending you the ending is just like the the dabs were like by the way you're at the end. You're like, oh Okay, yeah, here's the end of the game. Here you go. Just geographically speaking. This isn't necessarily an issue But in the way that it's done in resident evil village You do not feel even though you have You do not feel like you've accomplished things because you're just right back where you started essentially the final boss Is almost literally a stone's throw away from where you start um It is you don't get a sense of progression Like you're accomplishing things and doing things to um, I just want a funny thing to add to this, right? So when I I think I was like two or three quarters into my stream and I let people know that on my first part I was like, I don't know how much longer I'll be able to last year But they all wanted me to go through the spooky section which we will talk about and then a lot of people in chat Which I didn't realize my first time around but I do now was saying Oh, do do spooky doll section first. Don't do my row fists and I remember being like, I don't know how to I can't choose them because I don't even know where they are nest and I look to the map and I was like, oh Okay, this is spooky doll. All right. I'll go to her fist. You have to go to her fist Yeah, you don't have a choice Yeah, but this game that that is a microcosm by the way of this game Will make people think that it is much more like there's so much more for the player to be able to choose than there actually is More open. Oh, yeah, it lays it out like, oh, look, here's the four lords. You just need to kill them But you have to kill them in this order, by the way Yeah, which it said right because like imagine if they had opened it up. You could have had a lot more Feeling that you're choosing and making this story happen Well, you still have a choice with each of the lords as well. You can't return to the areas. What the fuck's that about? Yeah, there's a lot of Oh invisible walls is its own fucking section. I mean this would be The the idea invisible section invisible walls apply to you. They apply to almost literally all of the enemies in this game There is for no reason whatsoever. You will be Prevented from backtracking and going to a place to explore The castle is a good example Once you leave the castle, you just can't go back. The drawbridge has now been pulled up You cannot go back into the castle zero fucking sense. Yeah, I don't get it. I can't even think of why Yeah, I don't know why why would you let me go back? The only thing I could think of is performance issues with having the all the areas loaded at once in the game I will take a loading screen. I'm okay with that Yeah, they could have they could have done a hidden They could have done the as you open the drawbridge again or something. That's the animation that plays over at loading in the back No, I agree. I'm just saying that's the only logical thing I can think of Really quick. Remember back in the day when like remember back in the day when having like even reasonably loading Reasonably long loading times was such a point of contention for everyone in reviews. It's yeah It's not a go six. I understand that but like I think I speak for everyone when I say I'd be okay with like a six or Fucking eight second loading screen. Yeah, if it means doubling the size of the whole castle Yeah, yeah, I mean if I can go back and explore everything and actually get treasure and stuff that I might have missed Oh this fucking you don't remind me as well How like this game much like many others does not tell you when you're about to fuck yourself over you're like I'll open this door. It's like goodbye all of the castle. You know, thanks. Yes Thanks so much. The game does not tell you that. It is super annoying. It it it frustrates me because every time in this game You see a path diverge Left and right you go oh, fuck Which one of these will lock me behind a curtain and a story progresses and preventing me from going back It's what I've been saying since 2015. Which way is the not way? I want the not way first and there's some games that account for this the example I always bring up is dead space you put down your little beam on the floor and it's like that's the campaign way And I'm like resident evil four did this resident evil four did this shit because the door that would go to a whole new section It was in green and the icon for opening it was different But normal doors and all that stuff it was in white So you always knew that a next section Quote unquote was a group was the door text in green I mean There are a lot of games where you click on it and says, you know, this is the point of no recurrent or whatever I'm not saying that that necessarily needs to be an ever again, but it is a really nice. Oh, fuck I will take that over nothing. I if it Is huge text Right, what if you're going to leave the castle and finally when that door opens it goes, are you sure you want to leave? I don't find that's it. That's all you're gonna do. Yeah And talk to yourself and do I want to leave yet? That's a sense to mark progression too. That's in a lot of games Especially when you get to the ending section they say, all right. This is the final fight There's no going back after this and you feel like oh shit. We're like in the end game This is the final fight. This is the final section There I if I want to do stuff I need to do it now because there we're about to progress I did that one even working in cyberpunk. I mean like come on Yeah, they did that once before uh, the the big fight with um, Heisenberg But you even get a save point after that So it was kind of weird random random decision to make that like you sure you want to do this You can't go back. It's like dude. I'm stuck in the basement. I can't go back Yeah, where am I gonna go? Yeah, hold down to do it. It's like why you yeah, yeah Like this is the only time in the fucking game that you've done this But it doesn't mean anything because I'm just in this room now With like four things you've got like three things you can pick up in a computer you can read Yeah, and literally after that fight you get put back to the duke and you can actually do more after that There's a save point And you can talk to the duke you can even walk around in the village a little bit. Uh, I'm not I think a lot of it's blocked off by the yeah Yeah, a lot's blocked off There's only one line from duke that even made me like double taken. It's just a reference to the old mitch and I was like Yeah, that's the only one That pissed me off. I'm not gonna lie. Can I just say I waited Yeah, I was talking to my friend about and I was just like I Even if there was like some subtext that we could get from that where it's like, oh, yeah The fucking merchant skills or whatever it turns out like they're all college buddies or like anything right you just like suggest There might be some thread there that they were friends or like their brothers or like whatever it could be rather than just You remember resident force merchants Sorry, it was it just feels like forced fan service is what it feels like. Yeah, there's a magic force Yeah, there's something in so the the re4 merchant Basically, he's not even a character essentially He's just a dude and he says some lines that are funny and that has become Very iconic and people love that Because they weren't they weren't trying he was just sort of became As it sort of became a thing. Yeah, the merchant was your friend. He was your buddy. You were always happy to see him He was just around. Oh, he was he was always a sign of safety Yep. Yeah, absolutely. You knew it. You knew it was a safe haven So for the two different to two different degrees, but I so I guess I'll elaborate on that just a little bit So sorry regs really quickly not to cut you off. Uh, and this isn't like a gotcha But just genuinely curious. Uh, I remember on metal stream last night I believe you were praising uh the evil within two which I agree I really like that game a lot significantly more than the first one But how did you feel about the way that they handled the um the sort of merchant quote-unquote in that game? I forget her name I Oh, I forget the merchant stuff. How was who was the you have to remind me It was like that nursewoman who would kind of sit you down and tell you like human beings need socialization Oh, yeah, like in its own like in your office section thing. Yeah, yeah That was I kind of liked it because she would give you a little fucking little little like not super known Factoids about psychology and just like mental health and stuff like that. It was like a little it was very small But it sounds like it's more than the duke And so I kind of I like it more because I feel like it was trying to really be something I feel I feel like the duke was just we want to try and do their re4 merchant again But me fat man, but we really want to try Yeah, like honestly and when they wrote this they were like, what if he was really fat? Like, okay Yeah, you're like, but that doesn't make any fucking sense for a traveling merchant. It's like, but he it just is Well, I think it just is dude. I think it's even worse. That doesn't make sense. There's no idea. It's he's really fat Like, okay, that's not anything My favorite my favorite thing was late in the game. You're like, who even are you? It's like a good question for another time No, never happen. Even I can't really tell you or something. It's like, uh, okay And then you wait for something something more. It's like that it just goes ahead. It's like, oh, oh, that was the conversation You know what I would be okay with if you put on mega 64 is a resident evil video where he just goes to a mall and just asks people What are you boy and until they call the police on him? I don't think I'm under the duke so much Well, so little that he didn't bother. I don't know. He doesn't upset me. I just know what they're trying to do And he said wait, so something that's gonna be a common theme. He's a waste, right? And that's gonna be my conclusion on basically almost every element in this game So the duke is a waste. They didn't do anything with him. He's fat Like all right, and that's it. Yeah, that's all that his entire characterization is the fat guy I'd be a lot less upset if he wasn't the most helpful character in the entire fucking game Like he is he saves your life. He provides you with so many Vending machine Yeah, yeah, like he does he does so many things for you He like tells you how to how to see your daughter like where to go. He gives you things. He likes, you know He's constantly helping you and he actually I think he saves you at the end or something like that too But he doesn't I think that what they tried to do with the duke was so in the game The duke is they try to involve him in the story as a character In ways that make you question his existence and the rest of the Yeah, like a sort of a helpful narrator or something like that Well, I wouldn't I wouldn't say that I wouldn't even say that because a narrator almost implies that they exist outside of the universe And you're you're getting knowledge From some source that isn't like localized to your player Like like a narrator would be a title crawl in star wars or something like that But that's kind of the reason I agree with chase He feels like he's not a part of the world because he can't be because yeah Well, but here's the thing They didn't even they didn't even like remembered to contextualize them. They were going to have That's the problem where like his they lost his horse in the beginning and then that's when you encounter him Like they cut that out of the game. There's like a fucking in a thing They also cut out that he was meant to be a lord too and they like oh, no, we're not doing that Right at the last minute That's what I mean It feels like there's probably some other idea because it because it sounds like a just a jumbled set of Details, it's like he's remember every time you kill a lord He's got like a part of them that right kind of represents their area of the land He's like tihi, you know, you killed them and it's like what is what are you what is So so you exist in this world and you know who these characters are that I've just killed And you're you're here and you're helping me like so does the dimitres people do they allow you to just exactly? Yeah He talks about it really flowery like he is writing a book. He's like and yeah, you know, what will you do next? And you're like, what the fuck dude? There's a note in the castle that says that's from the traitor and it says that he's allowed free rom and he's got a meeting with Yes Oh, yeah, it's yeah, it's yeah, it's like when you first get in yeah Yeah, but there's so much more it seems like there was like another Half a story written with him that they just decided fuck it The only thing I really really liked a lot about him is the fact that they would make him kind of growl in his sleep When you weren't there and then he would kind of wake up when you'd hear him through the wall You'd hear what sounded like a really big fucking werewolf boss through the wall And you're like, oh, shit. I better reload my shotgun make sure I'm healed and you open the door. You're like, oh, dude What's up? It's just completely different. Oh, it's the fat merchant. Yeah, my experience was slightly different I could hear his like heavy gasping for it. I was like, oh merchant. Where are you? Give me give me stuff Oh shit, it's metal It's shit metal. Fuck you. I'm gonna beat your ass with my dick Bring it all by the Duke is an excellent example So if you're making a game or if you make just like characters or just anything It's one of those you can learn out of this game's bad example The Duke The problem with him is that you want to they want it both ways He is the merchant for Resident Evil 4 But he's also a part of this game's story and a part of this game's world in ways that can't mix and make any level of sense Yeah, which means it matches the rest of the story, but that's probably not a good thing No, it's just amazing to me that they Duke was so underdeveloped in a game that's Character anorexic like this game was starving for characters Someone in chat just said like combination of words someone in chat said like it doesn't need to be explained and presumably It's like he doesn't need it's not this game didn't need to be made. That's not like Yeah, well, I think at the point where the Duke is an actor in the plot and he progresses the plot and he does There are notes referring to him You have to explain that because now you're presenting me with because you have because someone in someone in the chat said But the re4 merchants a non character as well. I know but he was always a non character Like the main difference is that he doesn't know the merchant. He doesn't come up to the like Sorry, leon doesn't come into the merchant Resident Evil 4 and go. Oh merchant. It's you. I need but I need to find ashley He doesn't fucking do that. He never makes an effort Hey, you get ashley back You can go here and then you can go there and that's what the Duke literally pushes this story forward Yeah, the most important part of the plot when you have the merchant sneaking around the world Selling and buying shit because he's on his own team Meanwhile, the Duke has to like roll up to these castles and shit Be like I will help you not only with like, you know resources and weapons and stuff I will give you specific information that will allow you to complete your very specific goal Against all of the interests of the lords in this area and they're not going to do anything too Maybe like what? Yeah, there's Like the merchant has the fucking glowing red eyes. So then when you kill him and he comes back There's kind of that weird air I mean, obviously it's very video gamey, but there's that part of it where it's kind of like Is he a fucking other worldly because they're seeing some weird shit in here But then the Duke is just an old guy who's like, oh, I just happened to teleport around Yeah, and for he has like glowing red Well, he was a ganado and for Uh, yeah He's not a stretch to be like, well, maybe there's some other fucking part of him that explains why he's Able to fucking come back from Yeah, he's he's more of a game Mechanic he's like he's a shop mechanic personified, but that's all they ever made him to be That's what it's all about The fact that you can kill him and he comes back is like, yeah, obviously that's gamey But like as a kid it wasn't it wasn't a stretch for me to be like, oh, maybe there's like something to him that Yeah, maybe there's a But this but you get to a certain point where you try and explain and describe things Where your mind starts tanking it seriously because you're clearly trying to it's like the doom eternal story You're trying too hard and now it's an issue Yeah, if less is more with with the the merchant, but if you're gonna go all out It's like, okay, but now you need to you like providing us too many things and now it's like wait. What the fuck what's happening? I think all of us when playing it at one point would have been like duke What is up with you like the fucking character says it so, you know Even worse than that though, is there a single main objective that you don't get from the duke? Like you give you almost every single objective. He directs you through the whole game. Yeah Yeah, Ethan's also a 20. Yeah, Ethan's a dick to the one guy who's like sort of helping him because Ethan's a shit character And I hate him and I'm That could be He's not dead Fuck off. No, I'm dead serious. No, so I wanted to bring this up and I told me that I'm upset Yes, there's a camera mod and Ethan's walking next to the car. That's who that is Did they just use that because it was it was a convenient model camera set actually meant that I think they did because it's his exact model without the jacket on Yeah, but like if you were developing it and you could put any model there putting Ethan there's like We're definitely gonna give him a little bit of pressure There Unless like magically the mold didn't destroy and it just he fucking Gooped back together. I mean he survived. He survived a law, right? So yeah Our stops right next to him. So it's not like it's a vision or anything No, no, I saw that too And when you're looking at it's like clearly supposed to look like Ethan, you know, like two even from really far away But I gotta hope that they like come on. Maybe they were just leaving it So maybe there could be something but they couldn't possibly have actually intended. I don't know Can you imagine if they bring him back for re9? Somebody people just say it's a placeholder Thing you put another fucking character there Here's a very compelling point my friend pointed out that like And I mean I'm curious to hear how you guys sound because I'm not really married to the idea But the concept that like I originally approached it like I don't give a fuck about Ethan Who the fuck is this guy? He just got whisked away to save his girlfriend now He got whisked away to save his wife and it just happens to be that like the entire resident evil fucking chronology just like Smacked into his life He has my and uh, yeah, just everything involving resident evil just fucking rammed into his life And I thought that was obnoxious. Like I don't care about him. I care about chris. I care about jill. I care about Wesker I care about berry. I care about brad. I can that whole like group of dudes And then my friend was like, yeah, but like ethan doesn't know any of this shit. He's complete He's a complete civilian. He's just fighting desperately for his life So there's actually like a justifiable explanation You know a justifiable expectation that he would be like fuck Shit, what the fuck like everything Like oh, I've seen zombies and hunters and tyrants if we want to move to preciseness dialogue There's so many counters to that because I've seen that Before we go further Before we get away too far from the whole Getting locked up of things in this game Uh, one one thing that's especially weird to me is that one thing in the in the graveyard with the door in front of it Uh, and it's like a little crypt or anything or whatever it is right that only specifically opens after the doll After the doll fight then it closes right after right after you can't get it before you can't get it after So to clarify for people who are confused in the graveyard in the village There is a tomb that is locked and there's something there that's something in it, you know something Um, it's a piece of the crypt that matches the one that's like the big shriny thing on the way to the spooky house Yeah, yeah, yeah Yeah, it's part of the snap when you kill spooky doll that opens up you grab it you take it back And then you could unlock. Uh, it's like a is it like a chalice or something? I can't remember. Yeah, it's something to sell. It's one of the treasures It's the only treasure I I I couldn't get in my first playthrough and I was really annoyed that it was just locked out Well, you know one mile is pretty counter intuitive. I would say Yeah, how the fuck am I supposed to figure out? It's gonna open up at this exact moment. I I got it Well, there is only I would argue a small clue for that Um, which would be you have to get your get your snipers zoom into the treasure and where it's locked in And notice that it's kind of a part of a slab and then see the part of the slab is missing and then be like Oh, maybe it'll open up when I kill the spooky lady like that is this what I mean It's like, oh, yeah, because that's really natural. Everyone's gonna be fucking play the game that way. That's gonna happen Yeah Yeah, no before we before we jump off of the whole Getting locked out of places. Can I just say it was really annoying when the Fetus things showed up when I went to go through a door Previously unlocked and then it was locked and then I died. That was really Fucking annoying I'm pretty sure the game doesn't be time became that the initial bit of that entire section was like I mean, I really enjoyed at last. I like the idea of just being completely Sorry, I don't want to so I'm not talking about the the the broader thing of like having this enemy chasing you like I thought that was cool. No. No, I know you're talking about like the actual specific the fact that it locked Yeah, I was just praising the fact that that like that made me shit myself that part like just Design a lot. Yeah, incredible. Well, that's what the game the game betrayed Fringy is the point Yeah, that's what I'm saying is like it's really And I know you're on the part because I've got it up on the stream the opening part where the enemies just Swarm you. I thought that sequence was incredibly bad. Like it was I was actually astounded by how bad it was because I didn't know what you could do. Yeah, it's just fine. Well, I've got I'll if I can kick it off with a quick criticism because I'm not entirely sure we're gonna go with that But I was just gonna say that uh, you are forced into the end of this like really really clunkily You'll see it in this playthrough, but I'm grabbed while I'm like In a in a in a house and just thrown through all the walls to land into the cutscene It's super awkward and it's just the game being it's probably the best example of the developer being like, can you please do what we say you're like Oh, sorry. Yeah, no problem. Uh, yeah That particular sequence is because it's it's a forced loss scenario But the problem is that forced loss scenarios generally should not be done ever Because as a player you go into any encounter reasonably expecting that you can win Yeah, so like in this particular encounter the way to win Is to not win in a specific area of the map Can I what are you guys talking about? Well, I just got a lot of people just catching me up. Any way for scenario Yeah The opening one. Yeah. Yeah Oh, yeah, this one is this one seems to be time-based As to compare it to apparently yes to compare it with resident evil 4 I don't want to hijack the conversation, but Um, your resident evil 4 this is clearly trying to set up the opening of resident evil 4's village sequence Yep, but in resident evil 4 sequence you had to kill I think 15 ganados Before the bell would ring you couldn't just wait it out So it's that is a that is a difference between and ringing the bell doesn't like fucking drag you through walls to To give you a cutscene or whatever. It just the bell rings The enemies could magically spare you for no reason It's magical fucking segue I I I I never had the drag through walls thing. I got from Hopefully you'll see it soon If you kill enough guys, uh, Ethan says, oh, there's no end to them or whatever and at that point Um, something at some point the big the the big bad comes by your eyes And once and once the big bad comes by if you walk to the river, it'll initiate You getting shot through the the leg and I think that's the way That's what they want you to do. I didn't get to the leg. Oh, that happened different for me Everyone everyone gets shot through the leg because he pulled it out with you guys Can I share a personal anecdote with you guys about that entire like werewolf like beginning section? I'll uh, like resident evil 4 is opening I don't know that I I was blazed out of my fucking mind with that part and it it was so That was just so out of out of nowhere and effective for establishing the threat that is the lichens That I like I was really genuinely terrified. I did not know whether or not like this is one of those like oh This game's fun with drugs everyone Yeah, no, it was it was it was something man. I don't know. I just had to I just had to share that I was still on board with the game on my first playthrough But I think that's just because this is the kind of the first thing that happens of any real like remembrance So I was totally on board with this game because I hadn't figured out that it's basically completely Broken in every aspect yet um But I actually I actually survived the whole thing on my on my first try when I ran out of ammo I So many of those guys like oh shit. I'm making so much cash. Oh, yeah So we take this we take the comparison this game is Not in this is the game spits in the face of the concept of intuition Um Resident Evil 4's village sequence because we're talking about these sequences They're supposed to be in reference or the latter is supposed to be in reference to the former. They're trying to recreate that Resident Evil 4 happens ganados are coming. They want to kill you So you kill them back you defend yourself you fight them This is extremely intuitive and it makes total sense and every way imaginable The game even has the thing where oh if you go inside the one house to grab the shotgun Well, now you're much more powerful So we're gonna spawn a chainsaw miniboss for you to kind of you know balance that out He drops a ruby always kill him So no the first one drops 10 000 and the second one drops a ruby is getting out of order That even that's like an interesting design choice because you have the player to decide what like on subsequent playthroughs Okay, do I want to save do I want to just go the path of least resistance and survive and get a fucking shotgun It's because the moment you get that shotgun you're using that with its stopping power to stop the chainsaw man. Oh, yeah It's a very yeah Yeah, it's it's a nifty little thing that the game does to say all right You've increased in power and we're gonna throw a little mini-bot little mini-boss at you He's not difficult really, but he's certainly very intimidating the first time you're playing through The other enemies are more forgiving compared to him But he just one shot to you So it's like you have to make these choices as a player in the first and second time you play And I think little stuff like that is really interesting And so if you compare that to as I was saying If you compare that village sequence of how the way to progress is the intuitive thing to do Killing the ganados that are trying to kill you And resident evil village It's just a timer You don't want to kill the enemies because it doesn't matter if you kill them because you have to survive for a time So why would you bother wasting your resources for the illusion much of player on a first playthrough? Yes, it's yeah, this game is about crafting an illusion to you about intuition But so many things in this game You have to do the thing that doesn't make any sense So that you can progress forwards because the game is on rails It wants to be a lot of normies that genuinely think that like the first time they play through an action game Like this they play through it once and with no further investigation like that was fucking perfect And then people like us were massive fucking nerds play it twice and Yes, exactly that I think a lot of people will come away being like my experience was so cool And then the next guy they're like, oh, you know, what did you do in this part and they go? I did that and you're like, oh, same. What did you do in this part? It's like, yeah, I did that. It's like, oh, yeah, yeah Yeah Same thing too, everything Minds think alike Well, I think there actually is a timer, but it's like seven minutes and by that time You've probably been if you kill the ganados first it activates it, which I think almost certainly happens Yeah, it might be some weird modifier like oh, you have to kill like I think the timer I think the timer is almost like a forgiveness mechanic Can I also just highlight some because you're almost certainly going to kill the ganados first This footage is reminding me they all slowly move toward you in this sequence. If you just walk around, they're all just slowly They don't even attack you. They just kind of walk around you just as a player again. You're like, what's happening I thought it was a stealth sequence Well, I thought when the when the glycans are up on top and they're not not moving or looking around I thought this was a stealth sequence. Yeah, I mean, but I guess it wasn't because if you get to Crouching in this game, I don't know what the purpose of crouching in this game is There's nothing to go through I'm sorry. Yeah, go But yeah, I think because I was just like random thoughts like oh my Are we is there some kind of awkward peace right now? Am I allowed to walk through here because they clearly can see me if they want to so and they're not attacking It's like what is it? It's like no. No, they're about to attack you. You're like, okay All right. It's like, yeah, you got to wait 10 seconds. They just they go to attack you. That's just yeah Someone said they literally spell it out to you survive So survive Could mean killing all of your attackers Most I mean, especially in a fighting game you survive by killing the attackers If you if you give me a game If you give me a shotgun and a pistol And he's and you push me into an area with enemies and say survive survive. Yeah I'm gonna kill the enemy that's trying to kill me. I'm not gonna think oh well once I survive six minutes I'll be all right I think yeah, it uh, it depends on the context right because like in halo reach when at the end of the game They say survive. You should be able to You should know that you can't and the reach yeah, and Like you know that you can't survive this I suppose it wouldn't matter right even if you you get the same ending. That's the thing Even if you don't recognize it, you're still gonna lose eventually. There's no way to go There's no this is the beginning of the game My assumption is there's a place I'm meant to get to Or uh, or something, especially when you give me a map like I assume that there's somewhere I need to go and how I don't How is anybody supposed to understand that you're meant to go to a very specific part of the level And then get shot in the leg and then that will trigger a cutscene Or No, it uses some trickery with the editing perspective to the ground Yeah, so what they'll do is they'll have him He'll grab you the camera will spin around and there'll be a shot of the sky And then they'll they'll transport you to where you need to be for the cutscene to continue Which was funny because I was on the roof in it and then all of a sudden the lichen threw me and I was in the Build the river. Yeah for me Metal is watching me. Yeah metal is watching me when I played that it's gonna happen in my first zoom But I get grabbed while I'm in this house and I get thrown to a Place and I'm very confused on a later playthrough I actually sat in the bottom of this corner of this place And uh, it was a good like two minutes of nothing Everything was dead as well And then like the second I stood outside something spawned behind me and grabbed me So the game sometimes tries to account for players Not working with them, but then sometimes it just gives up and it's like no, fuck you. This is what happened It normally gives up. Yeah Um, I also saw something in the chat saying like this sucks. There's like no one here defending the game. It's like this game is not very good It's really hard. This is a very poorly constructed game. It's very unintuitive hence the opening I know that you enjoyed it person listening right now. Who's very frustrated. I enjoyed it, too But this is not This is not what games are capable of okay Don't worry about it because we we might be more charitable later and have some interesting things to say about So yeah, when we get to the story in the writing, I'm sure we'll be very Well, I get to the story and I lose my fucking mind So yeah, I I have a I have a positive and negative about the scene one like the scene might work in like left for dead Or halo reach or whatever But in a survival game where you've got at most like two magazines on you at all times you're you're It seems like you're meant to just kill all of these guys. So I I like you more moller I used all my ammo. I used all my ammo by the end of this. I'm like, oh, I'm completely screwed There's wasted all my ammo on these guys Yeah, you feel I have to kill you feel a little bit cheated because you're like Oh, I was I supposed to just run away and then if you look at my second place We'll attempt now. I've ran into a corner by accident. I I didn't necessarily know I was doing that I was just like, I guess I gotta just fucking try and kill them try and run past them It's getting a little confusing because I'm just like, what what am I doing? Like what? 100% yeah My first playthrough I was like kill everything, you know, as intelligently as I can hide and survive. Oh, I never saw the guy Get you from behind or not. I was just oh, here we go. Yeah, and he throws you. Oh, he throws you. Okay Oh, yeah, suddenly you're in the river I think it might have been my second playthrough because I remember get tossed through I was tossed through a house at some point Yeah, I was in a house and got pulled and thrown straight through a door It's funny. It seems for me. It just happened to line up Yeah, yeah, I you have to be at that river. So there's two triggers. It looks like there's one trigger where you kill it You kill enough you get the big bad to come out and then if you if you run to the river Which I guess they assume you're gonna run to the river because that's kind of the Roughly the way you would go to try to escape if you want to run back to where you you you know But conventionally escape that will happen naturally where you look up to the sky You'll get your knee, you know shot or whatever and you see the big bad But I guess if you take too long they have like a state like a backup like a contingency effect where like they'll throw you Yeah, just some randy grabs you like from behind or whatever and you just throw zero Yeah, I'm sure it spawns there too. Yeah, two things one Did any of you guys find any of the lichens very scary or were they more cool or was it just like They were not scary. It was boring They were not scary. I feel like they wasted the concept and the designs were kind of boring Really quickly. Did you guys I'll let you answer that more but Delce did you also Realize that like every major enemy in boss in that game when they like get introduced to you They have just like leaning and sitting there staring. Oh Look at the resneval engine. Yeah, I know The peak of that is when you just allow morose of vomit all over you. You're like, well, why not I guess Why do you even listen to them? Just take your fucking face to your daughter and be like, I know Yeah, in the opening segment good And in the opening segment I recall them on horses Yes, does that ever pop up again? No, no, no, which because when I saw him on horses I was like, oh like they're they're a society They have oh, he had a fucking Presumably the horses from the merchants carriage Oh, oh when they had that the storyline Intended them. Yeah, there's Those things that they were going to do at some point in some way, but it just like they just didn't do it Yeah, because like the rest of the game treats it as though they're kind of just rabid You know lads just running around the world Let me can I bring up one thing about that whole scene that like cut scene where they're fighting you and forcing you Yeah, go for it So All right, so there's like 40 fucking lichens or whatever and there's the big bad Urius or whatever his name is They surround you you have a fucking arrow in your leg. You're on the ground. They could easily kill you, right? Why the fuck does Miranda call them all? Well, so if we're gonna talk that that's gonna lead into talking about the story probably right because yes, but I'm just I'm bringing that up because Well, regardless, it's incredibly lucky because why would they have been sent to kill you but then told not to kill you Like what the hell's going on there? exactly And just yeah, like like the timing of it all because any of you any of them could have killed many people It's very very strange Which yeah, I don't know if you guys do we could start with that because we can just go chronologically, right? Like and we have the benefit of knowing the storyline So, you know if this is gonna be tough chat if there's anyone here right now who thinks this was a well written story Oh So you might want to just leave Post in the chat why this is a fucking 10 out of 10 story and we'll explain why you're wrong No, they're just gonna say that we're wrong and they're not ever gonna offer any actual I I hope it was like fucking beams, but someone said like I don't how many games have you made baller. It's like, oh boy I have made no games as bad as resident evil 8 Yep, I have not made any as bad as this. So yeah, this is a plus We're gonna talk about the story, right? There's two different sides of that. There's ethan and then the lore, right? So Like ethan is probably a good spot spot to start. Oh, yeah. Well, I was gonna start just where the game starts, right? Like, yeah We can we can talk about it with context from the game So chris's decision to mow down mia slash maranda and not tell anything was really fucking stupid That was like very stupid. Well, it when it you know, it's really bad when the game later on tells you Yeah You're dumb. You should have told him and it's like, oh my god really Yeah Yeah, I don't think it matches up either because they're clearly like Trying to keep the meme going with the audience for as long as possible when chris sees you in morose place He should be like, holy fuck ethan. What are you doing? Like, are you okay? Yeah, but how are you here instead? He's like ethan. Look who it is You're out of your depth I'm still definitely the villain. Yeah. Yeah. Yeah, you know what I mean. Yeah Hello, I'm fucking epic ethan. Hello just every scene is just like, whoa, it's chris. It's so cool I like chris's attitude. It's like, well, what are you doing ethan looking for your daughter? Who would do that? Okay, so I think this is the fundamental fuck up because there's lots of ways to look at it, right? But um chris decides it would be better for ethan to think I assassinated his fucking wife than realizing that wasn't his wife It's like, are you insane? Why? It's like, well, I don't want him to look into this. It's like chris He's gonna try and kill you Like how can you know the solution is just yeah, tell him everything that's happening And if you don't want him to get involved you arrest him I don't know. It's even better than that. Uh, he tells his wife everything Well, every time you can see chris, he's not even mad. He's just like Oh, yeah, you killed my wife, but like, okay Dude, if some dude killed your wife, wouldn't you fucking like the second you see them try to kill them like Well, look at this game from I was just gonna say you get you get a little bit of that You know, he's like kill me like you killed my wife because his dialogue is great chris is kind of just like Yeah, um, the the one thing I uh About two thirds of the story. I realized that the one thing that ruins the story of this game is uh Throughout any point in the game ask yourself. Where in the hell is chris? Because at every single point like at the end he's freaking Incredible he can mow down people. He's got tons of ammo. He's got a literal, uh, you know airborne You know bombs and stuff bombs in the entire village like at any point in time chris could have Uh done everything that ethan did at 10 times the speed But for some reason he's just absent ethan does literally everything up into every event everything and and then and then chris at the end is like Oh, yeah, I guess I should probably uh kill the bad things. It's like what are you doing the entire time? Like I was like I'm saying like why did ethan kill the lords when chris could have just fucked everything up and mowed everyone Because that is so painful because you find uh that I know someone in chas gonna mention it as well But the game is trying to imply like no no no no chris is doing his own thing You find some of his stuff in different parts of the game, you know, he's around It's like no, what was he doing because I did everything. So what did he do? Not only In this entire squadron show up in this square you've been Everyone there's a fucking huge castle that just all this shit and his team disappear That was one of the I think I was in a call with like metal Also when I was doing it on visual village of shadows and I was like you introduce with your whole team They talk about how it's been so long since we've been together since we've been doing recon stuff Um, yeah, and by the way another example of really shitty dialogue a few guys read But she says like oh it's this we're doing this compared to recon He goes yes, but the recon gave us Miranda's location or something like that. It's like I want to see one thing about that But wait So the point I wanted to make was that like you see them all and one of them hands you like binoculars or whatever And then you're like all right time to move you move slightly to the right enemy spawn your entire team's gone It's like, what the fuck Like be on the lookout to encounter the enemy and then you turn to the enemy and then he hits just chris Is like yeah, he's like oh, we're gonna just go do our thing you you go ahead and take out the entire village chris Cool Thanks. Also, are we not going to talk about the deep subtext and like this the b-plot of Wait a sec. Um trying to get ethan to to fuck Claire we they could make the big since like leon didn't want to do it. You remember that Let's start back at the um, yeah at the beginning here. Think about no one's gonna acknowledge what I just said I'm not Not that's not even my butchings Think about how this game changes story wise If chris opened up the game or if he contacted you or sent you a little message or a letter Or pulled you aside one day when you were out getting groceries and said hey, dude So like that mia is actually this weird crazy bio weapon that we invented for this game And she is a shape shifter and she's she looks like your wife, but she's not actually your wife She's a weird creepy person and we don't know where mia is right now And also your daughter rose like i'm gonna fucking get this So rose is like this crazy thing it blah blah blah blah blah and then he just tells ethan this The game just wouldn't happen. No one exists. Yeah, the game I would love to hear that voicemail. It's like hey ethan if I come by and actually shoot your wife 20 times and You know, don't don't take it personally Chris you're cool. Don't be at home tonight. If that happens. Just like don't act surprised. Okay. I like Don't worry. It'll be all right. Just take my word for it. Just do trust me. It's fine But if we got if we've got to have the big crate chris just really he just loves to shoot chicks So he goes in there and he blasts the maranda shape shifter with with lots of bullets chris should know better than anyone that bullets clearly just don't do the trick in the Yep, so She faked herself as a Yes instantly should have lived that bitch on fire We just went out she's dead Resident Evil 7 of course, well she pretended to be a corpse that's sure to trick chris It's so it's so fucking absurd it's like chris most of what you fight used to be a corpse Not to mention you said it was like one of the most uh advanced, you know, bio weapons in the world And you just go oh and just throw her in the car with you like Well So chris goes with his buddies Just go get some beers like yeah, well done high fives all around. We killed the bitch You chris baby bio weapon and you random guy a guy who for some reason doesn't have a weapon by the way He just just drives drive wherever you want to go. All right boss. I got you Oh, no, she's alive and everyone gets slaughtered and you just wake up And she spares you because maranda wants you dead but alive but dead but alive but dead but alive show this entire game Like ends because she wants you a lot Well, I also drive you out towards this castle and village for some reason I guess might well like I guess the point I was getting out there at the beginning was Let's say you're chris and you just have to shoot maranda a lot And then you think I shot her a lot So she's probably dead because bio weapons. I could just kill with small arms very easily um And you kill maranda quote-unquote kill maranda you take rose. Ethan is there to witness all of this and you don't just tell him what's going on Even then chris doesn't tell even what's happening So you put him Without telling him anything you put him into a truck and then Mia I guess she's in another truck or is maybe she's in that truck. She might be in that one She might be that's the thing. We don't know they take this body only one crash truck in the beginning Yeah, I think the role in that it's the super truck ever was in there That's what I was trying to get at and chris is just some some different truck I guess because I think there's like a notice that's all we were too late when we arrived at the truck's like, okay Yeah, so chris wasn't with the truck. He would it wasn't that important. I guess Um, so chris had well chris had rose chris had rose when they left the house So where was the baby? They put it in the same truck with the corpse. Yeah, they put it in the corpse and Ethan's truck. Yep Yeah It's like they're all in the same truck, but the guys with the weapons are not for some yeah the guys all the weapons They're in a different truck. It's really stupid. It's like a soldier. It's not stupid because it allows the story to happen They could have written it slightly differently Like it's really fucking stupid. There's a lot of problems with that Yeah, they could have just written it to where crit like so Miranda as Mia is waiting for her time to reveal herself and take rose or fucking whatever But chris and his team of super cool gun people they're watching because they think they're not sure But they have a hunch that this shapeshifter might be Mia to get close to rose Or maybe the shapeshifter is Ethan. They don't know which one it is So they're keeping an eye on both of them. Well, Miranda reveals herself She feels the time's right to abduct rose or whatever Ethan puts up a struggle and then boom boom bam bam bullets come through the window It's very dramatic and then Miranda falls over and she's definitely dead because bullets are very effective And then chris in she comes in and explains what's going on And then you have the initial shock for your fucking trailer And then you have moments after where chris explains things like any reasonable person You could you could really I would even settle for the the cliche of you shoot sit down And because the the story will be that he well, no, I was gonna try and we can try and try and make it a little bit better than that Right like he finds out she's Miranda He immediately rushes to this place kills it and Ethan like you know, Ethan would have a pistol in this house He would absolutely have one at this point And so he like you go to grab one you aim it at chris chris like no no no stop stop stop You don't understand he could even shoot chris to knock chris out of the campaign temporarily Um, and you know, he doesn't get to kill him But then the other guys like shoot a taser and Ethan's knocked out So you don't find out it's clear that chris was going to explain something, but we don't get it from him yet You know something yes, you gotta do something The story falls apart at the at the most Oh, yeah, it's not like you haven't have to look into it. It just falls apart in front of you You don't realize how when you meet chris later on so it persists throughout the whole game It's not like oh This is a silly setting we can forget about when you meet chris later chris is like Oh, I didn't tell you because i'm a fucking retard and then he tries to explain it to you later And you get upset because ethan is well, maybe chris was right about ethan and ethan it really is an idiot It can can use to be an issue throughout the plot of this chris thing Oh, it was just a tip to you just like oh you're out of your depths like I just can't yes What are you talking about exactly? What are you doing? Yeah, because he needs to be we have to have him be a villain until the end where he's not a villain Well, you know what I wanted on that okay, so on that part where you know, we're near the end when he's like, all right I'm gonna tell you everything and he goes he goes to ethan and says hey man that wrench Head and knock him out again, I was like yes do it do it. It'll be even worse do it and then he didn't like I said This person I don't trust and think is a villain who murdered my uh my wife in front of me And attacks me he wants that wrench over there. Yep. Well, here you go. Yep It might fade to black, but not the way you were expecting Just just a quick deviation and we'll jump right back on but I just saw in the gameplay a little bit earlier there But if you guys remember when you first meet the old hag, she closes the door to the entire other portion You just stand there and create a fucking dog chris ethan is like, whoa, wait, wait, wait I want to you know, ask you about my way. Don't don't just like it's an old woman slowly closing a door It's a permanent lock as well that door never opens back up. It's fucking annoying There's no reason because it interconnects through the duke. Why can't I open that door back up? Not not to mention why why is the old lady even in the game when it's moranda? Well I think it's literally to satisfy a trope. It's the old crone. Yeah, it's the it's the wild Yeah, it's the old witch who lives in the woods. Who's really weird and like you think she's evil But she's not like evil evil. She's still like will work with you and help you but Maybe to satisfy some strange goal. You're not aware of she's very enigmatic and mysterious and weird that old The woods Yeah, she adds nothing. You're right Dark souls to old women. I was just like, oh, you're completely fucking inconsequential to the old Well, if you hate bomb a guy you can interpret it as a detailed reference that tells you a lot about all the history and stuff It's just like, yeah, okay, you fucking virgin. Shut the fuck up. You loser Yeah, that that's directed at each ball guy not me. I just said that's what he did So that's um, Miranda is actually a really avid cosplayer and village cons been uh, you know Pretty pretty, uh, you know empty for the last couple years. She's just like stressing up. She keeps killing all the villages The one the village god is empty Horrible venue. Holy shit in romania Just why why do you see like why? Why does she feel the need to do this? It's none of that is explained someone in chat said it opens up after you kill morrow It actually disappears. Yeah, I obviously I meant to clarify before like literally you when you were opening up The morrow route it's still closed and at that point it just feels arbitrary, but You have a locked door to morrow's anyway. You have to get the the wing key upgrade So I don't know why what is the point of locking that off? It's just a place I could look in but now can't You know, you mentioned that that we're gonna say it's a waste I kind of feel like Miranda is the biggest waste you have a character who can shape shift into anything She could show up to you as chris. She could show up to you Oh, yeah, man She could show up to you in all these other ways And we look for his rose what I will say. I'm assuming everyone's gonna agree. Oh, there's like a Biggest waste that's a tough one to see who wins like when you go through each of these characters and everything they have in this game Biggest waste is a tough like I don't know who gets that trophy Still she's a huge way. She could have been used a lot better in the entire story Like the user is an old witch. What? And Yeah, exactly. Yeah, I was That's like aria stark season seven plus all over again. It's like, why didn't you use your powers? I guess we're still talking about the old witch lady. Um Because I want to because that sort of she segues me into another Point first off upset. I never got to ruin her which I guess I do in the end Yeah, you were do. Yeah, but yeah, there you go. Um So Well before the the witch ties in with they want this aesthetic They want this idea and they want they want to rely they they have to rely on you as the player Putting all those little pieces of common lore together that exist in you know, the real world the creepy castle with the vampires The lycanthropy, you know the werewolves the village and the mountains that's away from civilization The old creepy witch the ravens and the bone totems all of this stuff that mesh and this inestraud like classic horror sort of vibe And everyone pretty much everybody's familiar with it and they know it and they want to evoke These kinds of feelings and this imagery and this style But they never do anything with it. It's all aesthetic and it's all practically wasted All right, so chat that made me laugh. I think you guys are a waste of time If you haven't anything better to do than to make fun of the game The biggest games of the year we're media critics we are friends that discuss game like I don't even there's so many And then the ultimate hilarity they're listening to it like That's what I had I'm sorry I had to I didn't mean to cut you off, but I had to break that up We're a we're a free form discussion here. Oh, yeah Well, while we're free-forming I did want to mention that I think it's hilarious in this footage that you're still trying to Save ammo. Oh, yeah, this is this is just how I like to play I want to test everything and make sure I'm doing well and then by the end of the game I had like a million bullets and I was like, well that was a mistake I would sell the ammo The first enemy that I countered they're like the first like in your encounter is like, okay Let's see how fast we can kill him with with with the knife And it's like, oh, he's still not dead still not dead. So that uh, god, this sucks. I'm just gonna shoot him Well, that's that's like my other issue with this like So I I started my first playthrough on standard, right? I just like Yeah, that's what I do, right? Yeah Because that's the way that's the way that the I always even when I reviewed games I would always play through on normal because ideally that's the game at its best because it's what the developers Ideally sort of design it for people to play. I feel like there's a discussion to be had here It's okay. I can see the contention with at its best I can I can see the contention there, but I think that I would I want to see what the game is presented as For what the developers want the vast majority of people to actually experience and play through. I think that's fair. Yeah For example, just to clarify what friend was saying a guitar hero for me at its best is on the hardest difficulty Not out like fucking normal, which is right Oh, my mind my mind immediately goes like Metro where there's range of mode and developers themselves explicitly state like this is what we believe the game to be like this is what You're right. Yeah. Yeah, and then and like and then depending on a game like I only play risk of rain too on monsoon I only play re4 unprofessional like you just all right does a r2 re4 unprofessional But you just you settle into a difficulty that's appropriate for you and that you find the most, you know giving you know giving but Gonna by default. I'll go with normal. I want to see what the devs intend for most people to get Right, well Yeah, unless they imply something else that this is the way you should play it to give the best experience And even when they say that I'm almost wondering like is that just marketing bullshit play the game as it's intended to be played I think That you can often find instances where the developers will tell you to play in a harder difficulty And that's clearly what they actually mean Yeah, some games are built for is generally what you know, hello is balanced for heroic difficulty Yeah, and some games are designed to keep getting harder and harder And and if a game says like this is the difficulty you should do if you're brand new to this game or whatever It's like, I'll go with that. But like I regret choosing standard. It was way too easy Yeah, I was gonna say like I had so many fucking handgun bullets. I could dispatch anything that came remotely close to me I was selling ammo. I've never sold ammo in a resident evil game in there That made it very easy This might be the interesting thing to add because I bought ammo consistently throughout the game. I was a reason for that I did that too, but I would I'm I haven't watched Fringies playthrough yet Um, I've watched parts of your cosmoronic uploads on youtube and I noticed your ammo count was significantly lower than mine was Because you're a bad gamer, but try and explain yourself. You can't shoot straight idiot Well, I I do see this is because I'm the same person who will proudly Declare that I beat Dark Souls 3 a lot quicker than most people. I don't know. I just beat games quick Yeah, I uh, I don't explore that much. I just go through where I think I need to go I reckon that's fine with pretty much all games, but don't do it with so more. Okay. Go through nice Okay Please I beg of you don't do it like, well, I guess I guess um My first playthrough was six hours and 50 minutes. I think something like that might be my completion time Like double the time. I just looked at every nook and cranny. Yeah, same. Sorry. I looked at like everything Yeah, and I noted as well. I had a spare 250,000 lay at one point while uh Fringy was like spending it whenever he was in the shop because the just needed more ammo and stuff It's just like very the the game a lot. I think what we can take away from it At least is that um, if you're rushing and fucking around the game will still carry you right through. Yeah Yes, um They always drop ammo when you need it like that's well, they have to or else you'll get soft locked That's right. Um, that's that's the thing about survival games in general Like if you if you get to a point where you actually do need ammo and the player doesn't have it They're going to get soft. I mean, that's how old residential games used to be code Veronica If you fucking if you waste all your ammo on the fucking tyrant at that part We're supposed to knock them off with the crate. You're just done like you can't pass that point anymore I think it's off locking people out of games is like just fundamentally bad game design I believe I would agree and disagree I What how would you disagree? I don't know I need to think about that more I got you It's not fundamentally bad because that's a type of fucking gameplay That is if you engage deliberately with every decision is going to matter You can lose your game if you're not careful You think for the game should tell you right at the beginning like seriously. Yeah, maybe um I I think that might be the solution to or the middle ground I mean as long as like the player has that expectation like this game's going to be fucking hard as long as Auto saves are in every fucking corner and like It creates a very unique experience and there's a guide to your next location like just you know Yeah, it creates a really unique experience as well Go ahead It creates a really unique experience with with when you know every single choice you make is going to matter down to the Bullis Yeah, yeah, absolutely, which is Resident Evil 3 the original is fucking jam-packed with moments like that because you have to constantly navigate your way around Nemesis and his constantly evolving ai and whether or not it's worth it to even like kill him to get his drop And just you know, it's On the last nemesis fight because if you don't save enough gunpowder and stuff to make like oh, yeah The clock tower fight when jill gets infected is like for many people in resident evil 3 That's like the make or break like you if you didn't prepare if you wasted your But the game was with your ammo you're fucked here. You're done really start over It is a sort of horror game that you need to be careful with your resources It is kind of laid out. Yeah, I guess. Well, yeah, they've given up on that now Right is they have my thing is So what I would say is be careful. What does that mean? Does that mean it will just be really hard or it is impossible now? Sorry, try again because I think there's a meaningful distinction between the two And there needs to be a clear distinction as well The player needs to know the difference between your wasting ammo And when you're not wasting ammo, you know, I agree because like I felt like I was wasting it because I wasn't Yeah, like when if an enemy shows up and is on the way If the if me doing damage to him and me not actually doing damage to him has the same animation and the same noise And I don't know if this is a cutscene I'm supposed to run away from or when I'm supposed to actually fight him You can't fault the player if they don't have more resources later because oh you no no that enemy in front of your face That was trying to kill you you were supposed to run away and waste time You you weren't supposed to like shoot them with your guns There needs to be a clear distinction between these two things Yeah, and if you're yeah, if you have an armadura like resi before and you shoot a bullet at it And it's just it planks off the shoulder or the chest or whatever you can clearly tell it doesn't do any damage Then if you keep shooting that's on you Okay, so the original resin evils It was not an action game. So it was very much resource-based. You knew this going into this This game being more when it's shifted from for on and it is an action game It is you don't really care about resources Well, they certainly encourage you not to care like there's no reason to care Exactly. So like me going into this game. I went into it like I'm a huge Old school resin evil fan. I love your three. Absolutely adore them And so I went into this game and people in chat are like, why the hell aren't you like Yeah And I was so over-prepared for every single thing Really annihilated everything Okay, can I monk? I want to know if you feel the same way about this. Okay, resin evil three is my like fucking goat It's the best resin evil game in the entire fucking series to me the original playstation one Ideally you can play it on the game cube. You can play it like a dolphin with like a texture pack mod I think if you look up resin evil three hd you can find it It's fucking the best way to play it that game when you start off is so Incredibly difficult and if you don't like if you don't know where to go and you're just kind of shooting things indiscriminately By the time you get to the your first encounter with nemesis, you're fucking done. You have to restart But even once you're in the rpd, like there's so many close quarters enemies You have to just take damage and push them back and it's The game will be significantly easier for you if you're actually really careful and strategic And that's what I love about it is the very beginning really make sure you understand the tone like Hey, this is gonna fucking kick your ass You really have to be You know conserving of your ammo and your healing items and everything like don't be a fucking idiot And then if you do make too many mistakes, it's like, all right Well, you we told you like through the gameplay. This is very clearly not the way you should have played this Yep Yeah, I would agree with free that it's not fun at all to be self locked, but Yes, I think it's not supposed to be at all. It's it really really sucks But right survival horror was always based on on resource scarcity and fun and resources like in any Well game there's usually always some sort of uh Helping hand mechanic to get to help you back on your feet if you're somehow like low on health kids or Regen-regenerating health or you know ammo or whatever like there's kind of like little Little things to bring you back like I think in destiny if you run out of every single type of ammo It'll actually just give you more ammo just rant magically after a while Yeah, they're different approaches. Obviously doing it elastic banding is like the overall concept there, I'd imagine Yeah, yeah, I feel like an appeal to the genre though isn't isn't a good idea because of how Insanely broad and different different games within the genre can be Yeah, yeah, I'm not appealing to anything. I'm just saying that by its definition finite resources equals potential softlock if you have truly finite resources where there's only like 520 bullets in the entire game or whatever and that's all you can get I mean that's how the original Resident Evil 1 was they they told you explicitly in that game There are not enough bullets to kill everything in this game and I really like what Matthew Matosa said in his Dark Souls commentary He was talking about how Oswald of Karim was like, you know If you fuck up and you can go to him and you can you know if you if you anger any of their NPCs You can be forgiven through him and he said I kind of wish they didn't do that because if I make that mistake It's like that's on me. I did a stupid thing. I hid an NPC that should be like a memorable part of my first playthrough And then the next time I'll do it right I don't think that everything should be hand-holding and everything should be like oh, yeah Well, oh, sorry you fucking you just shot every enemy in the in nearby vicinity Okay, well next time you go through this next area. There's going to be some bullets nearby Like we can respecking really easy and noise me in Dark Souls. It's like all your points at whim. It's like Someone says yeah, you're just mean nothing. There's no consequences Someone said that's not a chat. They said that's not a soft lock just to fail state It's like no So if you get no boss and you're in a boss fight and you can't beat them because you don't have ammo And you actually need ammo that's soft lock. Yeah Unless they offer prior save states that That's a soft lock. Yeah Yeah, but in a game and someone else said it's not a soft lock. No, no, no a fail state is when the game says Game over you lose reload if you do the wrong thing or it's done You're finished a soft lock is when you can still play the game, but you can't actually progress Yeah, and I mean maybe maybe that what we can we're calling a soft lock doesn't quite Exactly 100% true because technically it is possible to beat the game with a knife and the knife is infinite But that's that's a bit of a stretch Yeah, I'm fine calling it a soft lock if it yeah, it gets to a certain level of Yeah, yeah, yeah Isn't there a youtuber whose entire channel is dedicated to like finding out if he can perpetual I completely fuck his up his progress and like pokemon blue or whatever He's just like can I make it so that I'm completely trapped with no money and I can't heal my pokemon There's like one dude who does that shit. Yeah, they're pretty entertaining So we just had a wild dub with ef. Bye Yeah See it's okay to loo. Bye Yeah, my point wasn't that uh, it was a good or bad idea. I just was saying that like yeah Potentially soft locking isn't necessarily a mechanic. It's it's on a lack of an last a what would you say like an elastic band mechanic? It's a lack of a helping hand. It's a lack of a elastic band rather than a specific thing With how we've kind of defined it. It's a bad thing if it's happening And so we would we would hope there was either good warning or there's a system in play Like even if the game because we're advanced enough now that we may have this But if you enter that soft lock and it's like you can rewind the game by like a full We will require it be at least two hours. That's the punishment now You've you've just a lot of cost you said like if they really want to go hardcore on the survive Yeah, do you want to hit the button and go back two hours? It's like you can play this again and play it better Well, like we're already high like kind of like Rogue is a Rogue like a rogue games are um all built around like you get one life We go through and then if you expand that into a genre like if resin evil played that way Like if there really was only like 100 bullets in this campaign And that they mostly encourage you to run away from the enemies like I mean that would be an experience You know, I would A part of it would redesign the whole level design because yeah, of course running away from enemies in this game It's sometimes impossible sometimes asinine because the the grab and they lock you into a cutscene that lost like 10 seconds And it's frustrating as hell The more that I think about the soft lock thing the more I wonder about um I think I think it's a general rule It's usually a good idea to let people always have some way to progress But I guess the problem is it depends on sure game you're making because like for example in sx If you run out of ammo, it's like oh You can just sneak past everybody is going to be really hard But yeah, I mean if you're really fucking good with a knife in any given resin evil game you can you'll be fine They're like every every That is But here's the thing if you're so good at the knife that you can beat resident evil with only a knife then Softlocking is the least of your concerns if you're at that level. Yeah. Yeah balancing issues Like the only yeah the only people who can get around that issue are people the issue isn't even there for anyway Like the original resident evil one like using a knife was really hard because the tank controls were very limited So you could get the hits in but then retreating was difficult because walking backwards was like a third of your normal speed And doing it about face was an animation the enemy can grab you from behind And then when they made it when they brought to steam and ps4 and xbox one and all that they made it so that Yeah, if you hold left then from your perspective you move left But so you can do a knife and then just flip around your character doesn't even have an animation They just move that way So it's a completely like trivialized the complexity of like a knife only run in resident evil one remake um Someone said of r e pro your r e 4 pro you're screwed with a knife a ganados attack animation is too fast Someone who not true only basically plays r e 4 unprofessional um The knife is extremely effective shocking or so Um, it's really but it's it's great hit him in the face and clear him out with a kick. It's op every time It's very good because you You learn that each enemy based on the weapon they have they have different attacks So you bait their attack out and then when their attacks done you run up and you could knife them And oh by the way like the ganados and resident evil the worst ones are the ones who don't have a weapons because they're like Grabbing attacks and what they can do or actually the most rush you to dodge Yeah, they're the most difficult to dodge But the knife's insanely powerful and resident evil Can I just say we can go back to the knife if you want But I just fucking love I was my girlfriend was playing it recently and I was realizing Since I wasn't playing and I was just listening to sound effects and stuff They make the funniest sound effects at all the time like whenever a girl whenever like a female character jumps down the ledge they go And then whenever like a fucking whenever someone throws something they go It's so specific. You know what it is every time you like here comes the boomerang Yeah, r e4 is full of distinct sound clues that you are listening to yeah It's great because you can use that to your advantage And you know what's happening Um someone just says soft locking implies that you absolutely cannot progress extreme difficulty is different than being completely stuck Unable to progress the reason is soft lock rather than hard lock hard lock is you cannot progress soft lock Is it so astronomically unlikely that you may as well be hardlocked? I would agree with that Oh, that's how I understood to me anyway No, so so no soft locking is when you can still play Um, but you cannot progress So, well, no, no, no, no, no, no, no, no, no, stop. Stop. Stop. Stop. We just highlighted that with the knife and extreme skill like like Basement dwelling skill you can actually beat the boss But it's so unlikely that to any of us here it would be a soft lock. It's like we cannot do Yeah for yeah for they're highlighting Well, even if even if there's one way that we might be able to do it even all of us in the history of our lives It's like it's not really a soft lock that it's like well, no, it's a soft lock. I would say Yeah, I'd say that technicality is so insanely hence the word astronomical It's a sin. Are you aware of the the problem with the resneval to remake final boss tied to frame rate? Yeah, yeah No, no for those for those who don't know, uh, it's basically pay to win the higher your frame rate And refresh rating everything of your system in resneval to remake the more damage you do with the knife I don't know why exactly and so you can do 240 frames per second I was playing I was watching a friend play the final boss and he was really excited He got to the final boss and then he realized he was all out of ammo And then he was just like fuck. I'm softlocked and I said no Just turn up your frame rate all the way and use the knife and like three stabs he won And he's like, I love you. Thank you. Yeah, that's very weird. I don't think it's common practice I think that's still in the game. They have not patched it out. It's they're not going to Yeah, they're they put that code in the actual advancement of frames So every time a frame progresses where the knife is in collision with the boss mesh or whatever Yeah multiplies. Yeah, so if you have more frames that code keeps executing There's stuff like that in resident evil on the different versions because we talk about four a lot So some examples would be how on the we version the worst version of resident evil four Um, the motion controls are kind of like to do a sort of fun But the motion every thing needed a scope It it would yeah, it broke a lot of stuff like you could beat the uh, El Higante and like insanely fast because the motion controls would be how you swing your knife And you could swing it so much faster than the devs like ever intended for you to actually be able to do it Wiggle your beam out back and forth really really fast like you're playing red steel or something And the original was at 30 fps Subsequent remakes I think are all at 60 if I remember correctly. I can't the whole mean that I know that like the pc version is So the pc version was the question It wasn't it's more of a statement. Um, but 30 fps Well, oh we're getting there So at 30 fps and 60 fps the games will behave differently for different reasons So an example would be in hurry four when you're in the cabin with uh, louis sarah And you're defending against the ganados. He will toss you twice the amount of items Because there are twice is or because the frames like it just goes faster registers is happening twice. Yeah Yeah, it just registers the time in a different way So he'll give you twice as much at 60 fps than he will at 30 So just little things like that little little quirks of the engine But it happens with a lot of old games when you speed them up to playable frame rates Like dark souls and ladder sliding in 60 fps on the original pc port. Oh god. Yeah, um We can we can go right back onto uh, this topic I just wanted to quickly because this is the part of the game that the playthrough is up to I'm talking about video games just in general, right? I've talked about this part to rags before so, um Story-wise we'll also talk about this whole sequence because jesus christ, but anyway the the old man The old man is is in this little You know all the way here and you're about to pull out your lemmy, you know like all right shoot him And so to me if you if you present the situation It's like I'm assuming that I've got to shoot him like four times Maybe and then he'll back up and that'll give us a time to escape It's like well. No, he grabs you no matter what and you're like second playthrough You're like do I do I even use ammo then you don't and then he grabs you anyway And you're like so what what is this and it's like I'll tell you what it is It's to give you a sense that you're making choices, but you're not it's just more movie It's like yeah, this ties this ties in really well to the soft locking discussion We just had where I mentioned how you need to a good game differentiate Differentiates to the player the difference between dan, you know actually doing damage and not doing it It's wasting and not wasting. Yeah, this is a perfect example Everything in your brain's intuition tells you oh, I gotta shoot this guy or he'll eat my brains But you don't it's it's more advantageous for you to not shoot him because she comes in with a shotgun No matter what blows him away Yeah on my second playthrough I was like, I don't have to shoot him. Do I and the same thing played out Also, I just wanted to know there's nothing there's no point Four pistol shots to the head shotgun to the torso and then a bunch of shit falls on him in a fiery pit and he survives Yeah, yeah, I said a bunch of shit that's on fire falls on him and he's at a pit that's on fire like this Because at first I was like, oh, okay. So this girl she actually seems to get it the moment that she shot him and then he goes on That girl I cared more about her than basically anyone else and then she's Yeah, I was like, oh I guess she's dead. All right. I guess I'll I gotta go save rose. I guess this fucking baby I don't give a shit about Pretty burned by this scene. I'm sure everybody agree like yes You introduce the the the kind of matron lady who's very interesting. I've always got a history Missing us all for nothing. Yeah, the drunkard. You introduce the the gruff, you know, unthankful Father who's wounded. Maybe that's a bite that'll turn into something later. We don't know We introduced the daughter who you I agree with regs probably the most Compatetic character. Yeah empathetic character in the whole the whole thing You got like the the crying widow in the back. I don't know if it's a corpse like a wounded dude Everyone did dude. Yeah, like always interesting cast the characters if you would have spread that out over like act two act three You know, maybe maybe the maybe the dad imagine That was what was going to happen of the There was even the sense that like the drunkard will come through at the end, right? He's going to come through Model all these characters just to remove him in one scene The drunk guy's character changes by the end and he learns to appreciate the people around him The the wounded guy who's a cripple. He feels useless and he can't actually help But he finds a way to be useful and maybe he even dies doing something incredibly amazing The timid girl here who's constantly scared She finds her courage when things she cares about are on the line You have all of these ideas like the most basic of writing Basically tropes at this point, but we're not even worried about that. This is trope the game And I like the little bit of improvisation with the way that the dude like kind of lost his balance to do that needs the stilts Like that was totally improvised by his motion capture actor and I was like, okay There's all these little I wonder I wonder if I would notice these things focusing on each individual person What did they are their specific sort of improv skills teach them that they could enter the scene and then just okay They're all that goodbye. They literally told us I was surprised. I thought maybe maybe they would kill Maybe two or three, but I was like one or two They're done and you don't even get to save the young The girl that you like She's she's gone. You get an extra 10 seconds with her and she's fucking dead. The death was garbage, too If I send you a video to have you play it, will that not be possible since we don't want to like interrupt the flow Oh, we we're not gonna have the time probably to have the full discussion It's like the guy with the bottle Also a 15 second clip from the reasonable three remake It's set in the whole place on fire as well. Just fucking hell because he knocked over the lamps Okay, dude, he jumps in the fucking car right and he goes straight for the brick wall when there's a fucking garage door Right But you drive the fucking brick wall, correct. Ethan is an idiot We have we have to get back to the village stressful moments of crisis. They don't make the best decisions in that moment They'll literally drive through multiple walls. You can't know that you were behind any differently Well That's fucking retarded. It's what a highlight We will jump from story to gameplay But like I have to for this bit where you get into the car you you put in the key and you're like play the cutscene game It's like no, no, no, no. I want you to press left click. Yeah We don't make sure you're still there is Wait, I wasn't my second playthrough where I was like, I was just gonna skip everything was fuck this and you go to this like oh, okay Get in the car skip and then it goes like press left like left like Then you can skip more. Yeah, skip. Yeah. Oh, it's gameplay. God Can I ask you guys? Is it just me or were there a lot of situations in this game where you felt like, okay? We're in a cutscene Deadling back into my position. I'm gonna be able to control my character again. We're gonna here we go any second I'm gonna control and then you press w and then you see the in the lower right corner P to skip the cutscene Like they happen to be like fucking 12 times in this game and consistently was thinking I would love to be playing this scene myself Instead of watching my character be played for me Not only any any character or any key press any anytime you I think aggressively moved your mouse It would do the skip photo The alternative title of this game could be skip photo mode because I think in I think in one part they forgot to include the skip thing Because I think when you go up to the dollhouse for the first time you see the Mia illusion I think they just don't let you skip it Also people in chat are saying built for tough. Yeah, I agree And then the the the menu goes up and normally you have like the pause menu Or you have hip challenge exit or whatever there are two types of cutscenes in this game There are like action cutscenes like where you're getting bitten by a wolf or or like attacked or whatever Then there's like story cutscenes and and but which one's longer They varies like you said that they must have actually they must have done like an action cutscene that time which wasn't Yeah, I was gonna say the Joking about the how long the animations are for when enemies like attack you and bite you they're very long Oh, that's a really good point. All right I was actually gonna say this probably the most frustrating thing about the gameplay in this game was The sense of I wrote it down here artificial helplessness Like you're you're constantly like, oh no, I'm struggling. I can't I can't shoot. I can't aim I I'm something's on top of me. I've been grabbed, you know, it's just like that It's not it's not like in um previous games. Uh, a lot of re games on all of them, but a lot of re games where like Uh, zombies in real time are attacking you and like bashing you or shoot, you know And even like re5 like shooting at you or whatever where you're you feel like you're in danger in real time This is just like, okay. I'm gonna cutscene. I can't do anything But I'm helpless like it just constantly puts you in that state Whether it's like lady d grabbing you or or whatever like that that was a very frustrating aspect of the game where I'm constantly Like basically the controller is just yanked for my hands and I just have to watch my character struggle Yeah, what's interesting too is that in this very game on that exact same topic You have those scenes those action cutscenes essentially If if a lichen will jump on you or whatever that is and start gnawing on you And you're just passively okay with it. I don't know what Ethan's doing I would put more resistance myself But remember when the first daughter grabs you and you pull out your pistol and I finish my my thought from earlier Reds is currently talk. I was gonna say what the fuck well you couldn't have pushed into like an hour ago I'm fine, but I was just in the middle of this is the middle of the thought I'll wrap up really quick. It'll be only just a second But how when the first dimitres daughter jumps on you and then by I mean wow Luck 100 you you pull out your gun and you start shooting at her Which is that sensical thing to do and it just so happens that the bullet hit the window and the cold air happens And then hooray, I guess we get to live that doesn't happen with the other It's it's weird to see you doing that in one cutscene, but not the other I swear I'll do it real real real quick just to bolster what rags said the first time you get bitten by a randy You have a knife and I think a gun at that point right and you don't use either of them You just get bitten and then when um You get bitten by the big wolf who bites you like fucking five times You just watch it happen over and over and over again It is bizarre because it feels like he's gumming you like he's not actually biting Yeah, you're still able to maintain hand-thrown you have your arms and you just don't do anything about it But mauler this isn't a series where you can stab people who are grabbing you and trying to eat you I love that people pointed out that there was that line from resneval four like because in this in this game There's the part where like, you know Your hand gets cut off and you put it back on and just it just happens to go neatly together And someone paired that with the fucking resneval four line your right hand comes off I was Supposed to be like a a reference to that line. I don't think so that I don't think it is If you if you look through like the concept art like what the fucking I forget the the little blubbery poison pute gang Whatever his name is maro maro maro, uh, they're just like maro. We made him A mermaid like a merman, but like he's like a more gross version of our merman because we thought it'd be cool And he's a pathetic one. It's basically what it says. It's like we'll get him. We thought it would look cool I keep thinking about that your hand comes off line How great leon was as a No, thanks, bro. I've seen to my right hand to dispose of you. It's like your right hand comes off Um, I have fucking hilarious. I believe it is it is time mel go right ahead mel now. You may speak We are done. Fuck you chase resume What I what I was saying they just forget the the skip option and one of the cutscenes When when you go to the dollhouse, you see mia and you hit p. You only have Challenges and and quit but not the Oh, so you're saying they give you the option of a p but that it doesn't give you the options that p gives you Not the you either have like the whole menu like when I hit p right now You have like restart options control challenges photo about quit game But in this one instance, you only have photo about a quit game, but no skip Well, yeah, there's some funky stuff You know, it's weird about that same sequence too is It gate keeps that whole entire sequence. You can only go a certain way But then when you come back the gates are magically open Hmm Yeah, there's some weird things with pausing. Um, I don't know if you guys ever notice this But occasionally if you ever pause it right in front of duke everything even the candles are stopped, but duke is not Yes, I've noticed that Super weird right now My like gates are opening and closing behind you You just turn around and one say and you like you know how with the stage plays they have the dudes and like the all completely black Like fucking onesies Yeah, I just want to imagine that but just they're like they're in like fucking leaf like camouflage. She can't see him I had a counterpoint about the linearity The kind of point about the linearity of the this game, you know, how like you can't get through doors came through You know invisible walls and stuff, but have you ever tried to climb over a picket fence? It's really hard Like you have to like lift up one leg a couple Over it's really really difficult. I don't know Well, wait, literally you have to lift up a couple feet. Yeah, I know it's really tough like like, you know I can't get out of my chair. Yeah, there's like a a door made out of like a few Loosely nailed together planks. It's pretty much basically impossible 70 years old you totally couldn't just like And it's already fallen apart and it's half Yeah, well, there's that um more suggestions and anything. There's that meme with the Fallout 3 I think it is it comes from where there's a door that's basically only the handle or something with a lock And it's like lock picket. It's like, no, I could just walk through this. It's fine. Yeah I know it's exactly the door. It's like half completely half gone. Like there's giant holes through it. It's like, oh, it's long I can forgive that sort of thing in games that don't take themselves so seriously If they're very very arcadey and very gamey games Well, they're like this game really wants to be realistic and super highly detailed So when I have to lift up a tractor A foot so that I can get underneath it to progress to the next area when Tractors literally have like Places to climb up on the side and doors and stuff. I'm like, I fuck off. You should have come up with something It's not like it's like extreme fucking it's not like it's like zombie poison ivy. He could go through some of the foliage too Yeah Solid object you guys ever use the hydro object like that's jack a car No, uh, no, no, okay. Well, I have a me out. I just lift it up I used to work on a car All right, so all you all he had to do was kick that fucking jack out of the way and the car would have rolled backwards Mm-hmm. Oh Why why why do you have to go get a fucking handle and lower the jack? Someone who's been on many tractors tractors feature Useful features like step ladders that are built into the side and doors so that you can enter into them and climb up over them The whole place as a kid I've climbed as a child I've climbed over so many tractors that I just it baffles me that just a tractor in the road is an obstacle that cannot be overcome I think that you're I think that your tractor preferences blind you with bias. So I don't think we can consider your I can see everything The whole village is a jungle gym There's options everywhere and it sucks because if they were not I know this is retarded to say But like if it was mirror's edge, you just be jumping all over the place jumping up everything It's like this is easy and it's like well, it's not it's resident evil. It's like, okay So now we have a problem with fucking werewolves because you can't use your intuition for fucking anything You can't look at something and go what would I do? You have to go. No. What does the game want me to do? Yeah, I was just on the chat said yes rags when I think of a game based in realism Resident evil is my first series. I think oh my Yeah, I hate that so you notice that means you can never try then It's just just don't ever just give up Resident evil is the normal world Except it's got some weird monsters in it is essentially how it is It's supposed to be a real life. Yeah. Yeah when I see it It's fairly basic reality because the entire idea is like what would happen if a fucking horribly corrupt pharmaceutical company You know hell bent on making, you know weapons of like biological warfare weapons than you know It's fairly it's fairly believable in some regards basically every game games that are space Games that are in fantasy games like resident evil that are almost completely realistic Except for the game parts if I see something like if um If I'm in a game and I had come across a knee-high wall And the game will just not let me go over it when it's just a knee-high wall Especially when I've seen the character clambering over things and squeezing into tight spaces and stuff That my my brain goes wait a second. That's not right. This isn't quite something's not right here That's not good. You need you need to design better because a lot of this is nothing. It's it's graphical This is off. It's not even like design. It's graphical The oh, can I just say someone in chat said imagine that e-fap overthinking things So so if you have a barrier that you don't want the player to progress You need to have the aesthetic of what that barrier is what it looks like be believable that it's actually a barrier Exactly. There's just there's a tractor in the road On that point Resident Evil 3 does that very well because the city's destroyed. There was cars. There's stuff piled up Like you literally cannot get through certain areas except for the way you go Um, well, you'll also have the aspect in games like that That you don't want to go all the way over there because that's not where your goal is right in this game This is the problem if you have door right door You need to get through door over there is the super weapon you got to get through door You're like, okay. So what's the door and it's just like it's big steel. It's got one big keyhole We're gonna have to get the key like all right great But then another game is like well, no, it's a it's a wooden door with a big key And you're like, okay. Well, I guess I'll get the key But I feel like I could bash that in maybe and it's like now it's a straw door. You're like, all right now You've lost me. I don't sound like why can't I just walk through it? Then another one could be like oh, it's a steel door, but there's no keyhole There's just chains keeping it together. You're like, okay, maybe a bolt cutter then or something like that I can't really do that myself. It's like, well, no now it's string. You're like String like or bandages exactly So and evil. Yeah, there's a reason why they choose particularly like look at the cuffs Ethan has on in this in the scene if it would just sell a tape I think people will be like, all right. That's a bit weird. Why that's not gonna do anything There's a reason they choose what they choose to indicate what they want to indicate So whenever these things are broken or they're lazy, we're gonna point it out You can't just go. No, it's fine. Resident Evil has zombies in it. Shut up. It's like, no, it's not working You're not getting away with that Well, I'm not going to mention how stupid this fucking part is Because so when he puts his hands up in front of his face for the stupid fucking spinny thing where he's gonna get Turned into American ground beef is fucking Heisenberg would say You put your hands up and if you had the metal handcuffs on like that with like 13 foot long spikes coming off of it It's gonna literally lift you up into that motherfucker And it's gonna spin you around it. It's not going to cut those fucking handcuffs off. It's not a Yeah, it's not just going to melt through it like butter. It's like that's not how fucking physics work Oh, and if you look really closely The spikes are like all the way through the back of the wall because they're so long. Yep It's fucking kidding me It's it's just an aspect of there are you this will obviously be different for every individual But there is generally a level of believability In suspension of disbelief that goes into both movies and to video games Definitely trick in video games is that that ludo narrative dissonance The in that aspect of I it needs to be intuitive what I believe and what I think is real and how I can interact with the world But there are certain things that are just um I suppose I suppose to be clear though that there is There is a difference between Dumb stuff that happens in cutscenes like really poorly communicated level design in terms of what you can or can't do I think uh, well, I want to someone in chat just said like find a game that isn't full of arbitrarily cordoned off areas As I said, there are plenty of places we do not want to go So it doesn't matter whether or not there's a big blockage there. Like oh go juggle Or make a blockage that's believable make a blockage that's actually a blockage And if and if every single I'll be really quick. I swear if every single game Ever had the problem that doesn't mean it's not a problem. Can we stop using the shitty argument? But again, it's it's just um a lot of what it comes down to is really good level design and art Art direction in terms of communicating very clearly to the player the places that you cannot cannot go so that it's Because basically all the ludo narrative dissonance is when we're talking about it is it's that the like What you want to do And like what the character in the world wants to do become misaligned or like the actions that they take become misaligned And I think it's is it more specifically that like the the type of game Like the type of gameplay that the game has is is antithetical to like the sort of narrative of the moral No, it's one way to look at it. Yeah, so ludo narrative dissonance is effectively where What's the game sort of the gameplay kind of contradicts narrative or uh, or just there's there's some sort of break between Yeah, that's what I heard in the world. Yeah, so The the clear example is like In the obvious example is like in tomb raider you kill a dude in the cut scene and it's really sad and Lyra croft is struggling with it and then a minute later it's gameplay So you just kill a bunch of people like it's nothing That's the clear example because the characters should be reacting this way But this is a video game that you're playing so you react in this way Um, I'm pretty sure I had a point, but now it's gone. So We'll be here all day Yeah, we're nearly done with the intro. Sorry. It was it was about we're almost it was about level design That's right. So like yeah a lot of a lot of what it comes down to is you think about something like metroid prime Which is like peak level design It's pretty clear the places that you cannot cannot go like you're not going to be able to as samus claim some rock cliff And then sort of explore on the upper portions of the of the map It's just not something that you believe that you can do but there are doors. You're not going to have a ledge Well, yeah, you're not gonna have a ledge if you can jump on it. That's you can look for it There's there's not going to be a ledge that is just like it looks like you could totally jump on it And there's no reason I can't jump on it. But when I go to jump on it Oh, no, it's actually a lava pit down below and you could you weren't supposed to jump on that ledge It's clearly an empty space that you could occupy with your mass But enough about doom eternal. Let's go back to That's part of the brilliant part of a metroid veneer design is that quite often you'll see these various barriers Uh that are completely formidable And that's like a really good point that rags part up as you need to make Uh barriers look formidable But most of the barriers you see other than just solid walls in metroid games and castle You know the metroid veneer games Are quite often like oh, you can't get through the you can't get through this yet until you get some sort of tool later on So yeah, you could have you could have chains. You could have locks You could have you know Wooden doors, but maybe later in the game you get a a fire axe the fire acts let you get all through all wooden doors Yeah now all those wooden doors all those wooden doors. I saw Well now The spikes it's fucking absurd. You'd be dead So I don't break your arms and yeah twist you up at like a dead you are a grinder. Maybe yeah It's like it's like people arguing like oh, yeah hook shot and zelda that makes sense It's like oh you the thing that would literally dislocate all of your fucking bones the moment you got like yanked with it Oh, just your shoulder would just completely dislocate and on that whole point like to be clear It's not there are games that can just not operate Like real life and it's fine and it just depends on what is being communicated with themselves at least Yeah, that's the important part so like for instance in halo It's a little weird that master chief doesn't run around but it's like oh, but it's this is the game like the game You can't run. You just walk really fast And it's like this is consistent all the time Yeah, it's it's a gamey thing, but you know it so like when your brain knows it's a gamey thing You almost like you compartmentalize it and you put it to the side and you're like, okay That's not that's a game part of the thing That's not the story in the immersion aspect of it But if you have a cutscene of a player climbing over a fence And then it's the game time and you can't climb over any fences that prevent you from doing things your character Really wants to do like save your daughter That that's that's an issue. That's that's a bad. You need to come up with a different solution And if there were one example of you're like, yeah, it's fine tan. You're like, okay, that's not great But it's just throughout this fucking game like every goddamn room. There's something that's like you can't do that You're like, okay Earlier you're carrying a fucking knife like it's so stupid And then well on top of that too like the puzzles and I disappear magically Oh, well, we see that's another great example. That'll be its own section. That'll be its own section We'll get to the spooky house No, I'm just saying they're like So like the puzzles in this game that I I'm using very Very loosely. Mm-hmm Every single answer is right next to the fucking puzzle. Why is it even in the game? Yeah, I literally hey do this here you go I thought that was really weird that all the all the little safe cracking things you find the the codes are in like Pretty much in the rooms. They're right next to it. Yeah, every answer is in the same room There's no I have a clip I got a clip of me walking into the violinist's house the the celloist the the music maker man here I walk it into his um house and there's the birthday date on the wall And I'm I instantly before I even progress to the next room I don't even know that there's a safe to be opened in this house I'm like that's going to be the combination to the safe in this house, isn't it next room boom combinations right there I put it in boop it opens right up and I'm like, well, all right Yeah, I really hate when you barely have to remember it at all That was um in that room because there's another thing that has to has a code Quote a code code on it on it. It could be a code There's a box. There's actually like there's actually like four in that or okay. We saw two with the second one It's the correct one. There's one on the table. There's one on the calendar and then there's that sign That's the correct one and then I think there's a license plate or something that has the number on it too Yeah, I think that one was like that. I'll never forget my daughter's birthday and on the calendar. Yes. Yeah, I yeah But it's it's already the number you've devoted to memory because it's right fucking there And it's a number and it fits a safe in your face I was expecting it was going to be a small little thing on a table or like a frame thing Or you have to open it for me and read a note on the wall I am old resident evils You'd have to read through the notes and stuff like oh, I forgot this password, but I keep it locked here So you'd have to go I expected to have to work for it Just a little bit harder because when I read the note it was like it's on the counter I was like, oh, I remember there was a counter. It's like the numbers. I was like, all right, then That's yeah, visa razor back. You know what? Well, look out the window. Oh, so Look out the window. You know what is a good example in another linear in another linear game than it's on my last one No, I'm sure that actually that that game has puzzles and usually there'll be incomplete Hints like you'll have a notebook and there'll be incomplete notes on on the puzzle and of course it would be like It's it's the the in context Reason for that is Nate's just walked into the room He's written down what he can see and then you have to intuitively figure it out with a reference to that note but the problem here is that the puzzle is like just Written somewhere in full. It's like here's the answer. It's like when you flip the newspaper upside down It's like here's the answers to the you know crossword crosswords. Yeah Well, uh, yeah, if you remember yesterday's crosswords, yeah, yeah, if you remove the note that said look through the window I think that just improves the puzzle Yes, I think it's because I didn't even know about the note Yeah, I would agree with you. I think in in my in my unique situation As soon as I read look out the window I got very paranoid And I started and I immediately realized like, okay This probably isn't gonna pull any punches like some other games might where it's just like look behind you and you turn There's nothing there So I started waiting and then my guard was like a little my guard was pretty high And then I noticed the the fucking number is like, oh that this one and then now and then I kind of line up Oh fine And then it just got me to do the jump surely because I I started to focus on something else And I I forgot for a moment that like there was danger afoot and then the moment that like it happened I was like, oh, yeah, that's right. Shit. I almost forgot For me that part was really effective, but I do acknowledge that like it was goofy to yeah I think I say in my stream. I really liked it as well, but at the same time I don't know that I have much to praise for it mechanically. It's like, um, no I'm a little slow. What which one so when you have to look through the window to see the code It doesn't always happen. It didn't happen to me in two of my playthroughs, but they'll have a little wolfman go For me in both of mine and I was aiming through the window with a shotgun and the moment he went But I just killed him immediately. Well somebody said in chat, but they're cool puzzles They're not really puzzles. They're not okay yet. That's what I was that's what I was gonna say a moment ago So they they're not this game If you find a note that says press the red button This game doesn't have this game doesn't have puzzles. It has checklists All right. Yeah, just go just go through all the things and it's there's a resin evil four We're fucking doing it again. Oh my god Resonable four had we're gonna keep doing it sort of sort of puzzles um where you would have to um When you go to the church behind the church, there's the green cat sigh And in order to get it you have to find the symbols in the graveyard and you have to line up the It's a two-parter. It's fucking two-parter You not only have to know which symbols to light up and you go to the graveyard and you look at the icons To find out that you have to be able to light them all up when you can only move the dial In three in increments or three or four. Yep. That's already more complex than anything and it's fun. I think it was fun We're gonna go even more basic um In the castle there's a segment where there are four portraits and on the portraits There's it's basically one two or three and you can turn the portraits in a certain way So that six is the number Essentially, like you have to sacrifice six lives to open the way in the portraits of people dying So you have to Get six people in the portraits to light up the way or to open the way But you can only turn when you turn one it only turns like the one the one adjacent the one's adjacent to it Yeah, that one in the puzzle Yeah, so it's like those are actually Puzzles, it doesn't just a puzzle isn't copy the solution that we have right here Exactly. Yeah, that's not a puzzle Have a puzzle the summary that chase just gave a note says press the red button and so you do it. That's not really a puzzle Yeah Look in this direction and that will give you the answer to this puzzle That is the game holding your fucking hand and telling you think of it this way if if you buy a lego set Putting the lego set together without instructions is a puzzle Putting it together with the instructions isn't a puzzle. It's a task following. You're just a checklist And why are there so many combination puzzles? What the hell they're so lazy like Checklist is a little disingenuous because it makes it sound way too Routine I would say just yeah, just a task just gonna do a thing but like a checklist Way more boring a a brief and we'll go into it in further in detail But the when you go to the benaviento manner and you're doing all the puppet stuff That's not a puzzle. That's a checklist Yeah, that's more like an escape room almost. Yeah Well, I wouldn't even call it an escape room. I've done escape rooms Real escape rooms are more intuitive. That's the key word is intuitive. Honestly, it is. Yeah We will get to the Benavento. I'm sorry. Does anyone actually fucking think dolls are scary? Yes, there's plenty of people who do but I you know Oh, no, they're all weird and corrupted looking they have like running fucking mascara. Oh, no The concept of one of your loved ones dying from being eaten alive Everybody finds different things scary. Shut up. No point in talking about what scares you. What does it this useless? Yes, people find dolls scary Huge resurgence compared to the zombie fucking like popularity. People aboard of zombies. People find dolls scary now Yeah, definitely without going into a ghost in the shell innocence thing dolls can be scary, but they sure as hell aren't in this But yeah, I think to give it doll scary You almost have to get like existential about what dolls can represent and it has to be for a person This game is just always done the exact same way where they just kind of their heads go bobble heady And then he they giggle that's creepy like most of the time. That's all I see them do with dolls If someone said it kind of werewolf be scary. I would say the answer is the same for everything. It's about the execution Always What's actually pretty funny about the whole doll kind of sorry to me and catch up for me No, I'm sorry. Go ahead. What's it's actually funny about the doll thing is that Before re4 came out. There was actually an unfinished prototype for the game That was called, you know, technically called bi-hazard 4 And there was actually a gameplay leak years ago I actually posted it in chat where one of the segments was about animated creepy dolls But that's back when capcom had her capcom was notoriously very very picky about their games back then and they actually That that kind of failed their test At the time so they canceled I started all over again and made what we now known as Resident Evil 4 wasn't resident evil 4 gonna have like the fucking ghost antagonist with the chain or like the claw hand or some Shit the hook. What was it? That's what I was though. Yeah, there was a yeah, there was a goat. Yeah the the claw ghost There's like a struggle with them or the quick time event and everything like that So they actually it seems like they almost recycled some of those ideas I mean, they're it's not the first time those have been done. Obviously they're It looks like a decision made for the best But I'm really curious to see how it would have panned out kind of like with resident evil 1.5 We got like a plan in the league of that. It's definitely fascinating But uh, but it seemed like that just didn't like quite made the cut and it's also like, you know Now we're doing ghosts and dolls. That's kind of weird like it wasn't about the t-virus or whatever, but I like ghosts that can be cool But uh, when you're when you're gearing up resident evil 4 to have that kind of gunplay Ghost seems like a real mistake Someone in chat made a really good point. They said there's no fucking reason why we shouldn't have had silver bullet mechanics in this game Because because I'll tell you why because this is a game. That's lazy because it's about Remember what werewolves aren't those scary. All right moving on And then they use the word like in there's like a pun achievement Remember vampires. You guys know what vampires. All right. All right. We're done with that. They're not real vampires They're not real vampires. Yeah, but well, so Since we're at this point in the in the footage as well, right? What I what I feel this portion does is what they did in Resident Evil 7, but now they're cracking up a bit more It's just let's let everyone show off how crazy This is the thing might crazy. I'm gonna I'm gonna try and talk for a whole minute. All right So No, it's all good. I just wanted to let because if anyone wants to interject just I water you I have like a whole a whole minute's worth of things to say so Physically pressing my mute button. We have the the like the family members now We have like all representations of the the four big bads We're gonna be fighting in this game and they all I think in a good way, right? And this is part of the problem with the games so hollow. We have Demetresk who's like the the vampire boss. She looks like really high class. She's she's You know quiet now child like all of it dialogue is gonna match that of like a snooty boss type But underneath all of that what kind of monster is lurking like oh cool next up. It's like oh, yeah hyzenberg this Telekinetic sort of you could come across to evoke like a hillbilly type bad guy and a lot of the standard horror stuff from Let's say I don't know 80s ish late 80s Is a lot of the a lot of the slashery stuff from then then you have morrow Much more representative of a horrible thing sludge monster just a standard like horrible creature of the black legude type I was about to say. Yeah, it's more classic. Yeah. Yeah Miranda being like cult boss who possibly uses magic might be like able to use illusions It's just like oh, that's that's also kind of neat and then the spooky doll Who's like you don't quite know what's going on with her She seems more psychological and the little doll running around like chucky or something. It's like, yeah Holy shit crow. How many things are we doing all at once? Like whoa And if this game if this game are like 30 hours long and each of their areas were fully fleshed out And let's give heisenberg maybe the option to actually wolf out and his whole kingdom is wolf related Like, oh my god, the potential is enormous Oh, yeah, I want a bit of a rant here. Well, that's mine done. So you go right ahead. That's why you're here. Yeah Yeah, that's why I big enough you so this game Like I said in the beginning pissed me off to no extent Like this I'm not joking when I say this is the most disappointed I've ever been with a gaming experience And One of the biggest parts is at this part we get All these awesome characters that they're trying to flush out and you get to finally see them and you're like, okay Cool, you see them interact like how they are. What are they a family or are they a cult? but the problem is Okay, you go to the castle and the castle is kind of cool, right? You get to see it and it's awesome Domi trust kind of chases you. I like the castle. The design is fantastic The lighting just the everything is fantastic. Well, I had rtx on it's fucking beautiful I don't even have the art in this. Yeah. Oh my god. It was gorgeous. It's lovely But then that's the longest fucking part of the game. That's the longest lord that you get I have no idea what fucking morrow is even reading all the notes. I have no idea what the fucking doll Bitch's name even is anymore because it pissed me off so much The fact that you can beat that in less than three minutes if you just run through it It's it's it means nothing. You're killing these things for nothing. It's arbitrary Just filler that was thrown into the game to get to moranda I mean if it was a walking simulator, I'd be significantly less and I'd be way less happy with this game Yes, and it's just the whole point of They're in there kill them because they're bosses Right because like you're not a real reason you're not killing them for reason other than they're in your way I mean, maybe it would have been better if the game I like how now I'm just thinking like what if the game was very very very different, but you don't have to finish this sentence. I agree Yeah, I agree If you're looking at this game from like a gameplay perspective Sorry, I'll let you finish. I've been really good about like not talking most of the time lately. I feel um, but So when I was all I was gonna Yeah, go ahead. Go ahead. I think That if resident evil There's there's like a lot of great potential in in village like in this game There's a lot of stuff that could be really cool But if it was like it's only scratching the surface of what they could have done with it Like the idea of having the four lords in these different parts of the map Makes you wonder if it would have just been better to have the whole game have like Have the village in the middle be this like massive hub this really big hub And then you jump back and forth between the locations and you can pick and it was Yeah, exactly. Yeah Exactly which guys you fight first do come into a breath of the wild thing where it's just like You can pick who you want to go for first And um, that'd be a cool way to increase the replay value because you could have the story evolve in different ways Like yes, maybe there are different modifiers So even if you want to cut down the the difficulty for the developers Maybe like depending on the first two that you take down the next two will have these modifiers or buffs Yeah, um, and they can have a unique dialogue not mention they could work together even And then maybe almost you can gain a little like some kind of benefit Go ahead. Yeah I'm gonna say that the game tricked me into thinking that I could choose which one I could go to next Yes, they tricked my whole chat. My whole chat thought I could choose Yeah, because it opens up and then duke who's a quasi character who's He sets all the places and he puts all the treasures out and which i'm fine with that Um, then he tells you where the each are and he describes their areas and i'm like, oh, I could Wow, I I can choose which one that I do next, okay This might have this might improve the story too What if you had like you mentioned earlier survivors in the in the town Who could give you specific things that they need you to do who you can interact with as you come If you if you save us, I'll give you this one thing that will help you out on this one Yeah, they could tell you can make it thematic. So things like that. Like hey, there's a secret entrance Here's a shortcut into the castle. Yeah, exactly. Oh, yeah Yeah, you have the stone mason the town stone mason. He worked on the castle. Maybe he knows a few things There's the windmill operator. I don't know a windmill modeler a windmonger You go to if you go to him More about those windmills that rows around you can help you out. I swear to god if anyone says no, that's not resident evil It's like stop good And I don't fucking care Well, the fact is there are npcs in resident evil. They're already off so we can do this It doesn't change a lot, but it makes you think and I was thinking about this a bit before we're talking about the issues With like navigating the levels ludonarrative dissonance and stuff I almost feel like This game may have been hurt by how good it looks and just how How impressive the environments and stuff are it's like It does a really good job Of tricking you into believing that the game has a lot more depth than it than it like actually has and that can often Lead you a stray It almost hurts the game because you believe that you can do more than you actually can I would say the same about resident evil 4 but in a positive way Resident evil 4 clearly had a lot of technical limitations on because it was that time and for that like the game came out for game cube for fuck's sake But the game they they try a lot of Well, I mean still then when you consider The stuff that you can put in a game and yeah, it It yeah for that time with It tricks you in a good way of thinking the world is bigger and more expansive in a way Yeah, I know when really it's a lot more closed in But they're not trying to fool you in a bad way and I feel like they kind of are here Um Like when you don't have those they think you don't have those limitations anymore really you can pretty much make Whatever you want for this kind of game. You could pretty much go ham. You have the money Oh, yeah camp calm. You have the resident evil name You hold this stuff and I just feel like they didn't do anything. Um, they What's larry, so sorry. I'll be quick because I was gonna say I don't I don't spend too much time on what could have been Mechanically, but I was just thinking because because imagine like saving survivors stuff Imagine dimmy tress like you could fight her without saving any of these theoretical villages And in the final battle like you have to take her on yourself But if you save, you know for everyone you save they will turn up with a torch in the fight And like surround her or something and it weakens the fucker And then you could even have like if you save all 10 out of 10 They'll burn her at the stake or something. It'd be so fucking cool Yeah, the idea of the villagers in the village Coming together to rise up against the this mad scientist in the castle or the werewolf in the forest Or the da da da or the witch in the woods or the old crones or anything like that They want you to think that kind of vibe that they don't they don't do anything with it. Yeah, right I know right at the beginning That's exactly it the the biggest problem for me was that you can see how this could have been really fucking cool And they completely just let it all go I think that's why I like this more than resident evil seven But this game has disappointed me far more than resident evil seven. I understand that Yeah, it's kind of like it's kind of like the new mortal combat It's definitely better than the old mortal combat, but the new one disappointed me a whole lot more I don't know if you you're not gonna know this right, but that's an incredibly hot take Um, people love the original little combat. Oh, oh, I love it too. It's terrible. It's You know if I've coverage coming one day one of these days Well, one of the things that I was going to mention sorry I was just going to mention something that the whole idea that you could take on all four Uh, well slight tangent. There's actually five. It's very confusing. There's actually five main main baddies under Miranda It's very confusing because there's there's lady d or lady double d, you know, uh, there's morrow There's uh, uh, there's heisenberg and there's been a viento with a little doll thing There's also the big wolf man in the stronghold. I thought that's I thought that one was going to be heisenberg Well, that's actually a separate. I thought it was going to be heisenberg too. I thought heisenberg was going to be the wolf man Um, well, yeah, I because he looks kind of a little bit grizzled. Yeah, you know, yeah Oh, I guess They're brothers. There's two of them Uriah's is one of the big well, wait This here is the marketing the big wolf I I thought chris was going to have lycanthropy Yeah, me too, but they I think that was just like a cool No, I didn't fucking do it and now chris is just an idiot with a gun What we're talking about here circles around a new new topic. I think we can totally jump into uh, what the fuck You didn't do anything with a werewolf like that you did. You just had guys who are hairy run at you That's all you and it's like, yeah, they had a couple of big wolf battles But they're also Randomly dropped on you and it's just like you can kill them pretty fast. That's it It's like, where is all of the wolf stuff? Where's the wolf place? Maybe it would have been a cool idea to have chris be the playable character and have that be him, you know, do do sonic unleashed, but good Well, yeah, you can have it be that you're balancing the man and the wolf and you need like injections to stop it But also if you wolf out, it'll actually give you like faster attacks more damage, but you'll also maybe lose sanity There could be something going on there. Yeah negative aspect to it Maybe have it play tricks on him have hallucinations and stuff like that And you can have heismberg taunt him because he wants him to join him. He's like be a wolf. It's fucking yeah Being a wolf's not so bad chris. You'll really like it You get to stay up all night and have fun And you get a big jet by the way, I want this for the vampires too. Where the fuck was my vampire content? Jesus No, she looks your hand ladies This isn't bug ladies. They don't even vampire ladies. Exactly. They're not vampires. They're weird bug ladies Who don't know you're behind the vampires with stupid the whole lord behind the vampires was stupid Yes, like the reason why she's a vampire. It was bat woman. It was actually bat woman It's it's really it's actually one of the biggest criticisms of the of the game in terms of Worldbuilding is that this game the resident evil part of this game actually makes the whole game worse Like if they took out the whole oh this is actually tied to you know Umbrella and these are it's actually virus and you know mold whatever that actually Ruins a bit of the game like if they actually just straight up. Oh, I'm You know living in this village and there's a bunch of vampires and where else this is crazy, you know That would actually make more sense than uh, somehow heisenberg to Control of magnetism because he yeah You read it so out there and weird Honestly, so it's like we just see a whole bunch of disconnected crazy shit and then it's like don't worry We explained it. You pick up a note that says we injected them with it and it did that Yeah, okay. Oh, I really wish if going on that chris wolf idea How cool would it be to have the decision at the end? Do you actually want to cure yourself or do you want to use this new power to Do plot stuff to fulfill to kill the evil bad guy To to try and to try and use it take the risk and try and use that That that my canopy of yours also Yeah, to help people yet another instance on the screen of athon Just refusing to use any of his weapons as he's pulled away by the evil people because he sucks He does You know, I hold you if she's bugged. I don't I called uh, Ethan a turnip and and I think that's really accurate because like What kind of vegetable does taste? For example with the row where he just he just sits there and stares at this boss letting him talk and get closer until he gets himself Trapped like he grabs the flask and stares at maro waiting to be spotted and then engages him in conversation He's stupid and boring the one time You just need to take it and go is the one time you like engage these people in conversation And I go basically nowhere the best line that he has in the whole film, right? It's dark. I saw it's dark Also, you called it a film which i'm sure capcom would be happy with I love that because This on the screen is the most vampire it ever gets right actually I really really wanted to uh talk about this This was like the peak of my excitement for the vampire content I was waiting for her to like not only drink the blood But to sort of have a have a bit of a reaction like I yeah like I really like drinking blood Sort of thing that there's the what's going on underneath in this vampire because you have to maintain the look as a vampire But really underneath you're a horrible monster. That's like the fucking point and the um, yeah That's it really for the vampire content. That's about it. The rest of it is She's a reskin. There's no reveal here Go ahead you finish. I was just gonna say the the reason like because I know someone's gonna be like Well, what do you mean? There's loads of content with her left. It's like it's her roaming around like it's nothing There's nothing Like you kill these three the best you get is one line where she says roar you killed my daughters That makes me unhappy and then she turns into a giant monster and you kill her Blame that was she's the thinnest character in probably the entire game like How ironic as a bit of a diatribe that the three the three Sister daughter characters or whatever all voiced by the same woman who tragically died like a month or two before the game came out Oh, that sucks. Oh, sorry. You're saying one of the great actresses. Yeah One of them passed away. Yeah, I thought it was her doing all three. I thought that was how did they credited her? All right, there were Honestly, I can't I can't tell you because I can't remember their difference in their voices Yeah, they don't have any different names. I don't think do they they have names, but you don't remember them neither does anyone else Well, speaking of not remembering I wanted to just bring up the record. She did a very good job Yeah, no, well, I think the voice acting in the game is great. She's good. Yeah So maybe we'll go over that. Um, just just one thing uh indigo you said that uh Dimitrescu is the thinnest of all of them You fucking this one you forgot because she doesn't have a character. It's the stupid dull person. She's just like Yeah, yeah, they didn't even I don't even remember a line. Maybe it's like, oh, no He doll says like why are you fucking with my friends? You're like, okay Mike you I'm wrong. It's it's bella casandra and daniella chat is saying So I guess they do have different names of different names and the voice actor. So one of them died then Yeah, I know and there was it's unfortunate because all three of them aren't characters They're all just like they kind of just like I love drinking blood Yeah The voice acting is not good. What's what's not good about the voice. I thought it was pretty man Well, it's very solid. I honestly think it's the script. It's not the voice actors. The voice actors do Yeah, it's the script. Yeah, it's the script not the voice actor every reasonable game I just saw in the stream We we need to talk about this when I was playing this game because I didn't play seven I saw him rip his hand through that Yeah I'm right there. I was about I was I was looking what's happening to his body was like, what why can I walk? What is what is going on? I'll help you it's still confusing if you if you play Resident Evil 7 you don't really fully understand it You know that you got moldy juice in you, but you don't know what that means because the games never tell you Until the end you're you're dead Yeah, you you actually died at the beginning of the first game And why is blood squirting out everywhere? Like why does he even have blood then if he's normal? I also do like the way she fucking goes like that's the little sour face She makes when she's sucking on your fucking blood getting around her palate. It's just like what face is that? Ethan's willingness to just like rip his hands through the sickles is like Holy fuck, Ethan. Jesus fucking Christ. How quickly you did that? I didn't see that coming I posted the meme a while ago. I posted the meme a while ago. I thought it was great It was um Name a character that's suffered more than Ethan's hands. I'll wait But how does With the reveal at the end that Ethan is made of mold whatever the fuck that means How lady dimma tress when she tastes your blood. She's basically just like this is fine. I guess You think she would have been like, oh There's no super weird reaction And then she gets cut short by something else happening that leads us to go Wait, what's wrong with my blood? I don't have aids do I or something like that? Yeah, yeah, there's no there's no mystery She's just like your bloods When I think we know that she would recognize goo blood she would have to Right, she'd be like what the fuck are you? Not to mention like, okay, I've tasted many man things, but you're fucking yeah, you're not even a man thing You're a goo thing Yeah I mean here's the real question How much of all like a tall vampire mommy domi how much of that was just ironic stupid like degenerate ship posting And how much of that was people actually being like, oh, fuck, you know, this is exactly what I want out of a game Like what's what would you say the ratio is I mean, I don't honestly, I don't really care like I just Concerns me a little bit like in the back of my mind. I worry, but I don't know why you always gotta go there Every time you always go here. This is a place. I don't want to be You don't think the people who watch this fucking show jerk off. I'm talking for people every time It's always you chase. You're always like, oh, let's talk about this now. And it's like Yeah, at least when I said when you were aware, we'll see you get a big cock and I just moved on with things Yeah, see Um, there was a thing. I was sorry On this scene though, just that they leave you with a health pickup. I agree. It is a meme. Yeah And Ethan knows exactly what to do with it. Oh, thank god. This is here sprinkle And all of your weapons everyone who ever kidnaps you leaves you with all of your fucking weapons every time It really like ripped his hand out like that You'd only do that with one hand because it would completely destroy your ligaments You'd never be able to use that hand again. And wouldn't you grab the other one and like put it back through and instead of ripping it out He's mold. He's mold. How come his two, but it doesn't make any sense never come back Well, you want it fucking full both hands that way fool. You can regrow a heart. You can't regrow your fingers. Jesus It's um, yeah for anybody out there who thought him being a zombie actually explains everything like Jesus christ You can still die for some reason. Why can you die? You can get a spike to the chest and that like kills you or a werewolf can nibble you to death and that's Fail state that's game over reload. You can have your heart ripped out, but it's fine. It's fine. You're mold. So it's cool Evelyn Evelyn you're fine All right, I think it was on metal stream We mentioned this but like to establish that we are so immune to death that not even pulling our heart out can kill us And then in narrative we die Yeah, really? But apparently he's not dead. So who fucking knows well. Yeah, well, you know I'm convinced we're indestructible There was a part in the game where like you're fighting drill monsters And um, I accidentally messed up and he started drilling like right through it. I'm like, oh, I guess I died I screwed that up, but then he like was alive We hadn't actually been killed. I was like, you're dead. You had a drill They went free. It went through his heart. That's like not even his weak spot. We know this So, yeah Anything with that like with that game the gameplay part of that with you know fighting those guys Is it just me or did even on standard difficulty? Did everything feel super fucking tanky? Yes, yeah Yeah, we we can move that topic to the game Yeah I hated it. The gameplay man sucks. Yes. So um fucking atrocious the concept of a bullet sponge Uh, the only thing I know the ducks Anything I had to say about like the con like the idea of the bullet spongy enemies was just the yes But also I had so much fucking ammo that I was just like I guess everything's just been scaled up Like instead of me having 10 bullets and they take one to kill I have 100 bullets and they take 10 to kill. I'd much rather have one 10 bullets. I agree one to kill I agree. Yeah, I don't I don't like it when my weapons feel weak and anemic In the night when I have to shoot I I actually did a thing where I actually tried to kill everything with the knife while playing it And the stupid you know the little lesser vampire things the little females that they took to the basement and fucking Okay, it took what was it? It took 16 knife hits to kill That's stupid. It's fun. And I well the only way I could do it is I locked them in their animation because there's a Leesh they have to where they have to return to their home point Yeah, the right can span in front of them and block their path and I did that and just knife them It took like 16 hits to kill. Yeah There is there is something that is insanely unsatisfying about having a 1911 in your hands and having to shoot an enemy Six times in the fucking head to kill them It's just so unfun and dull and tedious Yeah, if we're comparing it to kind of I mean we're gonna keep going back because everyone's comparing it to res Neville for because it literally shares a lot of the blueprints It's trying to be res Neville for it wants to try to be with a lot of ways in in the original res Neville for Enemies would like run up to you But then it would kind of stop short and they would kind of start slowly walking to you So you had a moment even with a hand get out to get the head shot in and get a normal attack connected Yeah, normally but like with this game It seems like the the lichens just they're on a randomizer rush you a lot They they they often like to just when they get close to you They just rush you and slide and they like look up at you They kind of lock on to you like an oblivion NPC and just like grimacing. You know what I mean? Yeah Yeah, I feel like they do do They do you can you can learn and maybe you can after extensive study of this game But in residency before you could learn enemies After eventually playing with them in a positive way because the game is so gameplay focused a game that's gameplay focused Fuck The enemies in this feel like they're on a randomizer like I don't know. Maybe it's just the way that they I don't like the way they move around it often not for combat reasons, but A lot oftentimes like the shambly. I think they're called morikai The the basic roby enemies that hold these things The way that they stumble around Means that they often get caught on the environment when they're trying to come and get you that can happen They'll be moving they'll be moving towards you and then they'll be at that part of their walking animation Where they move like to the left and catch themselves, which means they won't go through the door They'll hit the side of the door and they'll be stuck there And then they'll have to try and shambles their way back through the door. Yeah, it is very In in my in my experience with it I I did have a little bit of that but I had way more of enemies just Never letting up on the pressure and just constantly fucking forcing me to retreat and reload and try to like Turn corners really quickly And I I love when you when you fight them in the really big tall kind of like a werewolf home or whatever towards the end of the game I think it's uh before the factory or something memory serves Uh, when you just fight them and they just they're just like fucking climbing around like spider monkeys and shit and like Launching landing right next to you and grabbing you like that whole part was really tense for me Hang on that body When when an enemy grabbed you in resident evil 4 And you shook them off depending on the placement of the other enemies it would stumble the enemies back Or it felt like you didn't yeah, but when an enemy grabs you in this You're like transported to a mini pocket dimension where only you and that creature Exists and you're just you're locked into it dude like even talking about it frustrates me Just just thinking about it It was one of the immediate things that hit me in this fucking game you get grabbed and you just have to wait It's like and I and I feel uh, I don't know if this happened Maybe one of it happened for one of you I know in resident evil 4 if there's a ganado that's attacking you or trying to strangle you or whatever And an explosion goes off around you. It'll knock them off of you. Yeah, does that happen in this game? Sometimes um I've noticed because I noticed in mercenaries or actually in the chris section I um activated the explosion with the the the tracky light thing And someone grabbed me as the explosion came down and he went to bite and then he just flew away and I was just like Oh But the problem is compared to re4 where there's all the dynamite and get the opportunity to see it as much I didn't I don't know if that was because of the fact that By the way, the chris section is so fucking on rails Um, the when you complete that explosion it like erases all of the enemies in the area They have to they get deleted from existence no matter where they are They could be further away from the explosion than you are and they will be killed by it You're just like, okay. Um, but try this at home I um on the hardest difficulty. I don't think I don't know if this was on stream or not But um, it was like on a replay. I was just fucking around Um, I started I thought you know, why not just run through the chris part I could because I was picturing in my head and I was like, there's no there's no part where I have to wait for anything Right and I like forgetting of course that um The final part is going to be like where everything would stack up right and then and then it's like, oh Well, would that be funny like having 50 fucking enemies all crowd up at that area then But of course this is Resident Evil 8 So you run through and you spawn what it's like an army of fucking wolves and and and flying dudes and just everything If you're lucky enough to get through them all which by the way flashbang As someone in my chat was pointing out to me. I completely forgot I had it makes it real easy You'll have like 30 people trying to kill you as soon as you cross over into a cut It's not even a cutscene. It's an in-game cutscene right where he goes Oh, this is the thing. We've got to blow it up. They all disappear. You turn around. They're all gone There this game is filled with these little arbitrary lines that every enemy just can no longer exist if you cross them I think You so this is one of the biggest problems with this game one of the biggest problems with this game um There are I think it's on practically every section. Yeah Um, you would be if you actually went out looking for them and you'll discover them by accident almost Assuredly you'd be shocked at how many there are um, I'll put it here in the chat Because I recorded it just because I was I was testing it Uh, so it'll show up in a second once I find it In the section this is kind of like in the first section you have to just sort of walk around and fight enemies um You're going through the the field the little the fallow field and you meet the woman and her grandfather Once you talk to them They say oh you have to open you you're supposed to go forward So you go into their little place. They're hiding you're supposed to go through the window turn left unlock the door And you go inside louise's house and that's what you're supposed to do If you turn around and instead exit that little shack the way you came You notice that across the field. There are multiple lichens holding torches and they're just standing around This is supposed to tell this this tells the player. You're not supposed to do this. You're not supposed to go this way Um, you have to go the other way. You can't go this way. It's it's scary. You gotta get into the house Yes, however, I was like, you know what? Let's see how bad this gets if I don't do what this game wants me to do Uh, so I I shot at one of them and I bugged them And they will they'll come and they'll try to get you are gnashing of teeth and all that stuff And they'll they'll they'll they'll get you they'll they'll come up and get you they'll go through the field and try to get you If you go back into the shack where those two people are Who are hiding for fear of their life of the lichens finding them The lichens will not follow you no that door is an invisible wall that the enemies will not go through to get you And this is like in the first hour of the game In its pathetic these are everywhere. It was funny. I was talking to um, I think it was Everywhere different portions of the castle that uh, do different things and I was like I wanted to do puzzle solving and finding items But I kept getting interrupted by lady dimitres just walking around being annoying and free was like, oh, well, you know The puzzles I was doing I wasn't getting interrupted by her and all and I was like, oh, of course I just meant resource gathering because all puzzle rooms are essentially locked off to enemies Yep, it's like they're not allowed because that would be rude Can you do the wine puzzle? She's in the room next door where you kill her daughter Why doesn't she just come fucking murder you dude? Oh when you uh chase her up the stairs I I was like sprinting to try and catch up with her She's like crosses a corner and I was like I'm like meters away Then she said you killed my daughter. I was like where'd you go? Like right there right then and there like It she obviously could hear you behind her Like we're we're talking about these invisible barriers and we we can't go too far without talking about the most bizarrely designed Invisible wall that exists in the game the one that's so obvious truly everyone who must have played this not only knows about it But used it to exploit Which is of course duke's position in the um in the castle Oh, yeah It's just resneval to remake resneval three remake again. They've had that with all the big bads that stalk you The the idea that you have a safe room. That's one thing to consider However, the fact that the safe room is here right there And the fact that it's it's nothing preventing her from going through. It's just a doorway It's just like it's a doorway. It's meant for it's there for the transversal through walls But she won't follow you she'll stand there as you throw pipe bombs at her and Shoot her full of holes and she just stands there looking at you She won't chase you and she's got a bloodlust for you literally You killed her daughter's you you killed her kids. She hates you You're disgusting and vile and horrible and she wants to kill you But not enough to walk through that door Because that door is the safe room Because it is and they put it right there to be explained I wonder Because I feel like there are a few things to take away from that. It's like well safe rooms should be safe, right? It's like well I guess the your choice could be that safe rooms aren't safe So people are constantly on edge, but that would make it really Difficult to save you need to have the player to breathe and she needs you need to go through your inventory So so to which my next point to which my next point would be maybe the save room the safe room needs to be located Somewhere else other than right Yeah In my playthrough When I had collected all the masks what I did was I went into the same room saved and like who all right She's right out there All right through to one go and then I ran out and just started frantically putting the masks on the uh On the on the faces like this is absurd like this is so stupid the game shouldn't have been set up Where this would happen as I recommend it is like you could have reloaded But then a third observer might be like that's even stupider Like just reload just save and she's disappeared Like you shouldn't have to reload it just to fucking do that part of the game. It's oh, well I mean I did it successfully and it was stupid. It was yeah Yeah, what I'm suggesting is both solutions are retarded and it's just like yeah Why is this ever happening at all? Like why did you make it this way? I for life me do not understand why they didn't have her enter into them If you go into the safe room when she's chasing you she should have a directive in her ai that takes her Fast out of there. She needs to go. She needs to get to a different room And you could even have her curse the duke be like duke you keep ruining everything or have the duke be like Oh, I'm not here. He closes up shop and she can come in and fucking corny You're like gotta be like okay to shea game. Well, yeah, you know I'm gonna have to go for it. It would be just really cool in general as if you could actually incapacitate her But she's yes, so yeah Yeah, that's another that would be neat I try to say all what happens is she I shot her with the state gun and she does like a little head back so uh She does it three times and after that she ignores everything else You're like I shot her once a couple times and she said oh you messed up my dress and she got all angry and like brushed it off But that's well, I never got there yet that's stronger than nemesis and tyrant hilarious No one else got that but I did so yeah, I never did and I have a I posted a clip in this room earlier of me Just unloading multiple magazines into a bad bad bad bad bad bad why she just sits there Staring takes it doesn't react. She doesn't do anything. She does she just you're underneath the Yeah, she's underneath the lintel. I think it's called But it's just it's just uh funny because like a lot of these issues were fixed Kind of accidentally in older games by the fact that they're earlier like one two three games You would zone every time you go through a door it would go through you'd open the door You go to the side don't close so there was no connection between the two rooms You could do something like that have like a minute and then they often had them follow you through anyway And like break doors and permanently alter the way Yeah, but like but like in the case of the duke you could have a like a mini cut scene when you open up the duke's door And then as soon as the door closes The uh like some bolts come in like clock clock and then she'd like hear some banging on there or something like that Something to kind of remind you that she's out there But because the door closes and there's no uh room for her to try to get through the door You could do whatever you want outside of that door. You could have a respawn somewhere else You could have me here. Yeah, it's like she's just a different There's no exploit punishment like if you had it so that because I actually like that I couldn't remember who suggested it But I love the idea that she's right on your heels and you're almost trying to play with it And then you go up to the door and it doesn't open and the duke is like she's not coming in here The reason why that would be a thing because like in metal gear solid games when you're in an alert state And the enemies are pursuing you and shooting at you You don't get to go into the door and activate the cut scene And then you come out and you're in fine status So they they call you and they go snake You're you can't be like they can't be chasing you in order for you to open up the door Like you have to lose them and then you're like fuck. I'm just gonna die because I corner myself now Five stars you can't go into the exact Basic basic game design. They just prevent exploits. That's the that's your fucking job But the location is so perfect to exploit it makes you wonder what were they thinking Because it's it's there to be an expert thinking You have several lines from the duke and he could imply that she has to be at least like a good two or two rooms away before He'll open that door back up And so not not active in the work. Yeah. Yeah, just she needs you need to and that's the thing Then I would well the prom would then move. She turns up way too fucking much in that castle if you guys Every time I'm doing something really important. She's there Because Yeah, it's annoying because I can't I can't fight her that's or her daughters You can't fight them until they're too stupid to live so that's off the table So you know that the only thing you could do is just run back to the safe house And now I didn't think the game is wasting your time I did think it was a little bit interesting that juxtapose the fucking The strong pounding with almost the chain like rattling of mr. X's footsteps above you and resneval to remake You just have like clacking heels like stilettos and she's like, oh fuck somehow that's scary now She doesn't make any sounds when she has to sneak up on you and cutscenes though There's another there's another factor that kind of came in the back of my mind Which which made mixture x work, but not lady d Where mr. X and you are both kind of foreigners to this area like you're both kind of exploring it So that you know, they wouldn't necessarily know the layout They're kind of like stalking figuring things out moving around But it's your home There's a room she's not allowed in what the hell is that about Yeah, it's her house. She owns the damn place the room. I refused to go in. I have terrible memories That one ball puzzle that isn't actually a puzzle in a typewriter This is a more criticism to be led to duke by the way. This is more reason to be like what the fuck is duke What are they afraid of duke? I mean, you probably should be gonna beat him with that fucking huge sausage. Why are you helping? Duke what why are you helping ethan? What the fuck? I don't know. Well, that's my point So empty he's just a void of nothing in terms of uh, Tall lady. I guess the thing that frustrates me is that I don't like that. I can't incapacitate her at all But and then it also leads to mixed messaging because I remember encountering that werewolf that stalking you and I was like, oh, can I not kill him? Like that was a thought that I had. Do I have to avoid him or can I kill him? I think it's unclear who you cannot not kill It's that soft lock thing of if if the game doesn't tell you who you can and can't kill if there's no Intuition behind it and you don't know when you're supposed to shoot at enemies or if it's even worth it The game can't punish you by soft locking you Somebody in the chat brought something up that's really interesting. So they said, where where were the castle leave you? Yeah, they said, where were the castle staff? This is what's dumb about this game So if you read all the notes, they're the zombies that are in the basement the vampire zombies that are in the basement That's the staff they turned like what they fucked up and did something wrong. You read it in the notes The one opened the window and yeah, obviously the cold kills them for some stupid fucking reason and Well, they're bugs and bugs don't like the cold So my point is that those are the castle staff because if you remember if you look back at the demo You don't play as ethan. You actually play as ingrid You're going through the basement. Oh, but I don't know why that's even in the game. It was like it's like why But yeah, that's the castle staff. They're actually the That's just some include me on as well to so because we're jumping sort of around topics But bolstering the the whole vampire werewolf lack of fucking fisms and then also counter into counterintuitive counterintuitiveness whatever So counter intuition. That's that's probably a yes The idea that you're like we have vampire enemies and you're like, oh wow cool They can walk around in the sunlight. You're like, okay. They're killed by cold Uh So vampires are like typically cold because wait a sec like so vampires are typically cold because they're undead, right? Yeah, like the whole point is that you'll note when someone hasn't revealed that they're a vampire that they like a lot of Content will be like, wow, you're so cold. And it's like, yeah, no, I you know, I'm fine. Don't worry about like you're like, oh He's such a night owl. He never goes man. Well, and they don't like they should have mirrors around and you can't She reflects on the fucking mirror. Dimitris could relax on it. I was like, what are you doing? She's a vampire. She's not a real vampire. She's a mold vampire. Well, so this is This is what I was trying to get to right counterintuitive You're thinking about all these things and the game is just like no, we're doing our own thing They're bug mold vampires, you know, like, yeah Oh Well, not real vampire. So why even bother? Because because I've explained that because they just want to evoke the imagery and that's it They stole vampire. They didn't do anything with it. Yeah Like correct and they made like they made a worse version of vampires Well, so and I think that really does highlight it, right? So what we just highlight they don't do anything vampirish with the vampire concept they have except for one point She's like drinks and blood. You're like good job. We're wolves. There's no kiss. There's no struggle There's no moonlight. There's no mold experiments. They're just angry hairy men trying to kill you Yeah, they just turned into hairy people And Any of this shit if you're gonna do nothing with it, it's like well because they get to claim they did it I was actually confused the first time I thought uh, the the daughter is when I broke open the window and then she's like, oh No, I'm like, oh, yeah sunlight. Of course windows. Cool. I think that's that's not even the case Yeah, yeah, you can call you through the courtyard and she's fine So it doesn't make any fucking sense the wind comes from the courtyard, but they can be in the courtyard Yeah, and and also like if if your precious daughters were so sacred to you that you would not you would do Whatever you could to protect them board up the windows These daughters they they fall in the category of too stupid to live The last daughter attacks you in the library a room that has a lever that opens up the ceiling That's where she decides to attack you and yeah, because that's that's the best place in all libraries have a little lever You can open the ceiling and you didn't know that yeah Because you don't have like papers and books and stuff and and you don't want to keep your library Like I don't know not humid or anything like that. No, no, no And then you it's it's the most it's so I laughed when it happened like why would you attack me here? You won't go into the safe room, but it's room design. It's room design. It's it's area design It's beautiful and it and it the game works Well, so I remember just so much. You're just like reading you got to like cool off So you gotta like open the roof and like, you know, but but it's on a timer. It's on a timer. It closes too You talk a little bit about it's about intuition this part of the of the game where you're at where there's just that Open sunlight part. I kept expecting that to be a safe area You fool but Obviously these aren't think that this is the last place they would ever attack you is here in It's it's giant well-lit, you know circle sunlight I really did think that was the point was that you could have a safe zone there and then outcomes of vampire who just walks through it After we killed the first one with the I was just lost I had no idea what just happened because I don't think I'd even grasp the concept of their bugs They're not nothing to do with vampires. I was still just confused. No Someone in my chat was like smaller the vampire you you hit it with sunlight and I was like It's a window sunlight goes through windows Great on them. There's not like there's fucking curtains in front of us. I was so lost. I was like, what the fuck just happened How did I even just win? Oh, yeah, what if if they had actually done the vampires with light and had the safe room be the courtyard? I mean, yes. Yes. Yes Why did the fucking the staff that turned into vampires in the basement? Why do they have fucking medieval weapons? I don't I don't 1940s was really well known for having medieval weapons Are they fucking were there? It's like Dark Souls like they're running around in the fucking Straight sword. That's the thing because that's my that's the imagery you want to evoke You want to you want to give that aesthetic, but you don't want to do anything with it It doesn't all the villagers have guns and stuff, but I I guess I don't know. I guess it's just old castle I don't know No, it's fucking unnecessary as fuck The weird part is they go like, oh, yeah the the bugs they they they came out of or was were made of they don't like the cold But then when you fight a lady lady diva tress on the ceiling, she attacks you with the flies Yeah, everywhere. They just fly around. They just fly around. Don't give a shit Well, for some reason they can't go into a little The boss with her is outside by the way the boss fight with her the shoot When you shoot the first sister those bullets are not going anywhere near the window Yeah, yeah, they're going they're going straight up to the ceiling Very unfortunate ricochet. Yeah, they're going straight up to the ceiling. There's no way that would fucking ricochet After the first after the first daughter like, um, I was like, oh great. This game just told me windows good So I would go around systematically breaking every single window in the entire castle and it never came up again Well, I every daughter had their had their own special window thing again Super counterintuitive you can watch my stream and this literally happens I was like, ah, so this is the room where I can kill the sister. So whenever I bump into them I've got to try and drag them back here and kill them. Yeah, every time they would Disapparate whenever I get close and I was like, I'm confused. Why is this happening? It's like well because they have rooms in which they wish to die. They don't want to die here Okay, we have to have our we have to have our our boss fight in this tiny ass fucking room Yes, and you know what? It's funny as fuck. So this is just a little nitpicky thing for me So I'm the last daughter that you kill. I'm running up those stairs I'm getting like 140 fps game looks great. The second I cross that threshold I have my 22 fps with a 30 90 Well, the thing you can kill the two remaining daughters in a different order If you want the ceiling trap and then the wall blow open one They're the two last room the wall blow open room. That's the one where it drops to 20 fps Yeah, my stream was like dying trying to stream that I don't know what is going on in that room I never got on the stairs the second I go across the stairs it jumps right back to 120 Very strange. Yeah particles are part, you know, the chunks of the wall that are modeled or whatever It must be uh, it was scary for me because I was like, oh my god Is the stream been this bad the whole time you guys would have told me Yeah, that's what I thought too. I thought it was like literally just so fucked up when I was looking at it I was like what the fuck I think it's the flies when they burst into flies that really kills it Yeah, yeah, it's just unoptimized Unoptimized But it was only that room that was the only room I had issues and that was it. Yeah, only room. That's that's weird I have no idea why that happened to you. Yeah, well, we were uh, we were both streaming as well Maybe uh rags survived because he wasn't I don't know Yeah, maybe I'm a what's kind of like uh the the bog in that dark souls level where you have those fly enemies show up And it lags whole fucking games like that Where where where you see that on your on your stream just now? Why is that bottle just in a puddle of blood like Oh, well, that's a great question metal. Why is every key and every lock where it is in this fucking nonsense game fair enough Like here's the thing in resident evil for a lot of the times. It's sort of made sense where a lot of stuff was Like okay the insignia key You got to get it from like the tourists Mendez's office is like, okay, that makes sense He's the village chief and then you have he's got the eye that lets you leave the village to go to the castle I was like, okay, that's sort of makes sense. It's not just lying around It would be you know, he would have it either on his person or in his room or whatever a key item from killing black trench coat man Do you drop like a key or anything because you picture with um Any villain getting killed they get to drop something though But that's like a really easy one to do but fuck me you you were up from the the dungeon And it's just like oh this really important thing that opens a trap thing in her room that leads you to this thing It's like it's just on the table like the piano or the harpsichord I forget which one it is but you play the piano and if you play the right thing Then it closes and then a slot opens up that has a key in it that Is a really important key. It's like an iron door key. Yeah, that opens up. Like what? Okay, you just fucking jailbreak that puzzle. It's not a puzzle. You can just Exactly Getting the fucking button I saw the puzzles like oh shit, okay I need to remember which buttons I need to press because I obviously I don't Right, I did the same thing. So it's like, okay. Let's start this then I hit the right note for first time. All right Okay, this is this one and I almost started It's not like writing it down Yes, and then I noticed. Oh just jump to the next one. Okay. I guess I'm not allowed to press the wrong one I guess it's this one but then it's just I I didn't discover that metal until my second playthrough so because for you like So my perspective I can read sheet music I took piano for like Nine years and shit like I know I know I can read music. So I was like, oh, this is interesting I can actually like I know how to do this and I can play this so I did it correctly Oh, no, I was like, oh, that's really that's really cool. I kind of like that It sucks to all the people who don't know how to read sheet music I guess but I didn't really play it too much thought and so the second time I played through I was like, so what if I just fuck up? And there and there's no fail Like there's no fail state if you play the wrong note. It doesn't go like donk or Make the wrong key which summons enemy to reset. Yeah, what if you if you play it wrong? It summons enemies Yes, yeah, because you're making you're making noise So you're like, uh-oh and maybe you could you give a couple tries you do it once and it's wrong and Ethan's like, oh I better not, you know, you better not play it wrong. You know, make a noise Ethan could say it's dark or something and so you know that you need to get it right And then enemies start coming but they won't drop loot. So you can't abuse that mechanic And so you're like, it's a punishment to get it wrong. So you are encouraged To get it correct and to you know, do what you need to do And no, you can just rub your eyes and just hit all the buttons Yep, it brings it back to the point that every single puzzle in the game is fucking pointless and it's not a puzzle Yeah, like this isn't supposed to offend anybody, but they honestly feel like they're built for like four year olds Just like it feels like a fucking mario puzzle Which is weird because mercenaries mode is like you'd have to actually pay a huge amount of attention to be able to get the Triple yeah, I like mercenary modes. It's actually pretty good Why can't we have harder puzzles like just a little harder? Come on game. You can do it A lot of rags wouldn't that softlock you know because you could lure the enemies to a different part of the room Play a note at a time If you needed to which wouldn't be that difficult and also it wouldn't matter anyway because Maybe the piano was an invisible wall that they just can't get to for whatever reason You never know. Why can't you just kill them in that scenario anyway? Well, the here's the thing. This is why it's a punishment. You can kill them, but they'd never drop loot So it's a punishment to have. Oh, yeah. Yeah. Yeah, that's fine. I was like, why would it be a softlock? You just kill them like oh you can be softlock because you use all your ammo Yeah, eventually All right, holy shit, you'd have to use all of your yeah Yeah, and it's if it's just one enemy per like every three wrong notes or something like that or You could only get it wrong a certain amount of times like That would have been cool If you get it wrong like three times the little because every piano has the little thing that comes down and protects the keys What if that came out slams shut and it doesn't open again until you kill the enemies and clear the room again Maybe yeah, but here's the thing We Not to humble brag for efat, but in like off the top of our heads We came up with something better than in the multi gajillion dollar game. They had a lot of time to make I wouldn't say it's a bragging right thing because literally anything is just Almost every circumstance in this fucking game anything would be better like any variable, please The designer of this game the I'll say the gameplay designer of this game is like a four year old Oh, no, you want to know it's funny. Okay, so in my stream, we're we were bitching about the writing, right? Which is natural. If you play this game, you're gonna bitch about the writing so No, reddo reddo looked it up for me who wrote it It every single writer in this is unknown They don't have any experience writing except for the lead designer. Really? Yes, yes, none of them have like any experience writing except for the lead writer Well, and the only what was the only I can't remember. There was only one other thing He even worked on and it was atrocious Anthony Johnston is the credit. I guess the main creditor. Let me take a look What does it say though about this game that fans of resident evil like for the most part Feel that the writing quality fits in with the rest of resident evil when it's written by people Like this the absolute state of red as an evil, you know Apparently he has a lot of he has a lot of comic credits. Yes, wait, but it's like he's credited with the writer of Dead Space That's what it is. It was dead Which I'm gonna be honest didn't have great writing. It was fine. Okay, it was fine But then he did extraction and ignition then he did the mobile Dead Space binary domain CSR racing zombie you CSR classics shadow of mordor and then resident evil village You can't fail in this industry He's a 48 year old adult you can't fail in this industry This game is gonna do well. It is doing really well, right? Like Yeah, oh, yeah people fucking love this It'll be a point of pride for those people they'll be like I wrote resident evil late like yeah You should be locked at You should be locked into an institution so when I I literally I'll talk about it because So this game if this was in its own universe and seven and eight were in their own universe And it was their own part of resident evil. I'm fine with that. Whatever. It's fucking weird It's I think it's poorly written, but whatever. It's a story The second they tie it back in To the rest of the series they shit all over anything that was even decent About the resident I will say I will say about that once they I was I guess like a slight tangent. I don't mean to take away from your point, but I guess well, it's on my mind so Resident evil village I hear about village I see the chris half face and the half wolf face That was in the marketing and it's on the steam page and I posted in the chat earlier So i'm thinking oh my god is this chris like a werewolf? Oh, are they doing werewolves and vampires and creepy crones in the woods and bone totems? And that is so cool. And then I thought wait that doesn't have anything to do with resident evil Evil company that's evil. Correct. Yeah, and all of its shitty fucking characters So like why I don't so how hmm. How are they gonna make this? Oh Or what they get are they gonna do something that they need to do which is just like hit the reset button Resident evil village is its own thing It's just different. Yeah, and there's actually and here's the thing. It's actually magic There's actually a curse that you have to fight and find a cure for vampires are real and you have to kill the vampire It's not some Bio weapon bullshit or some black mold nonsense. They're actually going to do that really cool fucking thing And they don't none of that none of it's true. It's all chris redfield and black goo and oh here's where the umbrella logo is from Isn't that cool? Yeah, tell me how spencer saw a fucking umbrella logo painted on a fucking cave and decided I'm gonna start a crazy pharmaceutical company because you taught me That's not even that and he just saw the symbol and said i'll use the symbol and I guess i'll call it umbrella Do that and you're not telling me that perfect fucking circle with those lines It was painted on we need to know how han solo got his last name Not only that but it makes like the t-virus and all the other infections that throughout all the other games like oh moranda shitty reproductions of the mold Like the mold was a real thing guys and moranda inspired it all But she stayed in the village for 25 years Yep, and never had any interaction with the rest of the world It's it what it's fucking um They do they do this a lot lately the captain marvel was this it's just like tids out. This was all this all the whole time You're like shut the fuck up. No, it wasn't We took like the good resonant evils and the stories that were involved and you just shit All over them. You're just fucking spewing this nasty shit just to try to make it canonical Well, yeah, well, yeah, because you know, we all know the reason they did it is to make people go Oh my god, it's umbrella. I know that will go from the other game. Oh my god. It's chrys red field Oh my god, it's umbrella. It was like science No, it is the worst version you get a reticle instead of a red dot which makes the game insanely fucking easy Um, and you can abuse the mechanics because they weren't intended to be used with motion controls So you can you can flat out do shit on the wea version that you just could not do Yeah, I fucking love the wea version, but I'd be lying to myself if I said it wasn't like the most broken iteration I played it. I enjoyed it's still good. If you only had a wee I'd say yeah, absolutely by re4 It's just re4 on the easiest possible mode. Yeah, the worst version of re4 is probably still good It's like oh, yeah, it is it actually is. Yeah, it's still good. It's like a mobile or something So yeah, what I was gonna say it's like, you know with how shitty ethan is you can kind of forget He exists sometimes and then you can just be like this is the village We got all the classic horror stuff, etc But when they're like here comes the army bsa a black mold we got to stop it Miranda's a part of the t-virus origin just like And I kind of just remembered I was like we're gonna do all this now We're gonna try and tie it in and it's like well, is the mold and the t-virus are those completely separate? Oh, well, I just the t-virus was inspired by Isn't the mold supposed to be like the progenitor virus? I think so They explained it in the laboratory where uh, The doctor whatever took some of the mold samples and developed his own strain And he's gonna be testing it basically they they basically insinuate that all Of the other resident evil games are derivatives of the mold. Yeah, this is the prequel game Well, not trying to establish an origin point. Yeah, we got lore now. Yeah, and this is where it all began It's like I shut up and yeah, it really felt like bookending it It was like the developers like how do we get to all this classic horror the castles the war at werewolves vampires all this awesome Shit, it's like well We'll just go there and Yeah, you wrote it backwards. You started to at the results and then wrote it back like, oh, I guess I was gonna say that exactly that yeah We find out chris moved them near here. It's like why it's like you just did you're like But why? Because nothing bad ever happens in romania It's like, oh, okay, and then at the end of the game They just they all turned back like it really felt like they had a different game But then they were like resident evil beginning at the end just to make sure that people realize This is in the series and you're like, yeah, okay. It's like the uh, the cloverfield movies, you know It's like this is in the cloverfield lore universe like okay Oh, yeah, that happens sometimes. I remember Silent Hill 4 was like that That was supposed to be a different game and then they put the Silent Hill label on it And and then this before word like I think that I want to say was that on a musha or Something like that started out as a resident evil game Uh, and they realized it changed so much or maybe I'm thinking of double may cry One of those names right? Yeah. Yeah, this started out as as a resident evil game But that as it evolved as they as they figured out what worked and what didn't they're like It was so gothic This is so different that let's just make it in its own IP like there's nothing wrong with that You know, but they had to like I'm sure guys at marketing and stuff Well, the marketing and all the stuff for this game It feels so removed from resident evil And I think that's just a fucking good thing at this point that I was like excited to learn about This village and the people and the werewolf folks and the vampire in the castle I was like wow, this is so not resident evil and I love it It's fun. Yeah, it's it's cool like resident evil now. It's resident evil The only thing that made this not resident evil was that there wasn't a fucking like There wasn't like a science lab at the end to tie it all together Oh, yeah, yeah morose lab is like three beakers and their lab is like six beakers and that's their lab And I'm like, I don't know but I just I find it. I just very efficient Yeah I'm at the point in the in this play through this part. So this part. Yeah I don't know how many people here had this experience But um, when you walk across that thing there it breaks therefore you cannot go back that way now That way that you might need to go to get collectibles or whatever else It's literally a really long dead end. You have to go all the way through and then it's just like no And you have to go all the way back if you want and I have no idea why they've blocked it off I don't see the benefit whatsoever. Yeah, I don't know I think in my first play through I was I made the mistake because I got to this point I knew there was that wood thing and it crossed over But then there was this room to my left and I peeked into the left room And there was like that curtain and I was oh Is an enemy gonna come out of the curtain and I have to fight it or it triggers a cut scene like oh I don't I don't want to go into there yet because that curtain's I don't know about that I guess I'll go over here to this terrace Because it doesn't look like there's anything there. So I'll go smash that pot. No, you chose wrong This is the cut scene route. Fuck you asshole. The bridge is now the the woods broken I don't like it You totally get it that looks like a curtain that you press f on you put a hand on it and you open it up Exactly. Yes. That's what I thought would happen. But no it turns out. Yeah Yeah, and the terrace would just be there'll be a couple of parts you can break you pick up ammo Then you come back here. That's what you'd expect. It was like nope. You chose wrong get fucked Yeah, you chose little did you know that this was the cut scene because you look through the window And she can't see you even though she can see you and then you have to go this other route So I learned what was in that room on my second plate for anybody What if her field of view is just as narrow as ours is and that's why she couldn't see us Well, she did see you because that's why she knows to come back in, right? Yeah Um, I mean also you you take our key. How does she get through the door? Funny you say that her room her room locks from the outside. It's very bold design. He has another key I don't usually remember we talked about this before Well, wait, wait, wait, before we jump to that what I want to say so in the footage you just saw right I just ran up to the the thing and it didn't open And it's like you can do that and it's like the thing is I knew when I was walking up to it I might be jumping into a cut scene here, but I think this is the not way It was like a gamble And uh, and I it paid off but for rags it didn't because we went with the wrong way This is the kind of design I fucking hate. It's so annoying Anyway, go ahead the other one the other one that comes to mind is when you is at the morrow section You have the chris building and then there's the route to the right that takes you all the fishies and the pond And there's a gym on the wall. Thank god. I chose right because ooh that that little drape thingy I could smell cut scene on that shit and so I didn't want to go there So I went to the right and I'm glad I did because it had Oh and to add to that there was a chest I wanted in morrow's place And I was like, uh, we'll probably have to get it later when I draid the water And then uh, someone in chat was like, oh, do you want to get that chest when I was leaving the area? And I was like, oh, yeah, good good reminder. Yeah, I'll go get that. And I was like, no, it's locked off now I was like, yeah, oh It just doesn't work anymore. It's like morrow's place. You can't go back. You can't go back to any of their places I hate you And I think I think I know why they did that I think it's to narrow the amount of choices and the amount of places to explore for the player like that It's so it's so And they they expect you to be so Uh bad at navigation that they actually lock off in You might be right. That's the unfortunate thing is you can say I don't like that. That's an unfortunate design choice for me But for like unfortunately 80 of the video game playing fucking population They get annoyed if you don't hold their hand like that. It's like they have to figure things out Oh, yeah, this is a brain for a second. It's not even a hand holding either I worked nine hours at my shift at my job And I just want to come home and turn my brain off and just follow an arrow Like those people fucking exist in the millions and they dictate the entire fucking game economy Just watch the let's play. Jesus. No, I agree. I agree. I'm just I'm just Well, you're right. Um, you're right. The proof is this game exists and it's successful. That is the proof Yeah, you know, this is exactly this is also why people would be like wow. If I've hates everything It's just like no seriously guys. Yeah guys You're never gonna get another you're never gonna get Resident Evil 4 again It's not gonna happen because people eat this crap up. It's never gonna you're not gonna get good star war shows You're not gonna get good superhero shows You're not gonna get good things because people clap at mediocrity and they eat it up Because they see a big vampire lady and her boobs are just oh, they're modeled perfectly And that's the most important part of the game. Right. Those are a generous of you gameplay to describe. This is mediocre Those are a generous of you. Oh, it was it really kind of was. Yeah, this game is It's not mediocre I was gonna mention something in the last one of the last topics like uh, you know that the whole idea of Fighting these bosses and different orders are going into each area like morrow and lady d and stuff in different orders Like, you know a game that was also made by capcom made before All pretty much everybody in this chat was born There's another game that's actually pretty popular that did that bag of man. Yep 1987 uh, you could fight any all the four bosses and and whatever order you want and they They made it so that if you did it in certain sequences certain weapons were good against certain enemies a little bit better You could play it in any any uh Sequence, but if you beat like, you know blade man, he'd be better against fireman or whatever If you that's perfectly fine beating damage I suppose the video you could get like something from her that makes you better at killing morrow for example Or something like that just so simple interactions that make you go. You know what I might just play this again And maybe pause the video for just a second because I wanted to Sort of so there's a section here in this room where you look at the crib because there's a crib here And you say, you know rose where are you essentially like just boring basic shut up ethan stuff like Yeah, you never think like why is there a crib here? Does to me trust does she have a baby? Why does she have like you never he thinks rose has been captain though, right? That's Maybe but like did she had a crib specifically so that a captured rose could be brought here But it's a really nice crib and it makes you you would think that oh like Does dimitras does she have a baby like? Stuff like that, but they don't do anything with it and ethans only commentary on this is I gotta say rose Well, even better rags crib related. I gotta save my daughter rose. Where are you? I saw this on freaky's playthrough as well, right? So one of the there's like a broken house you can see in the village at one point And there's a crib in there and ether walks up certain. He goes. What's this doing here? Oh, yeah Her toy is there and that doesn't like freak him the fuck out He's he's uh, he's just like um Like this is a big like rose's toy that she loves is in this random crib in this village Like does that not it's not worthy of some commentary ethan Uh for chas well and for everybody this clip right here. Like this is the gap Someone said she has daughters rags. They're not babies. You don't they're all grown up and they're adults How many people when all of their three daughters are grown ass women? And it's been 20 plus years since since they were infants. They still keep a crib prominently displayed in their room And this is the guy so you look at that gap Can't you can't do anything with that? No no way no way across that gap. No no no mere mortal could cross that gap Well, that's not even a defense because ethan isn't a mere mortal That's true. Quick use your bold powers go across the gap Yeah Strings into a war man I'll probably come up in a couple and come up later, but uh the whole rose like mechanical plot Like splitting into four parts and combining them like I I didn't know that uh, this is like the most complicated adaptation of Humpty Dumpty ever made Why do they take her apart? Why do they why do they put different each part in each castle and I'm sorry. No one comes to crib when you were born. No, no, I had a crib when I was an infant My parents had to worry about me falling off the bed and dying. Believe it or not a crib a crib very quickly outlives its usefulness Yes, a crib is something that when your baby no longer needs a crib You get rid of the crib. It takes up a lot of space. This is genuinely one of those Shoot them out. This is genuinely one of those points where I'm just like rags I don't even I don't even know if these people are human if they can't understand what you're saying like It was just a little thing just just a little thing of They could have done so why is there a crib in dimitres's room that she keeps close to her? But there's nothing about it and ethan doesn't comment on that and it would have been interesting And it would have been an opportunity to humanize ethan all he's been saying. Oh, we're we're ross Well, that's the ethans only thought is rose was kept here at some point That's all he has to think about it But this is the problem I would say that this is just indicative that ethan just never has interesting thoughts ever He never comments in any way But um, and I just want to highlight quickly gameplay wise, right? So I was looking around and I realized that in dimitresk's room There's a locked one just to the right and I was like, oh if I go outside to the terrace And break the window to that room I can get in through there, right? And so I break it that I just I can't go through and I was like, oh, okay Like that's one of the most standard approach. This is literally an amnesia the doctor said you want to get to a room You have to go outside jump across the window cells and then break the window get in that way Really normal gameplay sort of like you could call it a puzzle It's just critically, you know think a little bit harder and you might be able to get in there But it's like the game's like, yes, you can break the window, but it doesn't do anything You're like, okay Don't say resident evil village was a good game guys. Come on. The story and writing was done back in the 90s So things continuing to be bad doesn't mean they're good What's been you here? The bad story and characters are the least of this game's issues Yeah, I was gonna say the gameplay in this is shit Yeah, like I I don't know how how do you say this without being condescending? It's like, I know you had fun. I did too Yeah, I had some fun. Sure. I didn't I wasn't miserable playing through It was fun finding all the ways I could break this game with ease And there were some sections that I kind of Would you guys say seven or eight was better? No, somewhat Was oh eight's better eight's better than seven. I think that's just making sure good. Good. Okay Not a high bar, but I missed They just said the story and writing were bad since the 90s. It's actually a good game and we're like, no It's hard. These are all illegitimate arguments. Anyway, it does it does feel weird, right? It's like since when is that argument ever worked on ifa, but do you watch this show? Like why would you even try that? Like this is the worst dimitres waiting for you to go out that door? Yeah, yeah, apparently how long was she gonna wait? She knows she knows that you got in through the terrace So why would she she lets you keep it key too? Oh, yeah, I'm like, but but what if you like me? I wouldn't have gone that way. She went that way I'm gonna go back this way. Why would she think that you wouldn't go back out on the terrace the way you came There is a hole that leads to a dungeon underneath her room There's a hole that leads to a dungeon that she punched. She wants to kill you But she's gonna push you through this hole in the floor Look guys, women are very finicky creatures And let's remember Fucking thingy has phoned her now to say that Ethan's a part of the sacrifice You can't kill him, but she will kill you like this game constantly oscillates between Ethan cannot be killed do not kill him too. Yeah, Ethan can die and you know when it oscillates In cutscenes, he's not allowed to die in gameplay. He's allowed to die Yeah, classic ludonarrative dissidents everybody Lady D suffers from what I like to call a late terminator school of throwing people We're like, uh, uh, like like from unfortunately Terminator Salvation Forward, especially Where like they will never ever punch or kill or crush or whatever They'll just like oh, let's toss them over here toss them back toss them back Oh, I'm so strong But I'm not gonna kill you because you're the hero And there's so many opportunities for her to like just completely end you. I mean again You know with knowing that Ethan's some sort of mold person. Maybe that wouldn't have worked, but like Slice off his hand, you know, like she has she her fingers can turn into like razor blades Well, that's why I mean why should they fall down here? Why doesn't she just slice his face in half? Yeah Why would you aim for something? She's like I'm gonna chop you into ribbons. Now I will toss you away from me. You're like, yeah Maybe not two things for in the room so You can shoot all the windows before you go to the cutscene and she's already in there. She doesn't care I just find that to be funny You can just shoot all the windows. She's like Windows happens I don't I forget who mentioned it, but she basically locked herself out I noticed that today while I was just fucking around in the game And and apparently that's like two keys two keys. I guess I'm just making that shit up. Yeah, of course She puts that key up there somehow Some reason because I don't think she saw you then she just puts it there Then she goes out locks the door from the outside with that alleged second key And also apparently you can there's like the side room But she has like a huge bathtub in it which I guess is supposed to be the bathroom But it's like because there were shitters everywhere. It's really narrow though. Yeah, and it looks like really It looks really tacked on to the to the rest of the castle Yeah And any architect with this salt would tell you that a bathroom without tile is a mistake like you want to have something You know Yeah, it's so about I remember that sending out to me is like this is a really tacked on room and way too small for this bit Yeah, it's almost like they feel like oh shit. We she she could Not to lock herself out like let's put a room here. That's the bathroom. Yeah Why was her so when you when you spy on like oh say in the very beginning when they hang you up on the fucking ceiling, right? That's her bedroom, right? I'm sorry. Sorry to interrupt, but look at this. He attaches his hand. Oh, yeah And it fixes the shirt and his jacket too Does that make sense now that he's all mold is the mole is jacking no It doesn't no it doesn't make sense because when he takes the hand of the shirt part should just fall off Okay, no it's mold. It's all connected. He's like a cake. The shirt the shirts mold. Yeah, all of its mold. It's just mold He's like a cake Well, at least say hey, yeah, so consistent because when roses were in the jacket at the end of the game It still has that line where molded rush together Hooray high five. That's actually a really good jumping off point for me to ask you guys. So this uh Resident Evil used to be really just survival horror and then sometimes if it didn't land it was like Oh, haha. That's really funny how cringy and you know Cheesy that is and then you know people would say oh, we love the old kind of campy horror games and campy horror movies and stuff And now I feel sort of like The resident evil series is comfortably sitting on the fence and being like Yeah, it's a horror game, but then if it's goofy, it's like, yeah, it's it's meant to be goofy. We did that on purpose We're taking the piss. We're just having a good time. I mean like it's cheesy. Fuck Yeah, I think so chase for example like, you know the the spooky section in Resident Evil 7 and then spooky section in this game It's like that's they're like we're being super serious. This is fucking terrifying. This is down to like this is nuts and bolts horror And then something something really stupid happens like really crap dialogue or really dumb events And they're like, yeah, yeah, it's resident evil. You know, it's tongue-in-cheek. It's nonsense. It's camp Yeah, you can have resident evil is so crazy and disjointed with its story and its characters and its tone Every single resident evil could be so here's the thing It could be like a twilight zone sort of thing resident evil the games They're loosely maybe connected even if that at all But each game is its own thing you can have werewolves and vampires and and blood magic in this version And that's okay because the next resident evil game. It's its own thing It's about a mad scientist who makes a zombie virus in a city and no Miranda inspired at all. What are you talking about? They're all The umbrella logo it yeah, it was in a cave man. It was in a fucking cave I didn't get baited. I just wanted to have a conversation about something No, if you ever read a comment and respond to it, you've been baited Yeah, absolutely. Oh, okay. But it was okay. In fact, it's been baited so easily I was going to say all of us have been baited constantly whenever we respond to any of us talking about anything That's true When I read my stream chat, it's like all it's a bait fest like it's all I'm really good at baiting metal I'm the mat elevator got all of you just got faded by me. So there we go The obligatory Someone had to do it for me for me was like old old resident evil was just very like it was all very kind of creepy And ominous and dark and like, you know the sort of city limits sort of shit And it's like obviously I'm I'm totally happy with seven and eight trying to go in a more sort of outdoor almost like out Outlast to esk sort of like style But I just I really miss that that, you know, like resident evil code Veronica Where it's like the most of the game is in a variety of different mansions And they're all like fucking borderline haunted and like these crazy aristocratic lizard people who are doing fucking human genetic Experiments and you have to find out like the horror and you have to fight the genetic experiment and results yourself Like this is very specific and this one. It's just kind of like more occult Everything's just fine, but the tone is totally fucking different You'd be into generous to the game like they didn't give you anything in this like they pretend to have the village They pretended to have the castle Sword wielding mummy women Yeah But all of it's really thin and it's rushed and it just slopped into each other and you just rush through each level It was still significantly more fun to fight like the flying fucking dudes Then it was to fight like four different variants of mold from seven. I hated the game Okay, compared to that. Yes, but yeah Yeah, it's like brilliant on its own, but compared to seven. It was a breath of fresh air. Yeah I do think that is it ironic. Is it ironic that this game doesn't break the mold? Because we're talking about resident evil for a bunch, which is It was good chase, but it god damn it That that thing was a trendsetter that game like predefined shit that came out of everyone was like, holy fuck resident evil four like what a Wow, jeez. What is this in this game? It's just resident evil seven, but a little better for me And I would say first level seven better because it's resident evil four again Well, it's double a bunch of surface level things from resident evil four added them on to resident evil seven And now everyone's fucking cooming Can someone can someone make like a clip compilation of every time we say resident evil four and just put it in one video It's fair. They want to they want to I just think it would be funny to hear how many times we say it I should an article with rags. I'd have to go back to try and find it But there was an article that said something like, um, you know, fuck the resident evil four remake That's what resident evil eight is. It's like what you know I don't want to kill whippers said that opinion I can't even compare this to four because they tried so hard, but I'm not a fan of four And so it's hard for me to even compare it This game kind of felt to me like, uh, we had almost like four directors direct different parts of the game Yeah, how's husband evanto felt like a completely different game. Let's do a watermark. Let's do fucking doll enemies So It's completely disjointed if we do should we just do the the boss fight for vampire lady and then we can We'll be we'll be on vento. Then sure Yeah, it was um, it was I didn't I was fine. I guess I didn't really like it Um, it's um, it's just something with and this applies to lots of things in this game It just got worse the more I checked it out again and again First time was like chill and fine then then the second playthrough I was like, yeah, and then later We have to talk about it. Jesus Christ. It's one of my favorite parts of I think my stream, honestly Um playing it on normal I kind of annihilated her It was relatively easy because I just had so much ammo and it's like, yeah, it seems nice and straightforward hardest difficulty I was getting killed by a swarm of stupid flies and I was just like, I'm confused. What am I supposed to do about this and I talked to right Well, yeah, there's no cold to use that'll be intuitive, but never mind. So first thought I have is I think a block. I'm like whenever they surround me. I block that seems to be that's probably what I have to do You know, and then they leave me alone and that's just the challenge. It's like I died I was like, okay So next try. I'm like, I guess I'll fire my grenade launcher at my feet because I'm immune to the damage But that's literally like aoe That'll that'll kill the flies. Surely. So I do that when they're all surrounding me. I die I was like to the flies. Obviously. I was like, okay And someone in chat was like, yeah, just hide in one of the huts And I was like, why would that do anything? It is just like hide in one of the huts So I was like, okay, and I did and they just can't get in the hut Yeah, and you yeah, that's it. I was like that's a great bugs and I'm curious for not getting in this house It's so intuitive So into I felt so rewarded as a player when I did that. I was like, oh, yes, that is exactly what I thought would happen Um, now like and that also violates if those bugs are at all related to the daughter bugs Like you think it'd be the opposite. You think that'd be fine inside something But out in the cold that'd be hurt and that's the coldest area you highest up in the never You're like in the fucking cloud That's what we're talking about here. This game this game is the opposite of what intuition is. It doesn't make any sense It's like a fundamental with itself Fundamental of game design. You're supposed to light up with your player You're supposed to rely on what humans interpret and what they understand and what they choose to do But instead they keep doing the opposite with like everything. It's like stop like a backseat backseat designer, but like Uh, you could make it so that maybe you start the fight with lady d inside And she's ridiculously powerful. She's a vampire. She can regenerate her into the monster or whatever And then maybe you blow off the roof and now she's supposed to sunlight. Yeah, and you do it section by section Yeah, that's my piece you have to why do you You go down below and work her up to the top of the castle running away from her and yeah Then you then she's weak once she's outside great Story done and and tying that if you made it so the the daughter's got hurt by sunlight rather than cold That'd be dramatic vampires sunlight bad That would actually make sense though. Yeah I'll be doing that vampire. You can't you can't use logic here That that's why I like how this mouth just like refuses to eat you all. Yeah. Yeah I know it's like right on you and he just doesn't eat you Well, like we've highlighted so much of these like the the enemies just do not use their abilities to their advantages ever Like they just they're all stupid They're like, look at this awesome model design. That's all it is Because they don't do anything else. Yeah, it helps a lot when you're fighting. Let's say You know just a bunch of villagers with a plague Thing inside of them and they're just like oh kill the american agent guy kill leon And they can they're just they're just dumb and simple So it's it's fine for them all to be stupid. It doesn't make that much You know, it's not nonsensical that they're just dumb But in this you're fighting in You're like dimitres here Or some other thing and you're like wow like you're supposed to be really smart. Yeah, but you're really dumb If you're gonna have like Moreau would be the assumed stupid one out of every one of them But like the vampire high class asshole like that's supposed to be the intelligent one other dumb ass Yeah, she doesn't yeah, it's she just fights you with stupid brute force. There's nothing There's nothing vampiric about this either aesthetically or in terms of how it plays out The one thing I would give them is if you got her here like if she you'd outsmarted her or whatever She came up with smart things until she basically is giving up and she's just like no fucking She goes rage mode and then she makes mistakes like i'm okay with that But like she doesn't do a single smart thing in this entire game. No Well, so I have a serious question. So When you're right before the fight with her you're coming up there You see a coffin or a casket. Why the fuck do you open it first of all? Well, like who is that? Well, you know, who is that? Yeah, why are we there? Who the fuck is it? And then why do you want to dagger? Yeah, why do you take the knife out of it? Don't they tell you that that knife as uh, no, I think it's a note that you read There's a note somewhere. Yeah, that tells you why I'm getting the knife, but I don't remember why I got it from So it's a magic. Well, it's like it's like a magic should whatever knife. I don't know Yep It makes it some why do you have that knife? Yeah So Why why is it Why is it fucking why do you have the room with the ceiling that opens up with a lever? Why did you not like weld that shut? It cover it with tarps. It's it's and I understand that saying this I understand. There is a note that explains this I get it. That's this whole fucking game. They try to explain shit through stupid ass The only other kick the can they never explain they kick the can they just say it is that way because it is that way Yeah, and also if you don't read that note, why would Ethan grab that? Like why would he grab that girl? Oh, I know this is to sell it to the duke Here you go. He's like, oh, it's a treasure. All right I like this comeback here. Ethan's cool. Come back when she says curse you as her final words Like you're the one he's cursed. No, you're the one he's cursed. Oh shit. It's like wow Yeah, such a burn. Yeah, it took it took quite a few people out of that moment. I think Because they were like even when leon When leon blows up mendez, he's like, I still away go and he waits and then he shoots the thing And there's just like there's some dumb charm to it that resident evil four is aware of and this game wants to be So, how do you know you're cursed? How do you go between like, oh my god? What the hell I have to get my daughter to you're the one who's cursed He exactly like we completely forget about his fucking daughter like the role of this Yeah, if if it always has to be out the daughter, he could have said this is what you get for taking rose or something Right, wait, who'd have been better? It's still shit It's like a dad doing an 80s action one liner. Also, this is sitting here. Yep. This is the funny part It's not like a locked box or this is this is oh, and then you take it and then it Yeah, and it lets you out because that's how that works It's it's funny because a second he gets out of the castle. He goes Oh Now to find rose and it's like what This by the way, this and the spooky area has the same thing where you chose to battle her It takes you up onto the roof Well, she took you there and then when you kill her and crash through the whole thing you literally land on the fucking Flask, you're just like, oh good The spooky place they do even worse They have you kill her in a cut scene and then they teleport you to the flask Because they're just like I can't be asked to have you search for it. Just just grab it Here you go. Just fucking let's fucking take it. No one was like, you know what this is important Maybe I should You know like put this in a safe and then only I know the combination No, I would mark I would put the combination in the note that was right on top of the safe I was the audacity of my Yeah, helping that having those enemies Most flying enemies or shit I never got hit with one because you can like run around them as long as you're moving I don't think they can hit you as long as you're just frinting They were not as threatening as the Resident Evil 5 flying boys They're not threatening at all. You just you just run. You kind of just dodge to the side and shoot them Do you remember the find of those? I know something about them is knife them like literally if they pop up you knife them they fall down It stuns them. Oh, which is I will admit is a problem with some Resident Evil 4 parts It's not a perfect game the dogs and Resident Evil 4 as long as you're like running from them They can't actually attack you They're they're the dogs in Resident Evil 4 or no I think they're called less cameos or something, but I forget But yeah, if if you just run around them, there's nothing they could really do about it They just can't quite track the player. They weren't given the You would think that a dog would be great at catching up to you and pouncing on you But they're actually they just can't It's a very they're very easy to get around Actually, so point I wanted to go ahead and Merlin. Oh, well, you can continue I was just gonna say it will be about we were about that time now. We're probably gonna be talking about spooky house next Yeah, I've a lot of a lot of things to say about spooky house Primarily like How about your spooky house? Spooky house confirmed to me that this game is supernatural. There's actually there's literally no explanation Like you hear ghosts you hear all this other stuff I don't know Yeah, she like secretes a thing that makes people fall in from a flower You don't know that if you don't read all the But also once again, I don't know that that counts because that's literally it is the way it is because it is Yeah, but if it's a hallucination, then how can you die? Exactly. Yeah, and why can't you die? How can you how can you touch? There's how does the weight? How does the weight of your guns go away? That's why I love the how he's all just like all of a sudden Oh, where'd my guns go? It would have been really cool. They're where you left them, Ethan Dolls run out and grab them off you, you know what I mean and laugh and run away like at least that would have been Well, yeah, um, they take your guns from you Like never and the one time they do is when it made no sense at all the lights went off and then they went back on it's like It'd have been cool. My guns are often like flashing and like the little dolls came and grabbed your guns and took off Like that at least would have been cool. Yeah, I would have been a funny imagery too to see like like like the shotgun's big So it would take like yeah, it's a fucking carry it off They have it on their shoulders like a coffin and they're just bouncing away with a shotgun. That would be fucking awesome That would be creepy and amusing. Oh Can I I want to highlight this is one of my first playthrough You can watch I walk up to this door and it's like interact with the letterbox I was like, I don't know photo and I was like, oh my god, it worked. I didn't even check the Why does I don't why does it open up because you put a photo in it? Well, imagine you didn't have the photo Where does the photo go? Does he not want his photo back? It's the price. It's the door. It's the price No, just no open the door and get your photo back. That's a No, it's magic. It's hallucinations. Where'd the photo go? I want to know Wow, nip it back later. Ethan you're dumb Yeah, to me, I just feel like it was such an on rails moment There's nothing to do with Ethan or myself. We just see this I click photo because fuck it and it works It was like, okay What if you say game like at the time that was the only item I had to use for it? So I was like, I guess I'll try It's all I have And omely says you guys are just hating at this point. The game has been fantastic so far Yeah, so this game is shit. It's pretty bad The door does say give up your memories. No, my point is I didn't read that. I didn't read it I just like this will be funny if I just put a photo at a door for no reason. But then it's just like that works I was actually I was actually meeting with that photo from my friend. So, oh, baby That photo goes to this log. Ha ha ha and then I got to this press like, oh Okay Why does video game have video game logic? So Excuse I thought we did too Fringy. I had a feeling that you might say something so The video game logic depends on what video game you're playing and it makes less and less sense depending on what video game You're playing and video game logic is kind of like genre as an argument Not all video game logic is the same like video game logic is I carry an unlimited amount of fully loaded Magazine so I can reload whenever I want without losing bullets. That's video game logic But you see why that exists in video games, right? It's consistent. Not like I pour Jesus juice on my hands and then I'm healed. You know, that's Shortly talk about the Jesus juice because I don't understand Well, wait, wait, wait, wait, wait, wait, wait, if rags is finished. I wanted to reject on what he said as well after Is rags you you we done with the logic thing? I was just saying not all not all video game logic and quote not all of it's the same it exists on a very broad and vast spectrum video game it's like why how come I can get shot with a bullet and I'm alive and just my health bar like the whole point health points right yeah that's video game logic that's not how the world works but it's a video game I would argue fine key element of this shit is that it's consistent right like that's gotta remain but the other thing I wanted to criticize was that um I would just like it's a style of argumentation I'm not sure what the the word would be for it but what they just used with like a video game logic it's like um say so see we criticize something in Lord the Rings and then they go it's a part it's fantasy it's like this appeal to a broad sense of something a blurring of every detail to try and prove like protect the property or attack it you could use this thing either way it's like really fucking boring to me if you don't even you can't even get specific enough to understand what argument was made you instead go this thing is crazy why are you why are you doing this it's like that's not an argument get better appeal to fancy appeal to video game logic appeal just like get more specific or go away I got there's just no point in addressing otherwise because all you do is expand the conversation so much that we can't even like all the work we do to try and get down to specific genres games franchises IPs mechanics tropes you just go lies it's video games so I said it in chat before I was able to it's a movie about space wizards intended for children yeah don't do it so like when we talk about it I've seen it pops up every once in a while in the chat it's resonant evil it's supposed to be so here's the thing right if do you think would you want to if the developers were here and we were chatting with them do you think they would want to hear your defense of it's not supposed to make sense do you think that they would like it when someone tried to defend their work with it's not supposed to make sense or it doesn't make sense when they clearly try in this game to have that attempt when there's a story with characters and there are events and all that like that they have they attempt to do explanations with the bugs and the pheromones and all that stuff I could tell them how shitty their fucking game yeah I would too I think there's a lot of really good criticism that we have and I think that we have a lot of ideas that we've just made up in the moment on the top of our heads and it's better than the crap that they had a long time to think of and get paid to do because that's their years years to make it I think the problem is that the game doesn't set a very carefree tone like it opens up with you cradling your baby you know and waking up to sleep it's like okay you're going for more of like a last of us more of a serious you know we know there's gonna be fighting we know there's gonna be you know zombies whatever but you're gonna you want us to take this pretty seriously and then you've got giant you know fish monsters and and things that make no sense like I missed my opportunity to speak earlier but I was just gonna make an analogy to the lady D and having her like you know one weakness like in the castle and the weaknesses for daughters in the castle it's like imagine a James Bond villain it's like you know hmm James Bond hopefully you don't find like if a James Bond villain had like a deathly peanut allergy it's like hmm James Bond I hope you don't find my peanut room you know it's like having your your one weakness my collection no one to find and besides if your final defense was it I don't care if it makes no sense at all just be like I don't know why you hear yeah then they can they're what then it doesn't nothing matters if you don't because deep down you do want it to make sense oh yeah really you want to enjoy the deep down some level of sense yeah well any point of praise is going to be a connection of two things that you like praise and in relation if he's talking about the story if someone said yeah I love the scene where Ethan you know gives himself up to save the baby like why well because of the connection between him and the baby why well I find it appealing or endearing that a man would you know they would have to explain the connection and then you can then bring in references for like how nonsensical it is how we barely know them how Ethan shouldn't even be dying how Christian be giving him the detonator allowing him to have it whatever it's looking at the new be like well no why are you highlighting things that don't make sense I was just trying to do right and also why is Ethan the molds dad the molds dad I was yeah that's that's why he stays because he's connected to the mold like why how come when he kills Miranda he like starts to die too that's what I'm saying he's part of the I don't get it I don't say I thought it Maya made sense if he was to die after the muta my seat was destroyed is like the core of the mold or something but no he starts dying well before that so I don't I don't get it the best my check come up with was he's if he had a billion hit points of health he literally just hit zero recently credit the end credits he's fucking there we'll swell we'll have to wait for Resident Evil 9 I guess I wonder if it's save the screenshot I hope it did sometimes this gets tis me with screenshots but there is yours little things to praise in this shame they're just little things but I think there was a section it's when you're going to the stronghold and you can go to the left instead of up the stairs and fight the mini hammer boss that is fucking tanky as shit and when you kill him in this is this is a Heisenberg's area when you kill him and as you're leaving and you're picking up some of your goodies there's that one of those little alter things that has Miranda in the portrait and there's two other portraits because this is Heisenberg's spot he doesn't have a portrait for himself he has one for he doesn't I think it's he doesn't have one for Lady Dimitres because he hates her so he doesn't have her portrait up with the rest of them and I think and I think that's what they were trying to say there which is a nice little nice touch that was nice little little tiny little touches it's like oh okay that's a nice little touch that would sort of make sense but it's the little things so like there are there's stuff to praise here it's just tiny or just purely there really isn't anything else left someone's corrected me like I've been corrected before even though I said it already they're like Chris didn't give the detonator it was taken from him said that literally what I said I said either you gave it or you let it get taken how can you even actually say it's cool Chris just let the detonator get taken like fuck off it's Chris right you have the detonator in your hand and you feel some resistance of someone tugging it away and you just let it go it's absolutely absurd I really let it go why would you want it takes me out of it thinking about it like you give it to the crumbling rock person like what are you doing you need to and then not only that does he know when to detonate it like because you wireless if you compare the cutscenes it makes no sense the amount of time that was needed again he does have a picture then I'm a so I I might be because I'm going off memory and that's the thing I was looking for a screenshot he doesn't have all the portraits up so I'm wondering why maybe I just read it as something that it shouldn't have been if you can remind maybe I'll look at the stream and see you walk and buy it because I there was not all the portraits were up so maybe I'm misremembering what the pictures were but if that's the case I was giving the game way too much credit which is a shame because I in my mind I thought oh that was actually a really nice detail but if I was just fucking wrong about it then oh well I guess I was wrong that's a shame though the escape room and this part uh yeah this part this is the worst part of the game this is the worst part of the game oh shit rags with the hot take all right no I I think the worst part of the game I fucking hate it all right this well dude we're hot taking in general you you see how many people we've upset already with just saying this game bad let me ask you Mahler what what do you think the worst section is I was asked this on either the fourth part or something but my conclusion was um in some ways this is the best and worst part of the game yeah there wasn't much rags didn't play the game I played this game for like 23 hours I devoted a day of my life to this game only one pathetic how fucking dare you say I didn't play this game but what are you saying Mahler uh the the the I reasoned out that the I think with battle actually uh the this is possibly the best and worst part of the game um I agree there is so like what I liked about it was the intensity of like the the way they're trying to present something horrific and this happened in Resident Evil 7 by the way this is a sequence in like the little girl's room or something I remember oh yeah I remember yeah but I was like I like this but it's very superficial it's there's some real tension the thing that I think we're really missing is like it's pretty horrific to be chased by like this giant monster you know Jaina maybe well that was a scary fucking thing I never expected to happen I like I like the idea I think the monsters relatively original like in terms of you see it you're like oh my god that is not I wasn't expecting something like this that sort of thing um I think the build-up's pretty good with the with the well and like the this house being so still and yet kind of homely but then also everything's just not quite right this all all of this only works the first time um yes and then you have to consider mechanically right because all we just described is kind of more like that could have been a movie and I think it would work pretty well but mechanically these fucking puzzle things they're just annoying most of them are just really fucking annoying you're just idiot yeah so rags stop watching very clearly tells you what the solution is and then plug in the solution I don't I don't know if this guy's fucking around but like I hear there's a screenshot of it I play this game for 23 hours like rags has played it I don't care if he believes you you've played it I've been putting in clips of my playthrough with my commentary on them and like in in our discord and in my discord and even in the efap discord I've been putting clips of me just playing with my commentary I've regularly been seeing him online playing just reasonable eight I was prepping for this discussion yeah I mean I saw rags I have rags on my friends list I was playing resume way like pops up like rags is playing I think it's popped up for people on my list playing it at once it's popped up on the footage that I've been playing you've got playing it on this footage uh yeah so I was gonna say um mechanically also you your guns arbitrarily disappear like that's not helpful either so but before you before you go sorry he says I stand corrected then so here's the thing when like when moller tells me I played this game especially before we have a discussion about the game and I'm talking extensively about the game and I and I say I've played the game and you and you don't take me at my word for that why are you here there's a good amount of chat that are genuinely just good boys and girls and then there's like that five percent of chat that are just insufferably fucking stupid and I don't know why they're here if you don't if I say I'm talking about a game saying I've played it and I have all my opinions on it and you're like I won't actually believe that rags has played this game until he presents a screenshot of his fucking steam that has his play count foundly uncharitable it's kind of like you talked about everything in the game like it's not everything you don't have to move what's going on if you were just like oh yeah that one part cool yeah I didn't play the last of because fuck that all I did was comment on story stuff with because I watched smaller's play through but which yeah we will tell you guys that we're not gonna lie yeah no I'm not gonna act like I fucking played it if I didn't why the what the fuck would be the point of that I just saw how you conclude the rags that he watched the play through with all the times he said like when I did x what I did exactly but okay yeah it just it just this little it's a little side note so so is it like your look your sweeping statements made it clear that you did not pay much attention that's why I would I would love some sweeping statements that seem as well I got one when you talked about the portraits you got it wrong therefore you didn't play oh that tiny detail yeah I yeah I could believe I got that wrong because I shadow play fix your fucking screenshot thing because it only seems to work like half the time I should have used the steam screenshot button because I thought I and why would I fuck up in favor of the game I legitimately believe that the game had done something really nifty is that little detail what's really cool by the way is rags did play I didn't this is all someone else's let's play I played I was just commenting on it this is uh this is Fringy yeah this is Fringy too so anyway right almost all of the the writing of the spookiness is like that's the portion I like I don't like how they got us here I don't like that it doesn't make any sense at all I don't like the escape room is very shit like these things are supposed to rely on your like creative thinking not right there's there's a doll with film in its mouth it's enough space to put your fingers in there but you can't get it no you can't get it you can't even you can't even use the the winding key I was like that would do it it's like no you're like okay so as much even though I hate the section like in its entirety I can see why you like it I can see why I just said oh I like it well yeah yeah I'm just I'm I'm saying I can I can believe it yeah I can believe that yeah just to match the fucking face I liked a lot about this yeah well I mean wait rags what did I like about it hmm what did I like about it you you you like the the horse section and that was spooky and you like the imagery of the baby and the the tone that was trying to set after the section about the room you didn't like how you got here and it doesn't make any sense how would you would you not agree that's pretty almost superficial in terms of like it's a game and I'm basically like yeah everything yeah well you're talking about what you liked yeah and so I'm saying in a conclusion sense like it doesn't mean a whole lot right like that's kind of where I'm going with this I don't um yeah like I I I I don't like the mechanics of this section but I well I totally can see why people would really like and remember the segment viscerally yeah so if we split like this as content up into pieces like why we're here is dumb how it works is dumb the puzzle itself is so crap like this is a really bad escape room if you can pull it up it's go here go there it's a checklist yeah how you succeed is really dumb how they let you win is dumb yes the the dolls basically like why does she say like if you find me then you can kill me but if you don't do it fast enough I'll kill you what the is that about if I if I was gonna I would have thrown that fucking doll up the window he's like you can kill me the doll can fly why doesn't it fly and just fucking slit his throat and be done with it to just conclude then my point I was making with the like dislike thing is like so what I do like is the the atmosphere and then the the choice of monster design and then obviously the set and stuff when you play it for a second time that shit wanes fast it's like yes I could I saw your playthrough again where you're fucking around with the monster at the elevator trying to see like how it how it waits for you and how it will purposefully not get you and how it just stops and and so this is what I mean when I first played it I was like you know what I felt engaged relatively by figuring the things out I thought that thing was really spooky I like the atmosphere this is probably my favorite part of the game second playthrough it's like man this is fucking boring can we get to the end please then I played through I was actually starting to hate heading toward this place because it was just a delay before I'd even finished the game on my first playthrough I knew that I would fucking hate my second playthrough because of this section in particular they don't change the puzzle at all they don't change anything yeah it's not a problem when I can you know what I mean escape from where I was when I first saw the monster right the little fucking vagina penis baby I literally started laughing because it was just a giant fucking vagina looking at me the way the flashlight hit it that's all I saw I didn't see the rest of the baby things so just like a giant fucking vagina coming at me and I just lost it I think visually it looks very stupid but auditorily it's like oh yeah no you have baby getting close to you and like crying and like giggling happily and saying dad dad like it's fucking yeah someone who right thank god thank god my girlfriend and I are on the same page about not having kids because I've never had an existential fucking shit in my life well I will never be able to afford having a child let like I'd let alone probably keep it from dying on on accident so it's just every time I see any baby like what was the eraser head and shit like that I'm just like oh god somebody just said they didn't even play the game sigh I think that was like a week worth of your time desk like footage I was gonna say this proof on all of our channels come on that's obvious they're baiting let's see then baited you guys got baited I never said it was good it was just clearly baited um I know every time you get through this part on the replay I mean mind you I played this five time so I actually finished I played through while we were playing talking it's like oh get the baby part just walk in there there's all the combination on the fucking lock as you see it right there like I just memorized it as 052911 yeah they don't so this is the thing if you can just change the fucking things on on the on the arms and whatever like the the eyes yeah you flip them all you randomize them all so that you actually have to care when you go but they all they're all the same every single time and so I was asking in chat I think it was thunderous um do the dolls change location now this is really interesting first playthrough I actually was kind of like this was kind of neat I hope that obviously in a replay that they change the locations and I wish they'd done more that was like my reaction second play through the exact same positions I was like that was lame third play through exact same positions I was like yep they never change fourth play through they changed even my first playthrough I hated it because they just go to the doll and press F they hated it they she uh changed locations on my fourth try and I was like what the fuck they so it does you have to get to the fourth play through but I don't know if it's I don't know if it's literally just like it's a 50 50 on locations and I just rolled you know one instead of two three times I don't know how it works exactly the location change didn't really matter she's just in the open in a different area and I just don't get it I don't get why as a developer you wouldn't want to be like right so the concept here is a bunch of dolls and they're all going to gradually freak out and giggle and you've got to find the particular one in the room if we ignore why that makes no sense as a setup anyway don't you see potential there for like loads of options for creativity like where to put her or how you even hurt her just as far as I could tell it seemed like they were trying to go for almost a saw-esque route where it's like oh look at all those sharp blade things going to be stabbing into you and you know you have to play this game with us we're creepy dolls and if you find it in a timely fashion you won't die because if you take too long to find one a bunch of the dolls just appear and start stabbing you and doing damage so it's like oh okay so this is just like a quote unquote puzzle timer you know exactly and it's such a waste and then an subsequent playthroughs it's a actually destroys this whole sequence like it's just no good if you play it more than once but even the ones a lot of people don't enjoy it I think when I go through this it takes me like seven minutes just because I walk to places well again you know you know about the part where the baby's gonna appear again and so you run back you sit under the bed you wait for him to come he crosses over you run through and just like yeah yeah yeah yeah by the way I called it when you're at the bottom and you go up the stairs and it opens the door I was like yep it's coming through that door boom well so the thing about it was like this is just basic amnesia gameplay not to say amnesia invented it but like it's that's all it made me as soon as he spawned I said this to mel like I was like oh it's going to be the location to get to to get to it's going to be behind him it's like you can get to him through going through the other room as well but I was just like this is big fuck off table this whole game has enemies that are unable to deal with tables so I'll just fish him around the table and then just go through because that's that's that and then you know you walk into a room it's like you can hide under this bed it's like I've not done that in this entire game like what why would I do that I guess oh that's going to be what I have to do by the way hide under a bed I I never knew that I never encountered that I never had to hide under the bed wait so what is that I went to use the I used the cupboard yep it was next to the bed to hide from the the baby yep I ran into the adjacent room with the film reel and I hid behind the um I hid behind the the the table the desk and in the process of crouching my character Ethan automatically turned off his flashlight and it seemed contextual I was very intrigued because I didn't press a button to do it just did it which made it difficult to see the baby and it made it kind of just like a hazy almost silhouette so I just had to sit there hoping that it didn't it's a I didn't decide to start pathing and tracking me around the desk and I did that like two or three times before I decided to just go for it because I was near every time you would start to approach the keypad it would aggro him automatically because it was a scripted thing okay um well you know at least is that hide in the bed or the closet how's that yeah there you go the game does have choice you can either I you can hide under the bed or you could hide in the cupboard next to the bed see this is where I gave the game way too much credit because I thought oh those covers are just fucking red herring I was going to go under the bed because there was cupboards everywhere they can hide in because the baby teleports you can just hide in the cupboard until the sounds go away and then he's not there anymore you can just run around yeah because I just just the big table also known as the whole fucking circle this oh yeah tables are the worst enemy of enemies in this game yeah they can't they can't they can't deal with it yeah I just say because I only just walked in a circle through the basements like you could just walk in the circle grab the fuse go back around through a chimney and go here and the baby just never even sees you basically oh someone in chat said wait it despawns my sweet summer child everything is on rails in this game is designed to despawn beowen uh brought it up in the chat so I should address it because he is correct I've forgotten about it uh to a piece he said rags to a piece chat there is one puzzle the statues in the blood room which is true that's actually well it doesn't have a fail state and you could guess but there's sort of a a little poem that relates to how they should be arranged so that's kind of a puzzle I like I like the bell one I like shoot five the five bells all the height and seek bells yeah that was that was kind of something that made my brain like go wait I have to think for a moment I like the theme a lot of these puzzles but I I think there's like two like main if you're want to go really really broad two main components of puzzles is like where uh or like maybe three like where how and which so like if you're talking about like a real puzzle like a you know cut up a board into a billion pieces you're trying to find out which piece goes where um in in re8 I noticed that the where is is completely kind of omitted you know because usually the the solution is right next to the the actual puzzle in a lot of other other games like even like re2 remake you quite often find out like the passcode to or the the combination to a safe across the entire map and you and you'd have to you'd have to use your brain to figure out okay which which what which place is this oh this is over there next to the so-and-so or you'd find like an object that goes into another room entirely like I remember a lot of puzzles like where they'd have the solution right there next to the actual mechanism like in morrow's place or in uh for example in in a uh what is in heisenberg's place you literally get uh your first your first mold you get and you make this like a gear and it goes to the to the door directly to your right like you didn't have to look for the door it goes into it's like you'll literally turn 90 degrees and that's the door that you just you're now able to unlock and it's just like they kind of remove that layer of thinking and that layer of navigation by just having the solution it could genuinely be the enough people complained at some point about different games being like I got lost and I didn't like that I got lost I just want the sequences I want the scary baby then I want to shoot some more zombies then I want the cutscene with a vampire lady sucks my blood that's what I want I don't want to have to walk around wondering where the key goes yeah that's definitely an issue yeah that's too much to preach uh protesters sorry and I don't think I don't think I could call the bells one of puzzle I don't think I would either it was just I enjoyed it because I had to think like where would they hide bells and that was something yeah it's like it's just some some level of brain activity is necessary yeah like cells were moving around yeah yeah like you had to look for things in a room so you're like okay well I would describe rags loves uh so said rags loves four but hates this one because four is a better story no four doesn't have a better story four is just self-aware also four is very very tongue-in-cheek and it knows what it is four's balance and mechanical mechanics like they're just glorious I love thinking like like playing that game and appreciating like how much they must have cared about trying to balance everything out at least in some degree with with like things to try and account for it as well it's not like it's perfect we will keep clarifying that but like this game didn't even come close and I said four's story wasn't better I I take it back four story is better I was gonna say full story doesn't have like it yeah it's basically non-existent what the story is but it's still better than this this is too many issues four's has issues too but there's just not as many of them yeah this one this fails at basically every level yeah argument's not making sense it makes perfect fucking sense um so yeah what I was gonna say was like that was like the only value I could draw out of the escape room I'm gonna keep saying puzzle but you know what I mean um the the the the fact that my brain had to go I have a winding key and I know that these things are in the room what could it be for and what would they want me to think it is that brief moment of thinking I was like that's neat that I just did that I just thought about rain activity finally and then of course the same sort of thing all gone in the future playthroughs because you know nothing changes that's the sort of thing with that balance puzzle though right like it's the only moment that you you don't just go one two three four five you can do one three five two four same thing with with the um the blood thing right like you can play around with it a little bit that's the only reason why it even feels like a puzzle in the first place well it's almost like the developers extended the leash that the player was on slightly for a moment it was like that's the moment yeah for just a moment just a tiny for a tiny brief moment they let the gave you a little slack on the leash and that was basically total freedom gave you a little bit of a puzzle to piss you off because they took it away there's nothing else in the game where you get that even that little monicum of freedom there's nothing else in the game so that's how come you know yeah those are the two puzzles in the hook those are the two so fucking pathetic this this part was the first part where I noticed that I just uh change your sprinting speed for no reason yeah literally they change your sprinting speed I was waiting for something to pop out at any second but it just didn't happen so yeah I guess I was I was glad because I hate that shit when it just the game's like boo and I go ah I have instincts because I'm a human being all right back to the game now yeah yeah because they still have like a like a sprinting animation kind of but it's way slower than before yeah I yeah I know when games do that I know what you're talking about in general like I remember the last upgrade I got the last upgrade I got was the speed upgrade was oh yeah great I could move faster and then I get it and I start moving it's like am I faster I don't feel like I'm faster I think it's like a very very small boost you get from 20 percent probably it's like oh yeah something I I legit couldn't tell the difference I think the issue here with like these quote-unquote puzzles or these rooms with problems to solve is that when they were designing it I guess nobody thought if we were if the actual player if a person was trapped inside of this scenario what would they do what would an what would a real person actually do to try and solve it and maybe we can incorporate that into the game and so they went around the office and maybe describe the scenario to some of the people who were mindlessly coding the game or who were working on that one house in the village for three years of their life or whatever and they said okay here's a scenario what would you do and then you tally up some of the most popular answers and the ones that make sense and you try to say oh okay we can do that those are things that people will think of maybe we can incorporate this into how you escape the actual room how interesting they didn't do that instead they have you go down this well and there's a doll at the bottom and it's watery and it has a key for the fuse box in it and you go to the yeah it's just I just none of this makes sense I think no and if there's a little baby symbol in the breaker box for some reason because that's where oh yeah the little thing you put into the door yeah that's just that's just that's where it is and that's where you go to it's so why don't you leave the scissors right there in a doll's hand because yeah because it needs to be right next to where you need it what does it mean if it's all orchestrated by the bad guy why are they giving you the sequence of events to a sequence why are they putting it right next to what you need to do what's on a trying to do is it a metaphor you're in a bind prison suicidal is this his own is this his own prison that he's built for himself yeah that covered in the back that's where I hid I guess yeah okay do you think they were still trying to push the narrative that they're testing you that Miranda's trying to get you to her the family corner code but yeah but I'm also I say trying because they just try to kill you all the time so it doesn't make any sense I don't have to look under the bed to hide like that occurred to me is something this game would let you do well you can tell from the way I move I think that I see the the arrow and I'm like wait what why is there an arrow yeah do I have to pick up something down there oh no I could hide there if I need to so why I don't even just a lot of really abandoned mechanics in this game I noticed like it like the the bed hiding into the bed and hiding in the closet so it's only relevant for literally one moment this moment and why does rain and they completely forget about shelves in the first from the first act like where you can move shelves and you know block doors I think there's like maybe a couple points later in the game but like you think that adding ability to hide adding the ability to like barricade that would actually be a really interesting mechanic you could explore later in the game yeah it's coming quick get the boards on the window we're all quick you got to move that dresser in front of the in front of the door so yeah that ties into how how the game is totally opposite between the two different sides right so like the first half of the game you've got this sort of an amnesia run from the bad guy run and hide only engage in specific set pieces with the bosses and then the last half of the game is just this like bombastic action shootout so it's not just that they're abandoning the the little mechanics that you've got they're actually abandoning the entire tone at one point in the game yeah absolutely yeah I think but I don't understand though is why is Miranda like is this ever explained I might have missed it like so I'm just this is just a question to you guys because maybe you guys saw it and I didn't why does Miranda want you to kill the lords they're um she says something right like they're she they wouldn't even she considers them like shitty family members they're not really family yeah yeah they're like not good enough like I mean I read through her notes and all that but I don't remember like a direct reason why she wants me to kill them it's like it's like a really I mean they're just bosses it's like a just functional family yeah you know what I love villains were just evil because they're psychos and they're pretty much unstable that's cool well right but I just think it was kind of cute that like the merman the merman guy was like oh I'm not her favorite and he was kind of grappling with his grief on that yeah that could have been interesting position because yeah they just don't do anything with I'm already surprised what I what I heard him speaking I was like oh my god is this a character what's happening oh yeah he's a monster but he's sentient and he can communicate with you I thought that was a nice little change of pace from every other fucking yeah that's what you would do right you have that would be if if they were all fleshed out you'd have it be that you we only ever see him vomit growl make horrible noise but then at one point we catch him off guard and he's like wait wait wait stop please and you're like oh and then you have a whole sequence where you could even wouldn't have been cool if like all of them could be turned against Miranda and it's like really hard to get all of those events to like yeah engage but you can do it with all four of them depending on how you interact with them or what items yeah and the logic and the logic would be different for each one because they're all different and they want different things and they're just different people so that could have been interesting but one thing you don't have a choice for why the fuck don't you have a choice to team up with heisenberg oh we'll get there I know I know but it's like what the fuck is wrong with your storytelling well to sort of finish up spooky house I was just gonna say like about because we're saying about like asking people and then see what the answers would be the one way she's just got bandages wrapped around here and it's like how would you do that it's like well would you just grab it off with your hand like slide it down slide it up because you know well you just unwrap it because if it's wrapped around you can unwrap it plus you'll get more bandages that way if you need them for whatever exactly yeah and it's just like well no you have to go and find the scissors you're just like oh that's why it's just there is a scissors I guess I was like okay um that's like adventure game moon logic which a lot of adventure games you like oh you have to combine the dog hair and the ice cream and the you know so and so and that'll make the tonic and it's like oh that's not nobody thinks like that someone in chat points out but after Ethan has taken out all of her kids she changes her mind and does not want him well so correct me if I'm wrong but like the weird impression I got and I've got nothing to base this on really is that by killing them you proved yourself to be strong and so she drinks your blood to gain power is that how it works I don't know that's the only thing I got that's the only thing I got your blood did she get stronger because she drank your blood well so this is I don't know what I was going to bring up is just like why not just drink his blood anyway if it doesn't work out it's like whatever spit it out but if it does then yeah be stronger either way he's dead and out of the way he destroys everything it literally looks like that's the only thing that she doesn't for but like he still kills it with a gun like it's I don't get it you can't make sense of it you really can't but it's not supposed to make sense yeah the motivation behind the the four parts coming together and Miranda's whole plot and I really have no idea why they needed to break her into pieces why they didn't separate them well he said he wanted to test her regenerative abilities for how strong she was they did say that but she can do that it's in a very obscure note why she gave them to them who the fuck knows that's retarded I don't but she wanted to test her regenerative capabilities she wanted to test roses oh roses and that's why she split her up and because she can heal and just go back together and she thought it was miraculous and that's why she thought she was the pure child and rose is the specific kid because she is the daughter of Mia who's the mold who's got mold in her and Ethan and Ethan has mold so if two mold people make a baby then the baby is the ultimate mold person yeah pure mold I guess that's what you are mold so if two the spiritual success that Evelyn it's Evelyn's like yeah reincarnation basically you get to me so if my mom so if my mom is half golden retriever and my dad is half Mastiff and they made me that doesn't make me the pure of any of those it makes sense if you think about it so I don't I don't understand why I guess roses being really up to you since it's like really obvious it's so obvious very ignorant I just want it so I just want to understand I just want to understand I'm like I'm like Anthony Hopkins none of this makes sense and I'm breaking down and I just want something to make sense in this universe you're just you're just a contradictory piece of shit they're just you're contrary and you're just trying you don't want to like it and fucking yeah I'm fucking straight I'm not gonna like it or you went into it considering for life video games if you play video games you're a man child who doesn't have friends go outside go touch grass oh shit got them yeah don't touch grass fucking god hey look at this all right the scene right there where the dolls attack you if you don't take too long why didn't they do that to take your fucking guns it would have been cool as shit well why don't they kill you you're not currently playing football go just what are you doing why are they killing you sir why won't they kill you that bobby I know it bothers you again because she's you stabbed her already she should be like oh shit I can die that's bad yeah oh yeah by the way where I just saw you open that cupboard it was like they don't even try doing that like hide her in like actual places yeah I thought that was what was happening because I couldn't see her she in the cupboard she must be in a cupboard I'm pretty sure I opened all the cupboards before I started looking just on the floor because there's floor that's fucking boring yeah I scanned pasta twice with the hiding space she's currently in but there's this one door that's like also that's not hiding you're sitting in plain sight yeah yeah yeah there's this one door that's like slightly almost like oh she's definitely gonna be in there at the end or something nothing why do they let you open that cupboard I just red herring yeah they were like a few cupboards in the very beginning when you're wandering through the dark on with a flashlight that you could open and say okay why is there yeah there's nothing there yeah there's just on the faucet does nothing somebody has asked me rags were you questioning what sense resident evil one made back in the day no because I never played resident evil one resident evil four was the first one I played on the game it was the first emrated game that I purchased yay and no I didn't play the ones before that however uh if it has a dumb story it's got a dumb story and if it does make sense it doesn't make sense the thing with resident evil one is it was very resident evil one was very tongue in cheek with the kind of story in the voice acting being bad and it didn't have the most flawless story but it was 10 million times better than this soggy sack of shit I can appreciate cheese I love resident evil four I mean there you go it was exactly a simple it was a lot more simple story too it was like you just need to figure out how to get out of this mansion and what the hell's going on and oh my god monster yeah umbrella had a test lab out here okay we got to find it and like then it unfolds like oh there's this huge plot and it's like done done and at least like tries to build you up to something this game does nothing but like consistently let you down because you don't even know what the fuck is going on but it makes people feel like it did a lot it makes me feel like it shit all over my fucking franchise that I like a lot well you know I viewed diarrhea fucking her she squirts all over it I'm pretty sure we'll be getting more of this with resident evil nine like it'll be cranked up again we'll probably have 10 family members and well I already imagine that me is coming back right like yeah he has to everyone's gonna get me his story I never see me or Ethan again yeah no yeah the father story is done we gotta get the daughter and the mother's story yeah your but see the thing is I it does such a bad job because because well because all the reasons yeah I just have like 40 things off my head and trying to figure out which one I want to talk about it does such a bad job yeah it's already been the point's already been surrendered anything after that is just an explanation for why it's yeah it's just which I can get like again I'd like resident evil four's cheesy tongue-in-cheek kind of story because already evil one through three was all resident evils one through four they were all there was always a little bit of tongue-in-cheek in them always resident evil four kind of cranked it up a little bit more than one through three but there was always that little bit of cheese in it always but this is fucking ridiculous it's trying like this and the first game is very serious oh it was but it wasn't this game is like trying to be so serious that it's almost cringy this game is Ethan is cringe yes absolutely Ethan and Chris they're both cringe the whole house Benavido thing was it's frustrating because I love something very similar to this in a better game or a different game like the whole idea you know you can look at the themes like kind of like the horror of fatherhood you know like all the kind of gross body stuff with you know birth and things like that like that could be reflecting on Ethan's you know fear as a father you know or something like that like it reminds me a little bit of some of the stuff that they did in max pain where like it seems more like a motherly yeah a little bit motherly like it would have been probably been pretty good to do something like after yeah like if you had a section where you played as Mia this would make more sense the whole the the fetus that isn't quite right the horrors of what happens if you had a miscarriage or something yeah remember yeah miscarriage I think maybe you abandoned or I think that's what I'm going for if you remember Mia says like I didn't want to tell you like there's an implication that she may have tried to get an abortion or something and this is what happened you know yeah but they don't they do a such a shitty job at it they should have just fucking that should have been with why they were arguing in the beginning of the game well yeah which is something that yeah we know nothing about their fucking relationship we know we barely met rose like why why do they expect all of this to just work without any effort rose isn't even a character just games stop trying to make me feel like I'm connected to babies that aren't mine in a video game when I have 10 minutes with them yeah stop it doesn't work fuck baby I tried to eat the baby out the window wouldn't let me okay it kind of reminds me of what max pain did when like uh because the impetus of that game is that uh I think valkyrie drug or whatever made you you think you you killed your wife and and your your child or your unborn child or whatever and that comes back to haunt him you know and so that those he has like dream sequences where he's running through like a maze or over platforms and things like that and he's like hearing his wife voice like no I didn't mean to what are you doing stop and things like that so it's like it's kind of like a reflection of his guilt or his remorse and that would be really interesting to play up in this game and like if there was something like a you know like a miscarriage or whatever if you kind of yeah no that would have been really interesting to represent that or this just feels like a an interesting sequence in a completely different game not a game with you know or if that was a boss miscarriage and you had to fight her yeah yeah that would have been interesting had to fight that demon and but it was a rags why can't this baby have character so what an insanely bad faith interpretation of what I said so a baby doesn't have character babies aren't even like people in that sense there's not mentally a person you know in the sense that an adult or even a child has personality and character and stuff so having you're just playing off you I have more sympathy for the girl and her you know and her father what was her name Eliza I'm not sure in the village the girl Elena her dad with a shotgun Elena Elena she was the person I cared more about than anyone else in this whole game because what she does is she's in a sympathetic position she talks to you she cares about her dad she has to kill her dad who's turning evil to save you and she does something for you God forbid which is the opposite of what babies are and you feel for her and then the game just like no law she's died in a fire or you they gave her horrific death and the game really wants me to feel for roads this baby I had four seconds with fucking who's annoying and doesn't even have a character and won't remember any of this and can't do anything for me and can't appreciate this it's just I would argue it's worse than that too because for me it's like you had a kid with me you care about it okay I'm like okay I guess I can give you like a basic sort of empathy with that there's like your baby is now in four containers someone said like Rags would fawn over the personality of a puppy so dogs can have personalities I mean baby is just mentally like can't not at roses age you know quite they they can't communicate yet they don't have a sense of object permanence so yeah but they don't but they don't have the person yeah they haven't yet been able to develop a personality or sense of dedication or anything where it's lazy in a way yeah it's like we all know why they did is sympathize with the baby because it's a baby and it's just it's a baby you feel you feel good for babies right you wanted you know you sympathetic for the baby right and that's all it is you don't have to work hard at trying to build a personality or a character or a sympathetic person it's just it was a baby you'd save it that's what you do and and perhaps if they actually like showed the baby but now you just like you feel bad for four bricks right the yellow bricks that you feel you want to get those bricks back right that's what I was getting at at this point in the game I was like I don't even know what's happening anymore is this was my kid real is this my kid does the kid really want to take their word for it that they did a they did a magical fucking you know ritual to turn your baby into four cubes like you really it's like oh yeah I saw it it's like okay I guess that happened just fucking off screen I guess we just trust this is the reality now so I said babies can learn and differentiate their parents voices but that like that's the most basic I recognize this pattern thing a brain can do that's not a personality no like that's just any animal like goldfish also none of this fucking applies we got to hang out with rose for four seconds like he said yeah I got to hang out with like a light what's her name Louisa uh fuck I keep Elena and I I I wanted more of her I was like oh my goodness in my character you're like oh man you know a light wait what was her name she's so memorable and I like to whoa let's put the brakes on the bad faith train you don't have to remember character's name to care about them I know I'm calm down I was taking the piss like I don't actually you know what you don't forget calm down I was taking the piss okay I don't actually I don't disagree I don't disagree with the point that rags is making I was it was a joke what I said was a joke too it's all good I was joking okay all right sure um rags is absolutely right on this one though it's just like the whole thing of like when it comes to a baby hasn't really gotten the chance to develop a personality yet because I don't really have a perspective on anything which is fine obviously because maybe it would have been better to have rose be like I don't know like five years old like yeah five or ten yeah and then you can actually I don't know maybe like you start the game with maybe even an extended sequence of just hanging out with the family she draws you a picture right and she draws you a picture with crayons and it's really nice and you're like oh wow this is like an insight into her little child mind that's developing and she loves you and she has a special name for her dad and you do fun things and you draw and you play games and something the problem is I mean they would never do that to do though they would never do that like an hour of opening of like getting to know the baby the relationship between me or Ethan by the way which we have nothing of and the baby's in real life I'll obviously defend a baby in real life it's also not even me it's it's just like in a game it's just you're taking a cheap roll of oh it's a baby you protect your baby it's the amnesia reaper thing yeah technically have zero our seeds together yeah yeah yeah yeah you actually don't get to meet me I mean kind of a weird bitch oh well like uh you know fake me uh that doesn't really like you it's like okay it came up um I noticed it like after the scene but I definitely checked it on a replay when Chris reveals that Mia was actually Miranda the whole time Ethan does not ask about the real Mia at all yeah yeah like doesn't that's what the real Mia where she is now doesn't ask wait when was that switch did I have sex with bald lady what was happening yeah and where is the person that I care about in this world where the fuck is with mold just fucking yeah fucking the mold reality it's a big pile of mold fucking that nasty mold flapping together dude think about it I'm probably more pleasant than putting you dick in whatever Miranda is um fucking crap but I think I'm thinking things that I don't know I you know dude did you see what she looked like at the end of the game oh yeah at the end of the game but like what you nice like your long fingers yeah I don't know what's going on inside there's what I mean you know sure but I mean I don't know mold so spider Miranda turned you at least mold is a earthly concept I'm just concerned about what's inside her it could be anything what if it comes out all spindly a good personality for example imagine the opening scene where chris shoots what you believe to be your wife and instead of holding a baby that's just like in his hand it's a 10 year old young daughter of yours who is crying and she's upset and she's reaching for you and she's wants her dad to help her save her that is such a huge improvement I would be on making me care about rose yeah dude and splitting the 10 year old daughter into four containers that list arms legs torso head you'd be like yeah that would be extra horrifying because this was like a 10 year old and it's screaming dad don't let them take me what are you doing and yeah yeah beating him on the chest yeah the nightmares could be about how you failed your daughter it'd be what if you don't get her back yeah what if something terrible happens you see visions of her mutilated or suffering or something that would really make your character up and ripping her arms off or something you know like fucking it'd be that'd be terrifying I mean if you didn't want to go the whole grotesque root you could you could occasionally see like you said with that example and this is where we're just pulling out of our hat but you maybe could see occasionally a little crayon sketch you know save me daddy or something like that oh yeah I'd be really insightful yeah okay this is really funny there's a comment it says and then in the next game rose as a lesbian who hates her dad you know it's 2021 um if the game had done that 10 year old kid thing rags would say it's so cliche well maybe I don't think it depends on execution it depends on execution yeah this is literally so if something's cliche but it's done really well like I'm fine like I started to pray you know it's cliche werewolves vampires in castles uh creepy witch ladies in the woods those are like cliches those are tropes but if they're done really well I I can't get enough of that if they're done well oh yeah you're awesome this is this is like really basic storytelling stuff like uh there some movie director I think actually experimented on this he took a rock a literal rock and like did a film or show a figure of rock not like a literal rock and moved it around and it's like did did different actions and things of the rock and uh measured the audience's response and they're like uh well not really invested in the story with the rock then they added two little rocks isn't this like a like a no no no they I think they literally did this where they took like a little baby rock and another rock and like there are smaller rocks next to them and they're like the big rock would go down and they'd interact with little rocks and stuff it kind of basically and not even not even showing but insinuating that this rock had a family all of a sudden the response to the story about the stupid little rocks went like the audiences were engaged they were really afraid when the debt when when the big rock you know was in danger or whatever and they were talking about literal rocks but you know when you when you want to have some you have to have something to be invested in the story you can see I don't know if that's personifying or embarrassing like it's kind of no I can see why there's a part of human psyche that would respond more interesting yeah that's why I'm saying I'm not sure if it's personifying or not because it's like you're personifying a rock you know that's the thing I think that's what makes it interesting if you give if you imbue human characteristics onto a literal rock our human brain there's a part of our psyche that responds to that in a certain way yeah I think that is interesting yeah that's interesting but on the one hand it's like it is interesting that you could sympathize for a rock but like it's a rock you know you have to remind yourself oh wait this is a rock and what's interesting is um all they did what they did for rose is the base level which is what this is brought up in the first episode of community I think it's I really love it I use it in one of my videos but basically um they gave her a name and that was basically it and that's the baseline giving something a name elevates it from zero to like you know like one on the scale and uh well it's the joke that happens all the time sorry Jeff gave it a name holds up um a pencil and he's like you don't care about it but if I told you its name is Steve that he breaks it in half and everyone goes oh this is like he just broke Steve yeah like so you know her name is rose that is your daughter care and you're like you're gonna have to do more with that while we talk about rose why did she need to be cut into pieces no I don't know so she could be reformed into okay well I okay so Miranda lost her infant son her infant daughter a long time ago but I mean so babies are basically interchangeable is what I'm trying to say here at that age I mean he's just get a new baby no it's the reason she go love of her plan is I saw she she'd beat her up let me and let me elaborate that there's more to this because she put she cuts her little pieces in four jars and then he gives each one of them to one of the lords yes yes so you collect them put them in the thing and then she uses that thing that you just leave there and I guess she just grabs the whole fucking chalice and just goops over it and gets a baby out of it it's I don't understand oh no no it's clear it's a lot of sense actually yeah yeah oh yeah I understood what they it's certainly hearing metal like recanted it made more sense than it used yeah really it did yeah I felt like I was there that's that's another thing okay that kind of lines up with how how I just don't believe Ethan's even a human fucking character anymore like the first thing is with the jars Duke clearly seems to understand what's happening and he asks him like basically zero questions about it he's like so he's like maybe you could save your daughter and it's like what does that mean what exactly do you mean by that her head's in a jar Duke what are you talking about he's just angry at Duke yeah Duke's like you gotta collect those four jars he's like well I guess I will then it's like don't you want to ask him how how does this work where what are they what do I fucking do with them you piece of shit how do I get my daughter back I mean they want to lie to me I'll kill you it's like oh and then because the the canister things they're not anything other than keys and the the big alter thing is just the door you activate it takes you down and Ethan just leaves them he's just walks off yeah like isn't that your daughter me and he's just like that's fine it's part of the plot I leave them there yeah okay and Heisenberg even says like hey don't worry about her she'll be fine that's like what it's not a trap why is it yeah it's not a trap but it wasn't to be fair again because like all of its bullshit but like why is it that you put the four canisters into the thing activated it takes you to Heisenberg's lair it's like why no you have to pick up that you have to pick up and put in your inventory that massive oh no you don't pillar dude it's about that so far that's what I mean though that the four canisters give you that pillar that that goes on to the thing that gives you Heisenberg's lair why why would that be how that works that's how because that actually actually ties into when you're in Heisenberg's factory he says he's gonna go get rose and you're like no no you're not because Ethan forgets that Heisenberg can leave whenever he wants and rose is about a two minute stroll down the bridge and he can grab rose whenever he wants but he just doesn't because in that further just frustrates when he says like we can save rose and use it to kill Miranda and we can save rose and use her to kill Miranda and Ethan he doesn't weapon Ethan doesn't yeah he's like my daughter's not a weapon why do you just say okay you're a bizarre human you really are he literally said we he doesn't even say use her at first the first time he mentions that he says we can go save rose and kill Miranda which is something that needs to happen if he saves rose Miranda needs to be dead because Miranda is gonna keep coming back yeah that's what i don't understand it's like why don't you just say instead of saying no fuck you you could be like we're not killing my daughter we're not using my daughter but i i will help you kill her yeah you see my daughter even if you do get rose back what about Miranda do you think she's just gonna leave you alone and you could go home and forget about this nightmare no it's a win-win for the both of us Ethan and you work with him and and you explore this idea but Ethan's a fucking retard and he's just like no my baby's into weapon you're like okay i guess you should at least have the choice you can either say fuck it and fight him and go through all that shit or you can join you and it changes the outcome of the story i saw someone raised you afterwards that's fine then you fight him then so someone say like um you shouldn't complain because it's in character for Ethan to deny the offer and i'm just like i don't even well i don't even know that that's true because i don't even get Ethan's character well that's my point how is that out of his character what where does he ever explain in his character that he wouldn't team up with him it is in character for him to be stupid that's true character up to this point all we know is that Ethan really wants to save rose and hyzenberg is telling him we can save rose and in a sentence Ethan's like wait wait you want to help we can we can save her you want to help me save rose the thing that i've been doing this whole game now i don't have to kill you you will actually help me kill Miranda it's literally like it wouldn't even even guess what whatever his character is it would make sense for him to take the deal yes absolutely even it's a win-win for the both of us i fucking started screaming at the game during the week too i'm like and i wanted to know more as the player tell me more about hyzenberg and how i want to know any other more and i want to know why he feels how he feels yeah i want to know why you want to kill her why he wants to get rid of them all like why don't we learn these things like he could have told us and this is why we need to come up and kill marina marina that evil bitch stole my life from me and i'm gonna get it back the more you start to do that impression the more i get like a mixture of like futurama is like a richer production mixed with like fucking uh what's the name of that john john wane like the fucking old cowboy guy on wane yeah word gotta go save rose pilgrim so just a hint to that just a hint to that i like it i'm digging it someone in chat said you were given the choice of saving me or the the other fucking girl in resinal seven why couldn't they give you a choice in this they didn't give you a choice oh do you remember do you remember the result of that choice in seven yeah at least at least they were honest this train you know instead of pretend like imagine they said work with hyzenberg yes you hit yes and then you fall down into the thing you go you fell down there anyway huh oh what a precarious position for you to sit in i can't i can't believe you actually sat in that chair even you're fool someone in chat says your impression reminds him of bernie sanders a little bit there's a little brain i can hear that the thing with the even that's a good ask he uh his character reminds me a lot of um mark in the room it's like oh hi mark is that because that guy like every single situation ethan finds him in he's like what's going on it's like yeah what's happening why is this happening and especially considering he he lived through a truly life-changing you know uh scenario in r e seven like you might be a little bit more grizzled a little bit more veteran like i you know i can't believe this is happening again i better load up and and open up my armory of guns in my in my closet because i am now sleep with a gun under my pillow now because i had this horrible nightmarish scenario where i nearly died my wife nearly turned into a monster you know you know when he does that that's a that's a weird part yeah when you first the first time you met meet one of those those drilly boys he's like oh can fool me anymore it's like really though like you know what i mean they didn't commit he's like four different characters depending on whatever the writer's deciding at the time you know when you fall down in that initial attack and it's just a huge pile of bodies and he sees a face he goes uh a dead body yeah um imagine imagine instead he scans around the room he goes god damn it or he just stood up and came out the hole that he fell in which i tried to do in my second playthrough because there's just you just fall down through the floor oh yeah it disappears stand up and go that hole if you go back to the room the whole last they let miles upstairs say everything with just heavy labor labored breathing and then i told you like all right well like this isn't a good situation to be in he's the protagonist with what he just said about like even Ethan having gone through everything it's just like you see all those bodies you kind of want him to just be like really so really quickly um i'm gonna go i need to go eat and stuff oh i will miss you monk very well you're the coolest person in this podcast everyone's just done including me oh my goodness okay go too much among streams on twitch if you want to check out his channel very lovely the link is in the description he does he plays video games like res in evil eights he reads like every fucking message in chat yeah i do weirdo but i think you're gonna freak see you later man see you later good talking to you bye good bye i don't like game fun and stock yeah okay what a dingus oh did we just reach a dead end oh my goodness i guess we had a weird weird sort of thing but yeah what a well the more i think about hyzenberg the more i'm just so disappointed i i i love his voice and his little and it's just his him he's interesting to me i wanted to learn more about this character he was so unlike the rest he seems so normal almost and relatable yeah like he was one of the only people you could have like a rational fucking discussion with yeah which you could have if ethan would have done that yeah because he also says oh i didn't even want to be part of this family but look here i am like oh shit that's yeah ethan's like i don't want to be a part of your family well neither did i and look where we are we're about to see ethan be a turnip right now he's about to do it i think it's the absolute worst part of the whole game oh yeah it just looks that i was like oh right yeah it's so severe fucking underbite for his character design yeah and i don't like how fucking disgusting he like i just when he was like just vomiting fucking green everywhere my first thought was what do his intestines look like what would that look like on a on a chart like how would we even make sense of it how does he even like function he's just this godless fucking creature godless so you need to have a god in order to not be an underbite i mean he's pretty clear proof god isn't real well that and the other proofs but there's a lot of pages and the way that morrow tricks ethan is is so like comically obvious like the morrow even literally says like wait a second just a bit more right just one more second just hold on yeah it's a shame because for the first 10 seconds i was like oh my god are they gonna do like a character i don't get it um when he says like haha i've blocked the entrance did he mean right in front of you that you escape immediately or did he mean other places i think he means like but you escape those immediately to well like you're not actually depends you just can't go back the way you came it depends because the game sometimes says ah you can't destroy this goo you can destroy this goo though like this is this is main goo you can't touch the main goo you can touch that i would have enjoyed that part more if he like if it was like a big fucking like running sequence where it was all just forming really quickly behind you and you had to get out that running like that's what's what's happening but then i know i immediately knew that's what they weren't gonna do and i didn't treat it like that but it would you know if like let's say there's like a really long tunnel you have to go to and it's very clearly marked to be interesting and have something there you get the thing and then you have to like run on the way out or else you'll get caught by like his fucking mucus and then that way there's actually like a real threat of what he can do rather than just the empty threat and it's like oh okay he just like he just funds weird slime at place how does he do that what i don't i don't know that was gonna be my follow-up question how does he do the telekinetic slime generation i don't understand watch he grabs this flask and he just stares at him like hey yeah well this is a once again it's just like god i wouldn't be doing this but i don't get why ethan would do this he's just like hey let's watch let's hang out dude how you doing look i got the flask it's over here look how long he's standing there and then oh hey there you are and then he engages him literally i have this oh my god so frustrating also ethan doesn't pull out a gun and just shoot moron right he does nothing he does nothing this moment here i was so mad like i'm getting mad now i was so mad hold on wait wait wait please wait wait wait wait wait wait like and he starts walking over to him this is an unknown enemy you have no idea what powers he is is he gonna stab you through the fucking face like every other enemy that you've met does he really look like he's exactly sprinting over to you look at his fucking posture like i don't really i could i could justify that being like look at this fucking bit i mean obviously you wouldn't want to take the risk but i could kind of justify him being like this dude clearly isn't gonna fucking marathon bum rush me anytime soon he's like he's a fantasy creature i don't know what he's gonna do but it's not he but he doesn't like engage with moro in any way he's talking with him but it's not it's not a conversation that's worth having if you're not going to kill him and you're not going to run away surely you must be talking about something that yeah helps you out or is meaningful or something right the easy way is he takes the thing moro sees him taking it and goes wait your daughter i can help you you'd be like shit what is he no i have to go get rose back as much as we say wrestling before is like a superior game in every way if this is the kind of stuff that and not to say it's invalid like i can i can see your point but if this is the sort of stuff that's like really like a make or break deciding factor as to whether or not like this entire scene works or not i really enjoyed ramon salazar from risen evil four and he has a lot of moments where he just runs ahead of them of like just where you are right now so that he can set up his chairs and bodyguards and throwing knives and be like mr leon skinny like they have a lot of those moments it makes no fucking sense but it's just kind of like okay he's here for like the spectacle or some shit like you could probably justify some way to make like the cheesy stupid thing all the criticism was on eason though leon doesn't do this shit yeah either like leon cuts short one of salazar's talks by throwing a knife through his awesome right that is his reaction to it as well as fucking epic screaming like i'm done with your shit you short fuck that's what we i just like replace ethan with leon i feel like this game would improve significantly it genuinely would yeah and the only time i think the most of the conversations you have with with salazar through the radio that he high that he hacks into the first time you talk with him there's a little bit of back and forth but he's high up on a balcony and you can't get to him right and there's the segment at the bottom of the tower where you throw the knife into his hand and there's a segment where he's sitting on his throne and you fall into the trap but that's a segment where he has uh ashley captured with this weird blade thingy against her and like i like threatening her or something um but yeah it's not there's just there's no sense of there's always there's no sense of urgency sort of there in a sense in the same way that exists in resident evil eight like when you take the flask from roe and you almost like shake it and you're like ha ha i'm taking this and ethan's being playful and snarky for like okay that's the thing that you do now i guess yes like if this was devil make cry i could i could make a justification for that it's like oh well every time they encounter a boss they fucking taunt them and make fun of them and you know demasculate them to their face but yeah they doesn't quite work here logically considering the stakes ethan one is the gen demasculate you know emasculate demasculate whatever demasculate this is very funny you should definitely keep going on about this moe already unmasculate oh now holy shit yeah you're like mau anyway yeah that was worth it so the uh well it's worth it to me that's fine now it's even more uh i was gonna say something for this someone else i guess i'll say instead which is the uh the morrow sequence is another sequence that's just lame on replay because it's just like press the buttons run across the thing yeah yeah yeah and the only time you end up dying are the types that were really funny when friggy died where he got everything right and then his character just went through the floor and it just died just like oh okay three or four times fucking annoying wait went through the floor what yeah he like he like set up the the correct platforms was running across them and then his character would like just get stuck on nothing and then flume through the floor before the platform's even gone yet like fall into the water yeah and it would just kill him it was like oh oh just climb just climb up it's water well no no oh no because you would think it would slow you down so if so in the del lago fight which i'm gonna lie i fucking hate the del lago fight rescue before so does literally everybody and if they say otherwise they're lying um when in the del lago fight when you fall out of the boat you have to swim back into the boat or else you just flat out die and every time you get knocked to what out of the boat you go further and further away yeah so there's like a progression of yet you're in the water and the monsters in the water too but you're not dead because it has to actually get to you so you better spam that qte which i think is an appropriate place to have a qte i believe your distance from the boat is tied to the health the amount of health that you have not the amount of time so you get knocked out of the boat like so if you use a first aid spray yeah all of a sudden you'll fall out that's interesting i really like that it's fantastic considering the fact that they let you see like the different angle from like a del lago or whatever that boss's name is like you really see the like the jaws perspective where it's like underneath leon and how that whole fight is so good so that's intention at you think that del lago is a good fight um i i hate that fight too i i really like my my complete sentence was that fight is so good for establishing tension uh sure it's not hard but i'm saying every time i come back and play through it like i'm professional that's particularly kind of a roadblock yeah it like i don't get bored it doesn't bore me right i i do feel part of where i kind of sweat a little bit and i go okay here we go yeah yeah so the rags didn't heal exactly yeah because when you when i would get hit if i do get hit at the fight then i don't think to heal yet uh so that's probably why i think that the more you get knocked out the further away it is because i do it's always don't get hit once and heal so yeah that's that's fair enough but i actually i really like that the lower your health is the further away from the boat i didn't even know that was true yeah um very nifty but um stuff new about Resident Evil 4 every day because that game's awesome so yeah it's it's really nifty anyway yeah so oh uh quick well i guess are you just gonna call in my row basically so yeah yeah go for yeah yeah go for it i'll write this down so i don't forget okay um you do a little bit of a like i thought there was gonna be like a whole sequence in his caves but it's really just like one little bit where you get the fish boat key thing and it's like really easy and then you do his sequence which is just climbing over areas as you avoid you have to wait for him to come in and then you walk wait for him to come in then you walk and again these sequences man do they age horribly bad like playing them more than once because it's all meant for the spectacle you're supposed to play it and be like wow that was that was that was that was the one quick note i was gonna add was that as mechanically simplistic and repetitive as those boss sections were the first time the spectacle really is pretty extravagant like i i'm huge on fucking um audio shit i bought like expensive noise cancelling bluetooth headphones and i really care when like you know good sound design is implemented into a game and for like um uh for whatever his name fucking mermaid merman guy i always forget his name moro uh moro for moro's boss fight and for um uh a number of other sections in the game where just anything was kind of chasing you that section where you know the giant you were running from the giant fish and everything it there were moments where because of the sound design it felt like i just barely escaped like i just just turned the sharp corner and nearly avoided my own death so it's like for the very first playthrough was really really impressive but i'm sure it does oh yeah this is a game playthrough this is a game that suffers horrifically for multiple playthroughs right it's designed to make you feel like you're a special you're doing like a special sorry for me i just um you know what i might tell my friend hold on yeah too much hold on no no it's not that your mic was too high you've got the disease unfortunately this this the c-fab your you you are blanked out when someone or someone else is talking hopefully i won't get the disease next time all what i was gonna say was i think yeah what chase is just highlighted there is kind of like it's kind of it's almost like if you needed to summarize this game in in you know really quickly it's that's kind of what it was going for i think right but really impressive first playthrough i don't know if it's it's about being impressive it's more like if you're if you're like working with the game if you're going along with it yeah exactly hitting but if but then when you want to go back or if you want to do it again and i've talked about this with other people but it reminds me a lot of modern warfare the new modern warfare that came out you know in 2019 when i played that the first time around i was really enjoying it i found it really gripping but it was because i was working with that game yeah like with with moller like hiding the fucking baby vagina face monster around the coffee table that's obviously not really that's gonna break it and it's gonna trivialize and make it funny but with you if you act supposed to do that i mean you're supposed to hide somewhere oh i thought the idea was it keeps like it's over there so you have to lure it out and go around the table and that's what i mean yeah you could you could probably do it that way too but i feel like most people's when you're when you're dealing with like an unknown force like that your instinct is just to sort of uh at least i can speak for myself my instinct was to just immediately hide in a dark corner and hope he doesn't find me so from that it was just kind of it was it was the unknown i didn't know anything about this creature i didn't know how it was gonna react i didn't know how smart it's ai was you know i was bored and annoyed and i just wanted to hurry up so i could go play the video game so i just was like fucking i just gonna i just gonna use the ultimate weapon in this game a table and just go around i mean in a horror game if i'm if i'm scared to push forward and i don't know what's happening next it's doing a pretty all right job at giving me my money's worth i would say well but like couldn't someone get to that point and some of the symbols even like any game like if i just had a black dot in a white room with a chair and then a big black and someone described their experience that way it's like yeah i mean anything can really achieve that surely we need to talk more about like uh yeah so sure to summarize the point i think um there are a lot of games that do that that go for the whole thing of when you play it the first time around as long as you're really sort of letting the game guide you you're gonna have a lot of fun but then there's a question about whether or not we're really taking advantage of video games as a medium if um this the experience has significantly happened on the second time around there are a lot of games that i like that i kind of had this problem max pain 3 is a pretty clear example of that first time around really good replaying that game is quite challenging because of how much it slows down and stops but then again even that game has less of the issue because when it's game it's game like when the game starts it's just combat and then it's broken up whereas this game is kind of yeah more of the modern warfare thing of the gameplay itself often gets tweaked you walk slower or you move faster or you can't move quite as much in this particular area because they're really trying to guide you down the path and if you're but but then anytime you try and break the game it just it like implodes it can't handle doing things differently yeah it has to be the first chance and look what i just did here i tried to chase him in my boat and it didn't do anything so i know he's not gonna get me because i'm not i'm invincible in this portion yeah so it's just when you can see that happen it's like oh illusion shattered which is which is almost that's kind of the game that you're playing as a developer when you do this is balancing the illusion so how much you can or can't control you mentioned the boat thing remember in resi before especially on a subsequent playthrough when you know del lago is in the water and you're like haha del lago is in the water and you start shooting it yes i don't even talk about yeah and then del lago will get pissed off that you're shooting gunshots into the water where he lives and he comes out and he eats you that's like one of those things that i'll be so cool bringing up resident evil four but like yeah yeah yeah i think i might have developed a hot take right now as i've been thinking about oh god i you know what i actually kind of i wonder if seamless the ability to seamlessly transition into cutscenes from gameplay has caused more harm than good oh definitely i wonder completely agree i don't know if that's a heart take it might be well the problem is that it used to be a point of praise especially when the eighth gen rolled around like oh my god and like metalgear solid five at like transition straight into gameplay and stuff um yeah i wonder i'm a crutch now so that things they want to happen will just happen i think the problem is it's kind of like it's almost like what happened to red versus blue once they started doing animation it's like oh a limitation has been removed you've removed the limitation on yourself and i think what you can see with video games is it used to be like like a clear example would be in rationing clankers like oh we're on the level oh cutscene time like here's our introduction yeah okay now we're in the game and like once we get to the end of the level oh cutscene whereas now it's like cutscenes in the middle of the level oh you've triggered this new area all right cutscene let's slow down wait we need you to slowly walk because we need to do something here we're gonna make it so that you slow down it's like a gift that's been handed to you that's been abused well if you think about it right just think about um gameplay is in a box and this represents like 100 gameplay units and then cutscene is in a box with cutscene as 100 cutscene units i think what we all thought when they started to design this shit was the tendrils of game got into cutscene and it changed it from like 100 to 90 and 10 gameplay units got into cutscene it's like that's so cool when in reality it was the other way around the the cutscene they're infecting the gameplay yeah um by the way i'm glad i'm watching this with uh subtitles on because when i first had this conversation with morrow i could not fucking understand him without subtitles yeah i had no subtitles on i was just vaguely guessing what he was saying yeah this is what made me turn on subtitles in my game because i generally don't have them on because i just like to listen and pay attention and that sort of thing i just don't like them down there but now i'm like oh i need to have cutscenes on so i can understand of this character i'm talking to oh um in response to some people in the chat to reiterate like i said it's it's kind of a gift that's been warped because it's not an intrinsically bad thing to have it to have the ability as a developer to have cutscenes blend into gameplay and seamlessly and that's a good thing i think the problem is that the mentality driving the decisions is is um is not so good because it's the whole thing of um i think that as a good general rule of thumb it's a good idea in general to have it be oh gameplay it's like 100 gameplay it's all consistent you know exactly what you can and can't do no slow walking no uh hindered like movement no taking away weapons or uh abilities or anything like that it's like oh this is gameplay block all right now i can play the game and i think i think the reason why it's really useful is because sometimes this game hasn't particularly the problem of poorly communicating to you it's it's it's your misaligned because you're like wait if i walk through that door am i gonna lose my stuff wait can i go in this area here like what can i do is this like part of the scripted sequence or am i in the game part could you this game clearly has that break at several points where like for the first two or three hours it's like oh we're in block and then once you get to the big podium and it's like oh you can go to these different places it almost like oh this is like the game now like we're in the game we passed the tutorial the opening now we're in the video game but you're not like i misread that because that's not what happened you still have to go in certain ways you still don't have that much choice and uh it's funny as well because this game is touted i've seen loads of reviews say like you know once again one of the best elements of Resident Evil games like the replayability and i'm like nah it kills this game to replay it yeah that's better yeah absolutely i will never play this game again ever in my life if you're playing if you're planning on doing a new game plus or replayability in a game you've got to make sure that the increased difficulty and uh all of your gameplay elements have some sort of uh difference or challenge when you upgrade it yeah something to master something to get better at yeah the entire uh the house uh bella whatever it was that's completely end of the end though and benefit though um it's identical on every difficulty level which means it gets loose yeah all all uh adventure game stuff like picking up you know clues and keys and doors and stuff like that that's all identical so really it's only the combat that changes and unfortunately this has a lot of filler in between each each you know combat sequence you got you got a lot of the same you know Resident Evil 4 the combat in it that you have a lot of options and the arenas are a lot better designed in terms of their openness and the enemies behave a lot better and there's more of them you have a lot more there's a lot more to practice with and to work towards and to master um you are Resident Evil 4 is so replayable because of how efficient you can eventually get with fighting enemies and learning where good spots are and just getting better at the gameplay and that's the important part is it's not even about whether the game is linear or not a game can be linear and still be highly replayable because of its mechanical depth yeah my cry is a really good example of that you have to do the same thing each time but like when there's combat it's like oh well now I understand the mechanics a little better I know what my moves are what my weapons can do and I can try and push harder against the game to see how how well I can do but here I don't know that that's possible yeah the combat in Resident Evil 8 is it's just so mediocre it's so bare bones yeah it's like a 5 out of 10 it just everything it works like well you you put the white dot on her head and you click six times and that guy's dead and there might be six times though oh the hard part is when it's a first person shooter I think it becomes difficult to um to I think it can become difficult for people to assess like whether or not how how mechanically sound or not it is because like dysfunctional first person shooters are difficult to come by so it's usually okay but what is the dip you know it's like what is the difference between doom and Titanfall 2 and like Resident Evil 5 Resident Evil 8 and it's like well pretty significant like you could actually talk about how those games have mechanics and depth that this game kind of doesn't have and I don't know that there's any reason why this game couldn't have had stronger gunplay mechanics I feel like anytime I feel like I'm gonna experiment it was in Heisenberg's place the rest of it's the same well it's very boring like oh there's a weak spot on their chest but they hold up their arm there's a weak spot on their back like oh okay there's a weak spot in that you have to blow them up first and then they reveal their weak spots like where the hell was this the whole game that's the question is the issue with the mechanics is the issue with the weapon variety or is the issue with the enemies and I think it's all three together it's all yeah it's all of them yeah because I don't think that this game has particularly great diversity in terms of um in terms of enemies I think Heisenberg is like the furthest we get in terms of really trying to change it up and it's kind of not that great it's just shoot them in the weak spot rather than the head which I think that indigo mentioned this earlier is that it feels like there are four different game directors yeah I feel like it's the same people just trying to do the obligatory different segment okay yeah I could believe honestly that the people who made the spooky house were told to just make that while everyone was doing their own thing they would just like just make this yeah because the reason I think it's just the same people doing four obligatory things is because if the people who wanted to do the spooky house that was what they decided their section would be and they put all of their effort and creativity and that's what they came up with yeah you might be right actually um so that's I see a little bit of pushback I think on the weapon variety so there are different weapons functionally but the distinctions are not significant between a lot of them there's not much of a difference between each of the pistols oh no and your your enemies your enemies level up as your weapons level up but by the time you're in heisenberg your powerful guns are up against more powerful enemies you never really feel like you're growing that's that's a good point I think that's all I was gonna tell you the clarification for people in chat is I missed a lot of the weapons because of my play style also I said they're better than the mold monsters from Resident Evil 7 don't bring that up just just we don't need to be like oh it's better than dog shit it's like no come on it's literally what about is it it's also just like it's terrible it's terrible like why even bother and by the way Resident Evil 4's weapon of variety it's not one of the game's strengths you have the pistol a tmp which is a fast pistol you have all the shotguns which behave identically essentially they have minute they're not very big differences they're all basically the same you have the rifle um and it's kind of it that's what you're gonna be using for the vast majority now it has the advantage of having three different very distinct grenade types um but it's for anyone who brings up the mind launcher the mind launcher is shit and you know it it takes a lot of space it's not it's not useful so it's the it's how the enemies behave and what they do and what you know your guns can do to them you know that enemies will do these things and I could shoot them and this will happen and that means that I can do this he's running so I could shoot him in the leg and if I hit him in the leg when he's sprinting he goes prone which leaves him down for a while which means I could focus on these guys over here or I could spend the time knifing him while he's down if he's the only guy left I know that the shotgun can do this I know the rifle can do that there's so much it's more applicable the the weapons don't have a lot of variety but there's so much more you could do with them but in Resident Evil 8 it's just you kind of just you just shoot the bad guys so sorry that's that's why the rush place can be bad for you there are some things you can't criticize when you rush through a game so if I were making like a really thorough analysis without any other help I would agree that I would need to play it again and try and find every weapon obviously because if you haven't experienced everything you can't fully criticize it however there is absolutely legitimacy to a valid play style in a game like very significantly diminishing the variety that's available also he's in a call with a bunch of people who did extensive gameplay multiple playthroughs nobody has corrected him so why do you think that is I have played with like all of the guns in this game and yeah outside of a couple they're all just like yeah they kill stuff the I was trying to figure out my own head was like is this a problem with the weapons or is it the enemies because the enemies it's cool that the enemies you have like oh the weird guy with the hood and the sword in the medieval era the wolf man or the the ones with armor and chainsaw it's like oh it's all these different types like yeah but they kind of all get dispatched the exact same way so I don't know that I care I mean really like most of the game is cool that they look different by just always having shotgun shells and just constantly fucking at the moment anything gets even like vaguely inappropriately close to you you just fucking let them have it it's not a problem anymore I think I think you said something about the enemy variety it's like I do think it kind of goes hand in hand again to go back to halo it's like the sandbox the sandbox alone isn't what makes that gunplay so fundamentally sound it's the combination of you have a bunch of functionally very distinct weapons like incredibly distinct weapons that each do different things and are effective against like five or six well it's more than that but like eight or nine really well-defined enemy types that have unique attributes whereas here they all do the same thing which is come towards you swing at you and then bite out some of your health except for the bosses and they also kind of do that there is a bit of variety like there definitely is but I don't know if bosses counters enemy variety I almost feel like that's a given that the bosses should be different yeah and even then they're still kind of bullet sponges yeah like an enemy like and the enemy I think it's more on the enemy side because what an enemy yeah what the enemy does and what they can do will impact you significantly even if it's as simple as oh you're in the village and you've got some ganados in front of you but there's one in the back with an axe and he can throw that axe and that means that as minor as that seems that has a pretty big impact on where you need to position yourself and what you need to expect to happen and if there's a guy you can shoot them out of the air too yeah you can shoot them out of the air you cannot you can shoot them out of the air you can keep strafing so it doesn't hit them out of the air what's going on in this part of the game what happened what do you mean every oh just the gameplay on screen it's like every time you run forward the thing jumps on you and brings you down into the oh um well the first death it was really wonky because I'm crossing into the safe zone and I think he just tags my back and so it just counts as a death the second one I think I was just annoyed and I was sprinting forward and partially curious if you know if he's actually here or not is it literally and I think that's how it works I think if you just touch his mouth you're dead like that's one of my favorite things to do in horror games is like as soon as I encounter a monster that is either it seems to be an AI or it's scripted or like I just can't tell I need to just run all of the test to see what it can and can't do this is a not it's like my favorite thing about games is like this really surprises the shit out of me and exceeds my expectations that I'm like wow this is a great game with great AI but most of the time it's just a disappointment dude AI so I'm a disappointing sort of like meta discussion of gaming overall it's like it's hard to do I'm sure yeah but like remember the fear AI everyone always praises the fear AI because it's like oh yeah that AI was much cooler than basically anything in any fps had like a hundred and twenty different contextual fucking callouts to communicate with its teammates no they they yell they all Steven whenever you shoot one of their and they all have heartbeats you feel very sad that you had to kill these people trying to kill me I I got a sorry I got a push back against the still thing on like the the weapon variety so to be clear one of the important I that's my new thing that I keep repeating to be clear fucking out um when you I'm gonna have to go with halo again there is the pistol and then there is the plasma pistol they're both pistols but they're very different very different in this game the two pistols are the same and you might be like well it's that they're both like human made projectile weapons like all right Titanfall 2 there's like the regular pistols and then there's the smart pistol which is very different from the other ones yeah and you can do this over and over again when it comes to the difference between weapons like in Call of Duty there's not as much variety but it's like you've got single shot rifles three shot rifles and automatic rifles with different recoil and this and then that's meaningful there is a meaningful difference between a lot of the guns in like battlefield even if the broad categories there's not too much of a difference between what their effect is on the enemies I think actually go ahead and if you don't have a lot of weapon variety which neither for or this game have really let's be let's be clear then you need to make up for that on the enemy side yes how do those weapons affect enemies what can you do is is there a difference between shooting the head shooting the arm where like oh that guy he's got a weapon in his arm I could shoot his arm and he'll drop the weapon or oh if I shoot him in the knee when he's moving slow he'll go down to his knees if I shoot him when he's sprinting he'll prone if I shoot him in the legs um how can I how can I take advantage of my iframes um you know how can I add that risk reward system to it how are these weapons applicable I like how it's just every one of the most basic shit they could have done to make the enemies I'm really not though there's not a lot of weapon variety in resident evil four there are a lot of it might just be that they're not quite aware of however like how much variety there can be and this is probably a problem of modern games it's like it's almost tricking people into how shit like this is not the potential of games yeah four different kinds of guns it's not a lot of variety it's like re4 just doesn't have a lot of variety in its weapons like that all the pistols are practically the same all the shotguns are practically the same to be honest and that's like a linear action game but unsharpened has better weapon variety because like each gun is pretty noticeably different from the other ones yeah but re4 makes up for it with the enemies and how you still when you fight the enemies and the things that you could do that's exactly the tradeoff right if you have human enemies it's like well they're probably mostly gonna aside from armored dudes they're probably mostly gonna be the same so you need to make up for it with the weapons resident evil has an advantage because it's monsters yeah they can do whatever any kinds yeah well and it's funny you bring up all because you're reminding me of how much i fucking love playing resident evil four when i see like three dudes coming at me there's one guy in the background throwing axes i'm trying to hit them all in the head and i know as soon as they get close enough i'm going to shoot one of them in the ankle and then if he goes down i can do a melee move to knock three of them back but you'll do cool shit like shoot head shoot head shoot you see the axe getting thrown you aim up shoot the axe out of the sky then shoot head shoot head shoot and it's like it's all reliable you know what's really reliable in this game the unreliability when you shoot fucking enemies expecting them to flinch but they're in an ultra armor mode and so they just charge into you and grab you and you have to watch them for 10 seconds as they slobber all over your arm and see that's what makes resident evil two really cool is that the it isn't inconsistent rags are we gonna we need to have this conversation at some point so what's the rags each re4 gun has a special upgrade i know and they don't really do any big meaningful things though so for instance the the exclusive upgrade for the semi-automatic rifle it means that you can shoot it faster it doesn't change anything about it except you can shoot it at i think 0.8 0.8 or 0.8 two times per second or its firing rate is 0.8 so it shoots slightly faster than a second one per second that doesn't change anything really about it it just makes it better the exclusive for the red nine is it makes it do it does more damage the exclusive for the tmp is that it does more damage i think the exclusive for the it doesn't change what the gun is it just makes it better all right like it's okay if weapons aren't there's not a lot of variety okay yeah like i'm just trying to be in by say they're not practically the same no all of the shotguns in reservoir four are practically the same all the handguns are practically the same they have different they have slightly different numbers attached to them but they're all pretty much the same none of them really does anything that the others i think some people were like freeing was wrong about the pistols because um someone like semi-automatic someone can be like fully automatic if you just hold it and it's like the thing is i remember deciding this in the campaign i was like am i going to stick with the lemmy or am i going to go with the 1911 and it's like the 1911 can like shoot faster and i was like i'm not that's not really something i need i'm not like i struggle with that decision yeah i'm like because i was confused by the numbers like because you have by then you have the lemmy recoil upgrade so it says like damage 150 plus 30 is is one is that 150 with the plus 30 or is it 150 plus 30 i see what you mean the game doesn't make that clear and it's and why the fuck is a 1911 stronger than a scorpion it doesn't make but that's okay it's a gun thing but at the same time right someone said well that's the difference see they're different i just like that's not much of a fucking difference like i it's making it hard for you to choose between them because i'm like are they kind of the same it's like if the power is basically the same but one of them shoots slightly faster to be like yeah i mean i'm and again i didn't need that for my pistol so i just did i wasn't sure what to choose between but if it was like again the differences between like stuff in the halo games or even um i want to say like bio shock i'm pretty sure that the weapon differences are much more significant yes because you could change ammo types which in some cases is only a difference like numerically like with the machine gun you can put anti personnel or anti armored rounds in them which only it doesn't really change them it just makes numbers better for different things which is you know it helps definitely have that in but in the second game the harpoon gun you could set traps with it oh yeah and a little trip wires and stuff so that's a like that is essentially a new gun not an infinite of course not an infinite imagine if uh though this there was environment like if you had hey this fires and sender area rounds and there are areas where there's like not just an explosive thing that like maybe oil spills on the floor that you can think does do that bio shock totally does that well no but what i mean is what if this game did it oh yeah well yeah yeah no that's too complicated um so i got a push back on this someone said tmp is trash though no one loves the r4 smg that's so wrong the team is amazing on my so on my current professional playthrough of resident evil 4 i don't have a pistol isn't the tmp amazing for causing staggers yeah exactly so the tmp is amazing for multiple reasons and we're gonna have a chat about it one you get a shit ton of ammo for it and it takes one bullet to do a lot of things in the game like blow up barrels that only takes a hit with anything and obviously you're not going to use a rifle for that hitting enemies will stagger them with only one bullet cheapest to do with the tmp whenever you upgrade the capacity of a firearm in resident evil 4 it refills the magazine i literally saved a clip today fucking today because i started playing resident evil 4 because of how disappointing 8 is of me i have a tmp with one round in it and i upgrade it the capacity to 250 so i got 249 free tmp shots because i specifically never reloaded the tmp for ages so i could get that capacity upgrade and give me all of that ammo the tmp is very powerful it's dps is good if you want to by the way sorry to interrupt i love that the the i love that the magnum in every resident evil especially in 4 is like oh upgrade the ammo capacity you get free magnum bolts and in this game it's like no no you can't upgrade it you can't do that yeah that was smart i was like okay last time we did it this time yeah now i get it that's always been a fun thing for me in resident evil stuff like that you get the free because like it always felt like the a little like wink and a handshake from the developer like yeah okay you can have some free bullets feel great yeah okay and so you know you know i know that when i should we should we take this out and they're like no it's yeah it's fine yeah it makes me know when i'm playing through resident evil 4 and i have a tmp or a shotgun or something that i try to use all of the rounds in the magazine but i don't reload so that when i get to the merchant i can get that capacity upgrade which will refill the magazine of it and that's just it's one of those it that in that itself is just someone said it the tmp is trash it's just a worse version of the chicago typewriter so the chicago typewriter is a special weapon that it's it's a weapon you unlock for beating the game so that's obviously super crazy the tmp isn't trash what it's amazing if you know the knife is worse than a weapon yeah yeah exactly did you know this stick is worse than a lightsaber like yeah of course the chicago typewriter is better it's a special weapon and it costs like a million and it's infinite ammo and it's it's a it's a special weapon you get it's like the rocket launcher with infinite ammo i was just a game breaker yeah i was uh uh trying to get my head around why the enemy enemy variety seems so mild and eight and i'm looking at a wiki right now literally half of the base enemies are exclusive to heisenberg's factory there's literally there's like i can believe it yeah there's large likens there's uh the the kind of slow zombie guys with the swords of moriaka whatever there's the the flyers and apparently baby is considered a basic enemy that's a weird categorization but uh that's five and then there's the haulers which are the guys with the head gear you have to shoot once there's the the sold dot sold out irons which have the drills uh then there's a sold out zwei which have the red core in the back uh on back as it's weak spot there's the sold out jet which are the guys who can fly and zoom around and the sold out pens are who are the really tanky armor guys so literally half of the base enemies are exclusive to the the last the last segment of the game which makes me think that uh especially moro and um and the stronghold are very undercooked compared to uh dishamisk and uh the heisenberg's factory but it seems like heisenberg's factory really is the one place that actually kind of really just was fully fleshed out it really felt like a real game a lot of people were saying like oh i didn't like the factory and i was like well i have good memories of the factory because it made me think about killing stuff instead of just blasting through everything how would anybody go to the factory that was like the best part of the game i heard from a couple people they were like well a lot of people said you know spooky mansion that was the best part of the game and looking back i'm like god it's so weak compared i think the factory is where things actually where it becomes like a video game the rest of the game is nothing like that at all absolutely yeah and because morose is spectacle almost exclusively like yeah he's a big fish you don't want to get eaten by him you have to turn cranks press buttons and then pile by the way talking about intuitive i guess i'm like i've got too much gamer brain i thought he was only weak when he exposes his in a morrow in this fight that's why i'm like waiting no you just keep shooting him all the time really i thought that too yeah i would only shoot him when the thing would come out yeah that's like a little bit of a plus and a minus uh for this game i i do like that because i've played some games where i just load into an enemy and it's like oh he's invincible right now and like that's kind of that's kind of a waste especially for a game that you know where you're scrounging for bullets i did when there's no clear indication that that was like the thing you should have done yeah i did appreciate that that bosses had very from what i could tell very few invincibility frames which you know could you could argue is bad because you know makes it so you can basically in what game r e village well r e yeah i i i did like that i wasn't wasting bullets on i couldn't tell well i couldn't tell yeah i i assumed if they were doing something special animation wise that they were invincible and i shouldn't shoot them yeah yeah yeah well it's hard to tell but i don't know if there's like a bonus for shooting his head i'm guessing that just like more damage probably i assume yeah but you can damage him the whole time all the way yeah i fight i wouldn't be surprised but going through the first time i couldn't take that risk yeah no same as i don't like yeah i'm like i know that it's gonna it is so video gamey you know what i mean he's like he doesn't move and then he exposes his inner part you're like i understand but it's like no you can shoot him all the times you're like oh i guess i'm sure i'm sure someone's gonna be like he takes more damage on that part even if that's true i'm just saying it's counterintuitive for gamers just it's almost a meme right they expose the weak spots like you know this about like your players why would you why are you doing stop it what's obvious is like re5 where like every single big monster i had like a big uh red glowy like pus pus you know zit or whatever you had to pop like that made it very very obvious what you're supposed to hit and when they're weak and everything like that one way to do it is just to have if they're invulnerable just gray out if the boss has a health meter on screen just make it gray whenever yeah that's all right makes a noise a ricochet noise or so give me some kind of feedback to make sure yeah i would say ricochet because like are you talking about having like health bars and resident evil bosses or like dark souls bosses or just well it's just that a lot of games that have bosses with health bars when they go invulnerable there's usually you don't even need to shoot them to figure it out it would just gray out it's like right i just i wasn't sure if you were proposing that resident evil would benefit from enemies having health bars or is this clear no i think i think it would benefit better from just communicating clearly to people that shooting them wherever is is going to hurt them i'll be honest though when i played mercenaries i really liked seeing health bars i was like oh i like i generally like for that purpose when it was like speed running i like health bars and damage numbers because they're they give me a mechanic that i'm like i i'm getting more feedback from the game the game's telling me more stuff which means i can act differently according to what's happening and i can be more precise in what i upgrade and min max more efficiently it takes you away from being cinematic away that you could but the thing this is though is that you could achieve it without HUD elements again suck off halo halo has it where if you shoot elites once their shields burst it's like oh he's close to death now and then you can see yeah like how how flupy the shield is will tell you how much health you kind of whittled away yeah they get brighter and brighter until they pop yeah and i guess in this game your option would be to show the damage physically on them and then show that enough time that people could read how much damage this enemy's taken i mean that's what monster hunter world does and it's a fucking amazing game you just oh yeah monster based on how fatigued the monster hunter is and the scratches and the dragon yeah they start to like that and normally they'd like try to strike you with their right arm but this time they do it and they kind of like buckle under their weight for a second like they sprain their leg or something it's fucking brilliant it's amazing and more how if an enemy if an enemy's too close to see their health bar and more how the more bloody they are is the the weaker they are so i was gonna say for like you're an archer you're like oh that's a bloody guy over there and i'm an archer i can finish him off you could do this for morrow maybe try to apply it in other ways to other things but like if morrow had like a green tint and the more you take down on him he goes yellow and then red and then he's oh well it'd be easy for morrow those big things on his back as you damage him more and more of them get off and start bleeding the green stuff so the less of those red things he has left that are still undestroyed is the more you know you've got red at some point though like his eyes oh yeah he goes red he's like he like rages out and that's when you know he's dying um i got a pushback on this on the chat though someone said rags you're wrong about the guns being the same an re4 which is not always sad i said they're each weapon of its own type is effectively the same as its counterparts um the first pistol gets a time times five critical chance to headshots miniguns have a specific use that makes them unique they were said they weren't unique um i said so for instance the five time critical chance to headshots that doesn't really change anything about how you use it it just makes it better at what it already did that that doesn't change anything it's still like all the other pistols it's just better it does more damage for headshot criticals that that's it you need to understand the point that i'm making i'm pretty clear about it yeah like the punisher when you upgrade it all the way it goes through five enemies to help out like okay oh that's nice you know but it doesn't change how i'm gonna use it really to how why would it change into like a different gun though like if you're leveling up that one gun you would expect it to roughly do the same thing just better yeah if if i have to shoot through five people i'm not using a pistol to do it if there's five people in front of me i use a shotgun to blast them all it knocks them back and it incapacitates them for a fairly lengthy amount of time i'm not gonna pour pistol rounds into body shots because their heads are almost certainly not going to line up but their bodies more likely will so why would i why would i use pistol shots for body damage when i could blast them all into the ground the shotgun in one piece the more meaningful differences like we were talking about earlier so if you had all the weapons available to you and fighting a big daddy near some oil patches you'd be like i can use my incendiary shotgun rounds i could use the that obviously not only start giving him burn damage but also the damage that comes with it and it's like well what about the electricity rounds that stun him like should i move to that to stun him in the fire to then deal more damage over time as well as just the shots damage that they're doing in general armor piercing pistol rounds like that's probably gonna you know uh it's more pan but is it you know i mean like there's loads of thoughts that go into i've got a way to describe this that's really great because this same guy says yeah all the guns are guns the go shoddy shot what kind of argument are you trying to make it's pretty clear what my argument was because i said explicitly but i can elaborate even further um and someone else says i don't get what rags things would make the pistols more unique so um well here's the thing pistols are you already mentioned the um titanfall thing with a smart pistol but you know what apex legends love it or hate it let's go through here but there are currently four shotguns and apex legends i think you have the mozam beak which is now a six round shotgun and it has good handling uh it it shoots a specific spread of three shots it shoots one up top it's like a triangle of three shots right and then you have the uh you have the mastiff which shoots in a horizontal line but if you ads with it it'll choke the spread to hit a more precise point you have the peacekeeper which shoots in a like a figure eight pattern but you can charge it up and it tightens the spread for longer distances and you have the eve eight which is a fully automatic that you can use it send me of course and it does a different its own kind of pattern and it's kind of standard but even then all of them feel very different and they all impact enemy players very different um the mozam beak used to have a hop up called hammer points where if you had broken someone's shields they would do extra damage to enemies health and it was very powerful for that reason um which doesn't really change much of anything about the gun itself but it changes its application so you're going to be using it in a much different way than you used to before so that just as an example shows how different shotguns can be radically different from one another and their usages can be from one another so that i hope that helps get the point across you want 500 games in resident evil game why i don't know you like how did you get that from what i said okay yeah like dude i'm gonna be honest i i feel like most most of the efab audience is like fairly you know like good faith and like tries to understand what we say and then there's some people in chat that just like want to just want to just want to yeah just want to assume that we're just sitting here with our mics going well it was it was weird right because freaky freaky already referenced the pistol difference in like halos as a great example of just how a pistol could do completely different things that someone's just like wow what is it you want the pistols to do it's like yeah different things pistols and killing floor someone someone's mentioned killing floor too all of the pistols in that they feel very very different the guns in this don't they don't feel different but the the way that they impact enemies and the shots it takes and how they handle and it's just they all feel different they all feel unique and we've said granted that this is applicable to a lot of games that a lot of the gunfire like you know bio talk infinite would be an example of where the games are kind of like in this game where it's just like the guns are all kind of just yeah the kind of just and if someone well no they're not the same one of them is like shoots faster one of them shoots slow one of them shoots more damage one of them shoots bigger shot you just like yeah it managed to achieve having guns it's like okay funnily enough because a lot of the defenses of the game so far been but it's resident evil i'm going to pull one as well but it's resident evil this is science fiction you can do things that aren't really sticking oh i was waiting for someone to pull that out like don't reference bio shock they get to play with like fantasy elements i feel like this fucking resident evil don't even go there yeah you can have crazy weapons and again it's it because it might help with the example it's like so what is the difference between the pistol and the plasma pistol it's like well first of all the plasma pistol doesn't reload it has a finite amount of like 99 round it has an overheating mechanic yeah it has the overheating mechanic instead of that so that changes the way you want to use it it has a charge function that you can use some shields that's another thing that you can do it also yeah and when you charge up it also has a light homing in mechanic as well and runs in a little bit yeah you know to not make the seat like the pistol seem crappy you can scope in with the pistol so it's better at long range and remember the differences between bullets and plasma and can i can i just highlight that's two guns not 500 that's just two okay that's just two yeah we could do that for each class of gun that's probably what like 12 it's like that would be great how about 12 you might want to use a different word than feel so i can i can certainly i can certainly elaborate more because someone seems to be very upset i use the word feel as if that's actually a forbidden word in this podcast or i don't know i i bizarre we're talking about guys we both know only fucking cock lard sjw feminists use words about emotions okay clearly so in a game you can't actually feel anything other than your peripherals when it comes to the physicality of it it's fooling the player's brain into thinking it feels a certain way so a the way that a gun sounds the way that its animations work and most importantly i'd say the way that enemies reacts to being hit by it or the way the environment reacts to being hit by that weapon are gonna constitute game feel in quotations obviously there's not going to be like you're not actually holding it you know yeah you want to do as much as you can with your fucking digital medium to try to convey some sort of sense of like presence because you can feel feeling i yeah i don't understand is the feel tactile no it's not tactile the only part of the game that is tactile and this adds absolutely nothing to your conversation rags let me be clear is the uh the element of the controller and whether or not it's well made or cheap and shitty like absolutely those people who have played on this rock candy light up the controllers like that's why it's a meme that we have it's an old one not a lot of people use it but someone was to uh someone i think it was for fallout 76 i think someone had described the game as tactile in some way which doesn't make any sense whatever that means yeah that that requires elaboration that's such a nothing where that's like when you try to refer to a song as being like having really good highs and you go oh it's really bright it's like that doesn't inherently on its own mean anything it just kind of sounds really cool feels like it feels guns will feel yes be muddy basically there are ways to simulate feeling in a video game audio the effects it has on the environment and enemies the animation quality how it affects your ability to use it constantly the weight of things uh yeah how slow it is to pull out or put away uh it simulates the lightness of a gun the animations help as well yeah absolutely is is it a big chunky gun that has very deep sounds that you shoot slowly yeah if a big gun is a punch it's like oh shit that's chunky that's got that's a nice gun and again it's hard to quantify how how well something's doing it it's like why is there a reason why for instance the reload animations in like the new modern warfare just feel better than the ones in the old one it's like i don't know i feel like it's it's hard to say it's just a combination of a lot of things animation sound design everything yeah the animations are more they're a lot more realistic they're a lot well i mean realistic sounds in every way really yeah when when you put in the magazine you put it in the way that it would actually go you hear the sound of the outside of the magazine rubbing against the inside of the magwell the relief you hear the sound of i love this the the different sounds about yeah when you shoot the last gun in the magazine your gun will make a different sound because it's not loading another bullet into the chamber or it does the sound no a lot of it was a lot of stuff no really that's just how guns work um and then there's the event there's the the the sound of the slide locking open if it's on an applicable firearm and we should we should say that this does affect how the gun plays too there's a uh a famous um story about people make when they did the wolfenstein enemy territory game i said the last gun in the magazine i meant the last round in the magazine i didn't mean to say i do what you want yeah yeah the gun gun it fires guns people hey i was i was talking about the enter the gungeon where there's a gun that shoots there's a bullet that shoots guns that shoot bullets that's awesome also sorry i'm really quickly i'll let you speak out for this but uh rags have you ever played uh like the time crisis games in the arcades where they actually have like a physical mechanism on it where you shoot and it goes oh yeah so oh yeah so so the guns yeah and those arcade games with the light plastic guns some of them do have that little weight in there that goes every time you shoot but just the the different construction of the guns and how they fit in your hands is different so the time crisis one will be different from the house of the dead gun and that will be different from the this gun and that gun and yeah it really was like tactile that genuinely did give a different sense of like presence in the game and you can feel that they were just shit yeah some of the dinosaur shooting ones some of the best gun porn i've been able to experience was uh you're playing vr games rags like uh i haven't played any if you if you can get that set up i'd recommend it um in paulov every single gun has its own feel and unique reloading mechanics yep so like if you have a i don't want to embarrass myself like it may be an mp4 or like a tmp you have to like pull back the the slide lock after loading up you know and you have to like you know press the eject button pull up the you know uh put a new clip eject you know my favorite is with the revolver you press a button on the controller to open up the chamber and then you tilt it upside down to empty the empty shells you feed in each individual bolt from your hip and then you and then you fucking uh slap it to one side to close it yeah yeah and you can do all sorts of cool tactics like uh for example you can you know pull out a knife with your left hand and rest it on your your your gun hand on your left hand and then like use it to stab people if they're close or you could even pull out a clip on your left hand so when you're out when you're you're out of rounds you can eject your clip and you have a clip right there you just smack it in and so it's a quicker reload it's actually really really interesting and that's probably like it's like a most advanced kind of shooter mechanics ever yeah yeah really really cool stuff i feel like if i'm getting to that point i might as i i just go shoot my real guns oh no no no no because you're gonna say that you can have all kinds of environments and enemies in vr so of course it would still be different you can't really shoot people in real life without problems there and you can have stories you can have literal stories really rich i guess i just i can do that with normal games so yeah chat he said clip it's okay it's okay we know you know the way the way he used clip could be appropriate he could be talking about manlicker clips like the grand has are the the standard rail clips that anything else did i say clip i'm glad that everybody's got mad about clips because it's funny how many no no he said clip he wasn't he wasn't referring to a specific firearm so he was like incorrect because you would jet clip replace him with other i'm saying uh i'm saying that i'm glad that just the discourse surrounding you know guns and media that we're finally you know we've been talking about it for a while but the fact that people are now just saying like clip and magazine are not interchangeable please movie stop calling magazines clips i think rags has done a good job of pushing forward gun discourse through efap i think it's been i feel like you could describe living in like the current time by just saying somebody got mad at me the other day you just and ascends there that's what i have most of my online experiences these days i assume i know i saw like a five hour podcast about something i didn't remember what it was but somebody was like wow you used clip instead of the word magazine did you know that you know clips are only relevant to so-and-so and so i'm very disappointed i just assumed whatever the correct one was for you the situation with your gun that you meant that one it didn't matter if you were using it right or not in that moment i forgave you but chat did not it's a third of a syllable i know the proper fucking usage of clip has never fired a gun the entire fucking wise that's out of call of duty it's such a big thing yeah i mean i've actually fired revolvers i've fired uh i actually have a glock in my house like you know i i know it's some about guns i know it's magazines but clip is a third of the symbols or a third of the syllables i should say it's simple because it has less syllables than syllables exactly it's got less it's it's less letters less syllables a lot easier to say so it it creeps out sometimes i know it's magazine as somebody asked in chat what it is so magazine is what you mostly see in most modern guns it's it's where all of the bullets are in some kind of like metal content you know they're in a container yeah it's generally can't see the bullets whereas a clip well the it's like when all of the bullets are attached to like a metal um like kind of a metal um bar well bar is not the right word so like an m1 grand that's a clip but a magazine like what you would find in like a ar-15 or like a a glock that's yeah so almost all guns now use magazines because magazines are much cheaper and easier in a manufacturer now and they're generally better um a gun can have both a magazine a lot of guns especially in the early days so the um the smle so everyone's probably familiar with those have magazines but they are fed with clips um generally well it's you're just talking about guns at this point but yeah generally um it will always be magazines older guns are more likely to use clips um and and i just looked it up on mariam webster they now have as definition to a device to hold cartridges for charging the magazines of some rifles also a magazine from which ammunition is fed into the chamber of firearms so now because people have gotten it wrong for so many years it's literally just sit on this with magazine i don't accept that i know it's almost like words do change guys we can push back on that we push back on words do change right i think yeah yeah they have to because that's how language works but we can still push that words don't change remember with uh i think we need to have standards with that i feel like we need to have standards with that there needs to be i don't disagree i'll wait no democracy is not what we need when it comes to the definitions oh well yeah because you see it in action with like literally it's like well democracy would dictate everyone's using it wrong it's like everyone's using it wrong yeah let's keep it that way right let's keep it as everyone's using it wrong yeah everyone's to be clear i'm not arguing that's how it should be i'm just arguing that's how it seems to be no that's how it frustratingly is and we just simply push back yeah i think it was oxford or it was oxford or one of the other major uh dictionaries now have an accepted definition of literally to also mean figuratively yeah yeah i will yeah yeah i won't accept that a thing can unironically also mean it's opposite i'm not i'm not fuck off i'm not doing that yeah so right means that clip is literally the same as the magazine no they're different i promise you've met how could it be an antonym and a synonym at the same time that's insane like it's like if they were to put yeah it's like that they were to put a idiom into the dictionary for uh could care less you know you ever heard of some well it's okay i could care less it's it's only a matter of time because the fuck up is like i could care less if if someone like people get that one wrong if someone was like hey muller you alive and i go no and then someone in the history goes no can also mean yes go like no no no i don't know just tell people what sarcasm is you don't need to do the rest no i i would like to campaign though that merriam webster and like oxford put no with the u g hate yes kind of like dole dole like where homer had it and then just have a picture of a play doctor next to the word though um i saw jail i'm going to ask us to talk about us i'm going to mention it why are there so many random stacks of flour throughout the entire world that's not for a mechanic yeah what's it about did did any of you guys actually use the flower uh i saw a muller at the beginning and then whenever i saw them i tried to use them just for the fun of having flowers spit around everywhere i was like i would i never used it in my actual game i didn't need it either i didn't use it precisely once uh in in the the basement during the first big like an attack on my second playthrough uh village of shadows i went down there and i'm like okay this is pretty much and then i noticed there was an armored like large like end down there and there isn't normally like on the lower skill levels and i'm like oh shit so i used that one flower bag there to shoot it and he's like oh no flower my one weakness and so i was able to run by him that's like where we're infamously weak to flower did you did you play a new game plus village of shadows or yeah i did new game plus i i i don't know how it's going to be possible to play without any of the upgrades you run away from everyone actually would like to to move into that because man i i don't know how you do it with with a clean slate it seems impossible to me yeah run it seems intense yeah because they don't give you enough bullets like i i was measuring how much unless they have some sort of sneaky algorithm where they detect how many bullets you have and give you more if you need more or less i don't know maybe that that's as a possibility i don't think the game's not smart enough to do that but uh i i was using a lot of bullets on guys like uh on standard i use about good like five headshots five headshots or whatever probably kill like a normal normal liken or whatever and standard but i was putting a good a good full magazine of my uh my uh like 12 or 15 shot pistol into them to kill them on village shadows so i had the assault right metal shut the fuck up shut up metal metal metal shut up hold on hey guys sorry i gotta go i'm really tired i'm really interested in what metal had to say actually i'm just i'm just saying i gotta go uh thank you so much for having me was fun i'm gonna like pass out spontaneously oh i'm sorry i had to do that to you this does get to this does mean i get to see what metal was gonna say so yeah i'm excited yeah so it's it's in that positive yeah okay yeah all right goodbye guys bye bye bye talk to you man all right metal uh i had the wcx on my village of shadows playthrough and that is like a terrible name for the for the difficulty i mean no i mean for the calling the gun the wcx oh i i don't know it's called the wcx why geez i just why would you you could have called it anything you could have called it you called it the wcx five syllables of letters so that that bad boy needs 400 damage so i think it was like 16 rounds per normal enemy and it's like like how the fuck are you supposed to do this where you only have the lenny in the beginning so yeah this so is the game are you supposed to play the game coming back with upgraded guns and infinite ammo and shit because what's the what it feels like why because you can start a professional game in resident evil 4 as a new game plus you have to play it from the beginning as normal and re8 you can totally start a new game plus um and it keeps i believe it keeps all your up your weapon upgrades and all of weapons and all of your ammo so yeah with that it's perfectly possible i didn't play through the whole thing but without any internet ammo or any any cheats whatsoever i was able to fairly you know a little challenge but get through um about half of uh ditcher mess castle i i didn't fight her specifically but i think i'd have enough ammo to do to do that it just it was tough you know and every enemy was much tankier but i don't know how you'd be able to do but still little and yeah i'm not great at pistol that'd be yeah if someone said i beat resident evil 4 on professional i was like oh that you know good that's tough game and then they said oh yeah but i just i used my infinite ammo chicago typewriter from my other playthrough i'd be like oh that's not impressive at all now is it yeah because it wasn't that much harder when i got the infinite assault rifle because that thing still melts through the enemies basically because it has like a super high fire rate than 80 fucking rounds oh yeah that's insane i was i was watching how fast that melted through guys then you can eventually get like an infinite ammo magnum or whatever and mean at that point yeah at that point it's probably easier than the siren playthrough yeah it's just a i have no idea how it was i'm pretty sure there's already speed runs out there in the highest difficulty on a clean slate i i mean when you have when you have people who can beat dark souls with a banana i i i could believe that anything's possible anything's possible uh there's an achievement for no health runs whose achievement for knife runs i don't know if there's a maybe they expect people to do that on casual but i don't know if you could actually finish a knife run for for example on laser the lightsaber yeah to clear this clear this up and chat because it's already popping up the chicago chiper requires a new game plus to use i know you can't do that which is why i said if someone said they did that using it as an example if you start on professional and reasonable four it has to be a new game it's not a new game plus yeah and theoretically so if i went over someone's house to play it and then i do a first playthrough on professional and rags is like wait that was your fit that's that's wow like a job and i go yeah i had like an infinite weapon exactly yeah i wouldn't i would not be impressed by that that's that's the point i'm trying to make and this is why i said if um but you can't actually do that yes plus you can't even start the game on professional you have to unlock that after beating the game and i saw someone like being like oh why are you complaining so much about the grab grabs are in all resident evil games like guys that's not like this it's not even a good counter like stop doing these shit counters yeah like i feel bad for things in all these other games yeah they're not even like that like it was just the thing there's a meaningful difference when you get grabbed between when you get grabbed in resident evil village resident evil four if you get grabbed and you kick an enemy away it will make certain enemies stumble back if the guy you kicked away comes into contact with them if someone grabs you from behind you can elbow them and it might take their head off and i will take tapping a and d back and fall back to vote to quickly get out of the cut scene and possibly get myself a benefit of it hitting other people around me like if they added that in that'd be fucking way more engaging than me being like well time to go to sleep for 10 seconds i'll be back yeah so you mentioned it so i guess uh we're gonna talk about how resident evil village at least off of memory i don't think it has any quick time events it doesn't know wait well what was um what was ringing to say though it was about that subject it has press press left to gas you you have to press the key to gas that's kind of oh yeah that's basically that's a slow time event on the grabbing thing that's a take your time event i was gonna say that i know that resident evil two kind of has a mix of that thing because if you don't if you have a knife you can use that to uh to like counter somebody if they grab you like if it's mr x or a zombie kind of yeah it's the same thing is here except it actually takes a lot longer um the animation so uh i was saying there's there's no no quick time events in resident evil village which i'm fine with i generally don't like quick time events but i think they can be used well um this sort of gets into because i know that in resident evil four there's like that knife fight where you have to press two buttons at the same time so i hate that so resident evil four does them well and it does them poorly so the boss fight that's quick time events fuck that if i was gonna remake that game that wouldn't be in it i'd find some different way to do that um but the bold let's say you're running away from a boulder right if you're running away from a boulder and this sort of gets back into the whole quote unquote feel of a game and peripherals and stuff like that so what you can use if you're telling the player this is mash this button as fast as you possibly can go go go go go mash it mash it mash it survival is at stake that can be used to in a way mirror the the the pure stress and exertion that a character on screen is doing leon has a boulder behind him and it's chasing him and you have to run just run go go go go go run as fast as you can and you as the player you are sharing in leon's uh man his stress i don't know if i agree with this it's fair enough but i i like the idea of if there is an advantage like that to mash that button as fast as you can so that you can get out of that situation but i hate it when it's used as a substitute for like an actual fight like the crowds are fight i hate that yeah what's uh what's the counter go the problem that i often have with button mashing is that it can sometimes be like actually physically painful depending on how much or how yes i can understand it's pretty chill in in what rags talking about it's not it's not i can definitely understand that um i know in resident evil five if you're playing as cheva i believe you have to our way it was chris i think it was i think it's cheva where you are at the final fight in the volcano and fighting against wesker and you're holding onto a ledge and you have to fucking mash that shit hard and if you fail you have to do it again and now you're fucking tired yeah so i totally understand that and i think that's a matter of execution i also wish that the arrow that points to the button would match the speed you required to at least if you know what i mean instead you know if they go like animation you're like oh my god how fast i have to press this button it's like oh you don't have to go boop boop boop boop and he's like oh i wonder i do translation errors can happen there i guess it's so yeah i have bad experiences with button mashing to me too yeah i can't play a video game for a little while because it was that bad i understand yeah um i i think it's definitely an execution issue holy crap how many mario potty things had to use like the pressing the same button over and over again yeah if you're a developer so like here's the thing i am totally fine as i opened up with i am totally fine with a residential village not having quick time events i will if i never see another one again in my life i will not a single tier shed but i do think if you're going to have them in your game there is definitely a right way quote unquote and a wrong way to do them and residential four is a good example of both of them existing within the same game um but i'm i but yeah i i totally understand how they can you know be bad yeah um i wouldn't want it to be like ridiculous like if something grabs you in this game i think it would be a benefit to the game if it out of ws and d just tapping them in any way shape or form will get cut the animation shorter and maybe give you some form of a bonus compared to not doing it at all at least i have something to interact with yeah i i kind of like uh what fringy was getting at i don't remember how it works in the original re2 but in re2 remake there's actually a whole kind of metagame with uh being grabbed because uh you could get grabbed by zombie and if you didn't have a knife at all you just get grabbed he'd he'd munch you then push you away or whatever right or you'd push him away but if you had a knife knives actually had durability and you could opt while being uh about to be bitten to stab him with a knife and i would not only knock him off you but it would also lower the durability of your knife by a good chunk but that would be it would it would not only knock him off you save some health and also damage him a bit and uh so but it was also it was a you know risk loss that you lost yeah risk reward because you'd basically uh lose some of your knife durability for future times you got bitten and or times you just need to use your knife because the knife would eventually break so that was a nice a nice little metagame where you're kind of like okay i i don't want him to bite me because i'm actually really low on health so i'll use some up uh my knife up to be able to knock him away and that gave me a lot more i felt a lot less helpless you know a lot less uh annoyingly helpless like the game is still very punishing especially at higher skill levels but i didn't feel like oh this is cutscene i'm being bitten for 10 seconds i'll just you know grin and bear it think of england kind of thing you know i actually felt like i had some control for it well that's the thing is unfortunately in this game the substitute for that knife system is the blocking system which is so stupid like there's a mechanic i think i think it can i think it's so hit and miss um the blocking mechanic but um like and well before i move on to that i just want to say about what we're talking about qtes so it seems like there's and i surprised i didn't think of this earlier there's like two different kinds of qtes there's two categories one is attrition or like just just sheer brute brute force and the other is timing and accuracy so a an onscreen prompt occurs and it's this particular button and you need to hit that button or that combination of buttons quickly before the windows done and the other one is mash that button as much as you can so that's something can happen and it's like two pretty distinct categories um in their application so something to consider maybe but you know it is like like if you had some sort of prompt where like if a zombie was mid strike there might be like a quick prompt whatever and there was like a dedicated knife button where you could like stab his arm or whatever and block an attack i mean i guess that's kind of like the block of me well yeah like the leon kicks and punches are all qtes aren't they they're pretty awesome yes yeah they're technically qtes yeah that might be the best qte in the game to be honest with you because i didn't even think of it as a qte that's how much i like it it's almost it's it's a qte in the sense that like it's it's just a use button it's it's a very generously timed use button essentially and you know like you know it ahead of time and you're specifically going up to an enemy that you know you can press that button with to do the thing you know will happen so i guess it's technically a quick time event but it's probably the reason why you don't even consider it a quick time event or think about it as one yeah the the grab system in this in re8 really drove me up the wall especially actually in this in this exact sequence in the uh the stronghold because i actually fell down to the bottom floor and i was fighting the zombie the lichens there and i noticed some really annoying things like if i was on uh under a lichen and he fell down on top of me he could immediately initiate a like a grapple attack without me ever having an opportunity to block and so you let it fall on top of me and basically instantly initiate an attack uh animation slash cutscene or whatever and that was really driving me crazy i mean regardless of that's realistic or not you could argue about that but it really kind of just come out i don't know where somebody uh lichen from above would just immediately start that a really annoying bite attack and yeah yes i would wait for fear if they just hurt me like they just scram yeah just swipe and hurt me and i go uh and then it takes like half a second and i'm back to playing a game i don't think i don't need tiny movies to play whenever i'm getting attacked it just goes on and on and on i'm so boring and frustrating i kept being shocked i kept so like expecting that i would be able to press space to get out of it and it never happened you know like yeah it felt like you would have that moment there where you bite into it and be okay break the attack it's so long it's so much more engaging i swear if as he goes to bite in every kind of animation you get like an even a one and a half second window pressing space bar to bring up the pistol and shoot him in the head or something anything literally anything just something for us to interact with i swear yeah so someone is saying someone's saying racks is some ridiculous takes i'd love to hear what you refer to because i think i can defend them all pretty well um and someone else said or you know keep your distance away from the monsters instead of being in point blank range really you can't do that so yeah first off this is basically saying we'll just never miss um two this game doesn't give you a choice this game is very claustrophobic and a lot of sections and a lot of sections it almost annoyingly so how small the areas are to fight in and this game definitely wants to give the feel of these enemies are in your face and wow isn't that tense and spooky and scary which it's in a way it lends to that partially um so you can't just especially on your first playthrough not have enemies close to you as if that's just a choice you make and it's a switch that you can just flick on and off right um it's like well this gun is bad it was like oh we'll just never miss with it or a lot of these only get all headshots with it is essentially a lot of these spawns try to flank you without you necessarily realizing to like it's it's part of what they do with how they get enemies going around looking mercenaries as an asshole design for that with some of the spawns um but i mean in the campaign there's plenty of it where they'll come through a window or they'll come through the floor you know that literally like this game tries to create scenarios where they'll be right next to you and uh even the base enemy is take quite a bit of uh pistol shots without flinching so it's actually quite a yeah the flinching seems to be really really inconsistent Resident Evil 4 is pretty good at this it's not perfect but it's pretty good at consistency in what happens when you hit people um but in Resident Evil 8 there are times when a lichen will be in your face because i chose to let him get close to me of course and i'll shoot him four times in the chest with a pistol and he won't even stagger won't even flinch yeah and sometimes and sometimes i'll hit him in the head and they'll stagger and flinch and go back sometimes i'll hit him four times in the head and an enemy won't react to that in any way sometimes i hit him a couple times and they'll flinch and stagger back i feel like the block didn't consistently block grabs as well and then you get access to chris later on and it's just such a uh like night and day difference i have guns that work like the guns work instead of these airsoft pistols you're using throughout the rest of the game and again that brings up the point where the fuck is chris the entire game because he's able to mow down an entire you know horde of of lichens and like nothing then what was he doing the entire time if he got a lot of boulders to punch oh that boulder punching bastard oh yeah did any one of you guys figure out how to do the counter thingy at all so so there's a challenge in the game for doing that for executing a counter push uh when i beat the game and i think to this day i have not done that i've never counter pushed i i think i saw the prompt a couple times but it never occurred to me as a thing to do i it's didn't i never done it never did it if i accidentally couple like once i think i got that i can see it happening by accident never never figured out how to do it but that seems to be like a key thing you can do because there's sometimes we're just you've got so many so many like on lichens coming at you and you can't literally can't push them back quick enough so it seems like that's like a key mechanic you have to master if you're going to even attempt to do the hardest skill levels without a ton of ammo or infinite ammo or whatever but that was something i couldn't quite figure out in the game didn't tell you at all there's like oh press the press the block button sometimes i guess i think i only did it by accident yeah um we haven't really talked about the blocking mechanic much i'm fine with the idea yeah it's pretty consistent mechanically but it's super counter intuitive again yeah um i i think depending i'm not sure because you might have to remind me so uh if you block with a bigger gun like a rifle or a grenade launcher or something it blocks more damage is that correct i or is that is that a stat tied to each i don't know so i couldn't all i know is it makes more sense yeah that's it yeah i make more sense but i think that it might just be a standard uh percentage difference because it doesn't block the entire attack unless you do the counter um that the standard block wait so doing a counter get what do you mean giving doing the counter i think the counter attack blocks the entire attack completely so but you have to do that after the attack's already hit so you do you gain health back after it hits you i think that i thought the counter to stop the attack am i wrong on that i could be wrong on that i i thought that the it's almost like a block counter where you you press the space bar right at the right time and you you stop the the attack and then knock the the person back you there's actually achievement for it um otherwise i think if you just hold hold block you'll deflect part of the damage but not all and i think that there's like a few like two meals you can you can get which increase that block damage uh difference but uh you still do take damage even when blocking so it's not a not a cure so i googled just to find out re re eight block whatever it is a counter attack this brainlet and leon fergus and don't know what that is he purchased he purchased an article he he wrote an article called resident evil eight how guarding changes the franchise formula so so like that's so that's so fucking stupid i have no idea why you thought that and then thought it was a good idea to put that into text and publish it and then a site thought that it was worthy of paying you for it what an incredibly stupid thing to say how dare you write about video games but it doesn't say i i barely use it at all because our instinctively you're like oh don't get hit not if you're gonna get hit put your arms up yeah and that's the thing when you get used to using it it's great like it it deflects so much damage that you would normally get hit by but it's just like i don't know man when a giant hammer or axe or mace is coming to me and i put my arms in the way i'm not expecting to um do well if you will yeah i i'm fine with the mechanic existing of if you're gonna get hit you can instead of trying an all or nothing to evade the attack you just accept a little bit of damage but you do take the damage i'm i'm fine with that as a mechanic it just seems really unintuitive when you block with your hands and you're getting hit by axes and sides and swords and stuff it just doesn't that doesn't seem like it worked to me um so according to ign which is you know the paragon of truth um apparently if you block you can immediately tap press space after that to deflect and like push it back i was not communicated clearly in this game yeah it was not yeah i i don't remember i never did it once yeah i think it was f was it it's f right i only ever got a prompt that said space to kick back or something but i never i never understood what that meant because when i hit space i just put my arms up because that's the same button yeah dude i don't know if someone said no it's not it was it was game rant who had the article it wasn't ign though you'd be forgiven for assuming ign camera it's the culprit on them it's changeable what the difference between and one one thing i thought was i don't even thought it was intentional or if it was just you know part of the part of the thing but the the boss fight with heisenberg later on where you're in that weird like you know tank thing where you've got the machine guns and the rockets and the chainsaw blocker you can actually hold up the chainsaw as a block while you're shooting yeah it makes you slower though i guess yeah just kind of why not i just find it funny that you actually have a locked blade fight with him at some point so he'll he'll hit you and you'll lock it into the it's like what could he not have just avoided that it's in a very specific place um also heisenberg supposedly built a an alloy or like a polymer metal composite tank somehow we'll we'll we'll get in there we're close to that part i think um so there's still people mentioning chats like how is it the blocking will reduce the damage that morose acid does to you it's like yeah it doesn't make fucking sense but at the same time blocking didn't stop me from dying to the stupid flies it's like i just don't know i it's it's what i mean about playing this game or games like this it's just frustrating because like you just kind of have to go with it don't think and like we should never be in that position with gaming we have enough of it in movies so the i i was i did a bad game rant i was i was on the game rant tab that i had open about that stupid one about guarding and there was the the next article that it suggested for me was why resident evil villages ethan can't die explained resident evil villages protagonist ethan winter survives through a lot during the course of the game and here's why he can't die so except he can and it's called losing yeah that's the fail state of the game is when you die die and wow two banger articles in a row fucking brilliant game rant you really you really are not scraping the bottom of the journalism barrel to pump out these articles about popular game oh this was made seven hours ago jeez well they go to go to by mode us you say jeez and i'm guessing right the actual explanation literally about two he's made of bold stuff just like thank you that's what we got from the game so there's so many articles so many articles on uh just any topic where basically like they have a very simple question which you could literally explain the answer in one sentence but you'll have to read through yeah half the article is fluffed about previous games and who the character is and what happens really interesting question resident evil eight is a 2012 game developed by capcom so this shit why would you do this i see this more and more happening when i play like a grindy game so why do i can farm this item why did you why did they just say that why look at that we're gonna read a super chat ahead of time blocking doesn't stop the flies because you wouldn't block and that wouldn't block an aoe you wouldn't block fire you'd run away but if an axe is coming at you it's better when it hits your hand rather than your head so here's the thing oh so if it hits but if it hits the hand the hand's gone also i reference the fucking acid how are you getting around that one but Ethan's hands are invincible you can't defeat us yeah i guess he's invincible when we don't do it why would you even like all you had to do was say yeah it's pretty dumb you didn't have to try to defend it dude don't just stop okay some stuff is just retarded we can just say that and then we move on to the next topic you do not need to defend the block mechanic in this game as something that makes sense please don't locking swords with your with your arms is a solid idea just don't i love the idea these like if you see fire you run away but if it's an axe you put your arms up it's like fucking no i'm running away from the axe too like me like an axe hitting my arm that's a fail state so like i guess the only way this sort of works is if you have a long gun if you have a rifle or a shot you know some kind of a metal or wooden gun that you're using to block this blow he's like yeah i can see that making sense sure but a lot of the times you have your pistol out and you can't parry a sword with a pistol you know it's just yeah as someone just pointed out you can't open the doors as someone just pointed out by the way the first time you were grabbed in this game they bite half of your hand off and for the rest of the game you block those attacks with your hands oh yeah and right after how fucking stupid is that i one thing that really stood out to me was right after you fail to save the the daughter of the the guy who turns into a lichen he's like what's what's the line he's like why do people keep dying on me whatever and then and then he smacks his left hand against the a brick wall or a brick window and i'm like that's my flimpy hand don't do that he uses his flimpy hand for like stuff you need like power for like strength like when you get the little grappling thing where you slide on yeah you're right i was gonna use my left hand i have like three fingers left it's gonna be enough they're really strong fingers so be to me for that um yeah good wait wait wait wait the same guy has something else to say it's still better if it's your hand is gone rather than your head but what do you think is the only option is your hands or your head you can run away how did you create that scenario but not for the fire scenario the fire scenario you can run away but the axe when you card like what how did this happen and and plus like what do you think is next swing with the axe will mean now that your hand your armless and thriving in pain and stunned and in shock like what what happens now and you didn't account for the acid like you shouldn't have done this your eyes is gonna go through your hands into your head this is not a good you know yeah a lot of these yeah like a sword if you're gonna yeah these things are enormous weapons most of the time it's like huge oh my god imagine how painful that would be blocking too strong um one of the things i wanted to mention about my rose place as well because we're kind of past it out but uh just just one last thing you remember when you guys collect the crank um when you when uh the metal was the one that pointed this out and then i did it myself in my own playthrough and i was like oh yeah i forgot what did you bring it up the crank is there now if you guys remember you have to crank it to move the thing across and then you can jump across sort of thing um so you walk up to it and you might think like use the crank and it's like you you pick up the crank you're like i pick okay okay put the crank back in it's like you can't it won't let you until you walk over to the ladder and click it and then Ethan's like hmm and then you go back to the crank and you can put the crank yeah yeah that was really dumb i thought it was broken i was like okay so now what it's so stupid because you're your goal here is to move these things so you get power to the to the water release station yeah i noticed this guy you shot him twice and he staggered and then it had to take three more shots to stagger him a second time just yeah i mean the game feels like it's full of that like i just don't rely on anything it's more so just well you just go with the flow like i said yeah yeah because i remember that earlier re games were very methodical like you know you knew that a certain specific amount of shots would take on a zombie you know you knew the animation where zombie games are the same way yeah absolutely yeah like they're aware of the enemies their health and the bullets you have they know what those numbers are in this game they didn't care that's just that's see this that's one of the key parts i would say when you start to like learning a game and getting better at a game is when you start to know all right i know that this gun will kill the enemy in this amount of shots and so that's something that you learn and you can use that's how you like progress and get better at a game like killing for two is a great example i have this gun i know it takes this many shots to shoot the enemy you know bang bang bang move on to the next enemy bang bang bang i you know you you learn that it's one of the things that differentiates a new player and an experienced player is learning the game's mechanics and then improving the effect that you have on the game because of that yeah yeah especially in the game where every bullet counts like survival horror games are all about scarcity where you know i've got three shotgun shells left 10 bullets and one you know grenade launcher around i got to make sure that i use the bullets for the the weak zombies and run past them save the shotgun shells for tougher ones and then you know if i i if i see a liquor or whatever i have to i'll use the the grenade launcher because that's like you know the big bad so like yeah it it there's a lot of like resource management and stuff like that that goes into there and it just doesn't seem like most of the enemies really you know maybe just terrible playing the game but it doesn't seem like most enemies had a really rhyme or reason like how how quickly they died how fast their head popped just fairly random perfect example what's on screen right now so this was me and i think mel you didn't even meet this guy in your first playthrough right uh yes i definitely miss that guy so i got the alpha the alpha yeah you can meet the alpha after you've gotten i think the four flasks and i didn't realize that what was happening i just thought he was a different skin for the wolf thing so i got really confused i was like why is he taking so long to die um yeah i don't know if i fought this guy oh look at that as well invisible wall he won't follow you i've maxed out his distance yeah but look he doesn't really want to kill you that much um i die here because i'm constantly convinced that my next shot will kill it i'm like it's gotta be on like no health left because this is lasting way longer than anything else so like some mistake has happened i must have missed a shot and i die because i get too close to it because i'm just like confused and i think someone in chat was like oh that's like the alpha he has way more health and i was like he's the alpha but there was no there was no dare i say fanfare there was no arena it was he's just in this field it's like he's the he's the king one he's really easy to avoid and he's really he's really uh like you can just take a right instead of taking a left and you don't have to ever fight him yeah i know this i don't remember fighting this guy well yeah mel missed him too and i was confused i was like why is it not dying like i is he like the boss uh when you go to get the benaviento treasure at the tomb you put the the placard on the thing and it opens the treasure and there's that big hammer guy he's just shouldn't yeah that you just i i so what i did was i saved and then i went to go kill him which is easy because he has another invisible wall shocker and you can just exploit that to kill him easily and he can't do anything about it and he is insanely tanky with how much how many bullets he can take and then i got his treasure and went to go sell it and i was like oh this isn't worth it i'd rather have the ammo and so i just reloaded the one where i didn't fight him and carried on with the game that's exactly what happened to me rags with the alpha i i took a left and i'm like oh this looks like a this isn't oh that's around the tack oof and then i uh i eventually killed him but i used like probably two thirds of my ammo to kill the alpha and then he drops it he drops like a trophy and i'm like oh cool go back to uh duke sell the trophy and i'm up to 450 000 gold and there's nothing worth buying yeah i was very by the way okay i'd rather have the ammo than the money at this point at this point i felt betrayed i was like i'm not losing all my shit because you randomly drop this thing on me that's completely different than what i understand it to be like fuck yes yeah i hate that if you hadn't told me that was a boss i wouldn't i would just would have thought he was one of the four like it guys and you saw much i packed into it i was just like i was i don't know what's happening i just thought why is he dying yeah it was weird how they spoon feed you the uh the restocks were very odd because like i said i had 450k and then i just decided to skip this guy because i didn't figure the bullets were worth how much money i got and then as soon as the next uh time you see duke while you're in the um uh heisenberg place he's got a bunch of new stock and i couldn't buy everything so i was just like okay i don't know money means nothing to me i just sometimes i have enough sometimes i don't so it was just kind of weird i think they could have spoon fed it a little bit more consistently so you always had something to kind of yeah save up for because these enemies they're just they're just ammo checks is all they are yeah they're just ammo checks do you have enough ammo all right well like you can kill the boss they're just ammo checks it's like if an enemy is like an mmo if an enemy is a dps check essentially where you just got to do it's just there you can only beat him if you just do enough dps in the phase or something like that it's very very not fun it's just in all games it's just i don't sound like rogan record but just fuck the insanely tanky enemies i fucking hate it it's so bad it makes your weapons feel anemic and it's not fun and it's often used to create difficulty when difficulty can create be created in a much more intuitive and interesting and engaging ways i'm just annoyed fighting this thing you can tell i'm just annoyed he's not dead i just i feel betrayed like i said the game has been lying to me as the first enemy i encountered where i noticed the like the areas of the enemies where they've like been some invisible oh really this is the first one yeah it's very close with this guy ammo at some point so i just killed everything so quickly like i had no chance to to notice that that's the thing but with this one i just went into the hut i was like i'm just gonna hide in here and he's probably gonna smash the windows and shit and this like just runs away it's like huh no they were real really big problem he got sprinted back to the ocean this time and then he goes away again it's like oh yeah we're doing okay they have a lot of problems with large large enemies like large enemies yes doors um actually one of the big werewolves not the alpha but another another werewolf like one of the first werewolves you fight like when you go to the through the uh the for the amount of key or something like that um i actually got him on the roof he actually followed me jumped up on the roof but then he got stuck on the chimney and he just literally couldn't get down so i was able to just you know shoot him until he died but yeah they really needed to kind of streamline how the the large creatures moved because they'd get stuck often they wouldn't be able to go through doors and that really kind of defeats how scary they are i can you're doing more to add to that where there are there's a segment i forget which one it is out of the game starting to blend together where you have one of the four like a guy's the quadruped lichens yeah and they have the animation where if you're in a building he will like reach through he'll put a hand on the wall and like reach through in there and he is clearly small enough to fit through the go through the door yeah but he just won't go in he just won't they they did all the work to give him a special animation for showing like he's trying to reach in the building when he obviously can fit in the gap to the point where it's absurd and funny but yeah door seemed to stymie a huge amount of enemies in this like they just didn't even bother enemies in resident evil four they will climb up ladders they will jump out of windows they will go through windows they will go over waist high gaps they will they will clamber over obstacles to try and get you pretty much anywhere you can go the enemies will follow you but in this game i don't think the flying lichens they can't go indoors um on the way to get louise's treasure uh in kind of in this section where moller is now on the screen there is a lot of the flying lichens around the burn down house you just you can just go inside of the little the little shed where you meet the two at the beginning and they can't get in they they just they they have legs they have wings they just can't get in they they won't get in you just use that as a checkpoint and then run away um yeah i almost think you'll be a bonus damage on that guy yes wolf spain right but the thing is i it's like because some people like that's what you're supposed to do and i'm just like what if i don't want to use the ammo in the wolf spain gun it's fucking my best gun yeah yeah yeah what if i'm one of you bosses yeah uh the the the one thing that really kind of threw me for lupus the first time you see a rias and the first like an attack where he he comes up to the house if you go inside the house he'll like bang against the house the whole house will shake and i'm like oh no i better get out of here but no matter how many times he hits it i don't think the house ever falls down yeah more just the i had the same thing happen and i was like i bet you he won't break it like i was sure of it because this game can't take that which is funny by the way because some people point out in resident evil seven uh near the beginning when you fight jack for the first time you can try and circle him around the main dinner table but he will eventually smash the dinner table it's like hey yeah it's pretty cool it is pretty cool but the resident evil seven's opening like a couple of hours that's that's where the good content is the rest of it sort of pita's off it is definitely but like imagine they're definitely front loaded for quality imagine that you have these little obstacles you use against the enemies and the enemies like actually react as though they're doing it in real life we're like fuck you stop using this to avoid me yeah enemies and re4 did it legitimately better but it's it's so much older and it was the first like the experiment kind of in the first time experiment that was done with that technology level back then it does it better than modern games like this do and this this like you just saw in this gameplay that staircase is that's the invisible wall what are we going to do if the player runs into the safe church this right here oh well the enemy they just turn around and they won't follow the player and that's it boom wash your hands toss that problem away wrap that up in a neat little bow just it's problem solved that the enemy just won't go there boom problem solved and that'd be a great opportunity uh one of the most surprising moments of i'd say like dead space was uh in in a safe point where you're like okay i'm good now i can look at my inventory i can pull my map and everything everything's in real time so it's like okay i'm safe now and then at one point in one of the safe points uh a vent or something pops open and monsters come in it's like the one time where a safe area gets invaded and you feel really really violated because it kind of like broken unspoken rule where oh this is a safe point you can't you can't hurt me here i think that's the only time it happens in all of dead space because that's in dead space too that's after you go through the zero gravity area where you have to pull out the fires i thought it was i think it was because the enemy that comes to the vent it's one of those puking guys okay i think it only happens the once i might be misremembering i've played these games in ages i swear i had it when i when i streamed one but i maybe i'm mistaken but uh it was a really good moment because it kind of it kind of violated your safety there and kind of like you know it gave it it gave you a little bit of a of a scare because no longer you didn't have that reliable information that oh you know the save points are always safe like i always had that it's a weapons table i i think i think uh i think uh alien alien isolation did that a couple times where like you could look around while you're at the same point to make sure you're safe before you put your tape in you know there's always that you do you want to play you want to play with people's expectations you shouldn't make them feel too safe in these kind of games so i think that would be actually a great idea like oh i closed the gate you know no big can get around and then the wolf just jumps over it something like that so could someone say that that's an inconsistent gameplay mechanic uh what specifically sorry uh a one particular safe zone having not actually being safe for enemies can attack you there or um i think do you think that would fall under the same thing when people say that's it's inconsistent gameplay mechanics if we're looking at like a game like this and one of the times you're right next to um you know the duke something can just like attack you i'd be like oh that's weird in the rest of the game that can't happen i feel like we're getting mixed signals here but i suppose someone could argue that like nah you're not safe in any area with the duke ultimately you may think you are but you're not actually like hmm i think it's unless there's like a really good story reason like i think in allen wake or whatever you always i think you save under a big bright lamp so you're always in the light so you're safe from the darkness the creature darkness like in that case if somebody is attacked you then i'd be like okay well what's the point you know well i say like countering what we understand to be the mechanics right or even the yeah because yeah because i'm fine with it if you if there's no actual reason why enemies can't follow you into quote unquote safe zones yeah and you've just never seen them do it for whatever reason just probably coincidentally and so you assume that these safe zones are safe zones when there's no actual reason why um i think i'm fine with it then but if you were playing like this game and you're in a duke room and an enemy comes inside of it all of a sudden and it it it would seem like it almost seemed like a glitch well i would actually wonder if it's about the story i'd be like are we about to get a cutscene uh it might be the case yeah um that's what i would assume i mean yeah the one time in dead space was 100 intentional it's supposed to scare oh yeah it's supposed to keep you off guard so like in those cases where it's like hey we're gonna play with your expectations we're gonna like could it ever happen again you think you're safe but now you're gonna be wondering every time you're in a same game are you truly safe you know kind of puts that feeling a little bit do it once to follow our expectations once and then yeah the effect so throughout the whole game well if if it happens only the one time and never again it happens um is that i don't know how i feel about that um well it can achieve an effect in the play definitely yeah actually compromise it i know what you mean right because it's almost like well but it's like now i'm just on edge because i know you could do this but you're just that was only a one time thing just to make me question my safe zones forever for the rest of the game because i know now it's possible yeah i don't know yeah i don't know how i feel about that i think it's a it can be very effective like uh one of my favorite games is super oh yeah i think you can totally be effective i almost think that might be the problem with it the snes like uh you'd always go to the the chozo statues then have something in their hands and it's like oh cool i get this power everything like that at one point you grab you grab one item and you the door shuts close you're like what and then all of a sudden like some things start like you know kind of popping off and cracking in the chozo statue becomes alive and starts attacking and you're like what the hell like this never happens before it never happens again but it kind of just shakes your your reality a little bit like oh wow that's that's different and it again it's like effective when it's once but if you did it like 50 percent of time or whatever it'd be annoying but once just one time it's effective i guess i'd almost feel like it's just annoying to me where all you did was try and spook me for something that would never happen for the rest of the game and that was the only reason why you did it that one time it was think the reverse reaction could easily happen though right where they go wow that's really cool they made it happen that way yeah that's why i'm i'm really kind of i don't know where i stand on it um because like i can't i'm talking about resi before again um they're the first time so you go to uh after you get to the church you go to the little wooden bridges that lead you toward the elegante arena for the first time because you go through there twice uh the first snake is in a wooden box inside one of the shacks along the cliff side but from that point out you in consistently snakes will be in certain pots that you've been breaking open and barrels that you've been breaking open so it doesn't just do it once to make you constantly second guess for the rest of the game that will not impact you mechanically ever if there actually will potentially be a snake that's in there that you have to swing a second time for yeah um so i yeah i don't i don't know how i feel about it i feel it's hmm i i don't know i i think it was just annoy me it shakes your it you have an assumption that you're safe and it shakes it but as long as there's no like real reason no no like in-game or in-law reason why that couldn't be i think it's okay it loses obviously loses a lot of its um surprise factor if it were to happen again so usually games only do it once like yes let's think it someone said i got here or someone said rags the entire point skeet you to question the safety of your save point i know rags clearly knows that like i i i i really get it um thank you thank you thank you for letting me know that i know track and we hit you with the music today yeah another example that i thought was effective it um again there's no reason why you think you'd be completely safe but um anybody ever played um eternal darkness for the game cube i did i love that game it's great i've never seen this i've heard about it i've heard it's good but i've never played it i don't really want to spoil the game but uh i'll just say that there's a certain scene where you interact interact with the mundane object that you do not expect to be anything but oh that's empty or there's some some markings here or whatever and all of a sudden i don't i don't know where there's like a pretty effective jump scare and you see something pretty grotesque and just a flash and you're like oh wow that was unexpected and that usually gets people because it's very unexpected and it only happens i think once in the entire game and but i think it kind of fits because the the game is all about you know like a lovecraftian loss of sanity so the idea that all this you know researching all this stuff about some otherworldly you know entities and and they're uh you know millennial long conquest of the earth uh starting to get into your head and so you're starting to see things that aren't there and that game does a really good job of like slowly kind of making you a question it really makes it kind of like taps into people's like uh what is that the mandela effect where you're not sure if that was always that way or you know you don't remember things being that way before like over time not having a good memory well yeah but like um the how over time like the house that you're in will actually change and you don't realize it it's very subtle you don't always realize that it has changed but it has so like uh it's really good about that and and some of the the scares and some of the things that it tricks it pulls they're definitely tricks and they're meant to create a reaction but i think you were trying to create a horror atmosphere and you know pulling a couple tricks like that to to get you into the the zone kind of keep you on your toes i think is effective as long as you're not like violating something you know really really important with the story someone someone mentioned in chat and i want to forget to be honest i think safe rooms are generally a poor solution so i think safe rooms are a very good idea to have in horror games and give you a moment to breathe yeah so part of the reason is that a if you have a safe place what it's doing is it is it's letting the player down from their fear so that you can build it back up again if you can't you can only maintain a person so long at that scared position where it either wears off and it loses it loses its effect or players just won't deal with it anymore a safe point yeah a safe spot allows you to okay you got past that scary part that we were getting now you're back in your safe zone take a breather get back to you know normal ish because now we can build that scary backup for you it's like a mini it's like a mini reset that you kind of need because you can't maintain super scares for really that long on a person i mean i become desensitized and on top of that the developers themselves probably can't keep it that scary that long right like yeah in average horror game you get what an hour maybe of true scares maybe yeah there has to be a down point and it's funny because the way you were explaining it first i was like i think i disagree but now i'm like well actually it's just how i um how i describe things so you know amnesia like some of the most significant like scary parts i think one of the prison is one of like the most significant ones when you complete it you end up in quite the a blue sewer that's got like watery sounds and you're safe there yes peaceful music plays that if you were like evoking that with safe room i'm like oh yeah yeah yeah 100 it's so good but like you know you're like the stupid duke safe room in dimitris castle is like i'm almost thinking mechanically now and i'm like oh god what a bad idea that safe room was you know you so god forbid but yeah we give players a sense of accomplishment you which you kind of want to do you get through the dungeon which is very intense super fucking scary then you get to the sewer it's a little bit more light like you were saying you hear the sound of running water and you can just go yeah okay and then you have to work up your your courage your your your player courage mechanic to progress into the next area so that you can become super scared again um but that is to be confused with the awfulness in resident evil eight where the duke safe room next to the patrolling dimitris and her daughters and you could always run completely exploitable yes yeah they could have totally solved that by just having a place you had to crawl you know something so that she actually i didn't get get into or something like just something really simple like was it i can't remember who suggested it but just the idea that they're actually vampires they can't deal with sunlight you put the safe room in the sun area outside yeah yeah outside yeah i mean where you first meet duke is outside the fucking but you know it's whatever i mean there are another diverse reasons why you could have a safe area from the vampires but they just they just say fuck it there's a room right here and it's protected by a door and the door is made of wood and it has a handle man and you don't need to use the handle just run into it really yeah onions and garlic in the village maybe they had some sort of ward or something i don't i'm pretty sure yeah when i first now all i think is that that was just a superstition and they all had garlic everywhere but it doesn't actually do anything yeah um when i first met duke and talked to him did my stuff i was like that was neat and i think as i was walking into the castle i was like oh there's something else i wanted to do or i don't know if it was or not but i turned around the castle doors already shut and it was just completely locked off i was like uh okay yeah that's just how it works we can't we have to reload the outside world now yeah there's some of those gates that really just kind of catch you it makes you paranoid you know it just catches you off guard like that probably the worst was that one where you know you you jump over those planks of wood and you can't go back but i was constantly finding myself uh like i did the same thing i one of you did where i took a right instead of left and i missed that save point and i and i missed whatever was in that room and got into the lady d cutscene and stuff like that so it's just like yeah it's it's unfortunate and you know i don't know how to solve that exactly there's so many ways there's so many ways there's overt ways there's simplistic ways so somebody in the in the chat says that the duke owns the room and vampires can't enter rooms without being invited and i just really like the idea of them taking that's the only piece of lore that they stick behind they don't do the mirrors sunlight is her house he owns a room in her house like that okay that's the only part of vampire lore they actually stick really not even that's not even typical vampire like what i mean by like there's like owning a room inside a house that is owned by her that is that that's interesting if he's renting it he doesn't own it yeah she owns it he just pays to use it so if you really want to be pedantic about those rules but like i love that because there's no reference to that in the game at all but you know viewers might try to help this game and they specifically say it's like a buyer it's like a a mold infection not not there's no quote-unquote no superstitious you know no paranormal stuff yeah the garlic is just to throw you off honestly yeah again you know that's kind of cool world building i guess people think that maybe maybe that'll keep them safe or whatever but yeah it yeah that's just ghost writing for the game writers at that point it's like oh that's why yeah hell over a lot of ghost writing for this game and uh sorry you were saying something about the um uh possibilities for dealing with like going down the wrong way yeah i chased you i'm sorry indigo oh oh sorry i noticed that uh you ever noticed like there's yellow tape on things that lead you to things like that like that's a pretty pretty common tactic i noticed nowadays in game design where like i think probably the game that did it the most obviously and probably the best was probably mirror's edge where they would they would use color to guide the player i don't know best it certainly did yeah it's very very obvious at least yeah it's it's a little bit too obvious at times but um maybe something like that you could lead with color you could lead with you know see this there's a lot a lot of ways you could also do like just completely worthwhile breaking where it's like in this area it looks very dangerous i should prepare myself that's why um i suck dead space dick a little bit because it's like oh you need to go to the engine room and so your suit programs in like wherever the engine room is and a line will go from where you i think that's a really cool thing that would exist potentially in the future yeah absolutely a heads up display that shows you where you need to go and so yeah and it just is simultaneously solves problems for the player and bioshock did it with if you put on the quest arrow the arrow is like this is where the plot is it's like thank you i'm gonna go everywhere else first and it's all it's all within the universe like the the actual inventory screen and and the y and the map is all with it's like projection dude dead space is fucking so yeah i looked at a lot especially one two spine three is kind of funky but still fun i guess but i i do like i i initially kind of because it reminds me a lot of the the breadcrumbs and fable the whole like you can find exactly when you need to go but just be able to tap that and to see a little line it's like okay good that's the way it's supposed to go i'll go the other way and just kind of see what else i'm missing that was a really i do agree that's a great way of just kind of clearing up which is the which is the campaign way which is the optional way you know if you're if you're at all confused that was a kind of nice subtle way to fix that problem um i mean i was having another way a quick afterthought by the way you know the whole like you wouldn't lift up your arms when there's a fire i was like well you typically yeah you might cover your eyes with your hands and then you know there's an explosion which they specifically said aoe stuff you totally lift your arms up in your front of your face yeah sorry random subconscious thought reaching the surface yeah he's been working that for a while about what it came up like relatively recently it's just it annoyed me so much reading that annoyed me so much all you have to do i i can tell all you have to do is change your anim it changed the animation is if you're attacked by bugs when you hold spacebar instead of you just holding your arms up you just frantically swat away at all of them in front of you that would have been like something better that would have been something like i could see myself doing that it's also a mention as well like you're fighting a big wolf why else would you use the wolf spain gun so just fyx i know a lot of people haven't played this game they're only looking at labels that gun's just really good in general it's not just good good so yeah i want to save my six bullets for the bosses not for the random wolf all right i'm glad we saw that yeah so it being called wolf spain i have no idea if that's a mechanical thing in the game or that's just something that the gun would be named because that's just a name something you'd call a weapon as people will highlight it as well it's like kind of sucks to the wolf spain gun does it's not like it has silver bullets like we've been over this but like it's just like yeah that would be neat if the description said like bullets laced with silver or something i don't know but you're like oh i want to use these against the wolfie boys that seems like you know that makes sense all right mechanically and thematically i love the silver bullet idea because not only would it add another layer like multiple types of animation maybe some bullets are good against vampires maybe some bullets are good against likens you know add a little bit more depth and a little bit more you know variety in terms of yeah yeah things like that but silver actually historically is played a big part in in folklore because silver is antibiotic it kills bacteria that's why silverware was made of silver that's why pictures were made of silver because it would actually naturally kill bad things in food so that actually it's probably the basis of that folklore well yeah silver a lot of people think there's usually only for walls but like there's a lot of silver stakes and silver is yeah dependent on the ip is a good against vampires as well could have been a whole silver thing in this game like all the ammo types have a silver modulator but they cost more to buy and they you know they do more damage like that's really simple but it's something you know garlic bombs or you know i would love to use some garlic bombs yes i think it comes from um so silver is for long long long time been associated with purity and also the moon uh silver is like a metal of the moon and because werewolves are strongest when there's a full moon and the moon has some level of control over them the idea was this metal that is sort of symbolically tied to the moon also has more power over them and i think that generally silver has a sort of purity to it oh my god and that kind of purity that silver has what no one in chat just said but guys they're not actually werewolves or vampires thank you so anyway um so yeah the purity of supposedly the purity of the metal silver is symbolically counter to the non pure monstrous nature of these kinds of beasts they're they're warped versions of actual things so pure metals affect them better kind of like how only virgins can see um like unicorns for instance the that aspect of purity is a special aspect of the materials and people and and that was my second part i think it comes from yeah that's why my second part is because uh yeah i can show you references about how silver is antimagrobial um that actually fits in with the resin evil stuff if this is just a a mold or virus or whatever silver could also kill those potentially so like it's not just a supernatural thing it's what if you know this is actually killing the mold virus or or the the color here there's virus in other games but it makes sense both from a scientific point but also makes sense from you know supernatural as well then it makes super sense mechanically because it lets us do something like there's something different um this is relevant as well because obviously that wolf fight uh i saw someone in chat say like wouldn't it have been cool if like it wasn't just a bullet sponge and that there were things you could do for example set the the field on fire and that fucks with the wolf completely obviously or shoot the scarecrows and like maybe they wiggle they spin they make noises and it distracts so many jumps onto them and maybe even gets hit by like the wood like some of it sticks into him or whatever it's like oh my god ideas no stop looking like a real game designer we can't be doing that eating more flour backs on the field i feel like but mola jesus juice isn't juice like chat you just on point today thumbs up did anyone find all the fish did they even find all the fish i i was missing one fish to do all the mean mel did i hear i love my friend and i've i've looked up some stuff and it's popped up already multiple times but supposedly there was an old an old story of a i think this might have been real the the beast of geva dan and supposedly this was a a big fucking like a big ass wolf that killed apparently like 168 people like a insane like an insanely actual deadly beast yeah like a monstrously sized wolf but i think the person who actually killed it the hunter who actually killed it he used silver because they thought it was a well then that would come after the fact that it already but maybe it propagated the idea of this guy who killed what they thought was a real real werewolf back then he used a silver bullet to do it which probably even further created in the mythos the idea of the guy who finally did it he used silver that must have been the deciding factor not like the skill of a hunter or actually getting the shot or anything like that it was the silver that's um but there's there's probably some some really interesting reasons why and a lot of its price symbolic and it gets caught up in things and it it goes and then it becomes a cool legend and a piece of lore it's like a holy water kind of probably came from is that people were told that vampires couldn't enter churches so that was a way of getting people into churches and getting them you know to constantly come to masses and things like that is because oh you're safe from the vampires so it's kind of a neat little way of doing that i guess just on mute please play through another stupid mechanical thing just because it's relevant to what was on screen so you saw him pick up a oh right i know what you're talking about yeah like an extension for for a weapon uh so the game doesn't care if you actually have the weapon where you put the equipment on it just cares if there's a free slot in your inventory so what you end up doing is you free up your inventory like oh i guess i'll just put this over here and as soon as you want to put it into your inventory again it's like oh you want to equip it immediately it's like why didn't you ask me that when i had oh that's great yeah you can't put it in unless this space yeah it's really dumb really but attaching it to the weapon doesn't make you take up any more space if you know what i mean yeah exactly yeah i love the sequence because as soon as you grab that and do that whole thing with the chris's equipment the the beast gets like all you know angry and a bunch of zombies spawn i just ran oh yeah i just ran past them all i was like i was super curious i just run past them i was like what is this tree demon like what is this a mini boss yeah that was weird right this room was interesting yeah this is a cool little room that doesn't mean anything oh well yeah i knew this yeah sorry i was saying i knew that that for some reason i knew that that tree wasn't going to be anything i just didn't want to fight a bunch of zombies in a small dark space so i think i actually i remember stopping in this room in going huh that's creepy out loud which was it's just that just the fact i had some reaction to this room was like oh how about that but i guess that's just met a my seat down there that you yeah so looking at so it's so it's just yeah it's a little this is because we've been we've been really really hard on this game i want to do shout out the lighting in this game is fantastic one of the best oh yeah it looks great i i uh sure yeah i really have to admire the fact that it doesn't like a lot of uh Bethesda games for example it really drives me nuts they have a lot of ambient lighting where like shadows aren't very strong and and just lighting seems to kind of come out of nowhere whereas this game like there's like hard shadows there's dark places everything seems to have a a source and and a reason for being lit the way it is and i it's it's a it's something you just kind of assume that's in a game but i just had to point out that this game is really just like top-tier lighting you know and especially you know in some some areas where you just have you know like i really like for example in the in the lady d's castle at the at the basement where you go to all that blood and like candlelit blood it just had a really kind of great great like red glow and yeah you're walking through it i actually argued on behalf of this game against my chat for its looks at certain points in in heisenberg's factory there was you know where all the guys are lined up in their little pots whatever down a hallway and there's like i think a red glow as well as just general blue darkish i was just like this looks really fucking cool as well as just like the aesthetic it makes me think it like that was one of the things that really took me a few seconds to get accustomed to i was like heisenberg's factory is really cool like it just feels like this completely different thing like a yeah i'm just like a part of this new world in this new gaze like oh look at this horror the horrors of combining flesh with technology that's what it felt like it like a horrible dystopia and it's like you remember what gave you played i was like no what is it again what do we do a baby is split into fourth it i don't know it feels it feels sort of place again but like a lot of things about heisenberg's place is great like if you look if you go further down and you look across the factory you see like just countless soldats being like yeah you know pulled across these like you know rails and things like money for shooting line oh you do well you get bonus what are they called content points or something they're called cps good choice of complete accurately completely on point thing to name points but one thing i really really thought was it was like a such a minor thing but a great level of foreshadowing you know the room where there's like a row of soldats with drills that are inactive yeah yeah that hallway every single one is going to come to life at least every single one of those come off of the wall by the end they're all gone oh yeah really cool little detail yeah really cool little detail yeah so yeah we're at the possibly the most frustrating cutscene in the whole game oh i love this this is my favorite cutscene but also the most frustrating because i'm really like heisenberg and him zooming the knife around is just cool yeah it was cool and his telekinesis doesn't really go anywhere at all it he does two or three cool things with it that's about it yeah he doesn't tell anything that you couldn't have not done with it really the cuts being where uh Ethan let's go because this is gonna be awkward i kind of like that well no you like it because it probably evokes a sense of sticking to your own principle or something but it makes no fucking sense for him to make this decision yeah this is yeah i'm pretty sure that's true it's just i don't know i just liked it in the moment i'm like wow ethan like you made a choice you're a character i don't know that i don't know that i don't think of it that way i'm like ethan what the fuck are you doing nobody in this situation would make the choice you're making but they're trying to sell it as though it's like an integrity thing yeah so that's you're correct i remember it was just for me it was at that moment i was like wow this character who isn't a character at all finally made the decision well he makes decisions he moves metal right it's not telekinesis over everything it's magnetic yeah yeah magnetic but i mean yeah he's magneto yeah and he's like nito basically i really like watching his hand motions and his yeah everything about him he's so fun to watch i just uh it makes me so upset that they just wasted well so this is the thing i wanted to make sure i put this out there in case it was like misunderstood it's like heismberg's a complete waste but like i feel like they all wear all of these characters they you could have done so much with so many of them but yeah heismberg i think the reason why it feels like some of the most wasted is because they almost did the most with him so we could see the wasted potential so much clearer you have the most like this scene in him on the you get like insight into a lot of what he wants and why and he's actually kind of talking with ethan attempting to be an ally with him practically begging him to work with him and you you see a little into morrow but they don't do anything with that either um really a shame he like he kicks him and gives him even another chance uh i wish ethan would be like what's your plan like at least tell me that before i decide to fuck you over oh i so i just i wanted this i wanted him to be a scary guy like because we're getting to the end of the game now like there's nothing scary about him i look at him and i think van helsing who's like a good guy but he's associated with that monster universe in kind of a visual way because he resembles van helsing but i don't like him being scary because i like his relatability we're highlighting the problem they decided to give him villain role but not villain personality meaning a bunch of us like him and want to work with him while other people are like why isn't he more evil i'm trying to kill him you know i mean like it's just the worst of both worlds you've you've mixed and matched like what he's supposed to be operating as because yeah he's he's basically the final boss before moranda now yeah but like it feels like the game is fighting itself to make him the bad guy now because it also wanted to have it's like he had two right yeah like two people were directing this care like this game or this character and they wanted two different things he's both charming and also like has done completely unforgettable things that makes him really interesting and he's got good reason from what we can tell and Ethan's got no reason like you know i mean it's just everything's working against all the decisions that are happening like it's you know backseat designer again but i would actually if you were giving me this is like a design document or whatever i'd be like okay cool doesn't look like it looks like a morrow and you know wolf beast whatever pretty thin you know maybe it could be many bosses or whatever but i would actually be more interested in uh moranda losing control to to or you know fighting for control over her two offspring heisenberg and lady d maybe they both have really good points maybe you can ally with one and fight the other maybe there's some sort of like you can even make it so there's alternate endings there you could decide with one side with the other or neither the other two could have been like like heisenberg's patch is morrow and lady d's pat is the creepy puppet lady or something yeah yeah you could do that or you could set up the game where you think you're gonna have to kill all four of them but maybe one of maybe morrow or maybe heisenberg in particular maybe you don't kill him in the end and you were wrong just because just because it starts off with the idea of you have to kill them all but doesn't mean you have to like plans can change and there can be reasons for that and then they open up may have heisenberg survive you have your encounter with moranda and maybe he gets away and he escapes and he goes some he's free now and he goes off to do stuff and maybe you see him again in another resident evil who knows there could be stuff that they do with that i don't know i don't want to say a word for it but like we've talked about before the you know very you know pretentious word the ludonarrative dissonance where the players actions directly conflict with the story uh well there's almost like an opposite thing going here where the story is directly contradicting what the player would like to do as actions like you know oh so don't fold on yeah i would argue it's also contradicting what the character would want to do yeah but then again that ethans like ethans an idiot he's an idiot he's such a moron ethan is an idiot he's an absolute idiot he will always choose the stupidest option because he's a fucking moron wait is this the first time is this the first time in the story i think ethan is seeing this and he says i've got to get upstairs yeah i'm like ethan like look like are you i know i as a player was like what the fuck is going on here this is crazy all this is under little shack like this is an insane premium i like this i thought it was good upstairs yeah this is the only time in the entire game that it's a game well this is where i feel like this is the peak of the fucking fps portion of this game yeah yeah this starts to feel like a like i i the old school resident evil and me kind of wants to the whole game to be like ladies castle with like your unlucky things yeah yeah i can and stuff like that but this feels like any of the situations if they fucking made them detail the only reason i'm valuing heisenberg's over everyone else is because the enemies actually have to be treated differently yeah like i said i could i could show you the link where literally half the base enemies are heisenberg's factory only like they're all different and they yeah i believe you yeah and and you read about like they do the kind of traditional art resident evil thing where you read about them you like in this particular model so and so as like you know one fault but it also can do this and it's like oh that's really interesting i i really kind of anticipating slash cringing when i actually get to fight them because they seem really formidable and so it kind of hypes you up about a monster before you fight them like and then i have to i have to go go down on re2 remake a little bit but each enemy in re2 remake at least was very different at like you know your basic zombies were slow but could be dangerous in crowds and if you weren't you know if you took them for granted they could actually hit you pretty hard you got the faster dogs you got and then you've got the liquors which are extremely tough but were blind so if you if you uh heard them you could really quietly and walk around them trying not to disturb them and hoping that they don't hear you so like that's an interesting mechanic like that quite often you just avoid them because they're so difficult to fight then you had like mr x who had roam around autonomously through doors through walkways and chase you down uh then you had you know the kind of weird swamp creatures that had or took like a lot of damage and you had to shoot their their mouth to open them up or whatever then you had uh the um plant creatures who were zombie like but if you uh if you killed them they'd fall down but they'd regrow and come back up alive unless you burned them she had to like burn them to to finish them off so like every every monster had its own kind of like set of interesting mechanics and and do's and don'ts about them and unfortunately a lot of these are just just gunfighter gunfighter they don't have anything particularly different about them like yeah the only ones that do have any changes whatsoever are here in the factory because the rest of them are you just shoot you just shoot them until they die um like literally having it be that it's like you need to hit him with a grenade launcher or a mine or a pipe bomb before you could shoot his weak spot i was like oh my god it's like a it's like an idea this is crazy yeah so there's somebody who said something in chat that i have not considered um which makes this even sadder is that don't forget that morrow is upset because moranda wants ethan to be at the end and not him lending even more credence to heisenberg telling the truth that ethan is being played it doesn't even i believe heisenberg 100 the funny thing is that he says stuff that should make ethan question so much first of all you can help me save my daughter and you will like question mark question mark you also in and the only thing i have to do for you is to do the thing i was gonna have to do anyway and this also means i don't have to fight you yeah person who can move metal with his mind yeah personally i could just like strip my guns from me on command and just instantaneously make a knife flying to my face oh i yeah i don't want to fight that person i've been using guns this whole time to kill everybody and you can control metal i don't want to fight you this is literally it's so hard to engage with because you're just like god damn i hate you so much ethan please let me make the decisions heisenberg is like probably the one of the most honest people to let ethan he tells them the truth he's being played christ is playing him moranda is playing him he's like saying hey help me out and i'll use your daughter and we'll kill branda how's that well you gotta do more than that you gotta keep you gotta go further back um he sets up he he he's the one who contacts you sets up says hey go through the stronghold and come and get here and he doesn't try and trick you or anything like he's been totally legit and then you find you do that and you get there and he shows up when he could have killed you clearly many times and he doesn't kill you he explains his motivations and he gives you multiple chances practically begging you to join him and then he doesn't even kill you there he drops you down a hole and you know after telling you that you you don't want to find out what's down there yeah and so he's like i just think it'd be really cool to fight with him and then at the end of the game you can choose if you want to execute and it'll be based on what the player really believes is you know should happen to him i guess yeah i yeah i i think i would i would honor our agreement and say yeah you you'd honor to get me you said you'd do this and you did it so this is the thing for me i would want to add loads more into the game but as it stands like yeah i don't think i'd kill him if he did that for me if he helped me save my daughter and said that he's not here in his own will and that he wants a normal life again i'd be like all right buddy let's do this yeah right i want to if if he was gonna like let me go which i think he absolutely would he clearly doesn't need rose apart from killing miranda and he doesn't even say that he's going he has to use rose no there's no reason why rose even has to be used because remember the first time he mentions her in that scene he's like we can go save rose and kill miranda and um so by the way this entire this factory is enormous and he's making a bazillion people miranda doesn't know about this yeah okay yeah you're making it you're fucking with all of my villages and demon people and you make it robot like what do you do it what do you say like oh you know i'm just so someone mentioned him he doesn't he want to dominate the world with rose so i think that's what the metal army seems to be for the only time he mentions rose is to kill miranda he wants to use rose it all comes back to killing miranda his dying words are damn i wish i could have killed miranda i thought the metal army was for miranda yeah that's what i thought oh oh yeah well maybe even then because i remember saying like don't worry dude you're still a giant machine that you'll be able to hurt miranda that way not just the metal army well there you go that even further kind of cements the whole thing that was news to me i didn't know he wanted to go over the world but even still this is why it's not an interesting fucking thing that ethan does it's just a pragmatically correct choice to make even if he's actually evil he's still gonna help you in the short term and if you want to betray him later you still have that on the table to do later we know that ethan was wrong because the second he kills heisenberg he loses to miranda it's like good job yeah yeah i mean anime is my friend and that could be a really interesting thing like at the end maybe he betrays you maybe maybe you forgive him maybe you're like okay you're a really bad man but you also helped me save my daughter and kill the the big bad so maybe ethan hasn't shown any interest in being moral though he's only oh save rose but that's pragmatism should come in then shouldn't it like yeah it's even less it makes even less sense because he really is just exclusively about getting his daughter back he doesn't seem to care if the world burns around him and you know you could even so if you wanted to lock it out of a choice as well you could literally have it so you beat it miranda together and you're both like sort of happy about it but then like the smiles turned down and ethans like i can't let you leave yeah and then we yell at ethan again at our screen of course we would yell at him but if capcom wanted to do this i guess you know heisenberg could probably say something funny and then we could be like well it's time for a fight because ethans are like he would probably be like really surprised and super disappointed and ethan someone that he clearly actually does admire he the one of the first things he says about you maybe the first thing is that wow like you're really tough but he constantly is talking about how he admires your toughness and your survive your survivability and how it's impressive to him that's kind of why he contacts you he's like oh i can use ethan to kill miranda like ethan can help me and i can help him too like this is clearly a win-win that's no way you're gonna turn me down that would be insane yeah you'll never guess why you turn me down it's it's like that uh that uh trade meme it's like you get your daughter and freedom i'll be honest i'm not even sure like i don't know if i like the fact that heisenberg shoved you down here as well because you basically destroy everything and kill all this stuff what he could have just telekinetic due to death i guess he really doesn't want to kill you but he also i guess because on the on the radio he says like he even says oh it's really too bad you didn't accept my deal ethan we really could have worked together as a team and talking about uh stripping your weapons this is the one time where thematically that would have actually worked he could have all of your guns right off yeah he just and and that could have been something that changes based on how many guns you have you would see those guns hover behind him he uses his hands and all your guns fly away and he like bends them all in half or chucks them into the back of the room and you're like oh i gotta get back to this room somehow after he drops you down the hole imagine he does more damage to you based on how well you were doing at that point in the campaign for weaponry that would be kind of funny it's like backlash you also made me think as well you could have a horror moment he as you're falling you're like staggered in your fall but you can see all your your guns being removed and flowing up to him then you fall into a room like you just fall pretty far but it's pitch black and then just a red light in the corner and you maybe walk toward it but then it starts getting closer to you and you're like by the way i'm with the fuck yeah that'd be that'd be really horrifying and imagine if you had a boss fight with him outside of his big monster you know form big flimpy monster form imagine if in real time not a cutscene in real time you point your gun at him and he moves your your cursor away with his met with his magnetism like that'd be really i'd really kind of fuck with your head because you'd be like you know you eventually take your gun away from you but imagine if you like he's just like bounced your your weapon away with his power that'd be like wow or you saw your bullets hover in midair when you shot the bullets like he they like they just stopped because it's metal and what could you possibly do to defeat him yeah but also i'm noticing in your playthrough here i'm noticing you're stopping these things i didn't i never stopped any of them i used them to kill all the enemies in the room without a single bullet i just ran past what was funny is i actually just game game brain i was like oh they're not gonna let me pass unless i shoot them and then it was my second playthrough i was like do they though that i was like oh you can't get past the book okay yeah i cleared this room without a single bullet i just let them walk into the pistons and they died yeah it takes a couple hits but they all died i didn't walk in from because i didn't trust him to let me actually do that yeah i can understand yeah i walk i walk through then after i got to the end i'm like i should really take these out in case it's important then it wasn't so be a but you are correct about the gear like essentially like the no gear section the the part where we get it in doesn't make any sense and the parts where we don't get it which is many times it should you should be stripped of your guns it doesn't happen heisenberg just making your gun he just snaps his fingers and your guns fly away yeah or yeah that would be impressive or you can shoot them if you want but it just doesn't do anything because it's it's metal guns it could be really cool you're getting more because he tinkers with machinery if he if he took out a gun and maybe they could use the the the the luma what's the first one again the lemmy as the model of what happens because he's that in cutscenes where it just flies out of your hand and it disassembles itself down to the spring and screws that would be really cool imagery that they could use yeah yeah and he's like see you can't you can't fight me even yeah i'd make it very very uh really really daunting and formidable to be able to face him in combat and i'd make you really good give you a really good incentive not to go on his bad side because in in essence like if he was actually to fight with his full power he think he could could do nothing now none of his guns are that's another thing um right why didn't heisenberg just like use his power of a metal to crush the vehicle i'm glad you asked fringy let me explain to you what the answer is so it just so happens that the vehicle that heisenberg created that you used to kill him it just so happens the boy how lucky is this that it's actually made out of like a metal polymer that he can't control wow how insanely fortunate is that it would have been really awkward why would he build his own vehicle to be immune to him wouldn't he want it to be something that he would manipulate well he would assemble it with his powers he wouldn't use like a screwdriver and a hammer no of course but you get what i mean right like he would want it to be something that he could manipulate because it's his well yeah like why would he build it obviously so that you could use it at the end and they can hand wave away the explanation but there's really like a it still flings it around though like you get at the end because don't think about it it was the wind it was a big gust of wind um yeah i find it funny though because there's there's pieces of that and i always go back to the tlj example where they have the people go the smaller ship it can move faster because it's smaller these creators that are like oh we better put in an explanation for this like what about all the other stuff and it's like no that doesn't matter the space yeah thanks chris i think chris says this to you but also the thing next to chris the note next to chris at that section it also explains this but if you're gonna so like they want it to make sense so the whole it's not supposed to make sense thing it all falls apart because they're trying to have it make sense this idea that we're supposed to believe like no residential stories they're designed to be stupid that's the whole point and they shouldn't explain everything if they don't want to how do you have emotional dramatic payoffs if nothing is supposed to make sense because i like the idea that i sit around and run as we're like this makes too yeah we gotta stop yeah we gotta we gotta fuck this up so why why why did we give one of the baddies the ability to telekinetically control metal when metal is what you use to kill all the enemies heisenberg had the materials and chris built it i thought chris said it was one of heisenberg's machines yeah i thought it was chris who built it i'm sorry we're supposed to believe that chris built that you kidding me in his no he's just hanging out in heisenberg's it i was gonna say that's even stupider yeah i i know but i'm pretty sure just for the second being correct well yeah yeah fair enough but i thought chris said it was one of heisenberg's machines not that he built it himself i'm 90 percent sure he said it was one of heisenberg's toys i'm gonna reference for it yeah like he like he was a project that he's working in the basement and chris was just finishing it up i just love the idea this is a problem either way yeah so chris apparently is smart enough to create a vehicle like a combustion engine from pieces with tire treads and weapons that are strapped to it with controls and everything did you expect the drop down there so that he could i didn't i don't believe that but also too how would chris know that those materials aren't metal when they're probably indistinguishable from metal if you don't actually know what they are and he made it down there expecting that how was he supposed to get it up i guess that that one elevator so he made it only out of parts that were in that room and people keep highlighting it's like but he still picks it up it's like yeah we i know it none of it makes sense they they want it to make sense but it doesn't they they just they're the riders are shit yes and the riders are shit i found it infinitely lazy that you work your way all the way to the top of the facility you meet up with heisenberg heisenberg decides not to kill you even though you could have died several times over in his facility instead pushes you all hello head guy oh we'll talk about that attack and then he pushes you all the way to the bottom of the facility and then you get to fight him two minutes later because you have to bump into chris who has a direct line to the boss room and a boss weapon what the hell like that's so lazy it's incredible it's like he happened to fall through after an attempted kill and then just completely fall into exactly what you need to defeat him that happened to be built by himself it's like again and it's it makes yeah it makes all of your progression mean nothing because that whole time you're working to get yourself out of the factory and get back to the top and then you're finally at the top cutscene happens ethan's an idiot again and he gets pushed down to the very bottom but it's okay because chris is there with the vehicle that you need to kill heisenberg who just transformed and there's a working elevator that you can use to go to the top oh and all right like you know when you're walking around and you go to open a door and it starts to disassemble because heisenberg's talking with it it's such a moment of like oh yeah you're gonna beat me still because you have telekinesis right like you did before like you always do like i don't even know what i thought i would i don't know what ethan was thinking we were working our way to what i heisenberg and i almost want to sit down be like what's our plan like what are we what's the heisenberg like even in the fight with him i feel like based on you nimbly moving around that knife onto the portraits which is really kind of cool honestly um you think that he would use his telekinesis to kill you in the vehicle maybe he would try to use it or he would say oh you he doesn't even i don't even think he mentions that you're using the thing he built no and he doesn't use metal to just hit you with like he didn't take one of those big pylons or a piece of metal just like you tip you over or just throw it at you just slide he doesn't you because yeah arms like he slides towards you with his saws to cut you when he has telekinetic metal powers and he doesn't doesn't he have any ranged attacks uh no the closest you guys he makes like a big arm but then he doesn't really use it to like slam down or anything the first really first time you meet him he throws a rebar through your gut yep like literally like he can get to incapacitate you so much so much more effective than he is he covers you in metal and this is the thing the heisenberg fight like i remember when it finished i was just like okay that was just insane well that happened lol but like once you get time to really just consider you're just like god what a nonsense like what mechanically shit doesn't represent the characters at all the choice being made i mean that like also just for the story like how do we even get here why does this happen it's like suddenly Miranda's here too and it's like wait a minute but we have in a Resident Evil 7 moment just later Resident Evil 7 was like finished 40% of the way through and then they just rushed the rest this was finished probably like 85% of the way through when they rushed the rest that's how it feels to me anyway because if you remember you just jump from cutscene to cutscene and Ethan goes from fighting heisenberg well meeting chris after getting tossed down to the heisenberg fight to getting killed by miranda to waking up to avalan to waking up to duke to going to the miranda fight like it's all just sort of like yeah that's how it's happening you're like oh okay i feel like these things are a little disconnected like you get to her before the ritual completes yes damn that was lucky yeah was duke just hoping you'd wake back up i i so i guess so duke went to you after you died put you in the carriage don't even try and picture that happening um and then he takes you in his cart drives you back to the village which again don't think of how that's possible because of what the map design is yeah you're just you just sort of show up and then he opens his cart up and he's there okay i picture him in the back with you rubbing chicken on your lips to try and wake you up like come on now come on sharing what you can wake up i saw that you have eight unused pieces of poultry in your inventory you just wake up half eaten he's like oh you're alive that's wonderful oh i was going to eat you because i'm very fat but i suppose oh well customer service i suppose have you guys heard that propeller man is very likely a rip-off of something yeah i heard about that i didn't believe i have not heard about that i read it and i was like oh come on it's a creature with a propeller it's probably and i checked out what they what the person said it was ripping off and i was like oh my god that's like one to one damn what was it from it could be a cool it's a someone in chat right now i'm taking a look it's a movie it's frankenstein's army from 2013 yeah that's the one it's the one yeah and i watched the scene with the propeller man in that and it's like one to one it they could be created separately theoretically but it really does look like kind of like the same thing interesting does seem a little bit like i know a lot of people have been wanting me to mention it i'm just like yeah i i can't know i wouldn't want to accuse capcom of having stolen an idea i don't know but uh could get them in trouble i guess maybe others uh just to go back uh it's funny that heisman's like oh that propeller is gonna kill him for sure like he killed all my other lord mates but he that propeller guy he's he's the man he's he he's gonna get him i like how i like how all the propeller head guy had i think his name is stern or something you just had to walked into ethan but he does these weird charging fiery things no just walk into him yeah he over he then he does like the fire i guess he's not that bright so yeah it's just a storm but which is storm in german just to clear up a point before i have the um the clip open right now through the walk full walkthrough uh this might turn into a fight with heisenberg but i think i found something useful he left one of his little toys laying around and it's even made for metal polymer composite which you can't control time to turn the tables talk about a well thank god moment for a story yeah so it was it was created by heisenberg he's just like fixing it up dude that's no better than him going this this has made a metal he'll control it no chris no no no ethan when he's big and monstery he can't do telekinesis okay yeah like it's the same kind of writing we're just like okay yeah whatever you say okay it is because we say it is it'd be like professor x who can control mines and stuff making the helmet that blocks his ability like why would you do that there's no literally no reason why you do that oh boy well i don't know what the um comic origin for the helm is but in first class sure makes it right yeah sure makes it for the professor yeah that makes perfect sense because he's arch enemies and then and then uh like nito takes it yeah eric takes it when he wants to be i wants to block it too but yeah your enemy would create the defenses against your weapon not yourself usually i think so close to it what do you play for or you'd have to come or maybe you're like oh he can use metal we have to come up with some kind of inventive solution or i got to find a way to sneak like that'd be good for a stealth section or i have to stab him with a wooden stake oh but then you should use that for vampires um oh fuck um something they're not vampires they're bugs idiot yeah yeah but i was like it would have been nice if they did something just like even mildly clever no find a big magnet or something like that but it's literally that like reverses his ability or nates his ability or something yeah something yeah yeah you have to yeah like you have to power up magnets from us you have a whole factory and you could power up magnets and create some something or you have to or if you have to meet if you fucking have to meet chris he can help you because chris is allegedly a smart boy and he could say something along the lines of well we gotta we gotta catch him while he's off guard or maybe we should do nothing and allow him to go kill Miranda or something just i don't know this game of shit um yeah i want to re-highlight it because it's actually one of my biggest character issues ever the whole Mia wasn't your wife but he just never asked about Mia Mia um he asks about Ethan though when you meet her so she clearly cares about him more than he cares about her yeah she she knows just um yeah and yeah chris being like a belligerent asshole when like again i hate Ethan too chris but like you have no reason to be angry at him you know yeah so you you said them there you facilitated the majority of this because you're an idiot like this is no way around it i think i think we talked about it but just the hilarity of being like yep Miranda's definitely dead i shot her like 16 times like oh yeah the man who didn't he have to blow up Weskin with like two rpgs at the same time drop him into a volcano might as well be that chris's plan was perfect he he gave uh Rosemary Ethan and the supposed corpse of uh Mia to Steve the very very formidable unarmed truck driver who had his phone battery at three percent because it was only enough battery to receive one call before it died and became useless immediately so you know it's basically foolproof there's no way that could go wrong i'm really enjoying this fantastic meme that somebody made what is again asking for help killing Miranda i am once again asking for your help killing Miranda you actually have his way of speaking really down yeah i'm glad right um voice voice someone make resident evil a alternative rags can voice your highs and big okay i will gladly i because he's just so great hyzenberg's great to listen to and it is the way that he the way that he gesticulates and he's very animated when he talks and i like theatrical and his voice is so interesting to listen to i just want more of him i want more hyzenberg right i want none of him he's cring i want more of all of them i want more morrow because they don't do anything with the whole they don't do anything with any of them really yeah that's yeah hyzenberg was i want more long lady i want to give her a whole bunch of personality shit going on she was lame yeah i was actually after how uh over a hyped uh lady yeah it's just like really like yeah she's i'm no i'm better than you i'm a noble that's it and then and then oh my god you killed my daughter so i'm gonna be suddenly angry you i'm gonna walk around the base running house watch he has big boobs and i what if he swiped left and it was like a dick picker you see you see chris rush towards that like stop stop stop composite hyzenberg control it also will that not stop the elevator from maybe working chris if you shoot a massive rocket at it i don't even i chris is a smart lad just take your doors open on their own did any of you guys feel like you would even bother thinking how this works logistically you're just like i'm out of field now find whatever yeah that's i was gonna i was gonna say something i wish i kind of remember oh yeah i told the people in my server and some others i was saying man all the people who were really really really wanting to see this lady dimitres check this big old vampire man they're gonna be disappointed that's the thing i never bought into the crazy hype for it so i was just like oh well she's just hot that's it well everyone ever expected to have there were reviews i've watched where they're like she was like she was given off as like the main villain it's like if you watch the trailer she's barely in them you guys just went nuts yeah yeah it's they you guys got crazy about it so they pushed that it's basic and the courage marketing people are responding to this yeah like i said x i expect to see in the next game i mean don't be surprised if there's a that there's something that's trying to get that thing back but now they know to make a big part of the game i was half expecting them to have commissioned a fucking after the credits cutscene where just pans back to a castle and out of the rubble appears like a she crawls out of it she's like i'm not dead yet i'll be back in the next one it's literally the chicken fight just like even the little head comes up walking away yeah just because like i think capcom must have noticed like oh my god we needed to keep her alive like if they had known what the reaction would have been they probably would have made it so that she was the last one we kill just trade her out for heisenberg you probably would have made the game even worse but whatever yeah i'll skip ahead to this one instead to play as devil's advocate isn't it possible that one would make prototype weapons to counter your own powers so you can form tactics to counter measures to protect yourself like predicting what your enemies might do why would you build them and keep them nearby though so like yeah so we have a couple issues with that yeah as i say so the first one that though they probably came to bring in my mind first is if you know you have it and it's laying around and i guess the keys are in the ignition and you know that somebody is in the factory running around who wants to kill you maybe you should go like take the spark plugs out or just destroy it or something so it can't be used against you uh because heisenberg has plenty of time to do that yeah but i think they've kind of mischaracter miscategorizing this so you know how we study diseases that are harmful to us because we want to create vaccines or whatever like yeah that's not the same as me storing a i was about to say guns like no i have to change it so i'm superman i store a kryptonite gun in my safe and i guess i hope nobody gets it because what was this yeah like it's worth that storing it in his safe you leave it on the table yeah yeah and have kryptonite gun written on it was heisenberg thinking i wonder how much a tank would hurt me if it shot me yeah like this is not like what what exactly are you testing with this yeah yeah he wouldn't you wouldn't need to you could literally test it with his own metals you could just throw it into himself he wouldn't need to be that he can't control it like why would you and and then of course the question is just why would you ever risk this like i'm gonna create the perfect weapon to beat me so i can test myself against it i don't know you know what they could have done and remember how when i one of the x-men movies magneto had like some some didn't he have like some like big ball bearings or something that he always just kind of had with him that he could do anything with him that he wanted no he pulled the iron out of the guy's blood and he made bull bearings out of them oh i could have swore he carried some around because if i was if i was a metal kinetic or whatever that's called i would always in my pockets or something i would have just like a ball of metal that i could use for anything it's anything i it could be a spear it could be its own projectile it could be a shield it could be a something for me to stand on and hover me around it could be an impromptu ladder it could be anything it's it's multi purpose and it would be cool if they use that where the first time you meet him he says let me show you this cool trick i learned and he pulls out this the a couple like maybe you think they're stress balls or something from his pocket and he kind of fiddles around with him in his hand for a second and then they start changing shape and they could be all sorts of crazy things but yeah that's just cool stuff i wish was in the even uh even katara the waterbender from avatar less and better she keeps like a satchel water so if she needs to have some water and there's no water on hand she has a weapon so like seems pretty obvious to have something like that i mean you can see like has knives and stuff he never actually uses a knife against you but uh telekinetically being able to telekinetically being able to control knives or guns that could be really useful he could like potentially point a point a gun at you remotely and shoot you pull the trigger i'm just imagining a different game all the time and i'm like imagine a maranda's about to like deliver a death blow and then she gets stuck with a knife and she's like what the fuck she looks over the right and then loads of knives just come into her in heiserbergs just fucking launching all of them like oh that's so cool but no someone said the iron in your blood isn't metal actually the iron in your blood and its molecular structure it's the exact same chemical is in the middle too much iron in your blood it's actually iron and food it's it's part of it's part of a hemoglobin that you need to carry oxygen that's a gloompoid so it is i bet they made that word up but yeah it kind of is the same yeah gibberish ultralight with uh or sorry ultraviolet with um what's her name early's theorem no no no javovich yeah javovich like jules about vampires and stuff like that so well i guess the blood the blood being real iron i guess it depends on what you're talking about like what what are you actually controlling because depending on what you're actually controlling you couldn't pull it out of blood because it's not it's it's like it's not the same iron atoms but like what molecules are you controlling because the iron in your blood combines with like hemoglobin and stuff but it doesn't combine with hemoglobin in order to make the iron that we make in metals and stuff so i guess it depends it could it could sort of be both in a weird way but that's that's thinking about it which we don't do like i guess you'd have to ask it if you put a really high powered magnet next to your uh on your body would it actually start like messing with your blood a little bit you know would that actually work like is that it is enough iron in there to actually be magnetic well um there is if you have an abnormally high enough iron count in your blood you can set off metal detectors oh that's interesting yeah um so it would be technically feasible if if really impractical like you'd probably have some health problems let me look at that much iron maybe it is called hemochromatosis it's it causes your body to absorb too much iron from the foods you eat in that excess iron is stored in your organs that's a cool name hemochromatosis sounds terrifying hemochromatosis yeah you know what else is a cool name hyzenberg yeah it explains why walp picked it yeah um i think uh we kind of didn't mention them but there's a reason for that whenever i miss anything to talk about in this game is probably because it's super forgettable you know the ball puzzles like yeah what a missed opportunity i thought that they i say that all the time of this game the first like three i completed i was just like well they were incredibly easy and simple um yes the fourth one wasn't working for me properly because like the physics were all strange the ball was like phasing through walls and trying to make it through and the um i found the camera on the first one the dimitresk one was fucking useless like you move it around and you can't see because the walls like i don't get it why do they half-ass those things so hard like it yeah the first three were shit so easy to the point of like why are these here and the last one was so fucking annoying i'm like geez fuck this um i don't know i don't know what to say about that like other than just like oh what a cool little idea i'm a little ball in the little puzzle and i move it around but it's just like well that was like you know the one that was just a hill like oh that was that was fun if you try and cheat that one by the way and drop down through the front it just fail states you it's like oh thanks lame railroaded boo um there's actually a puzzle in uh one of the puzzles in zelda breath of the wild uh which had the same thing where you could you could control basically you had to navigate a ball through like a maze and uh you could actually flip the thing completely on its back so you could actually flip the ball onto its back roll it onto the other side and flip it again and get you to the side of the maze if you're really really really careful so it was completely uh completely like free form you had no limitations it's actually a pretty neat little puzzle uh because it was just so uh completely there's no boundaries or no limits you need to get the ball from one side to the other right i might i might need some help with this one we have so someone said so asking rags do do a come up prison between res in eight band eight bnd high fave game rezy four is span lol whatever i i can't look i'm sorry i'm asking rags to do a comparison between our resid rezy eight and his favorite game rezy four is spam well anything oh is spam well what did he get so did he spam that question i was about to say why would it surprise you anything can be spam so yeah like why would it why would it specifically asking rags to do a comparison something it's like that can't be spabs like yeah can also three times maybe they got a warning that they're posting a spam comment or something maybe yeah also just take a little bit of extra time and make your comment readable overrated that's that's cool i wanted to mention by the way when you he flings you around you happen to fall into your little tank oh yeah i can't believe it wow it's like how insanely lucky it is that we it's resident evil they always have it's resident evil it's supposed to be fucking dumb please come here remembering of course that the whole reason this tank exists is because he can't do anything with it he is currently throwing it in the air spinning it around in the area so yeah make sense if you don't think about it he doesn't even ask where mia is here in this scene either uh it's with highlight as well because i think everyone finds it funny but uh or at least i think mal may be aware of it but like chris calls because he's like ethan i heard explosions it's like you blew up the whole factory dude what yeah what did you send him out in that explosive tank to do then well he asked you to wait right he was like wait for me he sends you out in an explosive tank and says make sure you lay low yeah i wasn't gonna say that oh yeah i would think the tank fully loaded with ammunition i'm gonna stay low as fuck no problem all right it also gives you a phone right yeah which he calls you on here and then he's like i heard maranda's voice but but that's it like you get chris is involved in this game you know what maranda does here why didn't she do this in the final boss fight because does she has to just try different organs like she wraps out your spleen and the liver the only well yeah but the only i already know someone's gonna try and do the defensive they're like powers are reduced after the ritual it's like well she still has the power to stab you so i well she has she clearly has the power to transform into like a big spider in this flying thing and she could she has enough power to do all that she can't reach in and pull your heart out it's fascinating as well because we're in cutscene wields you can't but like if eathan just fucking shot at her even like do you remember what he she pulls up feathers that he's like ah ah shoot shoot shoot this like deflect it's like they're feathers like what's happening i don't understand they're bulletproof feathers because resident evil the feathers block bullets bullets are i one of the reasons i don't like resident evil kind of as a whole is how just how weak and anemic guns are made to feel where just like that like a gun's a big that's a piece of metal that is that is moving at a very very high speed through soft fleshy tissue and it just doesn't seem to do stuff when it's not just allowed to for our completely arbitrary reasons well there's zombies rags they can tank a few shots okay so i'm like i'm playing resident evil to remake and i fucking hate that game and i shoot a zombie like a thousand times in the head and it's still not dead and i'm like what's this for what was this gun for i'm looking you hot taking your rg remake stuff again i really like rg remake i hate it on there i'm not even gonna finish it don't worry rags you hate it rags on an island on that one why do you hate it i explained i hate i fucking hate the combat a whole lot i'm not a fan of metroidvania games so not a fat okay um i don't really i'm not that invested in this position i don't really care that much really though we can't feel so aggressive about it you're not invested yeah well i was like it was just like i'm really if i don't i just don't really care about talking about resident evil to i don't i don't fucking like it it's boring and dull and i don't like it i do like that part though i don't want to talk about it it's boring and shit and crap but i don't want to yeah i think it's boring i think it's boring and shit and i don't like it i'm not gonna finish it well that's that's all you're right and i'm sorry all of us brought it up you know that was the mistake we made there i mean if we wanted to we can discuss it if we want to about how i don't like it but it's fine like i did i just that's fine do you want to talk about resident evil to remake we can if you want resident evil to remake isn't even really much of a metroidvania at all unless this counts as a metroidvania game it's it's got some of the sound a little bit looping yeah a little bit map and i don't really like it in either game i i much before resident evil four is more you keep making progress and keep making progress and you don't constantly go to the same end the same way over and over but is that just a preference or would you actually yeah it's a yeah i said i didn't like it okay as long as you just don't like it that's fine yeah i don't think there's anything objectively wrong with it i can't think of any reasons i don't think they're i don't i probably don't think there are any but yeah i don't like going through places you've been uh over and over and over without any real change except yeah like now i can go back to this that's the reason why you would go back to places and like metroidvanias it changes all the time that's why you go back so like the village the village only changes in very tiny ways but now it sucks i'm talking about like just metroidvania or general or even i'm sure i'm well yeah i'm sure that i'm i'm sure in metroidvania games obviously there is a spectrum on which it exists where like in resident evil four you go to the village three times total and every time the first two times are pretty similar uh this the third time is totally different uh so it's not that big of a deal it's a very it's a relatively tiny portion of the game and the combat is fun enough either way it's where you don't really care that much but if i'm constantly having to go back to the same area just to get through well now i can go to this now i could go and unlock that one door with this thing i just i don't find that very fun and engaging and i wish that i was instead sort of making more progress through the world um but that's that's definitely a preference of mine okay that's fun i won't kill you then that's okay yeah now because if we have if we have a game like i'm not too familiar with metroid's i i played res i are not risen i played metroid prime two echoes a long time ago and i remember liking it um but that was a long time ago so if every time you come back to an area uh if every time you come back to an area it's different in some meaningful way um or if there's some like the village and res evil for the third time you go there it is it's now it's dark and raining enemies can now turn into the bloggers that can come out of their heads now there's bear traps where there weren't any before so if you just rush through it without paying attention you'll step on them and you're not even there that long like that's fine with me because there's a change that's actually happening it feels different i mean just changing the lighting to that level isn't up to make it really not only feel different but limits your ability to reach out and touch people that's one thing but i don't feel like i don't two mr x shows up when she go back through the police station yeah i'll feel like it really changes anything other than wasting my time nah come on i don't think you can say that you know i can't know i really can't change much to be pursued by mr x no i i really don't know i don't i don't feel like it does how does it not change anything it just kind of slows me down and annoys me a bit it's like how dimitres just kind of shows up and then it annoys you and you run away i think that's a no i never well i i didn't even know i thought you weren't allowed to kill him yet you well i didn't want to just pump ammo into him if he oh yeah but that's okay that's better that's better i just chose to run away yeah okay but so there is a difference then because before that you weren't running away from things but now i sort of i'm running away from a thing which is very easy and it's just annoying and then i just go and do what i would have done it's easy to run away but you can make different choices about what you want to do if you need what do you mean it's annoying you can't just say it's easy so easy things can be annoying like it's easy to run away from lady dimitres and yeah your reasoning with it's easy therefore it's annoying not it could be easy it was easy and annoying things aren't annoying because they're easy with easy if that's not if that's not a criticism i figure it's like i figure it's worthy you mentioned because we're talking about it okay um i i would say that it's not easy especially if there's certain places that you need to get to or that you want to get too quicker sure that's fair enough yeah but so what is your actual complaint then well the other the other all the other parts like i find it really annoying and to just just walk away or run away from a guy who wasn't recap the original claim was there is no difference there is no meaningful difference in the change in the location to which i said there is one and then you said it was easy therefore and it's annoying it's easy and annoying and i didn't it didn't impact me in any way other than it just took me a little bit more time to go where i wanted to go because i was just avoiding him which was really it just was really it wasn't like a challenge and it wasn't that it wasn't really engaging to me i just didn't i would say it's absolutely a challenge if if that's fair enough because of course because remember it's it unlike in the the Demetresca whatever castle is um there's not often that you need to go back and forth back and forth like it doesn't it's not often that you need to do that once she starts pursuing you whereas when you're in the police station you constantly have to be jumping between different places which means that you always need to be figuring out ways to get around mr x to get to where you need to go if you don't want to waste ammo i i never shot a main way i just never i just it just was never difficult for me and it never really did anything but annoying me just that's um it's kind of how i that's kind of how it was for me i am unsatisfied with you without well i'm afraid you'll have to remain unsatisfied because that's just all that it was what else did you like about Resident Evil 2 remake um i didn't like uh like i was saying about fighting zombies i didn't like just the fighting of zombies in the spaces that gave you to work with i didn't like shooting zombies many many many times in the head you don't have to shoot them many times the main strategy is to shoot them once in the head and then run past them while they're staggered sometimes when you can do that yeah but i don't like a lot of the time when you can do that yeah i just really didn't like that but you said that the problem was you need to shoot them several times in the head but you just shoot them once as i discovered and run around but i often did when i could like as i played through the game in particular but i think there were some sections where trying to get around them was really really difficult and i don't like it when the challenge and then i don't like when i just i shoot things so many times in the head with the gun and it just doesn't seem to care and then it gets back up again i just really don't like i just don't like the reason why it gets back up is because the only way that they get kept down permanently is when their head explodes and you need to shoot them many many times for that to happen otherwise the whole strategy is not to take down zombies it's to get through the error as efficiently as you can all right well i just i guess i find it like so now i so i guess i had fun with it the whole time or like i i'm telling you i didn't like it yeah no i know i i guess it's the weird thing is it feels like you're almost trying to make arguments that are um subjective that are like rooted in in uh in things that you can quantify but but they all lead to well i just don't like it yeah i just i don't like it i didn't like the game i'm not why are you even bringing up any arguments then though if you just don't like it i'm explaining why i didn't like it i'm explaining why you ask why when you generally when people explain why they do or don't like things there's usually a reason behind that and the reason itself can be criticized i know that you don't like it that's fine i guess i'm explaining why i didn't like it i like i like watching people if people like it and they enjoy it and like play it to your heart's content play it until the game breaks go for it i it's not my thing i didn't like it and i'm not going to go back to it i love playing i love watching your uh play through moeller because i could tell like at first you're like oh i better conserve ammo like headshot headshot you know single shots and eventually like i've got 700 bullets yeah if you don't find mr x scary at all i can see it just being a nuisance where it's just uh i can't go down that way because mr x is there open this way yeah that's just that's what he felt like to me i never felt like i was being actually i i enjoyed the horror aspect of it like wearing it with headphones and yeah it is the design of the police station because there's three floors and there's a left hemisphere and a right hemisphere to the thing and there's actually i think some interesting ways that each of the floors are connected with each other so if you know the map well you can be like oh well if i go through the first floor and then i can come up to the second floor and maneuver around that way like you can you can come up with some interesting routes all right i i wish i wish i remembered more of it i can't call it i can't remember the game i really like the atmosphere it looks great the sound design is wonderful it gives it's great vibes i get it i i get it i do like that part and the sound design too is another key point because you're listening for his footsteps either above or below you on both sides of the police station yeah i love like the letter half of that that game where like the like you said the whole everything is interconnected and it's like big labyrinthine kind of you know multiple floors and multiple ways some places are blocked some places are not and like the second half of the game basically becomes like avoiding your ex-girlfriend where you're just like you know always i can hear him over here let me take this back way and this other you know hallway and hopefully there's no zombies or or liquors there and maybe i can avoid him and then okay good i don't hear him and you can like come out the other way and it's like that you're just constantly trying to find paths that you don't have to face him head on because he is just really really intimidating and the best you can do is just like stun him and run past if you if you can but that requires ammo and resources you said yeah they're just good game design which i guess brings me to my question rags do you think the game is actually well made you think it's good and you just don't like it i i don't know enough about the game to say whether it's objectively good or not i haven't given it that much okay that's all that's all i needed that's all it's like a different style of game like someone said rags what is the correct arbitrary number of headshots that should require to kill a zombie like i don't know what's the correct arbitrary amount of snarky stupid comments to make it we can we can ask your comments all the time but i i completely agree with rags on that on the headshot thing number of we went over earlier like i would way prefer way less bullets and way more impact i way prefer it absolutely i like like i like the whole but it how many times have i i guess i'm asking this even though only i would know and i don't even know the answer so forget that being an interrogator wait wait wait just as you're as you're explaining this i wanted to note this a zombie that appears in front of me at the cutscenes activated so he just has to disappear yeah oh yeah he's next but i like for me i like the idea of have like i played a lot of daisy wow he does just sort of not exist anymore but i i was um like like when i play i'll play daisy sometimes uh definitely not the game for everybody and i'm not trying to say it's a great game uh but it does some things really excellently and yeah it's a world where you can die in one bullet and maybe you'll find like three rounds for a gun and so killing someone with a bullet when you only have a couple like that's insanely satisfying that's the sort of thing i would prefer more than i see in seven in the re2 remake and res evil eight i i really just typically why i love um magnums and zombie games because most of the time we'll be like very little ammo but each shot is like with a truck it'll go and just be like yes kill the thing i was able to get yeah and i like shoot them ups too it just depends on what kind of like what what vibe is the game giving me and how does my brain connect like the efficacy of ammo and its supplies with what the enemies are supposed to be um a lot of it is subjective yeah there's going to be a number dancer but if we were given a pistol at the beginning of this game that had a magazine that stores a thousand bullets and it takes a hundred to kill a zombie we would all be like what the fuck is this like what yeah i would hate that yeah that's terrible but i what oh what uh do you see that go ahead i was shot right as i activated the thing and i think it misses because it moved my laser really because i was watching that and i was oh i hope not i couldn't tell i'm gonna replay it but like jesus christ yeah i'm watching this yeah it happens when i fight um uriah's guy at the next part as well he he just moves out of the way but like the luck on my fucking playthrough sometimes oh it doesn't hit right next to you it hits the fence right next to you yep oh jeez that sucks and it didn't even kill the fucking weird hog next to me god damn that's bizarre we're all i think that the what re2 especially tries to do and a couple of the games do this more or less um the idea okay you see this this very strange human there's something wrong with them uh you try to reason with it you can't reason with it it's trying to attack you maybe it bites you maybe it bites somebody else you shoot it several times well plenty of times uh that would totally take down a normal human he doesn't he stops he continues coming after you you shoot him to a point where he falls down you're like oh you know thank god i'm it's done over with and he gets back up and it's just that that kind of increasing level of tension and terror where you're like oh my god this thing is not dying this thing will not stop and so i think that's that that's a great effect early on in the game but eventually that'll get that'll get really old so the idea is that yeah you have to balance the the drama with like you you want to you kind of want to have both and so trying to find a way to have both can be very difficult that's why game design is often difficult and why a lot of games often fail at it how do i tell the player that this enemy is extremely difficult and unstoppable but also like not waste the player's time or feel like the player was cheated or trying to subconsciously tell the player that they just made a mistake by doing something that was kind of intuitive to do yeah it's a difficult thing and that that's why you like want to have a your pacing of like a progression and your increase of power is important because eventually you want to give the player something better like a better weapon so they can take down those very formidable like you used to be formidable zombies much quicker and you're like okay good i'm i now have a more power i feel powerful these guys used to take me you know 10 shots to the head now i can do it much quicker and then all of a sudden you run into some news that new enemy and that you're you're now really powerful gun now just bounces off of them like oh man this thing is really powerful then so you always have like a new a new metric to measure each new memory uh each new enemy against so i think that's like an effective way of showing that like scaling up danger and and how formidable this enemy is but i agree like if all you get is that little tiny pistol and every every single enemy is going to be a bolt sponge i can get old but um like fringard was saying there are you know in re2 there's ways you can avoid enemies there's obviously better weapons um there's yeah it's it's definitely like more i think the original games had pretty uh tanky enemies so i remember right you had to shoot them quite a few times well yeah there was there was a bit of a focus on when the enemies there was an idea of you you might not want to kill them instead you avoid them that idea was much more in older re games than certainly not this one for example like this is the thing if someone was like well villager shadows you should avoid the ball it's like they're not built this way they grab it's almost not a necessity though yeah and they're only corridors yeah it's almost like the differentiation between a survival horror game and an action game like it's not the technical definition but should you run sometimes run it's a big broad genre that could encompass all kinds of things but but like the different like for most for most fights in like re5 and re6 you're basically expected to kill everybody but in uh more true i'd like to say more true re games that kind of embrace the uh yeah yeah uh and four is definitely kind of set that trend but like there's definitely cases where the earlier games like oh i don't have any ammo i'm i'm hurt i'm gonna run and so that aspect kind of differentiates a more uh action adventure game in my in my book than a survival horror game like sometimes you just got to run sometimes you got to avoid sometimes you got to you know be careful you got to you got to conserve rather than yeah it's why is that that impression is because there's more of a sense of permanence to the world at least that's how it felt in two compared to village like the remake it felt like it didn't feel like i was ever sort of leaving the world behind to go to some sectioned off part of the level or like just progressing in a linear way uh you know even though there is a set way that you meant to go forward it it feels like the zombies that you leave behind will still be there when you get back um it really feels like that and i'm i'm pretty sure this game does that too but it doesn't feel quite like that they like despawn and respawn i think they it it depends on where you go yeah sometimes they'll just walk back to where they used to be other times they will flat out despawn and they'll have to re-enter the game essentially in whatever animation or lore appropriate way that exists and then the music starts and then they're back in combat again um so like it yeah it depends on the section i know in the in the den section when you're on your way to the stronghold there is the room that there's the room where the you do a big fight and there's like three levels and you go up to the top and you have to fight your way into the door this before the your eyes fight yeah and the enemies at the bottom will not follow you up to the top of the room they'll run away and they'll despawn completely so for me what i did was i i and i've got a clip of this i think i put it in one of the discords but you i i thought i'd cleared the room completely so i went back down to the bottom floor to check for goodies and then enemies started spawning and like attacking me and then i was like oh shit where these guys come from and then when i ran back up to get a better position they had ran away despawned and the combat music stopped and i was just like wow this is we haven't left the room yeah and this is happening well the the castle archway or the stronghold archway it's literally just like a big wall for them but they don't even detect you exist once you go past it it's terrible um yeah it is there's they're bizarre and they don't make any sense like i can i understand if you have invisible walls but they sort of makes sense in the world to some degree but when we're talking about like i've been i've posted some of the discord where the zombie won't just or the moray moro aca he just won't follow you down the stairs to the bottom floor for just whatever reason so his actual play area is is tiny it doesn't make any sense and when you're running away from enemies in this game what you just will do a lot of the time either because you're bored of the combat or you just don't want to deal with fighting enemies you'll just notice they don't follow you and they go away and like oh yeah and and i honestly think that aside from all the mechanical failures that that involves it's really bad for immersion oh it's horrible for immersion i think though the worst one was one of the first ones you find where you meet the girl and your grandfather and the enemies they're hiding from that are right there will not follow you into that room because the game doesn't want to deal with the consequences and because because we're a little game of game boys all right we like our little games it's like oh my god your brain starts going away if i drag them in here will it kill them and those npcs are now dead where they would be alive is that something that resi was like what i can't do that no we don't want that to happen because we don't want that to happen they have to live for five minutes longer so you just can't the enemies will just run away they won't do it i still can't i still can't get over the damn fire in the room and everybody dying right in the same time they're introduced it's insane so weird that was another thing sorry i'll be really quick it's just like realizing what they're gonna do with characters it's like i was like more than halfway through the game and i hadn't even like seen maro or heisenberg again yet and i was like oh my god the characters are going to be nothing aren't they like i mean this happened i thought because we got off to a start it was like oh this could work maybe is it yeah come on for the affidavit guys at the old mad max run and it's like okay this is gonna be kind of fun this kind of quirky that's yeah it's great very thin especially for uh pretty much anybody but heisenberg but uh i was gonna tap into something that fringy brought up is that uh the the permanence is a really really good point about um survival horror games in that uh you're when you fire that bullet you're not getting it back like you've now removed one bullet from the world and and you're gonna have to scrounge that much harder to hopefully get enough ammo and resources together to to survive the rest of the game which is you know it gives you kind of a panic it gives you kind of a little bit of a you know sense of horror like oh no i'm actually running out of resources or oh no i missed that shot but also one of the things that's really uh i don't know if it's fun but it's very definitely immersive and compelling um are the idea that it remembers all of where all of your the monsters and zombies are so like um yeah like you said like there's some weird spawns despawns it kind of treats in rfa it kind of treats like guns is like expendable so like i don't know if it actually remembers where any of them are just kind of like they spawn and then maybe come back and they're not there any anymore but in the old re games it would remember exactly where every single monster was and where you left it so remember specifically um running away from mr x on re2 remake and going back through this hallway and then realizing to my terror that i had left two zombies there so not only was i running away from somebody but also navigating through like two other zombies that were wandering through a pretty narrow hallway and i just i respected the game to call me out on my my being lazy earlier is now is now giving me a payoff later because now i now i have to uh worry about the zombies is it's laziness well laziness or trying to conserve ammo or trying to conserve resources like i could have killed those zombies but i would have been lower on ammo because of that or maybe i would have gotten a hurt or something like that or literally could be the alike i could kill them but i'd rather continue like yeah yeah and that they have like a semi underdeveloped mechanic where you can board up the windows and if you don't board up the windows zombies get through but uh you have very limited inventory space so you may not necessarily spend the time to you know find and grab the right boards to put on all the windows but if you don't board up the windows then maybe a zombie will pop through so there's a lot of different like you know being uh quicky or being less you know uh completionist or being you know lazy or wanting to conserve resources can bite you can bite you later so it definitely like so if the actions have consequences that that's basically what i what i mean let me ask this if the game so when mr. x shows up and you couldn't have foreseen that that he would show up and chase you around the whole place yeah is it good that the game punishes you because that happened when you couldn't have foreseen it because you didn't kill those two zombies earlier which at the time was totally this the correct decision to make i mean it's not necessarily the correct decision it's just the decision you're going to live with like if you you could have been consequences aren't in any way related to the scenario in which it arose like is that is that good game design i mean you say we're gonna sorry sorry i don't mean to like be disagreement with you but it says um you could argue that disagree with me yeah yeah it looks to seem like you could argue that every new man is is uh is something you couldn't have foreseen like every new room you don't know what's in there you don't know what what monsters are in there so yeah obviously mr. x definitely kind of throws you a curveball you don't expect to have a big basically invincible zombie that will follow you through zones you know up here that's also i think it'd be fair to mention like being like oh mr. x dropped on me here i couldn't have known that was gonna happen it's like well he's gonna he's gonna turn up possibly anywhere at any time you're always gonna be aware of mr. x no and um what i'm saying is so before mr. x shows up you don't know that he's gonna show up he has to make his entrance into the game is what i'm saying yeah yeah but you know so you'll never you're never gonna be safe in any particular place so any zombies you leave could be potential mine mines in future land mines there you go yeah so if you if you're in a position where you you couldn't if like if the room is complete there's no reason for you to go to the room anymore if and at this point i might be because i don't remember enough about the game so this it could be purely hypothetical just work with a hypothetical if you are if you've got a room or a floor that's completely done you found all the items gotten all the keys you don't there is no possible way that you could foresee or any intuition you could use for why you'd want to come back to that floor but in the main room of the in one of the hallways there's two zombies that you didn't kill because there's no reason to and then let's say mr. x shows up and chases you through that hallway and now the zombies are blocking your path well when you say there's no reason would that be an issue wouldn't that be reason to well well here that's what i'm saying if you don't have any reason to believe that a figure like mr. x will show up later in the game and chase you through that hallway then should you be punished for not have killing those two zombies that's the risk versus the reward right he heard he might i thought um i thought that in uh at the beginning of the game or earlier in the game you look at some camera footage and see mr x walk around before you first encounter him i think he his introduction is he punches through a wall and rips the guy through the stone wall i think so i think uh i think his introduction i'm pretty sure the order because that scene does happen i remember that i pretty sure the order is you look at a camera he's walking down there and then he punches the camera and you're like oh geez he looks scary then a helicopter crashes into the police station and when you turn on the sprinklers to suppress that fire mr x lifts up the helicopter it's like now he's the threat moving forward like at that point he can kill you someone says rags is trying to objectively prove re2 is bad we can just be right i literally said that i might just be thinking about a hypothetical because i think this is an interesting little game thing to talk about in terms of how like what level should you or should you not punish or give consequences to players based on actions yeah i was gonna say that wasn't that wasn't rags is biased that was the chat is biased yeah yeah i'm i'm just that's a legit question because that's why i said i think this probably hypothetical because i can't remember a lot of stuff about it because i think that's interesting if you have a game where the resources are very limited so you want to avoid enemies when you can when it's super advantageous to do that and then all of a sudden that wrench gets thrown in where all the decisions that you previously made that made total sense and it was just obvious like clearly seemed to be the right decision now those are punishing the player and creating extra challenges for the player just kind of out of nowhere i think that's a i think that's an interesting hypothetical to talk about i thought the scenario was you could kill them but it's going to take you time and resources but that means that they're gone forever versus staying there and potentially getting in your way in future and so that's a risk you were taking that's what i thought maybe that's a slowly trickling yeah that was that was kind of which was kind of like the hypothetical of like you have no reason to ever think you're going to go through that area again and then the game says oh no you have to go through this area because we've introduced an element that now sort of makes all of the smart decisions you used to make work against you when you couldn't have possibly known it but is that is that strictly a bad thing if the game is a right you know plans you know i well that's that's the discussion i guess is and i think it ties back to the safe room discussions sort of like i i like the idea of the game throwing a curveball but i think it's all because then again curveballs are on a spectrum like many things are in how punishing it starts to feel or how it actually is because if you like oh you didn't do that thing earlier well now it's gonna be it's gonna be a little bit more difficult just to kind of test you in a way versus oh you didn't do that thing earlier well now you're really gonna be fucked because of it was kind of every my brain is gone to a madness gun jabbing i'm just like wait that could happen it's like yeah that could happen guns can jab it's like it wasn't jabbed in all star wars content up to now what the fuck so let's see rags it's interactive you always talk about wanting games to be less cinematic and more interactive and now you're going against the idea what a worthless comment oh god um maybe we have new viewers tonight because it's resident evil i don't know what's happening we must like that's not it hasn't doesn't have anything to do with what i'm talking about um so i think that go ahead yeah no i'm just gonna say that i think that we might have mischaracterized uh avoiding zombies as a purely 100 correct decision it's more of a a compromise or or or a shortcut out of desperation you're like okay i don't have any bullets i don't have that much med kits this zombie might bite let me try to stun him and run by as a band aid and come back to the problem later and then and then when you come back to the later you know like for example i told you about the liquors liquors are extremely formidable uh but they're blind so it's like okay well maybe in this hallway i'll need you to get to this room so maybe i'll just walk around them very quietly okay yeah i get it i hope for the best and then and then come back you're like oh no that's why i left that hypothetical okay we're not even i didn't even use like reasonable terminology discussing the hypothetical we kind of moved i at least i certainly moved the way to that to talk about okay concepts well i get it i promise um and someone says why would you assume anything rags so you have to you you can't live without doing that either in video games or in like life you have to assume things and what a player assumes is going to be of course on the player to a degree but there's reasonable assumptions players can often make right yeah it depends on how information is presented to the player a major bulk of our criticisms today have been how your assumptions your intuition is completely subverbed in this game and yeah absolutely that you you can't even have subversion of expectations if you don't have players expecting anything and i think it's totally safe to expect things um yeah like there's a door can it be opened well we know that can even be locked or not and if someone will know it's it's a horse like oh okay yeah we have to we have to work off of base assumptions and if you don't have if everything is like nonsense and you can't expect anything to be anything then like how do you even have a game function at that point and in one solution i thought of the the problem we're talking about the safe rooms maybe safe rooms aren't there maybe you have to create them so like maybe you walk into a room you barricade the windows you bar the door you set up a trap or two maybe a mine next to the door or something like that and then you've now created your safe room that safe rooms aren't safe by default you've now you've you've seen mechanics how they work you've seen the shelf pushing mechanic you've seen the you can you know bar windows you're pulling a mechanic from say r e t remake uh and you you know how to place mines and how they work so you now know that you're in relative safety if something breaks through you're gonna have warning and if they or if you it comes something comes knocking you'll have warning and if it breaks through they're gonna step on a mine so you have like a relative level of safety so i think that would actually be probably preferable to oh this room is magically safe and nothing can enter i think that would be preferable that way you're not just handed safety on a on a plate you've actually made your own safety i mean that'd be a little bit more tricky to put together but i think it would it would kind of feel more earned and it would also it would it would give you a sense of security without completely removing any threat of danger um i saw someone say like oh so if someone disagrees with rags it must be a new viewer so i think that must be a new viewer because that's a really really bad argument i know they're not a new viewer but for reference the funny thing to me is like what a bad argument to make when you just had like half an hour of ringing rags disagreeing potentially over different subjects and then yeah i make it's we all disagree with each other on loads of things it's the quality of the arguments if you say and this happened with the boys this is why i start to think that this is what's happening because it was a new topic you say why are you guys only looking at what's consistent in the story like oh you must be a new viewer like i don't understand what else could explain that in the same way that it's something like oh why why do you care about resident evil making sense it's like you must be a new viewer i don't understand what's happening it's like stop making these arguments if you're a if you're an old viewer what the hell what's going on when we have when we have this conversation about like the the the price of you know decisions you make and consequences and how do you throw wrenches into that and unforeseen potential you know aspects of the game in terms of mechanics that happened and retroactively punishing you when you couldn't have known better all this stuff like that and discussions about that and you and you say why is rags saying this i thought he wanted more interactivity her dur why is he complaining like that's such a stupid thing to say that i i can't even who listens to the conversation we just had and walk away with that yeah it would be like if i said it takes a thousand bullets to kill a zombie that sucks and someone says like you don't want more gunplay yeah that's essentially what it is yeah why would you why would you make that argument why are you doing this to me stop it you wouldn't lift up your arms against fire but you would when against an axe it's like yeah like i can't say anything without people taking the worst possible insane interpretation of what's being said and jumping to some crazy conclusion about oh clearly i went less interactivity well hey no not all of them just look but they just did it again everything must be predictable otherwise it's bad game design rags i think they might have been joking on the joke the joke and you think that's a joke i can't tell anymore i'm hoping so i can't tell anymore i'm imagining uh chat is like a living organism who's like built up a long-term rags hot take uh immune system so like whenever rags says anything it's like but no if rags said he liked water they'd be like oh okay all right oh so you're like drowning okay well and yeah i i legitimately like this though maybe people would like rags more if he was to stop denying the armenian genocide semi-regularly doing that well we have to remember about chat is that it's all one person yes multiple personality disorder my seat is what we have well i mean chase so we should feel sorry for for chat really i think chase having to deal with that condition two different times in the past eight hours chase was like you're all great five percent of you though which by the way uh we pretty much at the end of the game we've covered loads of topics i don't know if you guys lining up with our uh yeah zombie there but that like single zombie there like oh i ran through i ran through i drop a couple of them and even i remember at this point i was just like why are you doing this game stop it it's why yeah i can click on their heads six times like fuck off i go away i want to finish this game i want to go home i don't know uh what else to say to the main boss fight other than just like yeah just shoot it until it's dead yeah yeah maranda is very meh what do you think about her design like how she looks because i hate it i i think i might have liked it if i if i knew more about her in her history because otherwise she's just kind of like look it's a cultist bird person okay but why is she is she supposed to be this weird scientist with a collab and everything i don't get what's this weird halo behind her head with the eyeball in it what's with the six wings what evil seraphim nonsense is this what's with the robes like like is this what's going on like aesthetically here what is what's i i'm confused as to what they're trying to get imagery wise here right you see let me pull up all the notes i have on her character all right here we go all right yeah late don't spare any details she's evil she wants her daughter back because she lost her she'll turn rows into hers by separating her into parts and then putting it back to get that's it that's a like she made she made a virus out of goo i don't know thanks for that one shot chris it's been been for like 400 years or something oh yeah i was actually in this playthrough i was like chris where are you buddy i need you chris help me out i was asking the same thing like what it helps with one bullet and then i know you've got 700 balls i was just you a second ago i know what your inventory is yeah oh and you got any more got any more of those laser blasts there chris yeah those would be useful if we had a couple of those right now almost thanks for that one bullet that's something i guess the way this structurally goes it's like you kill heisenberg and it's like it's time for the final boss and you might i wouldn't forgive you for being like who is like yeah baraday like oh right okay oh yeah if someone thought heisenberg was the final boss and forgot about the maranda fight i wouldn't i wouldn't be surprised i'd be like yeah i can see why you thought that and his is much more spectacular than hers was i'd say yeah yeah it's kind of a kind of a laptop a little bit um i was gonna make a point about oh yeah that i never even thought about using the flash flashbang for maranda which apparently is ridiculous useful but i did find it incredibly useful for the big wolf guy last fight you do with chris uh one flashbang will stun him and you can just like do the laser on him right after that so okay yeah that's actually here here's a here's a funny tidbit most of the times when you just start the laser pointed him and do the thing he just stops doing anything and just yells at you until you true mental is right about that yeah i i tried it out it was surprising i guess he doesn't like lasers he's like stop it no i hate rock someone i i i have an answer to my my garb question spoiler alert it's not a good answer but someone tried that's a good thing uh she started a religion and adopts the garbrags you did play this game right oh my god so okay so there's a few reasons why that's dumb bravo for trying the the bit at the end wasn't necessary so i'll explain to you why you're wrong so the whole the whole concept of a village religion that worships maranda and you see the other portraits of these people it's weird thinking that they worship or pray to morrow or heisenberg or the creepy doll lady like that's kind of bizarre not sure i believe that but okay mother maranda is this religious figure i suppose they don't do anything with that ever all the villagers die in like the first hour so that all gets that no one cares about that maranda knows that it's bullshit she's not actually magical she just thinks she's powerful and by this point in the game all the villagers are dead and it was like her design to kill them all so what's the point of the the get up what's with the weird outfit in the imagery of the outfit that'd be a great payoff they did the kick the can down the road but for the game they were like she wears robes because religion but like saddler like sad you could see saddler runs the village there's the church he's got all of the cultists that follow what he does there's like sort of a reason why he has the robes he hides a fucking massive tentacle thing in his robe the one he kills louis with but there's more of a reason for saddler to wear the robes than there is for her i mean and she can shape shift so at any time she could be in whatever she wants to be in and i'm just i'm curious what they're trying to evoke here with this this outfit and if it's the idea of she's a religious leader they dumped that the first hour into this game they barely even developed it to begin with you know that you said you nearly went stealth mode and you found that the the likens couldn't see you it's like imagine you actually do sneak around the village and you managed to catch one of his sermons and like you know there's a whole group of people and then they eventually move out of the church whatever but like five people stay and then they do some kind of blood sacrifice thing and then she converts them or infects them or whatever with through ritual sacrifices blah blah blah there's just like you know you could i almost want to see the village in its active days instead of because i find it so hard to understand what the hell was happening here it could have been so interesting to see like we're praying to mother maranda who is this person is she like like is this an offshoot of christianity or some weird pseudo religion or some what's going on here with this but remember they never do anything with it we already complained about the how they killed off all of the human characters the second introduced them but when i was playing it i was like i'm kind of like in this selection already but then they started to do their creepy chant toward like maranda they pray and i was like oh is it going to be like these people are all like normal but at the same time they all worship maranda she's like a demon god or some shit i was like this could be interesting they'll die yeah you have they're normal so you can relate to them but there's that weirdness of they pray and i think in and you could just say in well in good faith they could pray to this thing that they think protects them but something's happening in the village they don't know why why they're wondering why mother brand is doing stuff or allowing it to happen it just none of it they don't do anything with it it's like they ask the question but they don't they're they're saying please acknowledge the footage oh we we have the beginning of the stream this is we if you weren't here then but yeah this is a hilarious glitch that malter got ready what is yeah that who's new to this scroll just all you have to do is scroll back eight and a half hours or eight and eight and forty actually and you'll probably see us reacting to this don't worry this is not new to us anymore but it is that's wildly hilarious uh huh uh yeah they had a great setup there because like uh louisa was very you could see she was very faithful she was like but there's wisdom in her in her piety or faith or whatever and so like like we said if we made the imaginary version of this game where some characters live beyond the scene that they're introduced in uh that that would be interesting like what if she actually uh that she lives to the end and she she's um Miranda turned into like a giant spider monster and her faith is shaken you know that could be an interesting payoff yeah yeah maybe maybe at that at that moment she like you know you know i can't believe i've believed in a false god this entire time rand is no god she's a devil and maybe gives you something yeah what hold on that sounds interesting you better stop right there hold your horses stop right there criminal scum exactly what a shame it could have been really interesting yeah with no characters to experience this world it's just you and and Ethan doesn't respond to it properly either he's just like you know what are you doing you know yeah he joins he holds their hands in the circle and they pray and but there's no questions no like he never like what if he said mother Miranda who's that and then they say oh i'm so glad you asked we can't fucking wait to tell you about mother Miranda she's the fucking tits let me tell you all about mother Miranda she's great no then the fire explosion and something would stop it because they can't have conversations in this game oh yeah it yeah it could have there could have been something there um oh dude the potential we went over this is through the roof they walked it into the goal disappointing than seven this and it's like movies where we cover them we're like you had all the money you had all of the potential that you didn't do fuck all resident evil once upon a time would set the trends and tell people hey this shit this is cool do what we do now it's trying to catch up it's like what's everyone doing now cinematic stuff cool oh everyone like pt remember pt we'll do a whole house of pt it's like uh can you guys do something you know either new or affected try a little bit harder and you know that resident evil nine is probably gonna be even thinner there'll be some of it even more sexy characters even more spectacular roller coaster boss fights because fuck and then there's gonna be like two guns it's how well this one is selling i can guarantee that they're gonna try and replicate the uh the lady d thing you know yeah you're gonna have the character again i bet if people have listened to us for nine hours about this maybe we have possibly changed a mind or two about like why we we are so disappointed with it but um yeah i'm just i'm very worried the resident evil is just dead at this point because this is all we're gonna get yeah just i i started playing resident evil four again the last couple days because i played this and it was so disappointing and i went back to play resident evil four and i was like wow this is fun i'm having fun playing this oh oh here's something so i asked a couple people i don't know if anyone ever got back to me but i don't blame them i did ask a bit late i can i guess i can check and see so i asked some people on my friends list on steam if they could um when you beat the game your first time through tell me how many enemies you killed because i was curious um there's a you could check at the very end in your challenges and it says like out of how many and you can see your kill count essentially um my kill count at the end of my first playthrough was 319 i think chase said it was like 350 so already 49 that's a pretty big difference considering how few enemies there are to kill in this game that's like percentage wise that's a fair amount that's a that's about a 50 or sorry that's about a it's about a 30 it's like a 10 ish percent 10 9 ish percent difference that's that's kind of a big deal stretched over a big game um and i was thinking well gosh you don't actually fight much in this game this game is a lot of cutscenes and walking around and backtracking there's not a lot of actual like fighting enemies in this game and i was comparing that to resident evil 4 in my head and i was like man you kill a lot of enemies in resident evil 4 you're constantly playing the game and shooting and engaging in combat and you can absolutely kill over a thousand enemies in a resident evil 4 playthrough and you get like a third of that in this game and i was like well that's yeah i can absolutely believe that there's so much more gameplay and fighting in four than there is in this it's not any more cutscene in this there's so much more yeah look at the stuff in this and i know that someone's gonna be like what's wrong with that it's like well listen to the whole stream you have all the context for why we thought it was bad okay okay i saw someone say like well you know it's a bit late people have already bought this now like in terms of criticizing it like what do you mean we're gonna criticize this is gonna be a resident evil like 20 one day like you know but it's it's just it's something to think about and someone said 300 plus sounds like a lot it isn't really when you stretch it over like a but like the amount of time you spend in the game and all the that it's not actually that high at all really what's the yeah what's the completion time on average the average complete it oh well for this it's like 10 hours yeah i was curious if resident evil 4 was like 20 or something like i honestly i have no idea right now that's funny 20 hours yeah that's the average okay with a game i'm considering how small this village is i don't know what is what these guys all come from oh yeah there's like yeah there's four houses in the village well i can explain all of them are the undead from the graveyard they'll climb out of the graves it's like thousands of dead over centuries they're all climbing out slowly that makes no sense oh it sounds like a lot for this game i could see what you mean you might think that it's yeah it's it's not a lot for the game but i can see why it would when you watch someone play the game because of how much not fighting there is that it might surprise you but yeah it's about it's growing the math it's about an enemy every two minutes so it's yeah but you gotta remember you're getting like 10 enemies at a time so really it's like 45 minutes of nothing yeah i was mentioning that's like yeah one kill every two minutes isn't isn't that much when you average it out especially when you find that like that stronghold alone you probably kill like 50 yeah it really back loads a lot of the combat and enemy variety in this game yeah it really does feel like the stronghold forward is just combat combat combat combat and cutscenes and cutscenes hey oh yes i'm not gonna forget those it was funny when we met with chris at the bottom of hyzer big's place i like got the vibe of like finally they're gonna tell us what the plot is so here we go and then fade to black oh yeah uh yeah they even thinking of like the pacing of resident evil four is so good um yeah there's not these long drawn out sequences where you're not doing anything and before people say well what about the ashley part the ashley part is almost definitely way shorter than you remember it being i also don't hate the ashley part okay yeah the ashley part was quite short you can get through that really quickly it it really isn't long at all um and then you're you're back to it uh it was like a nifty little change of pace uh but man there are big stretches of this game not just counting the benaviento manner which is misery to get through uh where you just don't feel like you're playing the game and it's really kind of a shame i will i will agree with you on replay on the first playthrough i can seriously see that shit working really well for the average person and then relatively well for people who are like big on games yeah i i can see why people would really really like it i didn't like it i fucking hated it in the um the subsequent playthroughs but i agree i can see why people would really enjoy the first playthrough you know this was like an amnesia game or whatever that had something some theme about mother whatever lost lost a child or whatever like that'd be a perfect fit for this get for that sequence but this game or seems like a seems like a weird weird tangent i enjoyed it but it's just yeah it did not fit and they it was just way too convenient it's like okay we're switching it or it's time to meet amnesia game for a little bit we're gonna take all your weapons magically when we turn off lights with these three seconds yeah i know you mean yeah honestly it could have been a dlc like that's how strange it is yeah um by the way i've seen people say like wait for the dlc's before you fully judge the game it's like the dlc's for Resident 7 with garbage so no game gets that yeah no game gets that afforded to them if you sell me something then i certainly have a right to criticize it um well yeah but if you can't if if you can't give me a good product without dlc like oof yeah obviously but i would just go as far as saying it's like fine i'll just be specific it's like i'm talking about it before it had its dlc you can talk about it when it has its dlc i can go nuts um a theoretical dlc that that uh details chris's fixes everything and and and like somehow develops all the characters better and did all chris did all these amazing important things and the background and there was some great reason why he didn't tell anybody anything like maybe that that could potentially improve the base game but you know treat the base game as its own thing also people saying he's gonna change that the joe bakers dlc was pretty good so i remember there being one really bad one if i reviewed some of the dlc's in my video it's not those ones it was the one that came after it it was like i think you play as chris or something but the baby inside of her yes sure we're shooting her with bullets though yep right she's a goo baby it doesn't matter exactly and she never opens her eyes throughout the entire game he's a baby he starts to fall apart but you don't really fall apart i don't get it why is he falling apart because they needed him to die now it was time for him to die this is the same person who says never played the last of us two i watch the effort and criticize so if you recall which clearly you don't that's okay but i'll help you out there you need it so we i criticize the story and the characters and the themes of it and some of the gameplay design decisions but the gameplay itself in terms of things that i would actually get from playing it i i couldn't speak to and i was pretty darn specific about this of how i had only watched it i hadn't played it in fact i think i even said and this shouldn't be controversial but i i still said it i think i stand by it it's probably more likely that someone who just watches and isn't playing might be able to gather more from the story because they can focus all of their attention on the story yep and the dialogue and not get distracted by any of the gameplay they might even like it more because i don't have to suffer through the mechanics uh rax is a pretentious twit who loves to suck off re4 because quote unquote it's perfect what follows the logic even though gameplay makes no sense so criticize there's a lot to criticize re4 for i bet i could criticize resident evil 4 more than most people because i've played it more than most people and i've played it recently there are absolutely things to criticize about resident evil 4 i did that during the stream yep and if i was going to remake resident evil 4 there are big parts of it that i would completely change so i told you a twit rags how are you gonna recover so i well recovery implies that i've been damaged before this but so i i'm not going to recover from that i'm impervious to such weakness but yeah you're gonna have to you're gonna have to do a little bit better someone said sure you have rags i'll give two examples because that should spice i said that i hated the crowds or fight i would completely change it the qtes and that are shit and they were bad then and they're bad now and i hate it then and i hate it now and i would completely change that i then also criticized how shockingly and surprisingly easy it was to not get hit by the cameos i think they're called the the dogs in the game yeah because they have a really bad time tracking player movement pouncing on you you also those are two things also criticize delago and you also said that the guns aren't significantly different or meaningfully different enough yeah um i would i would say that that i would change the delago fight parts of it i think you could absolutely take that fight keep its idea present and strong while changing a lot of the details about it in terms of controls and things of that nature and like movement pattern of the enemy but yeah there's definitely things about re4 to criticize and there's a lot to change and i hope that if they do a remake of it or a remaster of it we'll probably only count to a remake because if they change substantial portions of it wouldn't be a remaster to be a remake but yeah there's just said the guns are significantly different if you want to scroll back four hours you go listen to that discussion okay yeah it's enough i understand yeah i i understand if that might off on the face of it sound yeah crazy but i but i actually actually really think about it but we had a full discussion on it it's just how summaries can sound very different from the content you know yeah so it's something to think about but there are definitely things about re4 that i change i love it i adore it i will it's a game that's just it it's good forever it's timeless it's a classic it's like the goat it might be just the go-to classic game uh but it certainly is for me uh i own it on four systems i've beaten it many many times played it a lot i would like to see fringy stream resident evil fool do it yeah i would be interested to see that too to see the differences yeah yeah i wonder if you can sprint through as much as you could with this game i don't know see what happens um i think when you learn it so you you probably can't like the speed runs of re4 are really amazing to watch they're really cool but you can you could speed run that game in like an hour and a half oh well i don't think i don't think fringy thinks of it as speed running oh yeah but i just use it as an example of saying you could there's once once you know about it you can you know get past a lot of stuff but it's one of those games where fighting enemies is fun and i really enjoy it so i don't want to skip them um i replay segments all the time uh so i can just play again and see how good i can get and see how efficiently i can do it or try new try different ways of clearing areas going here going there taking out these enemies first there's a there's a lot too i'm not going to stream time i want to play that on my own yes yes i disagree you should stream Selma it's really interesting to watch people play Selma really i um dude i fucking value the shit out of watching people play Selma and think out loud yeah i think i would personally value playing it on my own more i think well that's not i wasn't presenting you a like some kind of dichotomy you have to choose between i'm just saying that there's reason to do it there's also reason not to do it choose now fringy um rax never played re4 because i hate tank controls guessing i should try push through anyway i would i understand why people you would i understand why you wouldn't like tank controls i would say get used to that once you're used to them which i don't think will take too long you will i won't say appreciate them but you'll definitely they won't feel like a constraint once you're used to them it'll just be a part of the game and how the game re4 doesn't have tank controls though re4 is uh behind the behind the shoulder shooter they talking about well that's respect that's not a no no that's so tank controls are you can't strafe it's like a tank that's why i call that because the treads of a tank yeah a tank can't strafe once you know you could i'd be honest i don't know i thought i thought the tank controls were like the originals one two three were you were uh navigating left and right and forward like a tank would so i believe that's what the so so you can have both can be tank tank controls are irrelevant of camera perspective yeah so you can have the originals which have those fixed cameras and have tank controls and you can also have over the shoulder views and also have identical tank controls yeah do you think the tank can move on us like a pivot on its own like like in a circle on its own but then you can go forward and back and leon can only do that when you control him yeah it's basically i would never call re4 tank controls that's so weird it definitely is it very clearly is it's kind of the go-to example for it because it's yeah i think it is my go-to example actually because left and right or turn left and right like a tank right so regardless of the camera perspective like rags was saying but with the early games the tank controls were done out of necessity because they wanted to do the the static camera angles so they could have the pre-rendered backgrounds so they could have realistic environments back then because 3d environments in playstation one looked like ass if you remember um yeah it and it and it makes you play it a lot differently it the limitations that it places on you are or it really does affect your gameplay not just because like if it affects your gameplay in the sense of you literally cannot strafe but you when you have to you have to either move or shoot you can't do both that alone is it really gets into your head and you kind of embrace that as part of the game and if you are going to remake that gate like if you were to take the game exactly as it was but now you can move and shoot and you can strafe the game would get insanely easier way easier some of the encounters would be laughably easy yeah and i would say the era not designed to run that resennial 4 was released in that was like we're tank controls were being phased out so we're not really in anything anymore you had uh you know some early some early games with strafing and things like that and you know hail would become pretty standard by that point um yeah it was are you for go ahead it's probably a creative decision as to why the controls were the way they were in resident 4 uh because you clearly could do it like a games existed where you could but i think they said these this was a it's almost gave the game its own kind of characteristic and it set it apart from other games and we can use this limitation to build the game around and design things around the game is built knowing that you're not going to be as able to uh move and shoot as typically would be in a lot of action games yeah the sluggishness kind of added to the horror element because you weren't as mobile you couldn't just dance around enemies you couldn't you know just you know strafe around them and shoot them in circles oh yeah being able to just being able to shoot and move backwards simultaneously that is like we take it for granted but think about how much more time you get to shoot at enemies because they can't get see you as fast i remember re good it's just it's such a big deal um and when you play a game where you're like oh shit do i shoot at him or do i run away like that makes it interesting yeah i remember re five may uh basically broke that up i think you could still you could still move around with the left stick and kind of strafe around but as soon as you held up your weapon you're stuck yes yes but you were stuck as soon as you held to your weapon which at that point i felt that was kind of just kind of just a holdover from the original games didn't really seem like there was any reason why you couldn't walk but i remember that kind of sticking out because that's that's well after like years of war and i know the game started introducing you know all those mechanics and kind of kind of made you expect that and and third person over the shoulder shooters so it was a weird it was a weird holdover but it imagine imagine this game where you couldn't backpedal while shooting like holy fuck that would that that's a big change yeah that'd be a very big change yeah it completely changes that the way you control a game and how fast you are completely changes your uh your attitude and play style like the original do games were super fast you could you could spring at like well well beyond uh a humans running speed you're meant to run through shoot you know strafe dodge dodge missiles dodge you know yeah movement speed is huge on game design um people don't think about how movement speed ties in with things like time to kill and the size of arenas or size of maps and things of that nature it it really is a big impact on things when the halo games introduced like sprinting that was like a huge game changer and and i don't think they quite caught up to that that how big of a change that was and i think some of the maps and especially the multiplayer definitely changed because all of a sudden you could close the distance much faster so yeah it's yeah it was a big change it's an issue the big issue was that um sprinting wasn't not everyone could sprint you had to choose it as your ability so you had to simultaneously you had to design maps with four people who didn't choose sprint but sprinting is such a huge advantage to have that it created a pretty big imbalance most people choose sprint because it's just so insanely good yeah um it also devalued vehicles too it made vehicles less important because you could just sprint about as fast as some of them so it's kind of it was it was a weird it was a weird change like mongoose like the mongoose was like your go-to uh was it with little the little like one or two seat mongoose yeah the four-wheeler was the mongoose yeah oh yeah i was talking about like yeah the mongoose too but like the little two wheeler that could actually get you to places but didn't have any combat capabilities yeah there was like a two-wheeler or it was not a two-wheeler sorry a two-seater two-seater it was uh like basically a bike uh a four-wheeler is that like it it was like it was it was not the big mongoose it was a smaller vehicle where the mongoose is our big well the the mongoose you could have like three-year i could have like two couldn't you have one driving one in the back there was a smaller there's definitely a smaller vehicle that didn't have a gun on the back that's the mongoose the warhawks didn't have a gun on the back yeah yeah okay maybe that maybe that's what you're talking about yeah the home okay the mongoose i was the not the warhawk the mongoose okay yeah this is yeah yeah yeah that's the mongoose there the little two there you go yeah that's the one that's like like you could you could drive somewhere without any you know ability to do to do damage maybe something in the back had like a gun but that was a great a great way to like essentially get to and from you know a flag or something like that you're capturing it but well i don't i don't think sprint really devalued the mongoose because any because sprinting it didn't it certainly was no replacement for the mongoose the mongoose was fast and it could carry someone and an objective um it was i think the impact of sprinting's impact matters more on it probably mattered more on like 4v4 tdms and stuff like that because of just the insane advantage you get over other players who don't have it when you can choose when you want to move fast and be faster than them in a in a game with that kind of time to kill and that kind of weapon design yeah it just it kind of made certain tactics a lot less are either a lot less effective or a lot more about effective like you know running up somebody's shotgunning them or running up and doing a sword or something like that like it oh yeah the sword in particular was just the sprinting with the sword was insanely powerful um yeah but yeah that but that was that wasn't so much if ever like if everyone could sprint i'm fine with sprinting in halo if everyone could sprint and the maps were designed with that in mind and that was something everyone could do i mean totally fine with it it's just that if you're going to like okay jumping puzzles in guild wars 2 um all the jumping puzzles in guild wars 2 have to be completable for a base character who does not have any movement abilities who doesn't have swiftness which increases your movement by 33 percent so that means the players who can give themselves or other swiftness are at a huge advantage and they can do that much easier because they are doing a jumping puzzle which is platforming designed to be completable moving at the base speed and they're moving 33 faster than that so yeah just one of those things to consider about movement speed it's big it's important yeah it's definitely important i was going to actually comment on the uh the intro outro cinematic i think it's gorgeous i don't know uh like here's lots on it but um it's dramatically confusing because like there's some obvious parallels like she drinks the the bat the bat's blood and she takes like a uh a dress from the fish yeah and yeah yeah and then the horse is uh gear yeah but the horse is heisenberg right like that's yeah clearly yeah i guess but like the so the girl is that Miranda or is that eve or what like it's it's such a it's like it seems deep but i think it's just somebody liked the animation so i'm sure this someone's written up something that probably matches everything you know like i guess i haven't looked into it but yeah i think the animation is sweet it's nice to look at i don't mind it yeah but i think the book reading thing is dumb because ethan is like freaking out because like oh the baby's too young to hear a story like this the baby doesn't fucking know yeah it's character yeah the baby's so young it just doesn't even understand things about this book being read to it it's also weird to be like it's a spooky story after everything that's happened don't read it it's like that's also a strange thing to say really like and then i don't remember because they're like i don't want to talk about it that you see like oh me are you such an ass i remember why i don't like you and then she's not me and you're just like oh god what is my brain you just have to remember that ethan is really dumb that's why he does it genuinely easy to explain he'd be one of my like most hated protagonists he only ever got in my way well the opening line and the ending line is about picking berries so i joke that the theme of the story of resident evil eight is about don't go bought in the forest and pick berries yeah i think yeah it i who knows maybe the story with something do you have the the end credit in here oh yeah i do um there we go yeah i have a feeling we're gonna get like a super op mega mega powered uh she'll have goo powers when we take control of her in the next game is it yeah goo powers and there's something like potential here like maybe it's rosemary but she's been slightly infected by evelin evelin or whatever and there's like some sort of internal struggle but i don't really see that working as a protagonist i'd have to be a well what a potentially great idea i'm sure they won't squander it well they could make prototype three right like bring into that kind of a character man i love prototype prototype was great i sequel kind of boring but i like the original a lot well there you go so we just play you know resident evil prototype and yeah open open world check off all the boxes you can chop okay well yeah checklists man that's what we got to do with this no like there's like i feel we talk about storytelling and stuff i don't feel like there are any stakes in this series anymore no like nothing i see matters i said to you when i got my heart pulled out i was like oh just is that significant literally having my heart pulled out i'm not even sure if it hit me yeah um like it's it's real i can't the the whole fact that we had a discussion on did ethan survive and it was a real discussion because you would think well of course he's dead he got exploded by that massive insane crumbling to pieces of stone or it was strong enough to destroy the mega my seat and take care of that but we were we still weren't like convinced that ethan was actually dead because in this series you just never know well you see him here at the end like you again though it's cap calm that could be for any reason we don't know maybe it was just like that someone just suggested that was supposed to be that was supposed to be him that's a watch you can see it's him you can see it's clearly him right here as soon as the car comes down under the hill you'll see him start walking over the hill yeah it's apparently his model like regardless but yeah um the truck stops right next to him and somebody has taken a camera mod right and pulled it up and it is his model again like that could mean so many things though when i played it i didn't know who that was but i i assumed because i just watched or at least i thought i watched ethan get like nuke that this wasn't him yeah and it could be chris could be anybody like it just yeah um and like i i want highs and big bags like yeah i know i know knows what they'll do um i was gonna say something else now i've forgotten what it was well clearly what happened is uh after the bomb took out the midamai seat uh it created a hole through the ground and ethan fell into the bath of where they make the jesus juice you gotta know oh my god oh my god that actually sounds like something they would do but can't you see them doing that oh well you know the nuke when it exploded he was covered by the body and uh the juices seeped into him and rejuvenated him yeah they could do anything and say i think i was even reading the wiki or something on the mold and he's like well ethan was different is essentially what it said well when what happened to ethan's different his body reacted differently to the mold than everyone else and i'm like well okay then that that takes care of it into perpetuity this can happen unlike anything else because oh their body just reacted to it different it's fine it's all good anything anything goes it's all fine it's all just and i was trying to figure out that whole the mechanics of that whole last fight like you see that what's all these chinese names uh everything was that a localized thing no these no these are not chinese name these are japanese names but there was a bunch of chinese names and i was thinking like wait a sec was is that the chinese localization thing so that their oppressive communist government was approving the game or what was i was wondering what what that was scrolling through i just noticed a whole bunch of chinese names so many pictures weird uh i was gonna i was gonna say i think this is a kind of fan theory you know territory but i think happened with the last battle is that all the midamai seats everywhere everything's going to hell and then um maranda is pulling the baby out of the out of the black goo right and then she starts like crying black tears whatever it is like i'm growing weaker or whatever right that's right when when ethan shows up my theory and this is again not backed up by any direct you know obvious writing or anything i've read in the game my theory is that because they're both mold people they gain the power from the midamai seat and now she's sharing it with ethan so she got weaker ethan got more powerful and then when she blows everything to hell uh he loses that power that's my theory but i honestly have no idea what that's also to mean yeah why would any of that work that way yeah i don't i don't know because like the midamai seat's still powerful at the end so like that's my i'm guessing because her dying weakens ethan so i'm just trying to find ethan gets up on his own right before the rituals even happened uh he gets up on his own but but like as you as ethan gets closer to her she says i'm growing weaker but he doesn't get any more powerful we're still pretty weak in the gameplay you know like as weak as usual yeah yeah it doesn't it doesn't emphasize that i've just seen someone put it that somebody sent me hold on wait a minute apparently i was meant to be Ada Wong initially in this game yes uh apparently they couldn't include it fully though because they couldn't make it make sense there was contradictions what a shame yeah i'm glad the story wouldn't have made any sense it would have been real bad if she turned up but said random points wouldn't that that wouldn't make sense yeah it can't be so silly really too i don't know how to feel about this unless i interpret it as the waifu of you know playing doctor waifu in which case that's totally fine Ada is it's it's fine wow Ada is so fine okay yeah but i'm saying fine very positively like it doesn't sound that way because i'm fucking exhausted but yeah the are you elements just kind of stitched into some other story like uh the idea that Chris set this all up like he set up he specifically moved him very near nearby to essentially the source of all all this bi-weapon stuff just seems a bit crazy to me and like did he try to set Ethan up with with Miranda i don't know i don't know what the hell any of that was why i did any and you know the answer is like we want to do our village stuff like okay it's okay yeah it just makes chris look like a gigantic asshole or incredibly incompetent but we know he's also like ridiculously capable so he has to be an asshole right because like at any point in time you just come in come in and and uses super powerful 700 bullet you know automatic rifle and just mow down these guys you know with his weaponry they're not too hard when he was he was sleeping for most of the game see oh yeah they're randomly like a bsa agent was a zombie and they need to go to see them now because they're like what the fuck yeah the bsa apparently you're sending in bio weapons he's a bio weapon so we we got to go to them because someone's got to pay what do we someone's got to pay i thought Miranda was the that person who did all this bs right you see right we may have discovered a new origin for all the tear fires shenanigans and destroyed it but there's even now we're gonna find out we're gonna find out where Miranda got it from yeah that way we're Spencer got it from we're gonna find out where Miranda got it from and then re9 or 10 or 12 is gonna find out where they got it from and actually it was in Antarctica but that's only because earlier on in 1956 in Argentina there was a cave that had the thing in that eventually like a mission to the moon and you unlock an ancient moon cave and you open these doors and on a throne west Chris sitting there and he's like so you found me just like yeah this ending was so much a franchise like extended you know like uh you know cinematic universe kind of building uh stuff that i have expected at the end it's like so chris we're building a team yeah well they literally did the basically the x will return meme but they're just doing it you know in reverse kind of the father is story is like what does that mean is like well other people know i mean she's obvious i would say it's pretty safe to conclude that rose is going to be like the protagonist of the next one or antagonist i don't know anything about what they'll do next yeah i don't know what i don't know what the story will be about but yeah i wouldn't be surprised if she was i guess but i wouldn't even bet money that she's more than likely going to be yeah i would say all bets are often that they probably don't even know yet i don't know i feel like them teasing oh i got crazy powers even chris doesn't know about him i feel like it's gonna be she's gonna have like crazy abilities that'll be maybe there'll be a gameplay mechanic that'd be nice that would be yeah she gets kidnapped again yeah horrifying how do you simultaneously say she's insanely powerful but also limit that for gameplay so that you can't just blow through the game with no problem that's the thing i had a horrifying thought you know how they've been fitting in uh the roman numerals into every title now the village of vii you know okay so nine roman numeral for nine is ix so phoenix she's gonna be dark phoenix oh my god like yeah i actually think that's likely right if they're going or maybe it could just be resident evil fix this shit please fucking rags imagine you a commission for that they like we need you to repair all the stories and reconnect them you'd be like uh and then leon woke up it was only a dream resident evil dick this was like residential full was a dream you're like no no that was real that was real now he when he when he passed out after fighting del lago that's the crazy plague infused dream that he had about all of this nonsense but he woke up and is all good and you know i if they're gonna go with the the naming uh system using the roman numerals resident evil 50 is gonna be lame oh no we might not be around by the time they get to 50 oh yes we will i'm gonna be old oh that's fine i'll i'll i'll be here i'll be here in my day you could shoot him job me and he'd die back in my day zombies walk slowly so by the way the joke river and he didn't get it is that the roman numeral for 50 is l i guess well for instance like the super bowl when they had super bowl the super bowl naming convention was always to use roman numerals it wasn't super bowl l it was super bowl 50 yeah so because you're pretty obvious reasons it's not good so it's not that looked good on a ring to have a big l on your picture they should have had to be the super bowl would highlight of the l they could have done the alien thing and just say this is the super bowls after 10 nobody knows new roman numerals so like you know you see him at the end of like movies where they have the m m c x c c whatever but it does get to a point where it's it most people just find it a bit much a bit later like what is that where the olympics is up to right now where it's like the 40s or the 30s i was lucky that i graduated in high school and i got to be class m mx that's nice and simple to remember that's fun yeah it's better than like all the eyes and the v's and it's it's just clutter really it's never clutter thank god so i didn't think about that did they have it the clutter the rope the what now the romans who made the roman numerals didn't think about the clutter i think they just yeah i think they just got used to it like it works you could use it it does work it's just annoying and you have to watch just latin though latin's annoying as shit what i mean what do you mean what latin i took it like two years no no i agree learned it lat i took latin for two years in high school like fucking hell all of the grammatical rules and the declensions and the genders like in the cases no no it ain't like english at all no like specific english like famously when lahata languages to learn all right i feel like it's complicated just notoriously complicated i can see yeah absolutely like with the posture phase and all that and and colors and uh and like you know i have to see all of the tenses and everything that it is however a lot of um a lot of the stuff in english a word will stay the same it's just how it's understood in the context is what changes and in latin depending on if it's a subject object indirect object if it's possessive it the word will change the ending of the word will change like like insula insula insularum insulis and stuff like that and that will depend for each word on what the gender is so you have i i i am i i am is os is which are the declensions for the feminine and then you have the same one but then you have different declensions for masculine and you have different ones for neuter words which are neither and so there's a lot of stuff that you have to uh just don't a lot of uh the romance languages have retained those elements though and i still a lot of our yeah but most of our words come from latin yeah no i know that but but what i mean is like i consistently hear that english is very difficult like that yeah i'd say so yeah well it's funny a lot of people like no it's not no it's like no seriously like there's not we're not saying this for no reason i get told like by many people who learn languages english is an asshole of a language because there's so many confusing contradictive rules i hear yeah english mandarin i hear is really difficult as well uh plus the fact that you have to learn symbols and stuff too yeah yeah just the grammar a lot of this latin grammar is just really it's just the pain in the ass confuddling english isn't a romance language that's why it's difficult well i i'm pretty sure it's the reason why german is like easier to learn as an english speak and then french i think maybe i'm wrong about that but i remember when i was learning german it made a lot more sense to me because it's like dust is good i can already see how it's the you know the same connection but uh with french there's like other things like formal and informal i don't i don't know shit about french actually i'm probably it's not worthy even talking about about there's sort of like a melodic tone to speaking french and a lot of the letters at the end you don't pronounce which makes it kind of confusing but uh yeah it's it's pretty tough in front of mind's learning it it's it's pretty tough but like it's it's doable but um when it comes to like complication i gotta say that probably some of the east asian languages at least written are gotta be some of the most complicated like i i didn't realize this but i i post in the chat this is what a japanese typewriter looks like it's a big role yeah so many characters yeah it's crazy another i guess another thing about latin i didn't think about earlier is one of the reasons that it's a lot more difficult to learn than a lot of other languages might be is because nobody speaks latin so you can't immerse yourself in latin speakers yeah and learn like power through it that way you can't you can't just move to paris so that i learn arabic and i can't just move to china so i learned chinese and stuff like that you're with latin you just kind of you gotta learn it the the book way um well i have i have heard people who speak italian portuguese and spanish can hear somebody speak latin and understand it fairly well i've had a lot of latin phrases you could hear as an english speaker and get some of the for for instance uh insula magna est if you like if you see that sentence you're like insula magna i like it's stupendose is latin that's helpful i don't know yeah like gratus means like welcome or thanks kind of like just good in a certain way and it's like oh bonus bonus good bonus good bonus good gratis i think is free it means free or no that's like no gratis is all right i think it might be thanks because free is libert not to be confused with librae which is book which is why we're get library from and liberty so yeah yeah there you go latin's a really interesting like a basis like it's more interesting to learn it as like a basis of other languages like if you learned all the lat are most of the latin words you'd be able to kind of use it as sort of like a codex to figure out other languages like you know gratis gratis you know things like that like gratis is free okay so gratis is free but i don't think it's free in the same way i think it means free in terms of like price or cost whereas freedom as a concept is a different word let me double check libert libertas that's freedom in latin yeah so yeah so free and freedom are different we rise like infinite freedom or something a little odd yeah so odd means two or towards so you know odd infinitum would be like two infinity um or like we're talking about vampires and stuff transylvania where like the transylvania trans is across and silwa is like forest and latin so across the forest is what transylvania is nido across forest yeah this is like so efeb like we just 10 hours of fucking resident evil aid i just want to fucking kill myself and i'm hearing word salad in latin what is happening well when you're when you're learning latin what they start you off with a lot of the times is words that you clearly connect english insula is island that's why we spell you know i is land insula it's you know that way um magna is great because it's you know like magnum it's it's yeah harvest magna right just from small beginnings or something along those lines i learned that from uncharted i i do like how metal tried to open that escape hatch of how can we right literally slammed it shut it's like no let's do my latin because yeah because parwaw means little yeah slam that you put a padlock on that flagship yeah it's well to get there metal metal's tears pooling around the hatch fucking six a.m it's bright outside again this wouldn't go well i think that's it for our topics on resident evil eight nine eight it is eight it's not nine yet yeah it will be though one day it will be um i had a curiosity latin is metallum so let's forget that what about commander come on i actually don't know i bet i bet when i look at i don't know commander um i bet when i look it up it will not surprise me at all yeah yeah praise up torum yeah that makes sense yeah yeah yeah yeah um you gotta admit everything sounds badass in latin though for the most part it's a very cool sounding language oh yeah it's always in movies because it sounds cool on tv shows and it's always like used for spells as well a lot of the time anyway sounds cool um that was a curiosity right i don't know a lot of us joke during your boss fight but that's fine it's all good uh yugam like when you were there was a section where someone takes um wow rags i was okay with you talking about whatever it was but apparently we have the heck loose so the latin there's the latin phrase sub yugam which means under the yoke uh like yolk which is the you know what you put on a a beast of burden around their shoulders that they would pull that's the that's the yoke like the yoke of an ox or something like that yeah so someone was sub yugam under the yoke you would put an animal's yoke on like a captured prisoner or general or something and it was a way of like demeaning and humiliating them so you would never want to be sub yugam don't do that and and i'm gonna keep going on we i should i should stop just keep keep going really i just keep going and going because i was thinking about the root like the jeep has the rubicon and the rubicon was the river is the the river in italy and that's where you we have the phrase you never cross the rubicon don't cross the rubicon because that's the point of no return because roman generals were not supposed to bring their armies when they returned towards roam they're supposed to leave them on the far side of the rubicon river because you didn't want your generals coming back with their massive armies with armies that were often loyal to generals in to like cities and stuff and it's fine it's all good i'll actually stop this time fair enough go ahead i was just i was thinking a lot and it's great so when i gathered from our selection here it would seem that fringy indigo myself metal mariotti and rags pretty much on the same team almost same wavelength what we think of this game i was curious because john you seemed a lot more positive about it when we when we opened up how are you what's what's going through your brain are you like oh my god i had to listen for nine hours about how this game is shit when it's actually like pretty okay no no there's a lot of valid criticism um i mean i had a i really had a blast playing this game i couldn't wait to like start a new game um the the um the speed running issues like what if something i've always really appreciated about resident evil is its post game formula it's like it's fun to like go back and play through the the campaigns again like with new weapons and stuff um the speed running this one definitely is a problem with because i like i love the benaviento sequence but when you're speed running that game it really stands out and then and then you have to do right after that you have to do the the mario sequence which is basically another like you're not really fighting anything you're just like running across the yeah you just go to the right places at the right times that's that's both of the sequences in a way yeah so it's like it feels combat heavy in the beginning and then it's like there's this lull around the middle where you're not really doing much with your guns and then you're using guns quite a bit in the factory well like um um what i find interesting right is that this game is clearly giving people a shit ton of fun on a wide scale to a wide audience it's like so what is what does this mean then it's just like i think we know why i think we've gone over exactly why and i think that as much as i'm like i'm glad people are having fun i'm also like man games can be so much better than this yes so maybe should we say our should we all say our favorite what our favorite section was can we go down the list they need to give our favorite section i don't know if i have one i don't know uh sure if you guys want to or a section you liked a section that maybe you liked for some particular reason or something uh i think i mentioned earlier i like to hide some bug uh section i uh i i probably enjoyed the formula of the castle uh did your master rabbi say that uh it kind of felt like a little bit like more old school uh resident evil mansion locked doors you know statues hidden objects and stuff it was definitely more shallow than those because it's only a small portion of the game but i i liked what the direction of it if you know lady d was super overhyped you i don't know about you guys but i had no problem avoiding her at all she was extremely easy to avoid like she was very slow made a lot of footsteps i found her annoying i just wanted to go away after a while yes i was looking at stuff yeah subsequent playthroughs yeah like if you're in a room and you're like there's a secret item in here i'm looking around like hmm then she's like man thing it's like um i want to look around like i'm gonna have to avoid you and then come back here and she's like can you go away like i just that's a mechanic we haven't discussed we haven't discussed how the map will the rooms and houses it will be red until you found everything and then it turns blue so you know you found everything in that room or oh yeah i ended up appreciating about that i think i kind of i kind of did too i like that um i did have one problem with the map i don't know if you guys ever had this problem but you ever noticed that sometimes doors would say they're blue but there's no way to get through them like uh there's a one house in particular in the village where it was completely uh covered with debris and stuff you couldn't get through but yet the doors said it was blue and i kept going down there like oh i haven't checked that place out yet i can't get there why is it telling me it's blue i spent like 20 minutes trying to figure out how to get into that house and i couldn't sometimes uh they would show a clear path in an alleyway that wasn't clear like i didn't send it i know right i i i i didn't don't expect the map to be perfect like if you got this map from somewhere and it's not perfect but i i would kind of assume that if i was making a map and i and there was something there i would like just mark down something oh that's actually debris there x x right there you know i can't get through there like kind of update it as it went along and and as helpful as the map was i i i i was opening up that map every like 10 seconds and looking you know oh yeah i rebound that mouse to i rebound the map to a button on my mouth so i could just constantly open that shit up and yeah as much as part of me liked knowing i didn't miss anything if i didn't know it was there to miss then i wouldn't have even known yeah a lot of those uh little gems were so hard to find i still could not 100 the courtyard that courtyard was still there's something in there that i could oh yeah i i missed a room in there for ages they are yes an herb is in the flower bed and there's a there's a cage i think or there's something yeah there's that took me a while to find but i mean a part of me likes the fact that i know i didn't miss anything and a part of me is like how could ethan possibly know this this doesn't make any sense for ethan in his magic fucking harry potter ass map to oh you can hit those with a knife and they don't do anything interesting dude i like they do the devs in this call they're like come on after everything else kind of just let us have it you're like you know so like it makes my character better because i know when i can search things completely fully and not miss anything but i feel like that's an aspect of min maxing that i don't like because it seems almost artificial it's not like i'm actually it's not like i min max combat in relative before because i'm getting better as a player and i'm doing really good and it is a sign of like internal progression for me i don't know how i feel about it i'm not going to complain about it but i don't know i find it very useful but it probably caused me probably noticeable hours probably a couple hours of back just back and forth like searching and looking for things and usually ended up in like a little gem somewhere that i didn't see but it was definitely useful but it can also be kind of distracting i guess so uh yeah i don't know it's fine not it yeah you could have that compromise because because the map will show you rooms you haven't been to yet which sort of makes sense ian would know where he hadn't been if on the map that's showing like oh yeah there's rooms over there and you haven't gone there so they're in you know they're grayed out right i thought i thought of i thought of a way that it makes sense i got it oh my goodness tell me so you pick up the maps mold and then the duke tells you where all the chests are so the duke also tells you in a really like he gives you a real quick speech between scenes of every single crystal and tiny unlockable in every single room and he can remember that why not one sure down to the center why not it's better than and the duke knows because the duke placed them all because he likes treasure hunts yeah sure why not you could you could turn it into like a little mechanic like a lord about the area why couldn't we that could have been instead of nonsense dialogue that no one cares about you could literally have had that be a thing and then ethan talks to him about it and then ethan could be like you see the duke outside the the house you walk all the way and then he's just in that safe room you're like oh the hell did you get here and he's like hello the old smelting factory over to the west yes investors came here a decade ago and set up the operations that does so while you're like just cycling through inventory he's just sort of telling you this is where you're going like it's that could be useful like more one of his lost like positions is so absurd he's just like this was create just buy things yeah this was jesus christ's high school football jersey is the excellent quarterback i just i kept on hearing us like the hunger is to be alive just like that over and over again you think that you'd give him a lot of lines for how much you know players are going to be hearing those lines no no he's going to get five there's a there's a i thought he had enough variety there oh god i wish i can't remember anything he said outside of the the one thing about the merchant i can't remember any of it this is an investment ethan yeah yeah i heard that line oh well it doesn't say like that was a good deal the reason i remember him saying that now is because i watched fringy hear that and say yeah well you would think that like is the price is fair exchange i'm sure yeah like i don't know it's really bland i was like i thought this topic was that duke wasn't used well but nothing was used well as far as i'm concerned except the look it looks nice it really does you know the textures especially on like the character models are really very good they look great this is a very pretty game i'm tired of saying that i don't the arts and the lighting and everything is like top notch yeah absolutely gorgeous game gorgeous game one of these days it'll be in a good game so that'll be cool i don't think fringy was around for our discussion on it but we were we were talking because so moller you and i we were talking i had mentioned how like is it an objective flaw or is it something because in this game you the second gun you get is the 1911 and then the next gun after that is the scorpion which does more damage which doesn't make any fucking sense at all but it just does and so we were discussing like is that either like is it either an objective flaw or is that unintuitive and therefore it's it's a flaw with the game or something like that i'll probably appeal to being consistent as long as it's consistent let's summon to fall back on but it is weird yeah it's it's it is it it's something i hate about this game um you have the chance to put all kinds of guns into this game and you just say fuck it the 1911 is just weaker than the scorpion that fires ace that just is just weaker and there's like no reason to keep your older guns because the newer guns are objectively better like if the 1911 got more punch for each bullet but the scorpion could had a much higher rate of fire so you're basically pumping more bullets into them a weaker bullets into them but faster like okay there's there's a really well there's a reason to use the 1911 because you get more bang for your buck but at the same time you know the scorpion can't magazine so you better you better hit you know but that scorpion it's got a 20 round magazine as they as they do but it doesn't it doesn't shoot very fast and they're not very powerful each bullet or not as powerful but yeah you you get a lot of shots and that sort of thing here rags that death right they can you see what happened to me i basically had the mindset of he can't come through he can't come through the door this game is shit and then he came through and i was like that what do i do now this is supposed to happen oh so sometimes what happens is that if an enemy is at their invisible wall which happens all the time but you're close enough sometimes they might attack you and that attack will carry them over the line and then they have to go back and it's not like what like what an incredible circumstance i'm so ready for the game to be broken that when it works better it kills me god damn it yeah it's kind of like a i think that's why the game seems so linear because it teases you with open-endedness it teases you with like oh this is a room this little place you're going to come back to you know the village is kind of like a hub kind of like an r2 remake you're going to be revisiting this unlocking more as you go along but because the game is so linear the the the tease or the suggestion that it's not going to be or makes it feel worse you know makes it feel even more restrictive whereas if it was a very straightforward you know point a point b point c point d like you know r e5 is like that you'll never revisit anything again in r e5 you go from mission a to mission b to mission c mission d but because you it's like that it doesn't feel as restrictive because you did you know you're not going to come back here you know it doesn't even give you the it doesn't give you the pretense that it's going to be an open world game but this game does you know it teases you like oh yeah you will let you know do this then you know actually you needed to do this in exact sequence and it's just that it's it's a bit frustrating because it kind of advertises itself as one thing but doesn't really deliver i mean yeah i was like what i got was looking back you know it kind of a tfa this game only delivered until i thought on lots of it and i was like wait a minute i've been given a hollow pie there's nothing in this if you just accept everything on face value this game's like really really entertaining because if if you're very non-critical of games and you're just there to have fun i could absolutely see why you think that this game is like really good nice that they do the easy way to say it is if you liked resident evil seven buy this you'll love it yeah if resident evil seven did it for you this game is better than resident evil seven i would much rather play through this again than seven well i've seen people say like this is their favorite resident evil game some people say like what are their favorite games all time i'm just like wow it it's working like it's doing its thing you know it's just so much more appealing than than seven seven was like uh oh there's mold and and country people and and it's it's ugly and everybody's like unhappy and you're dark where this is like got werewolves and vampires sort of has things going on and it sort of has like locations and it sort of has characters like from a superficial viewpoint i can see why this would be a lot more appealing to people than seven was yeah it's just it's yeah i like it better um but i will i'm probably not going to ever play this after ever today i i think i've got my fill i have no interest in going back and playing any more of it i i still play resi before i played it earlier i i took a screen i took a screenshot or a couple and resi before i took a little video of it because i was thinking you know what one of the thing i love about resident evil four is that you know let's say this this screenshot here do but i'm starting to run my tank is starting to run pretty empty here i'm getting pretty tired and pretty hungry so but i was playing i was playing through um i'm professional here and that's my inventory and i'm getting towards you know i just i got to just got to the island and i was looking at this and i was like you know what this excess that i have i earned that oh yeah through trying sections over and over again really learning the game and its mechanics trying until i could you know really and i could do better than this with even more practice so i don't feel like i earned my excess in resident evil village i feel like the game just gives you stuff and you don't really you can't look at your in like i i looked at my inventory at the end of village and i was thinking that's all right i guess you know like i don't have any space for anything i'm full of stuff but i didn't feel satisfying you know i started a game on standard that was my first playthrough and i i avoided hardcore because i had seen like the demo and it seemed uh that first liken encounter seemed kind of overwhelming on hardcore with like the base weapon and stuff and then like the hammer guy comes in so i thought i'll just play it on standard i'll probably be fine and i wish i had bumped it up because i say man i would always have at least like four first aids and i remember i had a shitload of ammo and i'm like oh my god this is losing a lot of tension for me but then i i bought the first vampire boss like one of the daughters and like the the window breaks and like a cutscene or something i can't remember but uh i remember being really confused as to what was causing her damage i'm like is it the light is it because it's is it the wind i like i didn't even clue into the fact that it was cold and that they had a vulnerability to temperature and i'm shooting at her and i'm like is this even doing anything like i couldn't tell if the bullets were actually causing damage but then eventually she does that uh calcifying thing it's like okay she's dead and i'm like did i just piss away all that ammo like could i have just given her the run around in the room and the cold would have killed her and i was like i was tempted to just like restart my save my last save but then i was like okay well is this the game is the game going to revert to my last manual save or the last checkpoint i wasn't sure and i was like oh whatever i'll just keep going like well my point was that i felt that i had all this ammo and then i spent it all on this uh first boss and i'm just like oh this is kind of getting tense again because like i just blew all my ammo on this one boss i hope i got more ammo again and i did and i never felt that tension again after that like i just kept piling on the health and the ammo and uh yeah one that sucks to me i thought i thought about it before and i forgot and now i've remembered it so i don't want to use it i think this would be a cool mechanic in the game if they wanted to implement it one of the items that you find and accumulate slowly but surely over the course of your game is silver dust and silver dust can at traders or at specific places in the game be used to depending on what it is you could it's almost like a secondary currency that you can use to create special ammunition so maybe you have compiled 16 units of silver dust and it takes like four units to make a silver bullet for a handgun and maybe it takes eight silver dust units to make a silver shotgun shell or what have you and you can spend those how you please on your weapons so that they do like much higher increased damage on boss enemies and or big enemies so that you don't have to worry so much about bosses being just huge ammo dumps where they just expend all this ammunition but you could sort of be like okay like i the silver ammunition is what i use for the special enemies because silver bullets you don't use them against people that's a waste you use them against monsters and so the bosses are like monsters that you'd use your your silver reserves for i think that'd be kind of interesting right kind of oh hey uh the lightsaber was lame as fuck what the hell oh it took ages to unlock it because mercenary's mode was kind of a bitch and getting double s ranks on all of those missions was not not strictly fun um and it's like you unlock the lightsaber which by the way it's like the hardest one to unlock out of all the special weapons not even close to the best in fact it might be one of the worst it it takes terrible grind that you did yes well i enjoyed portions of uh thinking and at least it gave me the information so i can actually criticize it you know i didn't like ignore mercenaries mode i can actually comment on it with like relative confidence that it's not very good but at least like it's very very restrictive i found you have to be very specific how you do everything and it's just like i don't know however um unlocking it i was like oh i can't wait to try it out like the first basic adibi it takes three strikes to kill it on damage mode i was like fuck this like why would you make this this way it was me thinking oh won't it be cool one slash for pretty much everything except like really high health bosses and when you kill them maybe they'll have a custom animation where they actually like it shredded into two pieces and then you know blood like splatters like that would be really sweet summer child i know it was crap it's literally like a spark effect and it's a baseball bat crap i i didn't like the mercenaries much um i i played each of the map once or twice and i just felt like i was done with it after that it was it feels very linear and that there's like mathematically the correct way to beat it it doesn't have a sense of freedom and strategy to it really um i felt like there's no map in it and i felt like i really wanted a map especially for the factory section um i i went back immediately to resident evil fours version areas and enjoy that much much more um there's some good ideas in there like you get a certain amount of money at the beginning that you could spend on whatever loadout you kind of yeah i like that i do i even like the whole challenges give you money to unlock bonuses across the game like i think that's really sure that's good um but i almost feel i i didn't really like the maps that they they didn't create any specific new maps i don't think they just recycled ones from the campaign resident evil four created that they created areas um and you had multiple characters to choose from each with very different like you had krauser who had the bow and krauser's arm was the big sword arm and you could use that in mercenaries when it charged up and that you know that sort of thing but i feel like it was like a nice little distraction for an hour if i even played it that long but after that i was like well i'm done that was neat that was a neat little distraction we're done now yeah i quite like the mercenaries mode i like that eastern arcade style in video games where you've got like the timer at the top and you've got that kind of unique music i don't know what you call that drum and bass or something where it's like fast percussion but it was definitely i definitely had fun i just um when it got to like seriously trying to get high scores it became very frustrating because you knew there was only one way you can do it you have to learn it you trial and error exactly what they want you to do yeah well it's stringing together combos is tricky because the the enemy spawning is weird you have to learn where everything spawns in what order so you know where to run and when which to me just that's not that engaging to me i'm like okay i mean could you just give me like you we're for every round can i just watch a video of a developer doing it so i can get a taste of what you want from me instead of me having to walk everywhere first to figure it out yeah like playing it again the the second time like the village the first one the first time i played it i didn't do that good because i'm still like figuring it out but man the second time i played through that shit oh the score was just insanely different yeah but i i just don't feel like going back and trying to get better at it doesn't feel that rewarding to see if the lightsaber were good i might have said like yeah no it's a fun it's a really fun and rewarding sort of thing to get through them and then get that but that was so shit that it kind of soured the whole thing for me you guys have any interest in revisiting it when the multiplier comes out nope no yeah i think reverse looks pretty stupid to be honest i wanted i wanted to be excited about it i wasn't a fan of resistance either um it was too it was like too arcadey i don't know i i tried resistance uh that was the the re3 remake uh mode right that had a great idea i just it was very unbalanced i felt it didn't really have that uh asymmetric multiplier thing going on or you know i love like 4v1 games but that one was just felt extremely punishing but maybe i just wasn't good enough for it i just it good idea just weird execution i'm watching you fight these enemies and i was almost about to say is this their replacement of the um garados from resident evil 4 but i was like no the garados are far more interesting these are just tanky enemies that walk towards you and kill you with brief moments of quasi ability because you can't hit their weak spot i wouldn't even compliment the heisenberg sequence as much as i normally would it's because in reference to the rest of the game it's actually like different like in a normal world we would be talking about these particular enemies and how you dispatch them and how interesting are they and whatever but i'm just like willing to settle on how god at least you can do something with them instead of just shoot their head it's more like the regenerators yeah sort of it's kind of yeah because the regenerators will just walk towards you and you they only have weak spots um uh in these guys i i just don't really i like the enemies and very far more interesting you had the guard so the gardeners were blind they would hear you so if you ran or shot they would come towards you they had two different sort of styles of attacks and one of them was a lunge and the lunge wind up was different than in a different and it sounded different than their other attack and you you could get them stuck in walls so you could prepare for that and if they went at you and just started swinging wildly you knew that for brief moments their the plagues on their back which was their weak spot would show itself so you could it is so much more interesting and even the armaduras you just you shot the helmet off the plagus in the suit of armor you shot the helmet off and then the plagus would come out of the helmet and then you'd kill the plagus like it was a two-stage thing the ganados were far more varied and interesting than the enemies in this are the the vista doors you know were invisible they had their own attacks and it was very interesting i was when i went through on my professional run i was wondering can you kill an avista door with just your knife and once you kind of learned the their attacks and the stuff and the things you can get away with like yeah you could you could kill an avista door with just your knife if you just sort of kind of recognize what they can do and know what you can and can't get away with and that was kind of fun to figure out you know some trial and error stuff there but is it some interesting enemies as i write what i do is talk about re4 every chance you get it's annoying well you'll be all right i mean so i've seen that a lot in the chat right and like re8 is re4 plus re7 so when you bring up re4 and re7 that's pretty fucking valid which we have many times trying to be it's trying to be the spiritual success for the successor certainly not the gameplay successor but to but to a reasonable four while being a sequel to re7 yeah every every other person in chance like oh blah blah blah you talk about re4 so much well yeah that's because this is this is related to that what you wouldn't have this game if resident evil 4 existed this game this game wouldn't exist and besides if they're all valid examples who cares yeah this is such a stupid it's because every other person god your cat sucks tonight one of the one of the one of the things that one of the things that i don't like about some of the people we cover is that that'll just make statements so they won't have any reference for if it's good or bad or so the the the uh is the mark guy game developers toolkit mark brown he doesn't give he doesn't explain why things are good or bad right which can be tough you want to have references for what's good and you want to have references for what's bad to kind of explain to people why things are the way they are and is a good way to do pubs i'm sure it is very versatile verbs cry moan disappoint that's a verb curl up trying to cry cry a lot i kind of feel like resident evil 4 is the terminator 2 of the series where it was so successful and everybody loved it and spent on literally like 14 consoles or something like that platforms uh that every single entry after it tries to be it but kind of misunderstands what made it so great yeah resident evil 5 was the closest that they got to try and make another but they didn't do a good job in a lot of ways they made some improvements they made some legit improvements but a lot of it was not improvements it's gonna cut they're just gonna copy a lot of stuff from four but they kind of it kind of gets undermined by the fact that it it kind of downplays the horror ads like guys who shoot you know yeah definitely definitely made it more it was like if you took re4 and like you know three parts re4 and one part years of war something like that just kind of dumbed it down a little bit made it more like an action game of course the high point of the series re4 is where is the pinnacle of the series and it's everything else is worse in different stages than re4 and i don't have any particular emotional connection to the series just to i suppose just the one game but i want the series to be really good and i want more games like resident evil 4 and if the further we move away from it and try to cheaply make these knockoffs of it and for those out there we're never gonna get it again you think you know what rags are saying that about resident evil 5 that it's not as good we've got a whole playthrough go check it out myself and rags play all of yeah resident evil 5 i don't think a lot of people will be surprised but i think people will be surprised when i say that there are legit things that resident evil 5 does way better than four and improves upon and there's discussions to be had about those mechanics but that's clearly for another time because my voice my the strength of my voice is way well i was yeah i was gonna say coming weary is there anything anyone would like to say before we begin to wind this monster down i never want to look at this game again i already uninstalled it i uninstalled before i came on here i intended to never play this game again i understand why people enjoyed it but yeah yeah i i had honestly didn't hate it i i enjoyed my time with it i i probably wouldn't have gotten it this early or played through it all had it not been for getting ready for this podcast which you know shaping i think yeah it's the kind of game where if i saw it on the street i i would almost smile at it like yeah i i beat it in like three sit-downs um i was never miserable when playing this game but i was constantly very disappointed um yeah i think but i i just feel like it could be so much more yeah i think disappointment is the way to describe this game there's not one thing that makes it just completely miserable to play it's just like a death by a thousand cuts for me like just like if you're critical about it like this this story part doesn't work this this thing's kind of funky that yeah it doesn't work here you know it's it's not completely game breaking but when you have like a hundred of these problems it just kind of makes you really kind of oh when you really look at the game under critical eye you just kind of realize how much is wrong with it sometimes with pretty basic stuff yeah absolutely there's a lot to discuss there's stuff we haven't gotten into i'm sure there are things that i can reference with clips there's and they might pop up in videos maybe i don't know they might pop them in discord so someone labeled all the other resident evil games and said you could have compared it to any of these yeah right could also compare it to every game that ever existed this doesn't change anything he chose resident evil four i compare it to four for two reasons one as i just said it's this game is trying to evoke four spirit yeah but i've only i'm very familiar with resident evil four i love that game it's great i'm i i feel like i'm qualified to talk about it i haven't played one or two or three or six or i've i've i don't care about the re2 remake i don't care i played seven and beat it but i didn't care for that much either um so four is like the obvious point of reference that i'll be using um because i know it both gameplay wise and story wise and thematically so i've heard that re1 remake is fantastic if you like the school tank tank games i've heard it's like the truest the truest of the remakes in terms of just getting everything right improving where things can be improved but staying true to the original formula i haven't gotten to play it i don't think that's just not for me um i would like to say something about resident evil broadly do it um i've been a fan of the series for a long time and um i think resident evil it's it's so problematic that it's kind of it's part of its identity is how inconsistent it is um and there's a bizarreness that um is people like me i think i become attached to the series for that reason because it's kind of unpredictable and it's in consistency it's like what are they gonna come up with next like watching resident evil is kind of like watching a drunk pilot at an air show you keep thinking he's gonna crash and burn it's like okay he's definitely dead and then he pulls up oh my god he's still alive like they really dug themselves out of a grave i think with resident evil seven it's like where did that come from because resident evil six was such a fucking train wreck very critically panned i never played it but i heard that it was very it made them the most money though it's crazy that's weird yeah the most successful resident evil at least maybe this one will overtake it i don't know maybe um when when people say that they're a fan of resident evil i have to like i have to ask what it like what does that even sort of mean at this point is it just you happen to like a lot of the games in it or is it like what kind of is it that would that would make you say i'm a fan of the resident evil series and really have on the on the note of the whole like the craziness of resident when you appreciate like the the craziness happening and the inconsistency so i would want to just pause it like say for example we were criticizing a story point and someone said like i really love that it's just absolute craziness like the heisenberg stuff or whatever else i would just be sitting there like i feel like you'd still love it and even more so potentially if we were to just fix all this stuff up like i i appreciate the uh like the idea was like no i love the goofiness it's like yeah but if it were because resident evil seven surprised everybody with like oh god are we are we doing serious are we being serious are we doing a small scale more serious more intimate yeah and it really felt that way and then you had jack evolve into the giant monster and say goofy lines i remember i think it was uh movie bob actually it was like oh it was so nice to see like the the goofiness of resident evil coming back and i remember him like it felt so fucking out of place i don't know yeah um yeah it really does resident evil is just such a what a tonal roller coaster the series seems to be yeah yeah yeah it's also like a worse like as somebody pointed out it's really not one franchise anymore there's like basically i can kind of identify four eras of resident evil there's the original three which play very similarly we're all released for the ps1 um you could probably put the dream cast game in there as well i haven't played it but i'm guessing it plays similarly to uh code ronica and one two three and then there's the uh the four four five six which are the behind the shoulder more movement uh no longer fixed camera you know more action oriented but you know solid entries except for six but uh you know honestly leon's campaign and six kind of feels pretty solid the rest of them are kind of kind of really goofy and then you've got the remakes you've got the uh the re2 and re3 remake which is kind of like you take the the original games and then you insert re4 into them basically that was the idea that you take the the perspective and controls of re4 minus the uh the tankiness i suppose and then uh insert that into them and then you've got the reboots uh you know series the seven and the and the eight which is the first person you know borrowing from more modern horror games amnesia things like that you know pt but uh maintaining kind of like a glaze of of resin evil and and you know each one of those you could love or hate it's just it's it's doesn't really mean anything that you love re because they're all they're all so different like it's a lot more successful series there's been a lot more entries but honestly the much more consistent series even though there's been some titles of people didn't like a much more consistent series in terms of tone was silent hill games where they they uh try to maintain a pretty serious and somber tone throughout the game they don't go into crazy you know uh gigantic monsters that fill the sky or you know uh superhumans who throw sunglasses at you and you you know super slow motion fights and things like that it it's more of a psychological horror and it kind of keeps the tone a little bit better at least the entries that i've played but uh i mean i think that the the resin evil games kind of have that sort of uh middle gear solid like charm where you have the super serious espionage combined with super goofy japanese weirdness you know it's on a dime yeah yeah it's it's it's very it's a very tonally inconsistent but it has the the kind of goofy fun surprises that people like i guess but it's definitely never never been very consistent in that not nearly yeah that's that's why it's just because because someone in chat asks jesus christ rags he likes the game so like but that's the thing if if the games were like if you said i like the mass effect games like they're all pretty similar in their tone and what you do in them and what happens so i could pretty reasonably conclude as to what they like about them but the incredible inconsistency of the re series from game to game that's why when someone says that i'm just like what what do you mean by that because i'm curious it's not hard to grasp a real conclusion as to what you what you mean by that when you say that if someone said i love star wars movies you'd be like hmm hmm yeah which ones what do you mean what does that mean exactly yeah do you just like space stuff or do you like the originals and the prequels or you just what yeah what exactly do you mean i'm not i'm not mean it to be like i don't want to interrogate people but it's just i'm because a lot of times this might be really crazy for a lot of people to believe but i have people ask questions because they actually want to understand the other person's thoughts better so that could happen every once in a while i i really resin evil i think is one of the most fascinating franchises in gaming history i think i agree with that yeah because and i don't mean it's just for good reasons like for for just as many bad reasons as there are good reasons um but it's you if you ask anybody what what a resident evil game is like what makes a resident evil game i think a lot of people will give you a different answer yeah like people attribute different things as to what the key ingredients are some some people get hung up on like the fixed camera angles and stuff for the tank controls um the the resource management um to me it's not really about the the fixed camera stuff i think that was a technological necessity back in the day with the original three games i think it's it's about horror like atmosphere and resource management and i think if you ask different people what like the key entry point into the series is uh i agree with you rags that most people would say for um for me i would still say resident evil one on the game cube is the game that really nailed it nails what i think that series is is about most at its core um the graphics are it still holds up it's terrific the the um the decisions about whether or not to to leave zombies alive or not we were talking about that earlier that game takes it a step further by introducing crimson head zombies which are a really fucking cool idea so if you kill a zombie and their corpse falls down their corpse will stay there and after about like maybe 20 minutes or so or if you enter a new phase of the game if you come back into that room the zombie will get back up and it's got like red skin and it's super pissed off and it runs at you so like um you can either leave the zombies alive and not let them turn that way or you can burn them with kerosene and a lighter which takes which take up inventory space so the the managing your invent inventory spaces in the resident evil one remake on game cube can really frustrate people especially people who are used to the gameplay style of say resident evil four but i i personally just love the way that first remake on the game cube plays and at the atmosphere is terrific i can't think of a it's one of the best examples of like a horror atmosphere in a video game where where are you from me or my scotland okay because you don't sound scottish but the way you said it you said inventory instead of inventory yeah i was just curious where where are you from that you say inventory instead of inventory you know yeah because it doesn't seem to mech mech it does it's just sort of kind of stood out yeah you know so it's right yeah well that's uh and i think some people would even like to bring up the key resident evil game i'll think a bunch of people would say resident evil two for play station one i think was another key defining moment um and that that was the first one i played but i would still say the the game cube remake of the first one is as superior um i was a series isn't that remake yeah so i recommended it to me i just i just don't think that i just gotta be honest guys i just don't think that's the game for me i'm not gonna if a game doesn't seem like it's for me and that i wouldn't like it i i'm not gonna play it and then say that i hated it because of course i did it you know it just didn't for me so don't expect if i if i stream a resident evil game so people have been asking it'll be four i will i always enjoy replaying that over and over and explaining why i do what i do but if i do start streaming which i i will eventually um it will be do it probably a resident evil four stream and i talk about what i love about it that that will be fun to do but yeah it'll happen i did it once and i enjoyed it so yeah i i love resident evil four as well that is that's one of my favorite games too yeah it's always been a favorite of mine i really do have to play it everybody yeah you can play it after soma yeah i'm both going back to back no i'm not streaming back to back on my own why what's what's what's the deal yo what's going on i i think that from what i have heard from you guys and in general about that game that that feels like a very personal thing that i would like to play on my own i support your decision ringy that's yeah that's just how i feel um lame here's a good compromise it's not lame it's not at all lame because i want to just pay full attention you can do that on a stream you can but it's a lot harder if you find them distracting people just want to see your reaction but just knowing that people are watching it changes you it's like i think it does change you it's the heisenberg principle yeah the heisenberg principle okay okay so the two people who have never streamed soma before are saying no metal you've streamed soma i have streamed soma is it a good choice yes yes yes a very good choice if you guys scream it when you played it for the first time yeah not only that i streamed it all the way in one go i don't know if you're convincing me like i still feel like based on what i've been told seven a.m i'm convincing anyone of anything i know you know whether you streamed or not i'm just glad that i was able to use heisenberg's uncertainty principle for a joke and it actually was topical and i thought you were just referencing break it bad no no hi no heisenberg's uncertainty principle well not only is that a character in resident evil that we're discussing but it's also relevant to fringy wanting to play a game and not streaming it or not it's like a joke on multiple levels it's yeah fucking amazing so you're saying we should like leave it to a chat vote i agree it doesn't matter because i'm going to disregard whatever that word is yeah i'm just gonna do whatever i feel like muller at least suggest offline recording i don't think he's gonna do that either i guess i was gonna suggest you could you could do offline recording and then premiere it that way people could see it live yeah there you go i mean that's an option but again if i'm recording it i feel like that's gonna like most when i play games i don't fucking talk most of the time like i just sit here fringy let how i think there is a good compromise so do you have shadow play uh i well i should i have an envidia card okay so if you use shadow play just set the set the timer for like 20 minutes or like a long time and when you get to some of the parts that you'll know are interesting just whenever you're done with what you do just alt f10 and it saves the last 20 minutes i'm i'm so lost like the whole fucking point you think out loud i don't know why that would be so it's like you're suggesting so let me i'll tell you those are all the points that you would want to be private would you know but i'm suggesting those are the ones that go public no no no so the idea of i think that your behavior will change when you know that a lot of people are watching you so this will allow this will allow fringy to play when no one's watching at the time and he still has his privacy and he could change his mind if he wants to tell people or not but at the end of that decision that he made totally alone he can choose to retroactively save all of that how is that better a waste though like if you because everyone gets everyone potentially gets what they want i also i'm not even sure i agree with that when you're making principled decisions it's only gonna it's like if someone's watching you make the decision does that not mean you have less integrity uh in a case like this i'm not sure i i know i would probably play a game i i in fact i'm certain that i played games differently if i have a crowd watching me absolutely and games are games are like me time and i could go at my pace and i could do everything and i don't feel the pressure to satisfy a crowd and things of that nature that's how i am that's just oh well i mean if you can't stream any other way then i guess yeah you can't do it so the shadow play thing means that at the he was able to have his way and if he decides that well i've made all that and did all that but also i could retroactively save all that stuff that i did all alone and it was just me i can do that if i ever want to show people or not yeah i think all i'm appealing to is that you get one chance right you're you're counter appealing with that one chance to do it the first time and i actually do think that streaming it will often improve it like significantly but again i guess that's just down do we have individuals well i'm gonna tell you that is definitely down to individual perspective because like i agree with rand there's a lot of time where it's like games and me alone time like it's me time it depends on what game i'm playing you won't have me time i can but it's it is my what what i'm getting at is that like for for instance with resident evil four it's like yeah that seems like something that would be fun to play on stream people to see for the first time around but like soma sounds like it's a really personal sort of like actually really um especially when it i think it has to do with story as well like what i'm getting at a stream crash for for a bit because it's like well it's not story it's not that important in that but like if it's story focused i don't know i feel like i want to fully concentrate genuinely feel like an alien right now i'm like yeah you consume the story that you comment on it as you because you progress i don't understand it's it's it's definitely different to play a game on your own because on your own you're you're the audience you're the one receiving the entertainment you're the one getting the experience but when you're streaming you can't help but try to perform and not be like you know dead i don't know why i don't know why you feel like an alien this is i would say that this is a very uncontroversial perspective that like most people would probably know the comment of me being an alien is me reacting to the fact that i'm apparently the odd one out that seems strange yeah no i don't i'm just saying that's like i i feel like you'll be an alien in every situation where we're talking about this topic i feel like a lot of people would would explain i don't i don't care that that's something they would choose i'm trying to argue that it's not as rested in logic like the idea like i have to experience this story all by all i'd be like okay well you could still react to the story there's loads of value at it i don't i don't know why it's such a definitive choice it's strange to me i'm not really saying it's a definitive choice i'm just saying that on sub subconscious level i think i think anybody can appreciate that like if you're streaming or you're trying to perform that's going to influence the way that you approach that yeah it could be for the better i would have it could be for the better but i feel like yeah that's so that's the core i don't i don't get why one is chosen over the other so easily when it's just like two different experiences um i i think that when it comes to the idea of like streaming something usually i think the the experience that you get out of streaming is like fun i don't know if i'm playing soma for fun you know what i mean this genuinely might just be like you and rise of never streamed in that format or something because like there is no game that can't be streamed as far as i can tell in that format but i i'd rather not stream games i think for the most part i'd rather just they're me and this is my this is my thing and i'm enjoying it in my way without anybody watching me or without any performance aspect of it or i just get to uh go at it i would say that myself i would say some games are way more fun to to stream than to play on your own yeah yeah sure well like i would say resident evil 8 is one of those games yeah like if someone's like if someone's like yeah story that's the thing i didn't give a shit about the story oh well i love reacting to the story and if it were a good story i'd still feel the same way sure i guess my problem is i don't trust myself enough to not lose focus uh on a story that i really want to take seriously like if i was playing spec ops the lion or like some other game like that i don't know if i want to stream that because i really want to like oh i did my attention is possible my fist okay sure that's yeah that's that's fine i wouldn't want to stream that game i want to play that one of my own because like i already know because i would be like oh it's going to be so interesting to spill out my initial reaction and thoughts to the chat about the content at hand you know instead of like it because i'm like excited at the prospect of if amazon ever get it sorted out because i think they tooled with it right but like being able to watch stuff live with an audience like i find that interesting too like if we're watching the boys season three episode one i could find that very entertaining that a lot of us are laughing at how stupid things are and then the chat along for the ride i guess yeah i could see doing that for something that i think is really stupid but like oh so like avengers end game like if avengers end game was good that would be another thing i'd be totally on board with like enjoying with everybody and chat you know and there's somebody who said i don't trust any stream chat not to ruin it for friggin it's like yeah there's that yeah so that's the other thing like so like in soma when certain things happen i wouldn't be reading chat i'm in the game this is what i mean i wonder if like this is the format that you've just not really experimented with or something i get the i guess it might just be like a difference in terms of preferences because um like i legitimately like really enjoy being on my own like a decent amount of the time like i just like being on my own and i think that extends to the experience of playing video games as well is like i don't really give a shit about co-op most of the time like i'm really in it just for me and for my experience and i find that generally i have a lot more fun when it's just like me on my own and then it depends like with resident evil village i probably would have had less fun if i didn't stream that one i think it just depends on what kind of game it is um it's i am i am unmoved on this one because it's just this i i feel like i uh i do feel like it would hurt my experience if i was playing soma on stream whereas resident evil 4 i could see that being really fun to play on stream well i mean yeah like i just don't know if there's been a scenario mel's like half dead potentially but any game i've ever streamed i thought i would have been better had i not streamed this game i don't think i've ever had that experience no i mean either i could yeah it would seem to me molly that you've you've streamed enough that you can be streaming and like disassociate yourself from the fact that you are live and you can just focus on the game as if you were just playing it on your own i just want people to kind of fuck off while i'm playing video games so yeah yeah honestly i think that because i started in like 2014 ish so and i was happy to stream literally every every form of game and i've had so much fun with it and so many like highlights have been created that i've always just been like ah i well if you remember the soma videos i've made for anybody who has seen them my most like the most fun i had making those was collecting the christopher otter markiplier reactions and listening to their rationales for the choices they made and watching them have to deal with what you could call emotional turmoil live it's like really fascinating to watch people try and deal with it um and then you know they both took it very seriously so it was like super interesting to watch and of course i'm gonna be super interested in seeing my friends do it because like i i would love to know if you're not interested because somebody said recording it the thing is it's like you guys better be prepared for like 90 95 silence because that's what i would honestly sometimes that's what i hope for this a lot of this game is um observation but there are those moments and you'll know them when you get to them where you know you're like okay now it's time to let's think yeah if it were like you want to disappoint people by the way like it's it's it's not that at all it's it's specifically what i feel would be better or worse for my personal experience with that game it's not about an inability to perform i could i just i don't want to when i'm doing that yeah i guess the only thing i wanted to push back on was just like oh well i wouldn't be so sure it would be the the lesser choice for you personally i just wouldn't i wouldn't be so quick to assume that would be the case um maybe uh i don't know i think the problem is i'm pretty sure i know myself well enough to know like what my preference is a lot of the time when it comes to like just recreation in general like a lot of the time i have a preference for like silence on my own yeah to really focus on it um though obviously there is a utility to streaming certain games i just think that uh when it comes to my well i mean you know i think i've talked to those before like the origin of efab movies was literally just that um i watched the mummy with wolf we were like oh that was good watch the mummy returns we laughed a lot of him like that was really bad and then we're like rags you around we're watching the third mummy film and he was like yeah and there was a part in that film we still have to wait a little longer because we're not quite there but there's a part in that film that happens that the three of us absolutely lost our shit over like laughing and i was just like fuck if only i'd recorded this it was like it would have been perfect to construct a video out of and then i was like you know what i'd watched a death wish upon sorry with metal like a few months prior and i was like i can show rags and wolf that and i can record it and then that's what you know made that and then it ended up being like just loads of fun um my point being that sometimes you know it's just like i wanted to watch a film with two of my friends in silas or piece or whatever but i was like oh man this actually would have been really great if other people could see it there's yeah there is that but but maybe i am like because it seems like you're potentially to the extreme on one end i may will be extreme to the other end you're talking to somebody who like gleefully goes to the cinema on his own to watch movies like that's probably fair actually i don't i've only done that once in my life i just remember once i went to the cinema it's like you with anybody else i said no it's like oh that's sad it's like are you a fucking idiot like what the fuck would you say that's pretty sad yeah you clearly have well i don't think it's sad at all it's just hilarious why do you lock down one out of your life what if it was somebody who had a lot less self-esteem you said that to them why are you shutting people out of your life no man is an island springy no man is an island i don't know if that's true strongest man is strongest alone rags yeah in it look i'm not i'm not fucking aquamatter right i don't i don't stay stupid yeah you're not very hearted yeah you should get snipe commands aqua snider i as someone who's played in finished soma i if i could go back in time and have it streamed instead i wouldn't i would still prefer to have it me the game no one else focusing just yeah i mean just just equally um when the credits hit i remember just looking at chat and then having this big old conversation and i was like infinitely thankful that i'd chosen to stream it um i did see someone say to me frank it's kind of said that we're gonna get to we're gonna wrap up this stream with a philosophy right so here we go how about how about we start off the next stream with a little philosophy well no i i i i feel like it's weird to address this because because it's like i think like i feel like i'm past the point where it upset me for somebody to be like you did an activity on your own that's sad it's like why do you believe that do you believe that for any actual reason at all or do you believe that because people tell you that that's bad or sad or pathetic or like a loser there is real value to being able to do shit on your own and to be okay on your own like holy fuck like you gotta find some value being on your own um the activities that you do you do it for whatever reason you know you prefer ultimately so like i don't know why anybody would feel compelled not to do something because they're doing it on their own i think that's bizarre i think you need to get over that if that's like a really big hang up it's not that there's anything wrong i mean obviously there's not anything wrong with doing things with other people if that's your preference but nobody would ever say that that's like a bad thing it's more just i don't know get get past that hump it's okay to do things on your own it's okay to enjoy your solitude yeah all right yeah i agree gotta be happy with yourself before you get happy with something else i agree plenty of activities i would prefer to do alone than with with groups i saw somebody in the in the chat say philosophy ringy and i thought that was a fun one that should be the name of a segment philosophy reading on socrates lately is my mistake that i just pillage for him what i love how we were supposed to end like an hour ago there's like suddenly a whole bunch of new topic dude i am so exhausted like i am very i am i'm actually quite tired and not that it's a huge surprise super chats will be saved for the next time and literally i think what we'll do is the next defab episode is gonna be super chats so we got too many to catch up on now so as well as super chat catch ups between more than likely but i think we managed to cover resident evil eight quite effectively you know longer than the amount of time that a game like a like a playthrough goes you know oh god you're right oh my god that's scary i think yeah i think my first playthrough was either it was like it was like 10 hours so yeah we gone over it damn um to be continued none none oh please no uh this will be up as soon as it's allowed to be through processing on moola we got um an efap extended universe video coming out that'll probably be tomorrow yeah ringy might remember what it's about metal will and rags will wait which one sorry well i mean i guess i could reveal the title it's called uh rags is snow versus fringies goo oh so yeah have fun with that the goo is the new element of the fringy law all right we got batwoman is on the way modal combat is on the way the snider cut efap movies is on the way as well as uh what else is there other things there's always other things they're all the way um no other things i'm things are coming main channel things and that's as specific as i would like to be uh i guess if if if you want to go from left to right about what everyone's doing where the channels are and what you're up to i i'm well not but for you you want to go first uh end game video getting back into the rhythm of the hashing out that script not today but definitely over the and then the free comic still working on that that's that's the main stuff right now excellent up indigo gaming what are you doing where are you what's happening uh i'm in the middle of editing my third episode of a cyberpunk documentary not the game but the uh genre so this is going to be covering uh more than 90s like you know giant demonic the matrix uh comic books novels all sorts of stuff it's going to be about two hours long um it's really really big lots of lots of lots of stuff to cover but it's voiced it's scripted just editing probably going to be another couple months because these things take a long time to make but uh yeah excited about that probably hopefully by summer that's my that's my estimation at this point excellent well um and of course thank you very much for for coming on and lasting 11 hours yeah i i appreciate it i think we joked about it's like us this won't be pretty quick it won't be like a you know a half a day stream like your other one yeah well never you could reasonably play and beat this game in the time that it takes in like during this e-fap i think rags missed the time when all of us said that yeah what that's what happens when you get tired yeah it's totally understandable very much stuff i did finish one play for a while it was all good yeah thanks for having me on i think i i'm appropriately got the full uh e-fap uh helping oh yeah the only great e-fap virgin i've been in the 11 hours yeah man thank you so much for coming in and uh it was really good talking with you um obviously i i would spend more on each each person as we're going through here but i think everyone is actually dying so john how you doing buddy what's up with you what you're making uh no problem i'll be quick john graham on youtube i do a show called arby and the chief and uh i'm working on season eight of my show i've written the last two episodes i'm in the thick of shooting those so um yeah all righty i did mine already so it's all good metal what are you up to uh streaming lots of lots of lots of streaming uh i've been doing those last couple of weeks uh giving the the channel going uh i was busy with the resident evil stuff now now i can finally throw that away uh because i'm sick of it five playthroughs i think that was a bit much i think i overdid it but i had fun uh actually not quite sure what i'm gonna play next i'll probably just play some finding of isek on uh on my twitch and hymer's and yeah now that i'm done with the resident evil stuff probably go back to a john royke two video and chop away on that bad boy did you ever play hellblade uh i have not played that yet no but i got it in a humble bundle a long time ago if after playing resident evil eight it might be because i love hellblade i think it's great um and i think it succeeds in a lot of areas that re eight fails really very very cinematic yeah um i think it's really cinematic and uh you might want to give that a look if uh if you're kind of in that mindset for a really brief understanding of the game i honestly thought you were like set up a joke or something i had no idea the resident evil eight would connect to it even in any way but oh i mean i'm here's thing i'm i'm like i think in a hellblade is like a version of resident evil eight but it's a lot better it's trying if you think about this it has different segments it had it tries to go for some of the same vibes like suspense and drama uh it's very graphically beautiful the gameplay is fine um but i think there's some comparisons to be made between the two but i think hellblade succeeds at kind of creating something that's of value all right yeah i'll i might give that a look see uh yeah basically you can basically find me on the on the twitch i'm pretty sure i'm very confident that link is down below if you prefer the youtube archives and you don't like to watch the twitch or it doesn't work as i found out a lot of people have problems with watching twitch uh just look for battle commander on on the youtube's i have my archive channel there all the votes go up there and mostly the next day immediately um mr mr m what's up with you what's what's been what's happening uh you can find me on youtube or twitch on youtube i do um semi-frequent video essays on video games for example a uh i'll look at thief for the 2014 versions you know whether or not that was a really terrible game or just a really terrible thief game um i'll break down of everything wrong with valorant things like that and then um on twitch i have a uh a show that's very reminiscent of this one uh every sunday though much heavier into the tangents and that's it all right how is it how are you feeling about it how's it going it's good we're like i'm at 18 weeks now so i feel like you know i'm keeping it up like it's going going well it's gonna start toddling soon right yeah you know it's fun i enjoy it um i have fun i get to talk about video games and and hang out and uh i tell you what it has made e-faps a lot easier because like now i'm doing six to seven hours every week six to seven hours all right like well okay i'm not quite at that well you you know if you look at the e-facts online they were like six or seven hours for quite a while no i remember i remember like the first time that went for i think it was like a mission impossible fallout one that's like oh man thanks guys seven hours that's a lot to us every time we're below if we're below seven well i'll just say if we're below nine people like it's short people say it's short bad already yeah what do you mean you only stream for seven hours you fucking fraud yeah so you know get in there mr raggleton what is up how do you how do you how do you do hi doing great pretty tired um i i i'll work on videos when i can they'll be out when they're out um i e-fap the e-fap is podcast to do in the meantime um it's great we have a lot of fun oh yeah i should probably mention that uh rags for you and i are on podcast called e-fap you can catch this like weekly podcast called e-fap and we have friends who show up and they talk to and we talk about stuff yes uh games before we go this whole this comment i guess y'all are such losers man you're going to make mauler less accountable for his actions and way of criticisms in the future so i've throughout the stream i've been keeping a i've been keeping a pretty decent eye on chat it's on my monitor here to the side i've got it it fills up half the screen so i could see it roll by and stuff um so there hasn't really there really hasn't unless i just have magically been missing them and my luck is horrible there there's not really much in the way of rebuttals that i noticed uh pretty much all of it was resident evil was always bad when we say that this was bad um or or just assertions that this game is great or that we're nitpicking there there really wasn't a lot of substantive rebuttals to a lot of the stuff that we said and i am legitimately interested in maybe seeing some of those every once in a while and i feel like you should know a little better if you're somewhat familiar with e-fap um if you just say that no actually it's good if you say that we can't do anything with it no if you would like to provide an example or point to something and say this disproves your point then go for it i'd be curious like if someone says no actually the gameplay in resident evil 8 is mechanically rich and very rewarding i would be very curious to hear what their arguments are for that um but just saying no i don't know actually the game's super great y'all are just that's done you hate that's done blah blah blah it's not really gonna well there was some elaboration he went on to say um such a sad fickle mind you guys are probably okay with more suggesting horrible things in life because that's all you are followers well he convinced me to come to a fucking 17 hour livestream i'm also german yeah i'm friends with that guy like like no wonder they hate me yeah sorry about that my bad i just uh yes can i say that i i hate the inventory um so for resident evil village the resident evil four's um we're so close was it was it was colorful everything had distinct shapes the ammo was different colors the herbs were different colors the grenades were different colors it was a lot more interesting visually and the new one it's just oh it's modern so it's gray and it was kind of shitty so i agree that was a step down oh man again no one uh no one really cares about your opinion or even if you like the game or not i'm glad friggin or someone called him out in this rant on the re2 remake i i don't why why do you believe that it's uncommon for us to disagree and actually talk about it yeah so a lot of people care about my opinion uh more people care about my opinion they care about your opinion oh um i sort of made a living i sort of made a living around the idea that people care about what i have to say um i think that when it comes to re2 i think i explained why thank you well i think i explained pretty well why i didn't like it and it wasn't for me uh i'm sorry that you're really you really don't like that i didn't like a game that you like that's too bad clearly uh you can't handle that which is fine but if you want to get back to us later on another chat or live stream or twitter or tiktok or whatever good god you're insufferable rags but if you want to tell us why we're wrong about resident evil village i'm i'm curious to hear what you have to say so you can get back to us whenever uh when at your leisure really um we'll be around a while and we intend to be around a while so that'll be fun if that happens we'll see and with that splendid times will be had by all is there anything else anyone would like to say before we sign off oh my brain's melting goodbye i want to say goodbye my monday is gonna be shit goodbye thanks everybody thanks for coming by and listening to our long ass discussion listening to our long ass thank you this thanks for just showing up and sticking through and listening to hell yeah it's been very fun everybody it's been a roller coaster thank you so much for joining us thank you all for the donations we will be reading them will happen can't wait for the day where i say yeah we finally read them all we've just had so many long faps in a row it's been insane yeah the next one needs to be a short fab no it's gonna be long because we're catching up a super chair it's gonna be like 11 hours again i'll have to play resident evil seven times oh god no no i'd rather play hit and run it's better mechanically more fair idea it has sims's represent anyway without jumping into another topic you see because we've covered like 17 000 of them tonight the topic is now good night everybody thanks for coming and we'll catch you next time goodbye everybody see you later good night don't forget it's dark oh no what the hell it's bright again