 So anyway, so I want to try to tie these these three ideas together We have code theory and the idea of restriction that we have this idea of spaciotemporal codes That is a code of nature like DNA, which uses tunneling by the way They they have objects in space that change their position in space and they change their and they change their they have beats So there's timing and they're in in the spaciotemporal codes and there's distance and there's direction So you're dealing with all these geometric things in a geometric spaciotemporal code So I'm so we're saying that nature is a code and we know that quasi crystals are codes So we want to connect the idea of code theory restriction With the idea of Information theory, but we have to introduce a new element if we're serious about information You you cannot ignore the fact that if you have some beautiful lines of computer code that took you 1 billion bits You cannot ignore the fact that when those beautiful lines of code have a lot of meaning Algebraic meaning or meaning in the simulation, but then you scramble them you still have a billion bits Nothing has changed on the conserved base information But everything has changed on strata 1 strata 2 strata 3, right? And in spaciotemporal codes, it's the same thing and what is the code trying to do? What is everything composed of? time and Distance so particles are each have each fermion has its own time Which is composed of lengths and each fermion is changing distance over over some measurement of somebody's time and that's distance So so our code is concerned with distance distance wound is the clock times plus the sum of that plus the distance that the particle traverses or Travels over over some measurement. So maybe we have to to study David Finkelstein's paper from 1966 No another but from David Finkelstein named space time code Yeah Speaking about spaciotemporal code He got this idea since the 60 or 70s And he's coincides linked to us by synchronicity because our friend is Tony Smith and Tony's mentor was David Finkelstein And David Finkelstein is the father of digital physics because if you go back in the literature It's difficult to find somebody earlier than David Finkelstein who was talking about digital physics Maybe somebody else was but he was at least one of the one of the fathers. So here's these ideas. I want to connect So we want to connect spaciotemporal codes where restriction of Vectors is the name of the game if you have too many vectors You're gonna have a high entropy noisy system and your class to class 3 class 4 Emergent strata of information will disappear and those strata Explode exponentially so as soon as you have a system that is restrictive enough which gets close to the non-zero limit Right the non-zero limit Then what happens is then and only then Does your strata one two three four emergent hierarchy explode in each one of those? has has loops to every other because It's like the Bible where When you order the letters as bits the letters of the bits you order them, but there's relationships between words Sentences paragraphs even a paragraph you read two chapters later has some relationship to the sentences In chapter one so you have these links everywhere and with spaciotemporal codes the links are by Empires which are in tank like entanglement so but if you Chaotically order your empires your QC's you just you can destroy The entanglement links in terms of the quasi-crystal principle of empires you destroy it by random ordering by Increasing your your chaos so we want to connect this So this is already connected to Boltzmann's and entropy And it's connected to Shannon entropy Others have done this we don't have to do this But this is known in the literature the connection between these two and This is trivial that if reality is a space-time code then clearly It's dealing in information But the missing idea is the emergent information that comes From complex systems theory is a clue The special phase of the quasi-crystal phase where the magnitude of all quantum entanglement values from tunneling to to it to entanglement itself Goes exponentially high there and then it drops back down when it goes towards the zero limit And then it drops back down as it gets to you know 10 factorial 11 a hundred factorial, right? It it then behaves your your your your quantum correlations drop so Down at the bottom of everything nature would use the code that is already set up as h3 symmetry because there's there is where The base the mat the algebra the moduli space algebra or the Clifford algebra any Formalism that you can apply to the same object That has the potential for the highest Connectivity over time and non-local it can become it can become atoms can become Topological quantum networks with ultra-high Quantum correlations because the underlying space It is that way so But with the same underlying space you can still have chaos Just by how you order Order order your sense So so then this connects down here ultimately to the fundamental value, which is LP the plump length or We can easily translate that into the tetrahedron In other words the trip So and and and this just comes down to distance with so many trips or frames or bids points on off how much length Can you express as the sum of clock cycles made of discrete lengths? See trying to draw a cycle with just a Eulerian circuit So how many of these can you draw where there's a sum of the lengths? plus forward propagation You know in discrete lengths and if it can jump if You can express the same pattern by skipping these and just doing a deflation and going all the way to here Like 10 to the 23 angstroms away. This is good If you can do a binary action here where there's another quasi particle that gets expressed with that same action That's good, but the timing must be right. You have to order things Because if it's too high entropy too much Disorder in the ordering then you don't get a lot of coincidence. How many coincidences can you get? I don't know, but you can get a lot one binary point or one trip can express The clock cycle and the forward propagation of probably many different particles There should be a limit But but but but whatever that limit is It's got to be with atoms with you know At atomic sale it has to be at the quasi crystal phase because that's where all the anomalies in the literature are very special So yeah, that's what I'm going to try to do is try to Connect these more because you see that there's an idea emerging here, which is length For some quantity of conserved conserved bits, so we say one billion bits or Tricks or frames But we have but that's conserved and for that we can get the expression of a great deal of length Because bits can serve multiple masters not just one or Bits can jump Longer distances the average the average length can start increasing from say an average of 10 to the negative 5 or Whatever it is plump lengths It can start it can start increasing too much too much larger values It can be larger than 10 to the 23 which is which is the observed atomic phase on hops so It may be because of the level of deflation, so you were For example 10 level of deflation so the distance is 5 to the power 10 times the plank scale and then the jump is just an Ordinary phase of flip but at this scale level. Yeah But we have to Check that this really appears in the model And also in time in time also we have Inflation of scale of time This is where the quasi crystal How do you have the inflation of the scale of time in the fourth dimension of the Disaster but I'm seeing time as the clock cycles, so it's late This is one time. Yes. This is probably the local time is like clock cycle But if you want a global time where everything is seeing the same time It will be a time which will have different scales frames The frames would be the global time. Yes, in other words, you can be you can be here And then one one frame next you can be here, but we could slow you down and make you wait 10 frames now it's that Your frame is connected to the next frame But your frame is also connected to a frame to the next frame at the next level of deflation and to the next frame as the Other next level of deflation, which is in fine in fact saying that there is frequency Like the Fourier transform of time Except that this is not harmonics which are multiple of two, but they are all in the Fibonacci chain So it's an harmonics, right? Which kind of an harmonic Fibonia a Fourier transform of time Which in which interestingly converge to integers Yes, right Fibonacci in it Lucas Lucas number integer Okay, but anyway, thanks for letting me talk it helps me practice my thinking But I want to get it more clear to show you my other notes on a PowerPoint because there's some simple Equation so, you know you guys like math So you like to reduce and find the elegant, but then after that then we find the complex systems Interaction, so we use both the extreme reduction and extreme systems near non-local systems Interaction, you know quantum systems theory so Okay, yeah, so maybe in a few days, I will get it all together, but that's very good Very cool. Thanks for teaching me something about that 24-cell Ray, what was that meaning about? It was about different things, but principally about Quasi-crystal and projection of the 36 vertex type which is a D6 Correction of the D6 quasi-crystal. That's why I explained to Cliz that D6 is embedding D4 and in D4 is made of octa-iron because it's Space filling a crystal of the 24-cell and then Cliz was surprised that it was space filling he was sure that only you can space fill with with hypercube in four dimension and Then I show him the Wikipedia page There is three space filling in 4D and the most interesting is this one, the Icoza counter-correct space filling 24-cell honeycomb or Icozy Detrachloric honeycomb that I studied 10 years ago and it's a regular space filling desolation of the four-dimensional space So there is only 24-cell nothing else and also this is D4 And naturally we can include D4 into D6 and the quasi-crystal which is here 36 vertex type is a projection of D6 six-dimensional We can say checkerboard six-dimensional checkerboard and So I got the idea that It's very easy to get the points. It's very easy to get the potential edge by computing the native boards at Distance 1 and distance 5 the golden ratio, but after that to really compute where the cell air So it's very complicated. There is different algorithm And we explained that the algorithm that they were using before was not not really valid was quite random taking one cell and then looking around what happens and and the problem is that For some cells you have only one choice here for this tetradon, but for others here You have different possibility of decomposing this. That's why you have edge which are on the face So this is in fact dodecahedron Which can be made by tetradon, but in different way you can for example cut here and here and Then you will have one tetradon here one here one here, but you can also cut here and there so you have several possibilities for some of the cells and If you have only the vertices you cannot choose the real possibility you have It's a little like our concept of empire. This are fixed, but this have a degree of freedom but then He explained that in fact some of the edge which are computed here are not really in the quasi-crystal Because it depends from where from what it is projected. So that's why now I will go back to the octadron in the D6 For the sixth dimension and Project only this octadron. So I select only some points of the D6 inside of the quasi-crystal by the cut window rule and Then inside of the quasi-crystal I know what has a potential edge and then I have to go back to the sixth dimension to look if this edge is also an edge in sixth dimension an edge of an octadron so we have we try to find elegant and automatic algorithm to to find the cell Into a quasi-crystal define only as a set of vertices because then I will be able to apply this to the qsn and The target of the study is to compare the qsn to this quasi-crystal. So it's to compare different quasi-crystal which have Same apparently same symmetry some sub-object, but we which may be a little different Okay, thank you