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Arma 2: A.C.E. - A couple of features 4

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Published on Nov 1, 2009

http://ace.dev-heaven.net/wagn/Docume...

Showing a few features and gear from the Arma 2 ACE 2 Mod. Hun localization. Work in Progress. Sorry for the crappy FPS/quality.

Gas:
CN tear gas grenades. If not wearing a protective mask and exposed to the gas you will experience violent coughing and blurred vision.

Overpressure:
-Muzzleblast Effect:
http://community.bistudio.com/wikidat...
The muzzleblast will mainly occur when a tank fires its maingun. Debris from the ground and ejected particles from the projectile will be kicked away in the direction of travel of the projectile.
It covers an 90° arc and has a range of ~1000 meters.
Units standing in the direct LOF will either die from the overpressure caused by the shot, or become severely injured.
The killzone is 50m in direction of travel, minor effects are noticeable up to 200m.
Taking cover in a building can reduce the effects of a nearby firing tank.
-Overpressure Effect
Units standing to close to a firing tank will suffer from the overpressure caused by the shot.
The overpressure effect causes:
-Earring
-Shock
-Knockout

Crew-Server Weapons:
The crew served weapons system gives players the ability to operate as a fully functioning member of a crew served weapon team. Player carry machine guns, tripods, and ammunition which they are able to deploy, mount, and load respectively anywhere on the battlefield. Most of the functions of the weapon is accessed through a unique interaction menu.

M249 Para, M60 Machineguns, M4A1/ACOG/suppressor, M79, M32 grenade launchers, SKS Self-loading carbine and FN FAL Para.

(recorded in MP, tpM & Hibrid)

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