 Hi everyone, I hope you're all well, having a great day and welcome back to another episode of our Pokemon VGC 2019 Battle Series. We are going to end the week with this Duskman or Ultra and Acrosma, Zornius, Incineroar, Megacangus, Korn, Amungus and Tapu Phinny. We've not really brought the Amungus too much this week, so hopefully we can see it featured today. It would be quite nice to see it featured at least a little bit. I feel like this team does kind of have a lot of exploits against hard trick room teams or just trick room teams that are generally quite solid. So we need to be a bit careful about them going into matches this week. As always though, the team and all the information is down in the description. If you'd like to grab it, test it out for yourselves. Go ahead, try it. If you do, let me know in the comment section below because I love hearing from you all and we'll just jump into it straight away. Let's get some music on and just before anything as always. If you do enjoy this sort of content, please make sure to leave a like on the video. It does really help out the channel and subscribe to the channel for more Pokemon content as well. And obviously I've already said leave a comment because I do love hearing from you guys. So yeah, that is that guys. But talking about guys and stuff, if you're starting off in the Ultra series, we've got all the guides up on the channel at the minute. The Ultra and the Cosmo one is out today and there'll be more subsequent guides coming in the coming weeks. So keep an eye out for those. But we'll get into team preview because we've got our first opponent of the day. And it's a pretty interesting one because we're going up against Tapa Coco, Lowpony, Cortana, Amungus, Mega Request and Primal Kyogre. So it looks as though we've got a double Mega Team potentially here with Mega Lowpony and the Mega Request. You've got to be careful for the Mega Lowpony. It's super fast, base 135 speed. So we need to be careful with that. See the Tapa Coco again does cause us quite a few issues, especially with that Farenium Z that it can carry in. Probably is carrying because it's such a good tech against that Ultra and the Cosmo. And we're going to have to go down a route. Where we're utilizing Azernius if we can. You've got to be careful about the Amungus as well. It does make me want to bring Tapa Fini, but generally against Reogre you want to bring Tapa Fini. The Cortana then becomes a bit of an issue so you want to bring the Intimidate of course. I think I will lead with Incineral. And Azernius I think here will bring Ultra and the Cosmo in the back with Tapa Fini for that terrain support. And we'll lock in and we'll get into this first one today. So hopefully it's going alright. You know it's so weird I'm just going to be flat out like super honest with you guys. I just played the stream on Tuesday night and if you came along thank you so much for coming by. It's like I'm still a bit overwhelmed by the amount of support and people that came out and what a good night we had. If you haven't been out to a stream come come by sometime. A stream on a Tuesday evening over on Twitch 7pm UK time on a Tuesday and Thursday. And we do view battles sporadically on the occasional Thursday. So it's a chance for you guys to battle us as well. But I played this team tonight for half of the stream and I just this week I feel like I've got on with it quite well on the channel. But on the stream tonight just didn't feel like I got on with it too well at all. And we'll get into a few more details in a minute. But we've got the Kyogre, the Lorepony. We've obviously got that threat of the fake out from the mega Lorepony here onto the Azernius. And it will can deny the Incineral and the fake out. But we've got to switch into Apifini here really and I'm just going to protect Azernius. The thing that we need to watch out for the next turn is potentially on call from that Lorepony. And you've got to realise that that Kyogre is scarfed. So we've got another scarfed Kyogre here to deal with and contend with in this one. The team it just felt so vulnerable to Trick Room. I mentioned in the team overview at the start of the episode how vulnerable the team felt to Trick Room. And it really did and I think it just exploited even more and the more I played the less confident I feel with it. And I've sat down to record this episode for today and I just feel really like my confidence with this team is really drained. So it'd be nice if we can kind of pull a few wins out and get maybe a few different approaches to things with the team today. I think one of the things that I would like to potentially do going into next week would be changing up the team slightly. Because we're in a really awkward spot now where Azernius can get on-cored and we either bring in Incineroar and it gets sacked. And then we have a real hard time against Kartana. Or we bring in Ultranacrosma and then we go down Azernius route where we can try and get that into a position where we can get it boosted up. Out of everything though, maybe sacking Arancineroar is the better thing to do here. But because Ultranacrosma is going to come in, I'm going to have to switch it in though. I think we'll keep our fake out. It's going to be so important for us going into the rest of the match. It's just really awkward. We'll be able to get nicely wind off here which we're going to take a water spot. Of course, that takes down the Crosma. That's not great because we're in range now with Teppofini. And the return will pick up the knockout. Now we do get Azernius. We actually survived that because of the Intimidate there. That's surprising. I didn't expect us to take that. I really didn't. Okay, and it's not the best. You're watching this wanting confidence and it's hard. Sometimes you do lose confidence and I think one of the things I'd like to try and get across to you guys is if you're feeling like this. The only thing to do is to try... I don't know. Try and just not let it get you down too much. Try and just re-evaluate things. How you're playing. Look at how you're leading into matches and setting yourself up and things like that. I think that's a big part of it. Now, do we psych up with Finney? I think we've got to psych up. We probably get Encore from Lowpony even if we go after it with the Giamansi. I've got to try for it because if we can get it set up then it makes things a lot easier for us going into the next few turns of this match. So we will get the Giamansi off before this Lowpony can attack. It's whether or not my opponent has the Encore and if it goes for it. Because it's such a good utility on something like Lowpony as well with it being so fast with it's access to fake out. It's scrappy ability as well. Finney's going to take a bunch of damage. Finney still takes a bunch of damage as well as a return. It's just into the Finney. That's not the worst thing in the world. We've got boosted Xerneas. So we're still sitting in a decent position regardless. But at this point you kind of wish and you rather had Necrosma rather than the Incineroar here. Now we have to fake out the Kyhoga. It's the one thing on the field that cannot protect. Lowpony probably doesn't but we'll take it down as part fighting as well. So we should be able to clear the field here. It's the requiser when that comes in. It's going to be a little bit of an issue to deal with. We've just got to play smart. But yeah one of the things I think just not getting too down about it. Because I think you can quite easily get yourself into this downward spiral where you're just really quite thinking negatively. And I think it portrays quite negatively in your play as well. And you'll play more defensively because you don't want to take risks because those risks maybe sometimes don't look like risks to you. When you're feeling like super underconfident with things then those risks seem a lot more like they are risks. So you play it a lot differently going into these matches. I don't really agree with the requiser switching here especially because it's sashed. That was kind of maybe the obvious play because we'll be able to clear both of these things off the field now. And if that Kyhoga does come back in my opponent's kind of going to be hoping that it's the Kartana next to that Kyhoga. Which it could possibly be. But the rain will be running out soon. And I think a Moonblaster will probably take the Kyhoga down. Which will then just leave the Incinerator to deal with the Kartana or the Mungus. And it is a Kartana. It could be Skaft Kartana as well. You can't ever discount that. Who says they'll have to beat it. It's whether or not the Kyhoga takes the Moonblaster or not. Kind of hoping that it doesn't. Because it can't protect. And it is Skaft we know that. So we should be able to clear the field now. Kartana just protecting. Okay. I think the Kyhoga is going to try and get rid of the Incinerator here. Which if this doesn't take it down the Origin Pulse quite possibly could. Especially Attack Drop though does help Origin Pulse. I don't know if we take this even minus one in the rain. I wouldn't say no it does. But same time. Okay but we can Dazzle now. We still win because the Kartana can only target one thing. And we get the Kyhoga in the next turn. So that Special Attack Drop might have been the thing that's like kind of saved our bacon here. We know the Kartana is not a salt vest because of the protector. And we get through this by the Skin of our teeth. And sometimes you need these kind of games where you're like okay this is alright. There was a good chance we could have lost this. We actually just take the Kartana down straight up it's not such. And these are the sort of games where you think right okay we've got a little bit of a win. Let's keep it going. And I know we've done well on the channel this week. But sometimes I obviously play on the streams and things like that. So sometimes when I do that and I have a bad night on the stream. Like I feel like I did tonight. Like we won some games. We lost some games. But I don't know. I don't know. It's just when you feel like that a bit. And it's just like I totally relate because I hope a lot of you can relate to this where you kind of get into these moments where you just feel like oh what's the point of trying. It's just nothing's going right. Nothing feels right. But sometimes it's just you've just got to kind of like I say evaluate and not let this feeling kind of seep into your game and kind of overcome it somehow. And sometimes that's taking a break and just having a few like an hour or two away from things or just a night or an evening or a day. It's hard when you're practicing for a tournament and you've got a big tournament coming up. Like a lot of you will have coming up to the gun into the next few months as well especially. It's hard but sometimes the best thing you can do is sometimes just take a little break. Let's pick some good music. Archie and Maxie and we've got the next opponent. So we'll get into team preview and see what we've got today. So we've got Manu playing a team of Mindabuzz, Mewtwo, Incineroar, Zernius, Tapulele and Landeris. Okay, this is a great team. We've got the terrain support with the Tapulele supporting that Mewtwo. I wonder if it's Mega Mewtwo. Likely is. There's no other options of Omega on the team. The Mindabuzz is probably seed supported and then you've got the Zernius. Okay, Incineroar is going to be extremely important for us here. I'm going to lead off with an Acrosmo and I think what we'll do is lead off with... Yeah, we'll go with Tapufini and Incineroar in the back and then... Do we want our own Zernius? Yeah, let's go our own Zernius here as well and get into it. Oh, I'm sorry guys. You probably don't want to listen to me going on like this. I have a tendency to hide my feelings sometimes about how I'm feeling about games and I do get disappointed in myself a lot. I really do, especially when I'm putting content out. I want it to be the best content possible for the channel. So sometimes I maybe mask over how I'm feeling sometimes and put on a brave face. But sometimes you just can't do that. And I think it's an important thing to realize that you need to be able to... If you are in these sort of slumps or you feel like this, it's sometimes just reassuring to know that other people have these feelings as well. And go through the exact same sort of experiences that you're going through. So that's all I wanted to get across. But let's get into this one. So we've got the tabulator, the Mander Buzz. We see the seed activate on the Mander... No, no seed on the Mander Buzz. But we do have to be a bit careful about the foul play coming out from it. There's potential to a wind there as well. So I think what we'll do is we'll just go for an icy wind. We'll switch in into a raw fall and across. We'll save it for later. I don't fancy taking foul play damage off this Mander Buzz this turn. So we'll get the Intimidate. It's not really going to make too much difference on either of these targets. But the icy wind will help us out. I'm just going to say a taunt from the Lele stop this. Finny being able to do much support. Tapping Lele avoids. Not good. But that's alright. So we're going to see a tailwind here maybe from the Mander Buzz. I'd maybe expect that. There we go. Yeah, that's fine. It's not the worst at all because at the end of the day, there's nothing really too threatening out on the field now taking advantage of this tailwind. And if you look at what my opponent's got in the back. Predominantly special attackers. And the only physical attacker that could come in that would threaten us would be the Landerous. Which doesn't really want to switch in on an icy wind. So I'm quite happy here just snarling and just going for an icy wind. Again. And if we can catch the Landerous on the switch in then that's excellent. So there's the Lele switch out. Me too coming in. So the snarl here going to be really useful. We've got to be careful for that Mander Buzz switching out the following turn to get that psychic terrain. But we're going to see it switch out right now. Xernius coming in. Even better really for the icy wind and the snarl support from the Incineroar. Especially if that is making it be too wide. Which is going to be like so fast isn't it? So fast. We kind of want to manufacture getting our Xernius onto the field really. There's a big part of me that wants to... Well I kind of feel like I'm pinned here. I want to get my Xernius onto the field to start setting up. But I feel like we need to be a bit more patient with things. Just go for another snarl to kind of deny the Geomancy boost from the opposing Xernius. More than anything. So let's see. We're going to see. And now me too just withdrawal. We're going to see the Taper Lele come back onto the field. The Xernius probably does try to go for the Geomancy here I'd imagine. But we get the psychic to end up. We need to... Yeah there's the Geomancy. That's why we want to stay and then go for that snarl. So we're kind of nullifying these special attack boosters. So the main thing that we need to worry about right now. Because the next turn we can potentially psych up with Finny if we kind of would like to. But we still got Dustman and the Cosmar in the back. It's not a bad switching for either of these things out on the field right now. We can potentially U-turn as well with Arinciner on this next turn. So we can get our Finny back onto the field. Go for that Psych up onto the Xernius. Because you've got to remember that it still has those special defense boosts. Those speed boosts. Well not speed boosts anymore because of the icy wind. But it is neutral. But the special defense boosts. Especially for something like Taper Finny would be very useful. So I think that's what we will do. We'll go for the U-turn. I think you're probably likely to protect the Xernius. Maybe more likely to protect the Xernius than the Lele. Because I think you want to taunt the Finny. Kind of expecting maybe a haze coming out. Which could be the one thing that does hinder the ability for Xernius to operate as well. As it can do. So there's the Mooblast. Where are you going? Into Incineroar. Okay. We can deal with that Mooblast double in. Onto that slot here. Expecting us to protect. That's alright. We'll get the U-turn out into the Lele. And we'll get our Taper Finny back onto the field. And we could potentially get the Xernius out onto the field now. But we'll probably better off keeping Xernius for later on. But the Photon Geyser will probably do a decent amount to the Xernius. Well, not without the Psychic Turn. If the Psychic Turn was still up, maybe. Maybe. We'll go for a Psych up into that Xernius. Because it is neutral speed. It's just got the special defense boost. Which we would be really nice if we could take advantage of that. We'll just switch out into the Cosmere again. We'll be really patient with this one. Just getting Incineroar back onto the field. Just if that Lele goes for the taunt into the Finny once again. That could kind of hinder us a little bit. Okay, no taunt. Which is good. Manderbuzz coming back out. Probably going to try for those. That Tailwind once again. There's a Protect. Okay, that's fine. Because we still get the Psych up through the Protect. That's ideal. Okay, I think we got Icy Wind. I mean we could go Heal Pulse into Incineroar. Which isn't a bad play really. And then just U-turn out onto the Manderbuzz. But I don't know if Incineroar can take... I don't think we'll take a Moonblast from Zonius if it does decide to stay in. I'm going to see the Tapper Lele come back onto the field. Which is fine. Get that Psych into it. Just to get around that fake out that's potentially coming out from the Incineroar. But we're not going to fall for that trap. There's the Moonblast. Where's it into? Yeah, we'll probably go down to this I think. That's a little bit of a shame. Heal Pulse not doing anything there. Now we can get our Zonius in. What do we go for the Necrosma? We could just go Necrosma. Keep our Zonius for later on. For as late as possible. I don't want a Mega Evolve though yet. That's the big thing. I think we'll Icy Wind once again. And we'll go for the Photon. We could call Mind ourselves and just Heal Pulse. That's not a bad option actually either. It's just a Manderbuzz when it comes in. It's going to be difficult to deal with. So I might be better just to go Photon Geyser into the Zonius. I think, yeah, an Icy Wind. Can't Mind's really tempting here? Oh the Zonius is going to protect. Okay, what are we going to see? Purplelele, Moonblast. Where are you going? Yeah, trying to scout out us. Ultra Bursting I think. Now we'll be able to Heal Pulse though. And Photon Geyser. Heal Pulse. And we could potentially call Mind here. I think that's not a bad play. Call Minding. And just Heal Pulse-ing. Now the Manderbuzz comes onto the field. Yeah. And there's another Moonblast. We're not doing too much this time around. So we'll get this Heal Pulse into it. Ultranocrosmer. We'll get all our health back. Which is nice. Still got to worry about this Manderbuzz though. For sure. And we could Moonblast into it. Or could I see Wind again to be honest. But I think probably Moonblasting. And do we want to just Photon Geyser into the Tapu Lele rather than... I think we probably do just want to Photon Geyser the Lele rather than Ultra Burst at this point. I feel like the Manderbuzz probably goes Tail Wind as well. I'm surprised the Lele hasn't went for the taunt though into the finny to stop down and shut down our like support options. See is this... I don't think it'd be enough. Maybe in the Psychic Trainer. Wow. Okay. It's enough. That's crazy. Moonblast. It should do a nice chunk of damage. We'll probably get Fireblade though. Okay. So we'll be able to take the Manderbuzz down the next turn. There's a Snarl. Okay. Just resetting that calm mind boost that we've had to the Cosmo. And now what comes in for my opponent. Is it going to be the Xenius? Or the Mewtwo? It is the Mewtwo. I don't feel like I'm really that worried about the Mewtwo though. With the special defense boost on the finny. And we can actually wind. And I think just protecting the Cosmo this turn. Just that far play again. And it'd be nice if we can outspeed the Mewtwo with the Cosmo going into the next turn. So there's Mewtwo. Why? Here we go. Like I say, the finny with the special defense boost is sitting in a way better position at the minute. Than it would have been without it. And... Oh dear. Oh dear. Oh dear. But we do have a side cup on our finny. Still. Does the Manderbuzz just go for another Snarl? I'd imagine it probably does. Either that or tailwind. Tailwind. Makes a lot of sense. And this side kick turn does disappear. Which is super helpful for us. I mean we could probably calm mind again. There's no foul play I don't think on the Manderbuzz. There probably is to be honest. I think we calm mind again now. Side strike. Into finny. And Brad said a defense stat actually isn't it? Man. That thing is crazy, crazy powerful. Mega Mewtwo Y. Ridiculously strong. And there's the foul play. Okay. I definitely didn't expect that side strike to do as much damage there. Kind of a sitting duck at the moment with the side strikes coming out into tap of finny. And the foul play from the Manderbuzz. I think we've got to try. Like finny is not going to take it. No way. We've got to try and stall this tailwind out. We'll go for a moon blast. Tailwind. It's got two more turns. I really don't see how. I mean to be honest we could ultra burst and protect. Yeah. And then we will get the jump on the Mewtwo the next turn. We could get at this turn. So she's not really got a way to hit the Manderbuzz. Side strike. Yeah. Bye bye finny. We did well my little friend. My Mewtwo Y is ridiculous. There's a snarl. Okay. Do we get Mewtwo with the Z move though? I don't. I really don't think we do. But we could. It is minus two. So we could potentially go Dazzling Gleam. That will get the Manderbuzz. And we could go Z move into the Mewtwo. Let's try it. Let's try it. I don't think it's going to happen though. I really don't. Let's see. If we can get our Geomancy. Well we're not going Geomancy. We're going Dazzling Gleam. I mean if we can get the Mewtwo into the Mewtwo. Can we do it? Come on. Come on Mewtwo. So close though. So close. Should go down to Dazzling Gleam. It's just whether or not Zernies can take this. I don't know if we can. Wow. Man. Right. I mean. Too close for comfort. It really is. It really is. Zern just taking that. The defensive investment. The tailwind does pitter out just in time. I think we just got the Zernies to come in now. If we're plus one, which I think we are. We should be able to get the Zernies from the Fortonguizer. And I don't think we can afford two Geomancy here. I think we need to moon blast. Let's see. What are we on? Plus two plus one. Okay. Yeah. Fortonguizer should get it from here. Should. I'm saying should. I don't think we will. It's just if we're. We're so close. But we probably want to speed tie. So we get super fortunate there. And managed to take this one. So. Very good game to my opponent. And I tell you what guys. What would be amazing to hear is. Would you be opposed to seeing some changes to this team. Going into next week. We've played it. So four days this week since the bar spot. Got refreshed. But I would really be up for doing some big changes to this team. I mean playing the same call. But making some changes for next week. If you've got any suggestions that you'd like to see. Featured in this sort of team. Then let me know. Because I'd be more than happy to feature them going into next week. But I think personally I'd like to revamp the team a little bit. And make some additional changes. Just to overcome some things that are maybe. A little bit more difficult than usual. Like then. What I've kind of faced so far. Outside of these battles here. But it's been amazing so far this week. Thank you so much for all the support. Keep the comments coming. Of course. I hope that you continue to enjoy this series. And we'll be back on Monday with more. BGC 2019. Battle series stuff. So until then guys. Have a great weekend. Thank you so much again. And I'll see you for the next one on Monday. So until then. Take care and bye bye.