 Hello, Gargents, and welcome to Snowbreak Containment Zone! We're gonna be previewing Haru Abskondaitus' skills, and we'll see if she is viable in the current gameplay that we have. Okay, so let us see. Standard skill, compensatory justice. So charge Haru dashes forward with one faithful slice, causing kinetic damage up to five enemy targets in its path. Faithful slice can pass through obstacles in its way, which is nice. And this is also nice in case that you are being attacked by a horde of enemies. So passive, after Haru strikes a target, standard skill cooldown decreases, and certain S energy is restored. This I am however interested in because of this passive, because again, you can spam this standard skill. So especially with the cooldown reduction and S energy restored, it will really boil down how much damage this skill can deal out or dish out. So again, I'm impressed with the standard skill. She's going to be very, very usable, by the way. If this is the case, in terms of hordes or mobs, she is really, really going to be usable, guys, with this standard skill as long as this is going to be spammable. Next up is support skill, which is Swift Execution. Haru hits the evaded Shari slash three times, dealing kinetic damage that attacks with one Executory slash dealing kinetic damage. This one, this feels like, in terms of visuals, this looks like the support skill of Wild Hunt. In terms of visuals, that is what I recall seeing this, but this I will have to hold my judgment because of, again, we don't know how big of a damage this skill deals. So more or less support skill is a 50-50 at this point, but the standard skill I like, especially if the cooldown and the S energy restoration is going to make this skill spammable. Lastly is going to be the ultimate skill, so triumphant body, Victorious Blade. Haru violently slashes the enemy targets in a wide area in front of her, dealing kinetic damage. Haru immediately gains victory points and enters the body as blade state, and victory point is consumed per second in this state. So if you notice that this skill has a meter bar in the middle, so that is the victory points, you consume that. So basically this state lasts for 50 seconds because if I remember, the maximum points in that meter is going to be 50. So it's going to be a counter. So once she enters this state, basically what they're saying is she's going to have increased damage. So going to a compensatory, just this cooldown is greatly reduced and no longer consumes S energy when used. It causes an additional faithful slice. However, each time compensatory just is used, it will consume an additional victory point or victory point. So technically it won't, your 50 points will not be really 50 seconds, it will be less if you consume additional victory points. So in the body as blade state, use ultimate skill again to trigger final blow, consuming additional victory points and dealing kinetic damage to targets in the wide area in front of Haru. So when victory points is not enough, Haru can also trigger final blow but after it is used, Haru will exit the body as blade state. So again, she goes into a state, deals damage. If you want to let her deal more damage or if she deals more damage, then she consumes additional victory points. Again, as I've said, the victory points is a counter supposedly for the ultimate skill or for the state with which she is in. But if she consumes more victory points, definitely it's going to be lower than 50 seconds, the duration of this state. So what do I think of how she's built? I'm actually curious with both her standard skill and ultimate skill. How big of a damage is this? How effective is she going to be? Because right now, she is going to be your main DPS if you plan to use her. Her standard skill and ultimate skill is actually very interesting. Support skill right now, I'm 50-50 on it. But again, if you plan to pull for her, definitely she should be your main DPS. In some of the stages, by the way, she's not going to be applicable for a lot of stages. Because again, her kit is based on mobs, is based on swarming enemies. I don't think she is going to be effective in bosses and single targets. But she's going to be very, very, very effective against mobs and against swarms that come after you. So either you use her as your main DPS or you use her, I think, as your support. She is going to be good. So again, it's just, you know, we just have to see whether how much damage she deals and probably see if we guys are going to pull for her. So more or less before you guys pull for her, I'll do a worth it video if she's worth pulling based on her complete stats so that you'll be well advised on, you know, how valuable she is. Will she fit in a current gameplay, in a current meta or will you just be pulling for her because she is waifu. So those are my thoughts, guys. I hope that was enough for now. But again, don't miss my last review on her before you pull if she's worth pulling or not. Thank you very much, guys, gargants. Stay safe. Take care. This is the Warden and I'm out of here.