 Okay, first off I have to apologize, it has been a long time since I've worked on this game, you know, life things got in the way, you know, having a baby and stuff I can use as an excuse, but really I shouldn't have let it go this long. But I haven't given up obviously, I'm still working on this, we're almost done. We've got the basic gameplay, so now I have to do is create a bunch of levels, which should be hard and hopefully community will help build some levels. But also I'm going to be, need to create a main menu and that is what I am going to be doing today. So let's see, I'm going to come up here, so far we've got two scenes, our level one and our game credits. We need a main menu that's able to link to both those and other levels that we create. So what I'm going to do is I'm actually going to click this plus sign and I'm going to create a new scene. I'm going to press space bar and type in camera and I am going to add a camera. I'm going to make sure in this camera tab that this is an orthographic, meaning it's more of a 2D image rather than a 3D image because we want flat stuff since this is a 2D game. I'm going to go into the side view here, grab and move this camera back some and then zero on the repair to go back to it. At this point I'm going to hit space bar and type in, actually I'll type in plane and import images plane that's add on, you have to enable it but it is installed by default. I've shown that in many previous tutorials. I'm going to make this shadeless pre-multiply and I'm going to go to a folder that I have somewhere, Blender, Games, Pop and we will go into it's under concept art and I'm going to change this to thumbnail views and this is the background shot that I'm using. It's actually a wallpaper that was created and we will hit import images plane, Rx90 to rotate it and scale it up. I'm going to scale it up as it says root password root because this is the background that I was planning on using and probably still will on the USB flash drives as the backdrop for the Linux distro possibly and default password is root for root. Anyway, that's why that's there, just thought I explained that. So this will be our main menu. Now all we have to do is once again hit space bar, import images plane, I'm going to go up a level and to menus and in here I've created a PNG that says level one. We'll choose that. We'll choose shadeless use alpha because it does have a transparency level and we'll say pre-multiply. Import image as plane, Rx90 to rotate it 90 degrees and then we will just scale it down. We'll grab it and move it to here. So that's going to be our button. Obviously now if we hit P to go into game mode we have no cursor. Let's do it the simple way. I'm just going to choose my camera object here and I'm going to say always python and we already have our script for mouse cursor here. And you'll notice that our button has disappeared. I'll show you why in a second, but I'll hit P. It is there and there's our cursor. Click on it. It doesn't do anything yet. The reason it's not showing up here is because it's on the same exact level as our background image. Let's hit three on the lower pad to go into side view. We're going to grab our background image and just move it back a little bit. So we have our button in front of it now instead of laying on top of each other. And now it's there, P. Okay. And with that selected I'm going to come down here. I'm going to hit control up arrow that makes with the cursor over the game logic view. We'll make that full screen just so you can see this a little easier. I am going to say I'm going to add two mouse sensors and we're going to say for this top one mouse over. So what we're going to say here, we're going to add an end, we're going to say when the mouse is over this button and the mouse has its left button clicked, then we're going to do something. And in this case, it's going to be a scene, set scene, connect these here. And then from this drop down, I'm going to choose level one because it's the level one button. So now control down arrow, bring us out of full screen mode for that. I'm going to hover over our 3D view here, press P. And now if I click on that, we go to our first level. So Q to quit or you click on the menu button. That is that button. But let's make it just like our other buttons in the game. Let's minimize these. And we're on our first frame here, I'm going to hit shift up arrow and that will bring us to 11 frames. We're jumping 10 frames. So we hit S and scale that up just a little, oh, you know what, control Z to undo that. Shift left arrow to go back to the first frame. I we need to set a scaling key frame for it at the beginning before we change it. Shift up arrow, scale a little bit bigger. I for key frame there, we'll go back to, oops, shift left arrow to go back to the first frame there. And now we're going to say on this one, we have mouse over, we're going to connect mouse over to a different little controller here. So when that sensor is active, so when the mouse is over that, just like before we're going to say, you know, let me make this full screen again for you guys here. It will be an actuator, it will be an action, it will be a ping pong or flipper, I believe is what we chose. We are going to choose our level one button and we're going to say zero frame zero to frame 11 and we will connect this here. So when the mouse is over it, let's see if we did this right, the mouse is over it, it grows, the mouse is removed, it goes back, so that way you know what button you're on. And then if we click it, we go into our game here. So and we will, although it does keep our regular cursor active, we'll have to look into that later on. So exit out of that or just hit Q to quit. Let's do the same thing, but this time we're going to do it for our credits. And I was going to create it completely new, but maybe we can just clone this object. So with this button selected, I'm going to hit shift D and then Z to keep it on the same axis so they line up properly. And actually I'll put this down at the bottom because it will hopefully be levels in between the two. And what I'm going to do is with that button selected, come in here to textures and I am going to choose a new texture. Let's go into a thumbnail view here, credits, open, and did not up to, oh because it's a, we're in the game, I'm sorry, talking to myself here, drawing a blank on game mode, it might be quicker just to create a whole other button instead of me remembering the differences between render mode and game mode. Because if I hit F12 now to render this out, you can see they actually both say credit now. So let's, yeah, actually they're, control Z, control Z, delete, oh no, control Z, okay. We're going to create a whole other button because it's easier than me remembering the fast way to do it. Choose that, shadeless, pre-multiply, alpha, rotate, X90, scale it down. So it's about the same size as our other button, grab it, move it down here, set a scaling key frame, up 10 frames, scale it up a little, I set another key frame, be sure to go back to the first frame, then down in here with it selected, we're going to add two mouse sensors. So I'm going a little fast now but it's doing exactly what we just did, oh not mouse over any mouse, just mouse over, and we are going to say end. So these two connected, oh if I connect it all the way, I'm going to add another controller here for just mouse over, I'm going to add actuator, scene, set scene, and this time I'm going to choose game credits, so that's the top one, I'm going to add another actuator here, and we are going to in this case say action, flipper, our game credit button, two frame 11, and connect this here, so that's quick but just redoing what we did but for a second button here, so hover, hover, hover, hover, click this one, should start our game credits, here we go, and it'll scroll through, the people help with the art, and then people who help do music for parts of it, actually the actual level one music was a song I wrote, and then it goes through the backers here and let's see, oops, I forget what I set on the credits scene, if Q, I don't know if I made a way to exit out of the credits scene, so maybe that's what we'll do in the next tutorial, so again I apologize for the delay on this being I believe the 44th pop tutorial, and I hope you enjoyed it, we're almost done, so keep on watching and thanks for your patience, have a great day.