 This video was brought to you by my patrons. Thank you so much for your support Hey during the latest update of moon teaser the blue moon witch By the way, it's on founding campaign. Help me found more features for the game Please I'll put it in the description and on the pilot comment But during the update I wanted to add some Easter eggs from another game for paradox Which I will also put the link in the description if you want to play it both moon teaser and firm product firm parallax You can play on the web version. So you just it's for free. You can play it. Please leave a rating as well I wanted to pick one object from a game and Insert in another project. So make some kind of a shared universe and for that I made what I called a scene bundler But now I renamed to asset bundler, which is a tool. Let me change Which is a tool that allows you to make Let me open this with atom Which is a tool a good tool that helps you Part objects and scenes from one project to another So essentially it basically just copy the the scene It makes a bundle a bundle folder and picks every dependency and Trolls and copied these the dependencies to that folder. Let me show how this works. I almost forgot about that 70% of you are not subscribed. I don't know how this video actually reached you But if you to be recommended to you, maybe you enjoy game development If that's the case, please consider subscribing to this channel right now Don't leave this to later subscribe now if you don't enjoy it You can unsubscribe later and also if you enjoy game development consider Subscribing no join our community on discord. I'll put the link in the description as well There we talk all day long about game development. I will give you support We'll talk about business project management Everything related to game to game development. So that's it. Let's go back to the video So I want to port the paradox boss, which is the boss of Fermi parallax to moon teaser to make like a Easter egg on these On this scene here where the the mouse is supposed to be Traveling the universe searching for another moon So I want the the boss to be right on the background like chasing hiding somewhere there so for that I Develop this tool and everything that I need to do is to go to this Tools out. I will put the link in the description for the github repository of these tools So I think that you don't know about that But I have a repository for tools plugins and useful Utility nodes that I developed with time. So I put them there. There are some other Especially plugins that help us develop games more quickly. I will I think that I will talk more about those plugins in the next videos so Everything that you had that you'll have to do is To copy these to your project folder. So let me open this Opening file manager. Let me change to this will make sure that I am on the second view So I copied the asset bundler to the game root node here Here it is asset bundler and back in grow. I will open this script asset bundler This is how it looks. It is quite complex by the moment at the moment. I still have to Refactor it a bit just so it's more readable and maintainable, but with the With this script opened in the file editor in this text editor I will open the product scene showing file system and I What you must ensure is that you are with the scene selected like this So make sure that this is selected here. I will actually take rid of my Preface just so you can see this so on the file system You have to ensure that you have this selected because it will take the the selection path here Get editor interface get selected path and you will click on file and run this script So it created a folder with all the dependencies of this scene. I will open this in the file manager Copy this folder go to moon teaser Open open moon teaser in file system And I will throw that in the objects folder actually on actors actors folder New folder. I will call it paradox, which is the name of the box Throw everything here. Actually, I can copy Move this to to this folder instead of the the bundler The lead currently. Yeah, and there's another tool. Let me close everything here There's another tool that helps you fix all the dependencies of the assets that you have in your project So this is a complete separate tool but you can use both together to Actually fix everything that you need to make the scene work. So let me show how this works if we just try to Open The paradox seen here. What is it? Yeah paradox, you can see that there are a lot of dependencies and even if you try to fix then you will have to fix Only this scene so only the paradox seen and maybe The other resources. So for instance, this resource path here this resource seen The hurt box the hit box you'll have to fix everything by hand. So to prevent that I made another tool which I call dependency fixer Fixer copy. I will copy that as well copy go to moon chaser open the the project in the file system paste the dependency fixer tool here and This dependency tool it works quite similar to the to the asset bundler But this one you'll have to to have the folder selected. So let me show how this works It will take the the folder and it will also Go to try to enter in the hierarchy of the folders downwards to fix everything that is inside this folder so To fix the the paradox seen so let's ensure that it is not fixed. You can see that we can open it If we try it would run into many errors So I will select this paradox seen go to the script folder. Let me close everything else here every other tab We'll only have this dependency fixer fire run And if I try to open the paradox seen again, you can see that it opens Without any warnings. And if I play it, let me just move it to the center here Yeah To the center Thanks And if we play it There we have it there we have the the boss and I will port this to moon chaser right now So that's it. I will put the link to these tools in the description so you can obtain it Please if you find anybody if you want to contribute to that To those tools your contribution will be very appreciated And don't forget that all of this is possible because I was working in a game on my studio Supported by my patrons and supported by previous sales consider making a donation or consider Becoming a patron I put it in the description the link is on the End screen as well so that I can work on more stuff like this so I can make your life easier Because I can apply the resources from patronage from donations from sales Everything into this studio and remember everything is public domain. So you can use it wherever you want However, you want so That's it. Thank you so much for watching keep developing and onto the next time