 This tutorial is sponsored by environment textures comm high quality images for 3d artists and game developers Hello there beautiful people and in this video tutorial or video tutorial series depending on which way you choose to view it I'm going to be showing you How to go about making this beautiful low polygon barrel and it's using a high polygon to low polygon workflow, so What you will do is using a reference image such as this one here You're going to create a low polygon mesh like this from a high polygon Mesh like this one so you can see this one's got quite a lot of beveling going on And you can see that the number of triangles in this is well over 6000 which would be very wasteful for something like a barrel So we're going to use normal map baking to reduce that number down to in this case I've got 352 and it's got a massive amount of detail in it We're also going to be looking at using a PBR shader So in this case we're going to be using the Stingray PBR and you can see That without all that detail on this is what our Low polygon barrel looks like so we're going to put a lot of work into this we're going to create a really Beautiful normal that seeing see this is just the same polygon count, but look how detailed it now looks We're going to use a metallic map to tell it which parts of the the shader should show as metal We're also going to add a roughness mapping so that the wood looks wooden and the metal looks shiny Obviously, of course the important one to make it look right. There'll be a color map on there as well a diffuse map To finish that all off If you want to take a look at the finished file itself the actual Maya file where I've created the barrel as well as the Texture files that I've created in Photoshop Then you can access those by becoming a patron if you look at the link below you can go to patreon Look at my page and if you want to support me Then you'll get access to pretty much everything I do on this channel as well as if you want to become a patron You can ask me additional questions. I'm about to start doing a monthly Session maybe one to two hours where my patrons will be able to join me in a Google hangout You know, we'll talk about modeling. I'll make some stuff. I'll show people answer questions whatever so You could consider that if you want to be a part of all of that But I think that's enough Introduction he stuff done. We should probably get stuck into making this barrel. Shouldn't we shouldn't we okay? stick around we'll move on to step one in a sec