 So my throat is still sore, so my voice sounds like this, but regardless you are having trouble with parenting, not a problem. In your blueprint, when you have an animated rigged actor, you can add the rigged character to your blueprint by adding a skeletal mesh and then set it to whatever you want here. Then if you have extra objects like let's just say armor, you can add a static mesh and then set them to whatever you want here. Now if you want to parent the armor to the skeleton, so that it follows the animation properly, for example, we want this helmet to follow the head bone, drag the helmet into the skeleton and on the right over here, click the folder and find the bone that you want it to be parented to. You might have to fix the position and rotation right after. Once you do that, you're done. Congratulations, you are now qualified for parenting. Good luck and as always I hope you have a fantastic day and I'll see you around.