 Alrighty, let's check this out. There's no sound. Let's play this and done All right, so that is let me check here you're saying here first spline pass You still have to address the ground environment updates and the head check at the end But you are curious about the neck area actually watching this here There are two things that stood out this If you track this area as the head goes into that it feels just a bit even in timing As it goes down just that That section through there as the head goes up and then down it's definitely It's not poppy or anything. It's just the even timing And there's also a slight thing of I don't have a fix for it right now. It's just mentioning it There's something about the rotation going up here pivoting off here with just that barrel section doing like this and the head even though the chest continues like that this goes Up and the head goes down almost like a counter move There's something that feels slightly disconnected. I know this is a very vague Make note there That's just for that section. There's something just slightly off in terms of How they work together with that roll Because the other thing is it feels like that roll is mainly just that and I think you can push it a little bit where It might even potentially come towards us, but you can also look at this leg here Goes over there to put now some pressure on there. So you can imagine starts Adjusting the hips a bit and if you look at this There might just be a little moment of an adjustment in the hips That might propagate through to give us a little bit forward roll in the chest. I know this is very exaggerated Not super anatomically correct, but I'm trying to find something a bit more than Just that even timing and that one axis rotation in that chest I mean there's something where it rotates and starts to translate for extra complexity, which is cool I'm just reacting to like this being a separate piece and this being a separate piece with a rotation This way and this going down. I hope that makes sense But once you get to here, I feel like whoop that gets too fast And by that I mean the head Move that right there. Whoa right there Because you have a fairly slow spacing and suddenly really fast and then slow again and then up a bit faster And the other thing with that is that I mean, it's a short distance Isn't what you can do into the rotation, but it just feels like it's this Ikea head that sudden translates That again kind of goes against what the body is doing Now I know that the head is Leading this up, but what I would probably try is get away from moments like this through there Besides the sudden acceleration where just the head doesn't have enough rotation It just feels like this is a separate piece that just translates And I would incorporate a bit more roll this way as it leans into this and then Instead of a sudden translate you Anticipate that first you lead it first with a rotation up. I would personally look at Bring that nose up first. So then here it's also less straight on just still wet. Why is it's kind of It's just an odd look. It feels all very scrunch. And if you start having this rotation that sooner You might have the the nose part here with just a bit more of a A perspective on the length of that head. That's a bit more something like this This just to me feels a bit more appealing than the straight on So get that in sooner. So you really lead with the nose up into that and then Same thing here Not looking at any reference if I just look at this separately There's just a slight feeling of fairly straight line And then if you look at the distance it covers a down and also this way Here suddenly it seems to just stop And goes straight up. I know it goes slightly this way, but there's just a slight feel of fast And it suddenly stopped like that's the feeling of it So same thing here where I would personally exaggerate and get a bit more of a rotation and the nose up and a bit of a drag just Engaging those rotations a bit more With an arc that's just a bit more exaggerated That's that's the main thing that I see like the sudden acceleration in here And that which that I Feel the the strength of it. That's fine. This feels like suddenly too fast on that head move But then with this one it feels a bit too Shutter like that Just a bit clunky in terms of the paths and not enough rotation And giving this again this this is a piece And this is a piece Where as it goes up it just feels like this is just a separate element that has no influence on this now that being said I'm not I'm not fully admit here. I'm not a horse expert So if you say that well if a horse has the head down and then brings the head up It there's no real chest influence there. I I can't say yes or no I don't know I have to look at the reference again, but just right now looking at it visually There's just something where all that stuff feels separate Also in terms of steps when you have Like I like that compression there getting up above and that this leg goes up here I don't feel any Impact and just influence on that step and also I will try to get these How far do you it takes quite some time for that leg to straighten and this just feels odd on the horse To have bent knees like they're just Very quickly going into A fairly not super curved back, but the very strong position So to me it feels like when that leg goes up here Bam you want to go straight very quickly, which then will probably Push that chest up and that moment up here just for a little bit of a That's a technical term Feel that sudden push and straightening and force on the horse legs there Same thing here See how far you can push this where you might even have a little bit of rotation in the In the hips as this pushes up this rotates over this might get too into Fantasyland stylized, but it's always easier to me at least to push those things and then scale them back Just so there's a bit more Flexibility and in terms of reference I don't know if that's amaloping if that's how horses do it But this shape feels odd how it just kind of Warr grows out there and goes back and I know it's this side here Going out in terms of that angle, but Look look at that just that scale and look at that reference if If that's what they do or if you want to cheat it and just keep it towards camera There's just something about this feeling a bit a bit odd Mainly just because of that war and just feels like a geometry scale That's mostly that You are mentioning here it feels a bit wobbly overall I'm not sure if it's the path it takes for the timing being off it to me. It's kind of both But I hope that makes sense. All right. Thank you All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you