 Hello there, I'm Philip Magnus and this is my latest World of Warcraft impression video. I'm talking about Legion obviously and today's topic is the latest, the third zone I have been playing through Stormheim. And yes, it's all about Vricco and the Alliance versus the Horde. These are two separate things by the way. Two separate quest lines and they are both fairly good, but let's start with the Vricco. I haven't seen the likes of these giant lovely people since all the way back in the day of Wrath of the Lich King, our Northrend. I'll admit, I didn't quite miss that race, but I do like me some counterfeit Norse mythology. There is something just so idiotically charming in the way Blizzard recycles, remakes and renames Norse gods, worlds and so on and so forth. And so Heller becomes Healer, Odin becomes Odin with a Y instead of an I, and Heimdall becomes Heimdall and so on and so forth. A large portion of the time in Stormheim is spent looking for another of those pillars of creation, sorry, pillars of eternity, wrong game, wrong franchise, another of the pillars of creation, the ages of whatever, I forgot the name, sorry about that. I have killed, while searching for this ages demon-infused Vricco, a bunch of just vanilla demons, I have butchered bears for their fat, fat hearts and I have even freed weird-than-the-dragons, which I don't know how to connect with the rest of the dragon mythology in the world. Are they nether dragons, are they something else entirely? I have no clue whatsoever. What I do know is that I made friends among them, and a few memorable ones at that. What else did I do? I am, I even helped the tribe of gigantic owls, a kind of munkin, while I helped them try to survive the wild and dangerous world outside of their cave, only to create a ritual which somehow got the attention of a giant tender dragon, which for some reason burned them all to a crisp, that was cruel and weird and very, very, very unusual. And last but not least, I jumped from cliff side to cliff side, with what was virtually a bathclaw or a grapple gun, if you will. Anyway, I enjoyed a few of the characters in this quest zone, sorry, in this world zone. The main villain though, very cool wise, was a bland, angry god king. Needless to say, nothing but threats and dramatic monologues came from his general proximity to me. He was not really threatening, and it is my opinion that, well, if you want to intimidate someone, you should use fewer words and more actions. Really what the god king of the wrinkle, who is, by the way, allied with the burning legion did, what he did was absolutely nothing. He just went around threatening me, showing around, trying to slow me down by destroying a bridge at one point, which only made no sense, because I had to use a grapple gun anyway. Yeah, it was a weak villain, that's for sure. And of course I defeated him once in the map, and another time in the HALS VALA dungeon, for which I will make another video, it's an exceptional dungeon. I absolutely loved it, and I'm going to talk about it in due time, when I get to heroic, mythical and so on and so forth. Anyway, the intimidation factor is severely lacking in villains nowadays, at least where Stormheims are concerned. My favourite bit of Stormheim on a purely artistic basis is the bastardisation, let's call it, of HAL, the North Mythology HAL, which is renamed in Blizzard's game as HAL-heim. The ships, all serpent-like, the atmosphere, Helios and her tentacles, it's one hell of a visual and very dramatic one, quite an efficient one too. I just absolutely loved how near and how much it felt like a piece of a mythologies underworld, it was very effective and very ambient, absolutely atmospheric. The Wrickland Pillar of Creation bit, however, comes after a rather sizable prologue that is very much dependent on whether you play as the Alliance or the Horde, seeing as I'm a Horde player. I got an excellent prologue during which I was attacked by the wargin led by again Greymane and alongside with Nassanol's Blythe Collar, I actually defeated the aforementioned wargin leader. Atop an airship, after a sizable scenario, which I spent boarding different ships, moving from ship to ship, collecting very explosive barrels filled with poison, toxic toxic poison, you just love it, and an all-around good time was to be had by all, then most of me, I didn't actually see anyone else doing the scenarios, I was doing the scenario but that did not stop me from enjoying it a hell of a lot. The most awesome moments in Stormheim, I would say, come courtesy of our very undead, very ambitious warchief, Sylvanas Windrunner. Her continual quest for immortality, and continual existence of her Forsaken, has been going on since, let's see, what has it been, Wrath of the Lich King, yeah. But she has never quite managed to find a solution to her problem. You see the Forsaken, for the simple reason of being dead, cannot procreate, and that is quite difficult because they die, and Sylvanas, needless to say, would rather her Forsaken not be wiped out as a nation. Because while all Forsaken come from different undead races, supposedly, even if their models look almost exclusively like humans and blood elves, oh sorry, high elves, they have another nationality, so to speak. And Sylvanas would like to safeguard that and leave it as something greater than a momentous passing by of the winds. Anyway, she has not fared too well on that quest yet, actually quite the opposite. She was actually quite close, managing to, in fact, trap Norse Mythology Spirit, whose name is right now, I think, what is her name? I am Eir, and she managed to use a magical lantern called the Soulcage to bind the Valkyr, this gigantic Valkyr like no other, not unlike the Valkyrs that have served Sylvanas in the past. Anyway, Ganglade Greymane lets out a rather unpleasant how and manages, after a short combat with Sylvanas, break the Soulcage and free the Valkyr. And of course that is very, very unpleasant for Sylvanas, a failure and the Banshee Queen does not take well to failures. Particularly cool is a meeting a little bit earlier on in the questline between the Banshee Queen and Helle, during which the player can understand that there has been some sort of a deal between the goddess of the underworld and our glorious leader. Without that deal, we do not know, but I am certain that we will eventually find out and it might, in fact, come back and bite us in the asses, but hey, I don't know, might just as well not. We'll see, we'll see, I'm sure of it. Ah, any other impressions from Stormheim? Let me think, let me think, I asked the music. The music was once again exceptional. There was a very familiar team from Wrath of the Lich King, one of the main Nautrant teams this time, slightly, or rather reworked by quite a large margin, nevertheless it was a fantastic team and I absolutely loved hearing it again. And the atmosphere of the whole zone is very reminiscent of some Nautrant zones, especially the ones that dealt heavily with the wrinkle and their mythology and culture. And I absolutely loved that, I really did. We fought a large variety of enemies and they were entertaining. Of course, the House of Valor dungeon, whose entrance lies ahead, has been so far the best dungeon I have played in the expansion, at least on a purely atmospheric base. Very much a piece out of Valhalla. Ah, I really enjoyed Stormheim. I am now looking forward to playing the last of the low level zones and getting to 110 and getting my fish wet in Suramar and some end game content. I will keep you informed and I will keep posting these videos. If you enjoyed this, please share, like and subscribe. And of course tell all your friends about me. Thank you guys for watching and I am going to leave you off with this last video, the fight between Sylvanas Windrunner and again Greymane. See you guys next time. Bye. Thank you for watching and I will see you in the next video.