 Welcome back to another rig review for animation buffet and today I'm going to take a look at this spider-verse rig. If you go into my animation buffet site you have the post and again I'm posting all kinds of rigs on there. So scroll down and look for other rigs that might be a good fit for your project but in here you will have all the details in terms of who did this, the credits. Thank you very much for Jarrah and Yanine for doing this for rigging and modeling it looks awesome and especially here you're going to have all the instructions of how to install the rig. So go through these and download link is also right here, it goes into a Google Drive location and there it is. So when you open it up this is how it looks and funny enough usually I don't know why I check legs first and I was slightly confused because I was grabbing this and moving the leg around and then this happens. I was like hmm that's an interesting IK setup but it's not. Obviously feet come in IK but in this case they all come in FK. So up here you have the picker for all kinds of things so when I choose the leg then you can change here the IK FK blends and you can see the difference and now that goes into a proper IK leg. There are lots of controls on this rig in general so you have a lot of feet control is that a word? Feet control. This is cool too because you have the foot roll built in like this but obviously also available through channels. You have separate controls here for all kinds of deformations that go this way and this way and it's very interesting but then you can really start to deform things like that also like this. Imagine you have I go to my drawing tool here you have you're on the edge you're on the edge of a building then you can go down here and then imagine like I said there's the edge of the building like stuff like that is really neat without doing all kinds of crazy counter rotations and counter animation that's pretty cool. Then it goes further on here with controls like this again this could be also really cool if your character is on the pipe I don't know why I would be on a pipe but Spiderman he is always somewhere I mean standing on something I think that's really interesting. So that is for your legs you got your whole vector of course and here at the same time you can see somewhat of the same setup if you do FK you have all those controls everything is the same here but on top of regular FK controls that go like this including on this side where you have deformations like that. So if for whatever reason your character is doing this well this is what you could do with it. Can I rotate like that look at that it has a side pivot like this which is actually really cool you also don't have to turn where the pivot is in the middle a lot of times in rigs you have to pivot here so you're gonna have to rotate and then translate over to give it this feel. So this is actually pretty cool that you can just rotate like that let's go back. Now here are a lot of controls for the middle section so you have your pelvis control this is kind of funny I am dancing this is because it's IK FK but you have your pelvis controls here and there's always a stretchy function what's cool about that too is that there's an automatic volume change so to speak sometimes you stretch and the whole character is going to move straight down and it's the same scale but if you stretch something you're gonna have a change of volume and the interesting thing is that you have a squash and stretch built in now you might go well I don't want this I just want a regular you know pull for the shape then you have this so you have the extra control of the brakes once you go up here but that is very very handy the outer control is the route the route gives you all kinds of controls a classic thing then you have the classic spine controls are like that here and you have all kinds they rotate in all kinds of ways and on top of that you have this extra controller here let me go in and select it there you go so with this you have rotations like that and a translate forward so if you don't want to do everything using these controls which you can still use this is still like an extra control you can use it like that I'm a massive fan of that because there I say this is somewhat our setup at work you don't have to worry about all kinds of controls where you end up sometimes with something that's twisted this way but then this one is twisted less but then this one is twisted more and then you forgot about it then you get weird shapes and it's sometimes not the easiest setup but this I love this and again you have a stretchy thing this is me after I eat pizza and I walk around go I think I ate too much and I gotta pretend and then on top of that you have this controller here this is your spine position where you can still do a little bit of fine tuning it doesn't quite rotate the same as the other one it's interesting where you might have different usage for this to be honest I'm not sure what the main usage of that is I'm not too familiar I should ask the creator but if I move this over like that and then you have this here you still have some sort of influence on this and this is also here you can see the channel in one rotation but giving you a pivot point from here so I can go over here and then the whole thing pivots from there it's interesting extra usage for that control there then you can go into shoulders and they're big enough so you can see them sometimes when you move shoulders around they get hidden but you won't see them from the back so this could be something that you potentially with points so if I do this obviously it's not gonna work but if I do control vertex and I just wanted to turn vertex on so I can make that controller bigger and then what happened is that controller disappeared that's an interesting thing I'm gonna leave this on and not cut this so that when you do this you see what happens well sometimes you turn these on and then you can scale up your controllers so that a bit more visible to kind of tweak your rig for some reason these are gone comments are open if you let me know if this is a weird 2018 bug but now they are gone let me reload the rig so they are back and I reloaded it here we are and the controller of back it's very strange so but I'm not gonna cut this out if anybody has any information about this that would be cool to know I'm very curious so here you have a pose like this now if I select anything up here you can see that you have all kind of spine controls in terms of the stretch to softness a lock the tangents side and there's all kind of stuff also for the neck which is really cool so don't forget that you have all those options up here I was specifically curious about a shoulder function where if I move this that it also moves the clavicle down basically an auto clavicle function but it doesn't seem to have one if I select the chest it's mostly chest stuff and then in here that's the same that's all the same you have arms then you have legs again to get you the scale the stretch there's all kinds of stuff to do here which is cool including a ghost leg you have a ghost leg potentially for multiple limits that's interesting there's an arm ghosts so all of these have ghosts but I'm gonna continue here you have this was interesting so you have a neck control down here and you still have one up here and at the very end one up here and when you take the head one more you have a lot of options to move that head around again this is very cool for posing a line of action and silhouette and all kind of stuff but something else to look out for if you don't want to get entangled into too many controls I'm usually used to control at the base and usually a control at the top but it's always good to have multiple controls and again they move out in all kinds of ways here so you can really shape your pose which is cool but don't forget that this can be sometimes as a confusing what there's a lot to have you have an additional neck control here that gives you something like this where it feels more like an IK setup but it's not a stretch you want this gives you so if you want slight adjustments on your head action here head animation that's kind of neat and you have the same thing here where you can control the halves right so you have one here and then there's one here this is all very cool for deformations and squash and stretch potentially and this goes into two controllers too it's very detailed a ton of detail stuff it's very interesting if I select this here there's nothing else now what I don't see and if I do this here there's a head smear the head smear is this so we just talked about here when you have smear control deformation squash and stretch all that good stuff but what I'm not seeing if you select this here or if you select all these all the way down including the one in the back there is no local world switching option so meaning that if I turn this around the head stays like that there's nothing where the head counters automatically so if I do this it would stay like that a lot of rigs have that personally to be honest I'm not a fan of these because a lot of times I need to critique poses or changes in the animation where if a character does this the head always unnaturally stays locked in something like this where whatever you do the head is never doing any natural rotations in it I mean it's good to have for some things obviously it's always good to have more control but be careful when you do animate that you don't want to forget that the head is moving in all kinds of directions encounters so if even if you do stick to the root here and you do this right if you do a big route movement then you're gonna have some sort of counter rotation compensation on the head and it's not always going to be extremely accurate in terms of this is vertical and always thing like that typical IK fashion you're gonna have some sort of offset in the head just a little bit of side rants in terms of animation here and that is it for up there you have your arm controls like I said and then you have your switcher so I'm gonna switch over and go up here and then you have your arms and then you have if I select these you have your IK FK blend which gives you different controllers left and right which you can see here so you have your classic IK handle if I can select this there you go so you have this here and you have your whole vector you can also do it here in the channels you have your bendy options to change things and at the same time when you go up here you also have extra visibility on so if you feel like I need to tweak more I need to have better control over silhouette all the way up to the somewhat shoulder region there right so if you need something that's a bit more like this then you can see you have all those options it's very cool looking at the fingers you have that looks like a palm cupping function yes it is which is cool I'm assuming you can probably stretch this yes so if you need to clean the outside and lots of leaves on the ground spider-man has a rake function then you have obviously in here just the wrist options but you have the top control here which usually I control most of these but you have through here but you have the top control every now then for certain post changes what I don't see on here is extra controls for spreading so if you have anything where you need a quick fist or your fingers out like this it's going to be all manual a lot of times wrist control options here which I'm trying to find I'm saying anything here this is your inner thumb control there's nothing here and if I go in here arm options gives me I kfk blend roll stretch slide softness all that good stuff if I switch this to more tweak controls I still don't see anything in here this is going to give me anything or so be warned that if you want some quick spreading or fist options on hand it's not there now speaking of fists you can select all of these and roll them in that seems pretty good in terms of how far you can go in terms of deformations here you can do all kinds of things here it might also be interesting if you had you know in here you would have options for you know spread face all kinds of things that could be the spidey hands that could be an automatic spidey hand pose which funny enough is in here so that could be something I do like this that you have this symbol here I know simple thing but I love that stuff the other thing that's missing which is a bummer is that even though it doesn't have a mouth right technically I would love to see a jaw function because you can still do lip sync where it's not technically the lips are moving but you could have jaw movements where it pretends right so you can kind of pretend to mouth something so I would love to see something in the jaw and also eyes given that this is such a big feature in the movies that the character can squint there's nothing that I could see that gives you a scaling option of the eyes I'm looking here and all of these I didn't see anything and I didn't see anything up here either there's your head smear I don't see anything in the eyes it's something else I'm going to contact the rigor about they're awesome people so I'm sure they're going to do all kinds of tweaks for future updates interesting thing to on the arm so you have this controller so I want to move this out it still leaves you with a controller here that does something else including the stretch so I guess maybe you have multiple controls where what if I bring this back and I use the inner one that takes the whole thing so maybe that would be your primary IK control but within that you can constrain it somewhere or within that constraint you still have the built-in option to move the arm a little bit I'm curious if that's the option I don't know I should know but this is a first look review you will get my very uninformed opinions on this rig but that's about it I think these are all the controllers that I could see I think this is a very very interesting and cool setup here lots of options lots of bendy options and also since that character is flying around and you might want to use a more center of gravity option here you have roots options right route options is more like an all control or cog or whatever you want to call this depending on the company or rig but what you can do technically is if you take one of the inner ones and you bring it all the way down you can see that the other ones are not moving so now if this is my somewhat center of gravity you can take this node and now this is moving like that where it's almost what we call a fly con spoiler don't fire me but at work we call this a fly con and if this was a ship or whatever it is or I don't know whatever your center of gravity for whatever reason that would be here and again you can change this and then go all the way down here and this could be your setup so for whatever reason if you need to pivot the head from here you could I'm a big fan that this is optional there in this rig because you never know this always comes in handy all right I think that is it as always comments are open if I missed something which I probably did let me know you can add comments and you can clarify things but upon first opening and viewing of this rig I'm also interested in doing those somewhat untested look at rakes in terms of intuitive setup this is what I see right off the bat but there may be some other things that I missed which are not as obvious so I will always to follow ups through the comments and descriptions if there's anything or if there's a major update I can always do a second update for the rig but for now this is it it looks like it's a fantastically built and set up rig for awesome spider-verse animation as you already some cool examples online so there you go grab it link in description for all the details where you can download this and have fun with it and see you my next clip