Upload

Loading...

Building The AI For BioShock Infinite's Elizabeth

5,253 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Jan 12, 2016

One of the greatest challenges of video game AI is that of creating believable companions that inhabit the world. This GDC 2014 talk from Irrational's John Abercrombie explains how these seemingly contradictory design goals of BioShock Infinite's companion character, Elizabeth, were solved by leveraging philosophies from other entertainment mediums, as well as one of Irrational's core design pillars.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Follow us on Twitter
https://twitter.com/Official_GDC

Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelope...

http://www.gdconf.com/

  • Category

  • License

    • Standard YouTube License

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up Next


to add this to Watch Later

Add to

Loading playlists...