 Hi guys, and welcome back to another episode of our Pokemon VGC 2019 battle series We are here in the moon series kicking off again today with this zygod Saga Leo team It's been a lot of fun over the last week and we're gonna end up the week with it as we go up to Friday This week with the team Hopefully have a really cohesive build a polished article at the end of the week but we're gonna have a few variations probably in between now and then and Like I said yesterday's episode We've got that Taranitar that we want to probably feature at some point Which would probably be tomorrow and just see if the choice scarf Taranitar can do any work in this format But we're gonna give Raikou another run out today. There's gonna be a lot of fun It did a lot of work in yesterday's episode So if you miss yesterday's episode and you'd like to check that out go back up here And I will link a card for you and you can check the games out from yesterday It was an incredible one So I would definitely recommend if you haven't seen it already go back check that out and then come back to this one And then enjoy today's episode. Hopefully but we'll get straight into it I guess just need to crack some music on and as always guys Just a little reminder if you do enjoy this content Make sure to leave a like on the video that little thumbs up down there and make sure you do subscribe to the channel So you don't miss any of these daily battle series as well as a guide to stream uploads flinch squad circuit And everything else in between and I'm gonna start and do some sword and shield stuff as well So if you want to see the odd episode there and there abouts around the new games that are coming out later this year Then you'll not miss them if you hit that subscribe button. So what more reason? I guess we need to get some music on though to kick us off today And I'm really hoping that we can feature a little bit more of this Raikou It was a lot of fun playing it yesterday and in that second game it did so much work So hopefully like I say we can we can see a little bit more of it today going into today's episode Hopefully it doesn't take too long to find our first opponent of the episode if it does as always I'll just cut back to it and we'll jump in where opponent pops up And we've got our first opponent of the day it's Aizan and he is playing a team of let's hop straight into team Kyogre Kartana Incinero Tornades Xenius and Amungus So we've got that really kind of common Torn auger core that we see quite frequently in the Sun series and more so in the moon series You've got to be a bit careful and wary about the potential Psych up on that Kyogre that we've already kind of come across my opponent already locked in there So no one what they're gonna do the Toxa croc here is very tempting for us I think again though in this matchup and the Raikou does a real nice job for us It can take that full power waters bow from the Kyogre and do a lot of damage with the Thunderbolt Especially to the Tornades. It's got the snarl support there as well So there's a few things that we need to tick off though the the Amungus can cause us a lot of problems So Tapa Finis kind of a standard here But whether or not we go with the Zygarde because it's gonna be fitting everything in now I want Toxa croc here because it does such a good job against the Kyogre It's got access to moves that can hit the Kartana the Incinero the Xenius for super effective damage I also want the Sogaleo because it's such a good check to a lot of things on my opponent side of the field as well If we can deal with that that Kyogre well enough and it's then who do we bring in our last slot So I'm definitely gonna lead off with Raikou Maybe Incinero because do we need the Intimidate here? I don't know if we do we're gonna have to be very quick though I think I'm gonna go Toxa croc, Tapa Fini and Sogaleo here And I feel a little bit like hmm, I don't know I want to bring Incinero I just worry about the tonoga and the tornadoes particularly being able to really damage the Toxa croc and I think my opponent probably will chase that down pretty hard in this in this first game I'm gonna lead off with Raikou Toxa croc though We have got the fake out to alleviate any big big problems turn one So we can we can take advantage of that and we are gonna see that infamous lead come out for my opponent being that Kyogre, it's gonna get its drizzle ability up and I feel like I feel like it's not scarfed Which is quite interesting here because we could just nuke it with a thunderbolt and fake out fake out the The tornadoes because I feel like the rain went up after our pressure there Like I said in yesterday's episode, I've got to be paying a little more attention I don't think I'm just gonna do that. We'll probably see just to protect Oh, we're just gonna see a switch out there Incinero gonna hit the field so it's got that fake out support going into the next turn You guarantee that it's gonna try a new turn Out this this next turn to get the Kyogre in with that tail wind up And we maybe should have doubled into the tornadoes here We're gonna get a thunderbolt off into the Incinero, which is always always useful But one of the things we could potentially do I think Like I do want to I do want to go for the thunderbolt into the tornadoes But at the same time, it's probably good to preserve Raikou not take any chip damage from the potential Actually, no, I'm gonna keep it in I'm gonna go for a Thunderbolt into the tornado slot and I'm gonna take this opportunity to get tap of Phineon to the field because toxic Oak is something that we can switch in for Raikou opponents less likely to go for a hurricane into that slot Even though this turn they're probably gonna fake out the Raikou prevent that thunderbolt But if they do that then they can't you turn out and we don't get the Co on to the tornadoes. Well, it does set the tail wind up and it can go Oh, actually not even gonna see that. We're just gonna see Z move come out from the tornadoes It's gonna try and chase down the toxic rock knowing how threatening it is gonna be going into the the latter turns of this game so Here we go super sonic sky strike coming out here We go the genie is underway and launching himself into the sky gonna be into tap of Phiney though But tap of Phiney gonna be able to take this pretty comfortably Compared to most other things. Although I say that still takes a massive chunk of damage, doesn't it? Right Raikou now we will be able to get the thunderbolt off into this tornadoes and I think What else will we do? I mean we could heal pulse we could icy wind We're gonna see probably a tail wind from the tornadoes in the in-center or pivot out Into I'd say Kyogre more than likely and so I think what we'll do is just switch into toxic rock through tap of Phiney Well, I'd speed tornadoes with Raikou here So I mean if it does decide to go hurricane then we will outspeed it We'll pick up the knockout before it can actually attack. So toxic rocks are not in too much Danger right now. I don't feel and even if it takes you turn damage here It's gonna be able to just heal that off so the knockoffs the more threatening things So there's the Raikou putting in so much work already getting rid of that tornadoes It's normally the thing that really really obstructs you from being able to do very much We're gonna see a flablet come out from the in-center or just gone for that attack into the Raikou I want to get as much damage onto it as possible But Raikou taking that pretty comfortably here just about 50% health and the Katana coming in now Okay, Katana's a Nozzonius Nozzonius, which is interesting for my opponent I think what we'll do is set up a reflect and we will go for a Shafiq out into a to the Katana here Katana just gonna protect The reflects gonna help us out to no end against Especially both of these physical type attackers. So we do get this reflect up with Raikou Because now Toxicwark is at as our win-con because yeah, we're gonna see oh Knockoff into that slot, which is interesting. We need to be careful that we don't see a knockoff Into Toxicwark because we don't want to lose our assault vest. That's the one thing we don't want to lose I think we can probably double into the in-center or here with a thunderball and a drain punch Not too worried about the Katana with this Reflect up they shouldn't proc the berry now it doesn't but the drain punch should be enough now to take down the incineroar We should heal off any damage that we're taking from this smart strike making things all okay So yeah, the incineroar going down pretty close here But I mean like I say we're gonna get all this health back We'll get a little bit of dry skin healing as well and Raikou running the show I mean the rain does stop perfect timing though because the Kyogre comes right back in Brings the rain with it and we've got Sogaleo in the back as well and the Tapu Fini So I think our main goal here is obviously going to be trying to get this Katana if we can we've got the drain punch Which does a lot better a job than the The low kick that sometimes you see so we'll go drain punch into Katana got thunderbolt into Kyogre It should take it down to about 50% health We may see the z move on it. I don't know though I don't know probably protects here in the Katana just attacks the Raikou no protects coming out Though we're gonna get this thunderbolt into the Kyogre take it down like I said just below 50% health We're gonna see another smart strike into this toxic rock Tickets down to about 50% health origin pulse coming out. It does hit both targets I think I prok in the dry skin ability on our toxic rock, which is fine Raikou gonna take Let's leave but it's done so much work in this match So we cannot come back have a rest Raikou get this drain punch into the Katana now And then get all that tasty health back But it should put us back up to to full health And I mean we can see already how much the the reflect is helping us out because otherwise that Those smart strikes would be doing a lot of damage and probably we wouldn't be able to go Toad to Toad with this Katana like we are doing right now And I tell you what we'll bring the Sougaleo in because why not let's start start the show boating We might be able to get the Z move off I'm pretty sure we will be able to to be honest. I don't know if we'll outspeed the Kyogre But we'll not go for the Z move just yet We'll go for the the super par and I think we'll just try and close it up with a poison jab into the Kyogre slot Katana gonna smart strike the toxic rock once again gonna do decent damage But just not quite enough the origin pulse coming out I mean we could have wide guarded there just healing this toxic rock up the whole time It's just why toxic rocks so good against this Dominant Pokemon in this format origin pulse. We are able to take get the super part off into the Katana and The poison jab should be enough and if not, we've got sucker punch going into this next turn So you take the Katana down there and We've always got tapu fini in the back But I mean we don't worry when we've got toxic rock out Do we poison jab enough to get the the Kyogre and I don't know who to give it to Ryku or toxic rock both put in so much Work today and very good game to my opponent and another nice victory for us to kick off with you So hopefully it doesn't take too long. We'll get straight into our next one and Keep this momentum going, but I'm really enjoying the Ryku and it is a really nice addition to the team It's such a good suggestion and I know that Aaron suggested Discharge with it, but when he mentioned it to me I thought I kept thinking about it. I think speed tier is so good that base 115 He suggested discharge and I'm not discharge could really work it conflicts with a few other members of the team You don't Benefit as much with the Missy terrain either so Thunderbolts all right, but it does get access to Snarl, which is really good helps us against Lunala in particular and zonius and it can hit eval tol for super effective damage The reflect really alleviates the ground on matchup quite a lot And we've got intimidate to bolster that even more so all on all it does make a lot of sense You know it does learn magnet rise as well Which is another tech but then you're gonna have to have something there that can Deal with ground on hit ground on super effectively so you're dropping something like snarl So it doesn't really make too much sense So the reflect really really kind of making a lot of sense in this build so and our rating at the minute 1683 we are creeping towards a 1700 mark It would be amazing if we could get there before the end of the week or by the end of the week But like I said in yesterday's episode what we're probably gonna do is bring that t-tor into tomorrow's episode give Raikou a little break and try the t-tor out and we'll come back on Thursday with more Raikou action And if there's anything else you would like to see maybe tried in this team before the end of the week Do let me know I love hearing your thoughts your comments suggestions and things like that We are just searching for an ex-opponent if it does take a little bit too long We'll we'll cut as I say once again and come straight back to it And we've got an ex-opponent of the episode it is gonna be Jerry I couldn't click the music in quick enough. So we'll just get straight into team and Jerry is playing a team of tornadoes parkea kaoga incinero Serena and Scissor so we've got the tornadoes kaoga once again the parkea being the restricted combination here Which makes it a little bit easier if a little bit better not going up against the zonius But at the same time you've got to worry about that parkea and how strong it can be in the rain It does and has got access to earth power that could threaten the toxic rock quite heavily You've got the Serena here that can prevent any sort of fake-out support as well So we've got to be a little bit careful around that I think though what worked so well in game one will go with Rykyu toxic rock here Do I want zygod in this match though because I don't feel that they're so good. They're so relevant here type of finish really good The scissors going to be a bit awkward to deal with especially without incinero But zygod can kind of do a pretty decent job against it. We've got to get this reflect up though We're gonna be relying on it quite heavily here Incineroar is not bad But then three water types three strong water types kind of put me off bringing it whereas toxic rock can perform a similar role And not as bad. So let's lock in with these And get into the game good luck Jerry and hopefully it's a good one And hopefully like I say we can keep the momentum going I think I searched for opponents about five times there with no results every time just No opponent could be found. So there's not too many people on the battle spot this evening, but Hopefully We don't have any issues going forward. We're going to lead off with our lovely combination of Rykyu toxic rock I'm going to see my opponent lead off with that Kyoga and tornadoes. We're going to see the drizzle ability activate before our pressure here indicating that that is scarfed Kyoga And again, we've got to be a little bit careful around this tornadoes Um, it can potentially do a lot of damage to us. So we have to be very very careful around it Um, I do want a thunderball it if it goes for that hurricane then we can get it before it does Do that Do I just double it? Do I just double it because we can take um, a water spout with uh, a ryku. I am I'm gonna fake out Problem is uh, if Serena comes in here Oh, it's incidental. Okay. It's incidental. We might see the tornadoes just protect here But if it's got something like rain dance, which they commonly do in a best of one situation and it might not have protect No protect fake out and better being better boom Ryku doing it again the tornado slayer Critical hit didn't really matter. I don't think I think we take it down quite comfortably without that Unless it was a really bulky one and then yeah Then we get we get a little bit lucky But I don't think we did I'm just I'm just trying to to think of worst-case scenario for my opponent So the incidental is in now. It's got access to that fake out Kyle got potentially comes back onto the field, but it's not it's the it's the park here Now we do need to be a little bit careful around the park here, of course It does have those The potential to z move I am going to protect ryku here. I think I want to Yeah, get get toxa croc out for the time being get tapu finny onto the field. We can start icy winding Would you be really helpful for us going forward in the match? We've got nature's madness to kind of chunk down that inciner off We need to at least we know as well now the four pokemon my pwn has brought the scissor isn't something that we need to To really worry about too much. We're going to get the tapu finny and get this misty terrain up onto the field now And we'll just protect like I say the ryku don't want to take any or terium z or any fake out Double up damage here. We're just going to see the water hymsey Pull the trigger straight away from my pwn and jerry going for this into our ryku more than likely It's not going to be into that toxa croc slot, but behind the protect. We should take this pretty comfortably We've also got the snarl. We can take advantage of going into the next turn And as long as we've got the toxa croc going into the the late stages of this game We've got no issues going up against this coyoga. We take that pretty comfortably Anyway behind the protect even in the rain and there's the u-turn and we're going to see The coyoga take the field now Yep Cutting in incoming But again, I don't mind this too much because finny is not in any danger at all. Parkus tend to run um spatial round Hydro pump You normally see trick room there, but I don't know if it's kind of the thing that you would see on this build because um Yeah, I mean I think what we'll do is switch in toxa croc for sure And we've got nature's madness into that coyoga I want to preserve riker for later on when this coyoga is a little bit more damaged. It's not going to be able to threaten us so heavily with potential Uh waterspouts like we're seeing now. So there's a toxa croc coming in going to be able to sap that up pretty nicely Um, we'll be able to reduce the damage of this waterspout with this nature's madness This is so Thunder coming out though not going to be the thing we really want to be seeing on our topic finny because it should Oh, we actually survive Finney is just the best pokemon ever I can't wait till we have the ic and we can have shiny tapu finny. That's going to be the best thing Ever honestly, I cannot wait for it. So we get the nature's madness into this coyoga do some nice damage there We've got access to the fake out now. So we can go for that into the park here I think it's probably not a bad idea and just go for an icy wind Um How do we go for an itch's madness into the park here? We could just double into that the coyoga is not posing any threat right now. Yeah, we're going to see it switch out We're going to see the incinerole come back in so it's got that fake out support going into the next turn Um, and we'll just prevent this park here from actually going for a thunder here. She's going to be super useful for us Um, park is just protecting though. So It's on the end of the world. Is it We have to be a bit careful around this knockoff though from the opposing incinerole For sure. That's something that we need to be we need to keep in mind I'll go for a drain punch into the incinerole and I'm going to just go for an icy wind We could see a fake out or could see a knockoff from the incinerole into the toxic rock Stop it moving this turn I think the toxic rocks the one thing that we need to make sure that we are preserving Going into the latter stages of this game if we do come down against Toxic rock versus that cargo. We know we've got the match locked. So that's the wind condition that we're aiming for here Um, but it's going to take us maybe a few turns just to get into this position So we'll see what What jerry's going to do here. He's got access to that thunder We know it's not going to take the tap of finny down this turn So we may get a free drain punch off into this incinerole to be really useful. We're not going to see Any fake out though. We're just going to see a thunder come out Tap of finny should hang on just barely as well and get that icy all important icy wind off Which is really important, especially against that park here base 100 pokemon And we will be able to get this drain punch into the incinerole. I wonder where it's going to go It's probably more than likely going to knock off our toxic rock here. I would imagine that's what I can imagine it doing Getting rid of the assault vest No, just going for the u-turn might not have access to that and we'll see the the coyoga come back onto the field now For my opponent, but we will be able to at least outspeed the park here this next turn with toxic rock um The finny's going to go down, but we don't mind that too much And the rain does stop as well Which is not ideal because these thunders will not be hitting for very good damage at all this next turn I think what we'll do is double into the park here. I will go niche as madness and And drain punch into that slot Don't really mind the coyoga now. It's out of rain. If it wants the rain back It's got to switch out get this incinerole back in which it may do. We may see the park here Just protect once again to have that fake out support going into the next turn Um, and it's cycling all the time these intimidates onto our incinerole We could have maybe predicted that and adjusted our board position just to alleviate the um The double intimidate onto our toxic rock But we are actually going to be able to get an inches madness into the uh, the park here before the finny is taken down Which is fine. This just paves the way. Hopefully our misty terrain stays active for one more turn I'm really hoping because if not zygote can come in, but it can't have the boost Which is a little bit a little bit awkward, but it's it's not the end of the world And the mist disappears It's always the way isn't it we'll get reiki in though We will just protect this turn to get around the fake out I mean we could snarl as well. That's also something else we could do. Um, I think I want to reset The intimidate drops on toxic rock Wait there. I need to make sure that I'm on the right poke up on here. Yeah toxic rock I was worrying for a minute. We're going to switch in ryku and leave toxic rock out on the field I couldn't go any worse Um, we'll just snarl because I could see the incinerole maybe hard switching out not fake out in here We're not really worrying too much about what this park is doing And if the incinerole stays on the field for this next turn it means that zygote's going to get a thousand hours Off before that sky or I can come back in so that's not the end of the world I'm going to see a spatial rend from this park. It's going to be into our zygote though Not the target we wanted to be going into but I mean we do survive it so We are going to activate this power construct ability We've got the thousand hours and maybe we get the park here this next turn um With the thunderbolt with the ryku maybe ryku can do all the stuff that we needed to do here And we'll get the thousand hours off. It should be enough to get the incinerole Um, and I'm going to just go for that thunderbolt into park here. Hopefully it should be enough to take it down I'm hoping it is and the park here seems more more offensive than than bulky. So hoping because of that park you're just protecting I'm guessing the incinerole is going to try And pick up the knockout onto this this ryku It's still going to be really difficult for my opponent though, even if the ryku does go down here We should get the incinerole though. I'm feeling pretty confident that we get the incinerole here Oh, we just miss it. We just miss it. Is it going to proc a berry? It is. Ah, that's disastrous That's not what we wanted to see um No, the ryku probably goes down To flablets we could have we could have definitely Ah, that's a shame. We could have definitely reflected there Um, the incinerole definitely goes down to another Thousand hours this next turn. We bring toxic ruck in now Which is fine Because we can just fake out thousand hours And there's no worries about doing that at all because I mean my opponent Cannot double protect the park here. They can bring in the kyogre, but they're going to take thousand hours damage Um, get the park here in at the end But I mean it's still not going to be able to deal with the toxic ruck very well And it's pretty close to extreme speed range, especially when we haven't been intimidated as well by the opposing incinerole So let's see how my opponent adjusts here. I feel like a fake out thousand hours kind of clears the field And then the kyogre comes in and that's exactly what the end position that we were wanting earlier when we were saying, you know Yeah Kyogre versus toxic ruck we're going to see the kyogre actually come in now It's going to summon the rain once again Which means it's going to be the park here versus these two these two pokemon We've got two priority attacks in Extreme speed at hand sucker punch the thousand hours. Hopefully is enough to get the kyogre here And it definitely should get the incinerole. It's not quite enough to get the kyogre But I mean that's still that's still fine, isn't it? Still fine because we've got extreme speed for the kyogre the next turn cannot do anything um We could just double the park here to be honest Although we know we definitely know 100 percent that this kyogre cannot protect and we could just suck a punch the park here In case it protects in case it does maybe But we know we can get the kyogre so it's fine zygote picking up a knockout is always a good thing as well Nice none that we can take a spatial round from a park here as well without the the misty seed boost So imagine if we had that in our snow as well, so there's a sucker punch. Is it enough? It's not quite enough. We're going to see another special round It's time it into the zygote going to take the zygote down and it's that the lowly toxic rock Stealing the shore for us once again against these rain cores and just showing how good it is against these sort of teams, right? We'll just go suck a punch once again I mean the park here probably protects trying to stall out these sucker punches But I mean maybe not as well and the match was forfeit So a very good game to gerry and what a great game for us to end on today So the ryku is pulling its way even more again, you know, that's two tornadoes Kyogre teams that we've come up against and ryku's putting so much work And we can't forget about toxic rock as well We have to give toxic rocks some big props because it's done so well in those matches But the ryku allows the toxic rock to come in those matches because it's checking the tornadoes that would normally Make the toxic rock so difficult to bring so yeah, it's working out really nice But what we're going to do guys like I mentioned in yesterday's episode and the start of this episode tomorrow We're going to change things up a bit just to have a little bit of fun midweek and bring that tyrannotar That I mentioned at the start of the week. So going into tomorrow's episode We're going to just bench ryku for one day. We'll come back to it on thursday for sure But we will bring the tyrannotar tomorrow and see what it can do and hopefully bump into some lunala and zernius and Veltal teams because they're the ones that we want to play with the tyrannotar in particular So we will end it up there guys. I will just say thank you so much for tuning in I hope you've enjoyed today's episode if you have if you want and you would like to leave any comments down below About the team about the games today Definitely do that and I'll look forward to reading them very soon. I'll just say thanks again Have a great evening morning afternoon whatever time it is when you're watching this and I'll see you all for the next one So until then take care and bye bye