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is an investigation into the murder of master ives many of you are still working towards some of your forsaken goals and in titles and various triumphs even with much to do in game we're looking to spice things up a little first up we're dusting after twitch studio we have been hearing some feedback that you want to get to know our team a little better and hear some stories from the development floor so we will get a bungee bounty and xbox one it will be gambit and it will be monday november 12 2018 you can watch it live via twitch slash bungee at 10 am pst now good luck though if you're a european player getting into any gambit match here because it just probably ain't gonna happen matchmaking against people in the states i mean it's seriously difficult to do so we also get a bungee last wish raid along monday november 19th 2018 again on twitch slash bungee 10 am pst each stream will showcase gameplay with commentary from the creators of destiny 2 following our streams we have some changes coming up to address feedback we've collected since forsaken was released incoming improvements as you continue to fight the scorn and defend the dreamy city we're collecting player feedback and looking at ways to improve your quality of life we have a few deployments in development and wanted to give you a preview of what's on the way everything below is subject to change under development floor if issues are found or bugs arise items may be delayed in any case we'll keep you updated on the status until this work is translated into patch notes starting with performance quoting engineer ben thompson we have been paying close attention to reports of a long load times on console and our working on improvements reduce these load times let's break down three distinct performance issues that we are looking into each with different contributing factors starting up the game signing on and selecting your character i mean this does take a while it really does no player in the xbox one x the most powerful console on the planet loading into activities and traveling throughout a destination i mean this ain't too bad on the xbox one x it could be a lot quicker though loading the player in with your screen and switching between new itabs i mean this can get annoying sometimes it seems smooth over times it seems you're buggy and slow so yes i'm glad to see there looking into that in the upcoming season five update you should see significant improvements loading into activities and traveling throughout a destination we've been bringing new content bug fixes and patches at a cadence more frequent than we had previously accounted for the cadence of patching has translated into some unexpected overhead within the code that is responsible for loading data into the game all that being said loading from orbit into the EDZ should reduce from over two minutes down to just over one minute and we're eager to see how things pan out in the wild while actually quite a big difference not gonna lie i don't think it is two minutes on the xbox one x it definitely don't take that long loading into the EDZ from orbit i mean it could but i just don't think it does we're continuing to investigate load times when launching destined to and when interacting with aspects of the UI when more information is available we'll provide updates moving on to super tunings quilting sandbox design collage role spectra blade was heavily retuned to increase the reliability of melee attacks in pvp and to bolster the effectiveness of super stealth capabilities the following changes are planned to reach these goals increasing melee lung range of all attacks reducing the cost of light melee attacks increasing the number of consecutive hits required to speed up attack rate decreasing base attack speed to improve hit registration on intended targets this is not intended to be enough the goal here is to increase the intentionality of the attack rate increase so that it's most often happening when players are focusing on a single target pretty cool retune melee targeting to have great emphasis on player input i.e when your stick input is directed toward or which target your camera is facing the goal here is to reduce the likelihood of melee targeting picking enemies that you don't want to hit increasing viability of stealth mechanics added a small amount of damage resistance to the stealth state verbally increased super drain when in stealth state pretty badass man my opinion spectral blades when i first started using it i liked it but then getting into the new supers in the game just seeing how underwhelming it was to use it really was i'm gonna lad they are buffing it for chaos reach retuning the energy cost of deactivating chaos is reached early the intent of this tuning pass is to make it more rewarding to stealthily time your early deactivation when using this super essentially it will be more punishing to deactivate the super extremely early but less punishing when deactivating it later in the super moving on to checkpoint resets quoting user interface tester Tony Garcia we're currently looking to add reset functionality to checkpoints in various activities like the last wish laid we do not have a specific timeline for when this functionality will be added but wanted to note that the feedback is under investigation now i am constantly seeing glad on twitter making jokes about being able to reset your progress in the last wish raid so it's good to do actually taking that into consideration and investigating the issue moving on and to i am banner seasonal to do fourth edition we are rapidly approaching the end of season four which is currently set to end on november 27th 2018 you have a limited number of weeks remaining to complete the following objectives i am banner load Saturday returns next week for the final i am banner of season four season four has gone so quick it's unbelievable while i am banner weapons introduced with the release of forsaken will continue to be available this will be your final chance to earn season four i am banner armor now i am banner starts at 13th of november 2018 and ends at 20th of november 2018 additionally this will be the final chance to earn any i am banner triumphs associated with season four moving on to triumphs some triumphs have seasonal requirements while these triumphs do not have a score associated with them players may wish to complete them prior to november 27th vanguard seasonal vanguard rank crucible seasonal valor rank seasonal galore rank moving on to the pinnacle crucible weapons and how they will be affected weapons such as the lunis howl and not forgotten when season four ends while quest lines for the lunis howl and not forgotten are available year round crucible ranks will reset at end of season four each quest contains a step to reach a rank milestone and progress may be lost for these specific steps if you do not reach the requirements prior to the season ending progress for alternate quest steps will not be reset if you're in the middle of getting precision kills or completing rainbow matches you will not lose any progress in those steps if you have been arms reach are fabled or legend this is your time to make the final push if you do not reach the rank you're aiming for by november 27th you'll be reset to guardian and will have to climb that ladder once more if you reach the rank and complete the associated quest step before the season ends you'll be all set so guys if you are close to getting the lunis howl if you're close to getting not forgotten you're just about to reach fabled or legend for either weapon you need to do so by november 27th or your progress resets back down to a rank garden which would be a pen yes it really would feel so close to getting it as well but yes people season four is coming to an end pretty soon can't wait to see what season five offers seriously but yeah guys that is it from the twab i mean i do talk about a few hot figs patches and what's going to be applied if you want to read through all you can there's a link to the twab within the video description but we're going to move on guys and yesterday was activision school which released some interesting and startling information the call revealed lots of info but what's important to cover here is they mentioned d2 over the past 12 months since release has not formed as well as they're expected sales for destined to forsaken have not lived up to activision's expectations the publisher said within the year in school they're promising investors a faster content model and new forms of monetization to the game now in my opinion this was to be expected destined to upon release wasn't a scratch on the way destined one ended this left many many of the fan base unhappy and from the release up until the curse of all souls and a war mind dlc's things were going from bad to worse i honestly doubt they were surprised at this outcome destined to about a month or so after the war man had been released even though the game had promising changes promised the player base i remember was at an all-time low many content creators though such as myself stuck with the game knowing it would get better many of the hardcore fanbase also didn't give up but let's be honest the hardcore fanbase isn't enough casual players and newcomers are just as important but the casual player would not put up with a crap fed to them from bungee many games came out which just seriously overshadowed d2 and many people forgot about d2 many people refused to come back many people are just too stubborn to come back no matter how good the game is the four-second dlc changed the game though for the better it really did we know this in my opinion is the best dlc destinies ever had the most game changing it was almost perfect but if you think about the changes made within a dlc the way they impacted the game and the state it left pve and pvp in arguably the best experience destinies ever had for most people it was 12 months too late having a base game like d1 the way that game ended it was incredible it did take a while to get to that state but it was an incredible ending to the game we were promised much better in every way with d2 but that certainly wasn't the case we have seen and heard many reasons as to why this was so things i won't get into today as i've covered them numerous times mainly when d2 was down and at but destiny too forsaken the way the game is right now this is how d2 should have been at release but instead we got a strip back game which meant the expectations of nobody from day one it was going to be a downward spiral until bungee and that division saw how deep the ship was sinking and fair play they made the right changes it's in a much better place right now but even so it was too little too late for most people the good thing is though at division could drop bungee if they wanted they could drop all connections to the game if they wanted but i believe they have faith in the franchise and so they should we all know how good of a game it is right now if they promised a faster content model and new forms of monetization if done right it could work but we will see people early days yet for sure i ain't sure how they're gonna pull players back in i mean if the forsaken can't what can let me know your opinions on this down below within that comment section guys and on that note we have come to the end of the video if you enjoyed it leaving a like really does help me out if you're new around here and enjoyed daily listening videos be sure to subscribe and hopefully guys i will see you on that next one