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Practical WebGL with Three.js - Martin Splitt

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Published on Nov 29, 2016

Video recorded at GDG DevFest Ukraine 2016 - the biggest Google tech conference in CEE. All about Android, Web and Cloud.
Learn more at http://devfest.gdg.org.ua/

SLIDES:
https://speakerdeck.com/gdglviv/marti...

ABSTRACT:
Create interactive 3D worlds in your browser - no plugins needed, just JavaScript.

We will explore what it takes to get 3D graphics into your browser and how to load and interact with 3D models and get our hands on Three.js, a library to make this a lot easier than vanilla WebGL.

You will need to have a solid understanding of JavaScript (especially Arrays, TypedArrays, objects, requestAnimationFrame) and a browser & laptop that is able to display WebGL, which you can check at http://get.webgl.org.

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