 Firstly, I apologise to my regular viewers on this channel, you have probably already seen these 5 zane builds featured today. This video is for new comments to the channel, more main zanes out there fresh here today. Today I bring you 5 amazing zane builds, again I apologise if you have already seen any of these builds people and also I apologise about my voice, I have got a crazy cold and it's absolutely doing me over. How's it going guys, my name's DPJ and today I bring you another BR3 video. If you do enjoy leaving a like it really helps, that does subscribe if you want to see more. On screen now you can see my weekly giveaway along with last week's winner. To beam with a chance of winning this yourself, follow the instructions on the screen now and good luck. Ok, so these 5 zane builds like I said have already been featured on my channel, but there's a chance you haven't seen them all and if you're a newcomer here you probably haven't seen any of them, so let's get into them people. Number 5 we have the raiden build, this build is based solely on shock, dealing like shock damage, mounting enemies I'm making for, destroying all in your path. Perfect for those out there with shock weapons they want to test out, this build is definitely for you. So listen to me explain this build from a previous video. So let's get into it and we'll start with weapons. And keeping it within theme we are using 4 shock weapons here, all different variants. Now in reality this build can still be super effective if you decide you want to add a radiation weapon into the mix, a cryo weapon into the mix, corrosive weapon, it actually doesn't matter, but because this is a raiden build for the old purposes I'm sticking to the theme here, but if you want to mix it up that's up to you. One thing I will say about the weapons though, I'd say look out for the anointments which offer the sentinel anointment or the barrier anointment, both through amazing things so look out for those people. Build here I'm obviously using a transformer, plus it's a 92 zane and with this build giving us in turn more damage due to that increased movement speed. The transformer is one of the most popular shields in the game and it just makes sense to use it within this raiden build. Colossum mod obviously is a scene dead. Now for this get as many as you can in Donnybrook, I've seen ones with 5 points in them but I'm yet to land one of those myself. Did you want to use the shot grenade obviously? I'm using here the mirth widow maker, but this does get switched around with other shot grenades. Artifact is a massive part of this build and it's the electric banjo. This is an amazing artifact and it works perfect with this build. It basically chains electric to those enemies and it works amazingly. So let's move on to the skill tree build, starting with sentinel, 5 points into both violent speed and violent momentum. Speed equals damage here people, damage equals death. 3 points into cool hand, drone delivery is selected, 5 points into salvation, death follows Colossus selected and then 2 points into good misfortune. Unto Digiclone, 3 points into synchronicity, 2 points into borrowed time and 4 points into Donnybrook and 2 points into that duct tape mud. Is this perk and a drone delivery perk in which we will see our grenades coming to action with this build as we ain't actually using grenades ourselves because we're using 2 action skills. Ok so moving on to barrier, 5 points into adrenaline, 4 into ready for action, 5 into rise to the occasion and confidence selected. Action skills we use sentinel and barrier, on sentinel we use the augments of bad dulls and static field, shock lords more foals. Action skill 2 we use the barrier, augments we use all-rounder and deterrents field. This is epic for this build as enemies you touch with your barrier take shock damage and are staggered, so in reality it's the major part of this raid and build. Drop the shield, pick it up and run into enemies, stagger them and just cause destruction. So this build is a great balance of both defense and attack. For you guys, the raid and build a monster of a shock set up one you will not be disappointed in. So next up we have the scorpion build, now this build concentrates on incendiary damage. It was a build which died of something else but that failed, so I took another route and this route in my opinion is now even better. There were a few ifs and buts but nothing that can't be solved with simple changes. Take a listen to how this build is put together and what it's capable of. So this build is more about the shield, artifact and weapons paired with an effective build which allows you to light shit a blaze. So firstly the shield, within this build we are using the embers blade, an epic shield rewarded for the muxus heist DLC mission, playing with fire. In my opinion they seriously underrated shield, one which in reality is perfect for any incendiary build. I'd say more so on other vault hunters though and my average for instance we know has some great elemental perks within our skilled trees, definitely has the best elemental build so there's no doubt about it. I also feel this could be quite decent on moles too. This shield offering 64% resistance to incendiary damage but it also offers the following benefits. Deals 1115 incendiary damage to nearby enemies every second and on shield break triggers a 5205 damage nova which is seriously effective people. The class mod I am using is my beautiful scene, dead class mod offering 5 points to dunnabook. This is a must for zayn builds now, it just makes them so much more powerful. Artifact I am using is on leaf to dragon which is obtained from our dragon jr located within jacob's estate on Eden 6. This artifact is the ultimate incendiary build item, melee hits ignite enemies, sliding into them or near them ignites enemies and slamming ignites enemies 100% to the time. It also gets a plus 16% incendiary damage and a plus 29% resistance to incendiary which is pretty cool. So it's quite the artifact for incendiary builds. Grenade we are using a rayon firestorm, this grenade although won't be thrown will come into play quite often. This I guess could be substituted for any other incendiary grenade, that's completely up to you I just love the rayon firestorm and it looks so great amongst the battle when it's just raining in firestorms upon them enemies. So let's move on to the skill true build starting with sentinel, 5 points into violent speed and violent momentum. This build is all about moving so keep moving and keep damaging. We then have drawn delivery selected, 1 point of grenades coming into play, with 3 points into salvation, death files colors selected and 5 points into violent violence and then we have 2 points into good misfortune. As you may know good misfortune paired with the scene there class mod basically allows you to keep your action skills active indefinitely as long as the enemy is in front of you to shoot. So until the Digiclon, 5 points into synchronicity, 3 points into done in brook and 3 points into doctained mud, another instance where those grenades come into play and it's quite often people. So on to the barrier and we have 5 points within adrenaline, 4 points into ready for action and 5 points into brain freeze and then having confident competence selected. Action skills we are using sentinel with boomsday and static field, with barrier using retaliation and all around them. Weapons can vary in reality, that's completely up to the user. I've gone with weapons I know will add to this build. I will state though the face puncher takes advantage of the melee's ignite enemies which is part of the artifact so every enemy you shoot with the face puncher ignites them which is pretty cool. I will state the only issue I was kind of having playing the slaughter shaft and running around on the handsome jackpot was armoured enemies so if you have room for any weapon effective against armour within your loadout that's probably the one thing this is missing but other than that it just shreds absolutely everything. So all in all it's a great incendiary zane build right here with a few adjustments to said weapons it's simply effective within every field. I use this within mayhem 4 and as always with my builds everything is just so easy bring on mayhem 5 I say. So yeah guys the scorpion I mean we've already had the sub-zero I wanted to introduce his arch rival question is which is better. Okay so next up we have the Night King my very own zane cryo build which in my opinion is up by the best cryo builds in the game. The Night King is capable of serious damage against basically any enemy. Check out this build on screen now. So the Night King is absolutely perfect. So firstly the weapons I am using with this. This cryo is a Lucian core with that extra cryo damage coming through that sentinel anointment. This infinity pistol will be subbed as it was just here for testing. My maggi doesn't leave my inventory again with that sentinel anointment are through that extra cryo damage and we then have this beast the redistributor with that sentinel cryo anointment too. Amazing weapon which just finishes this build perfectly. The redistributor is obtainable from Walton and the Valkyrie squad within the Malawan raid. Okay so the shield I am using here is the Frozen Snowshoe. This again drops from Walton and the Valkyrie squad. This shield is really what I saw and decided to base my build around and this is what we have right here. Sliding into enemy's drains or shields and deals up to 5949 bonus cryo damage based on current shields strength. 30% of Nova damage is returned as health, plus 40% capacity, minus 10% max health. This one anointed with an action skill end, action skill cooldown rate is increased by 20% for a short time. An amazing shield in reality perfect for a cryo build and that's what we have here. Now I do pair this with other things in this build which I'll explain in a second. Class mod here I'm using the Seen Dead, the best zane class mod in the game. Mine are through 5 points into Donnie Brooke, which is the best you can get in my opinion. Artifact I'm using is the Snowshift Victory Rush. This almost perfect when paired with that shield in Eusea. Sliding faster, dealing cryo damage, plus 27% cryo efficiency with a bigger mag size. If this had any kind of shield regen or shield regen delay that would be 100% perfect. And a grenade we have is this green, not important here, it's just the anointment which it offers, which is why it's selected. Grenades don't really play a part in this build apart from the anointments they offer. Everyone giving you an action skill end, deal 50% bonus cryo damage with weapons for 10 seconds. So skill 3 build, starting with the Digiclon. Important for damage output, we have 5 points into Synchronicity and 3 points going into Donnie Brooke. On a Sentinel tree we have 5 points into Violent Speed, 4 points into Cold Boar and 5 points into Violent Momentum. Cold Boar is underrated if you make it a habit of switching weapons. We have 5 points into Salvation, important for defensive reasons obviously. We then have Death Followers Close and then 3 points into Goodmisfortune. Now you can sacrifice 1 or 2 points here within this Goodmisfortune and put them into Donnie Brooke if you like, that's up to you. With the Seen Dead Class mod though and Goodmisfortune pairing, together it makes it super easy to keep your action skills active, that's why I've applied 3 into Goodmisfortune. Under Barrier tree we are putting 5 points into Adrenaline, 5 points into Ready for Action. Adrenaline for action is important as the quicker you can regen those shields, the quicker you can then slide into enemies, getting the benefits of that shield. 5 points into Barrier freeze, a great perk here and then 2 points into Best Serve Cold. I could have added more here but in reality we are getting more than enough Crayol damage elsewhere and in fact only sliding 1 point here people is the right thing to do and then selecting Confident Competence. That would be the better call in my opinion so that's what I'd advise you to do. So that would be 1 point into Best Serve Cold and then 1 point into Confident Competence. Action skills with Slut 2 I'm using Barrier with retaliation and all random arguments, this gives you that perfect protection for when you're sliding into a group of enemies and we also are using Sentinel with bad thoughts in static field. So all this build works in making a mold so that I'm moving quick, sliding and dealing maximum damage, 99% of it coming from Crayol, but at the same time giving you enough defensive to not have to pull back out of certain instances. Paying that with the 100% Sentinel eliminated weapons means this just goes absolutely crazy because like I said your action skills are literally active 99% of the time so you're always getting that bonus Crayol damage and all this damage just stacks on top of each other people and it makes playing in Mayhem 4 absolutely a piece of cake. So yeah people the Night King probably my favourite out of bunch just for that fun factory offers also. Ok so next up we have the Starship Trooper build. That is build originated from me trying to test myself. Could I create a build based around a very unique shield? Not an amazing shield by your means but very very unique indeed. The shield is the recoil, yes in reference to Starship Troopers, the Starship Troopers character. Hence the name of this build. Why I ended up with was an amazing build I just had to share with you guys, making the most out of that recoil shield, here check it out. This Starship Trooper build takes the basics of that build and changes a few things up to help with the shield, which in return benefits you. What I've ended up with is a build which isn't quite as powerful as the Winter Soldier but in turn you are literally invincible. You almost always I'd say 99% of the time will have your action skills active too. Now because of the perks of using the distributed denial passive ability with the recoil, the bullets not absorbed do ricochet back at that enemy. And this build makes the absolute most out of this, and the fact that that is the main benefit of the shield, the recoil shield. So let's run through this build. Shield obviously the recoil, 50% chance to reflect projectiles while shielded, 80% when not shielded. You want to live forever, this is a reference to Starship Troopers, the main character called Riko and a part of the movie he says and I quote, common new apes, you want to live forever. This one a 92 zane and while Sentinel is active gain 15% increased movement speed. This truly helps this build in terms of extra damage, although it isn't 100% necessary if you can get this anointed on this actual shield, you are ready to go. Massive shout out to my friend rangersmad69 for hooking me up with this shield. Much better than one I initially had dropped. That's much you need to have this seen dead, this is obtained from literally any enemy under handsome jackpot, the dedicated drop bustle is a jackpot. This is very very important to this build, as damaging an enemy with your weapon has a chance to activate all of your selected kill skills, and also adding 25% effect bonus to each that's activated. Now this build works with the barrier perk of distributed denial, seen dead and that recoil shield. All of these along with a few other perks within that skill tree work hand in hand and I'll explain as I go on. Grenade I'll go with something that gives you any additional damage upon action skill end. I have many grenades with this anointment, I was just literally just trying this one out. This grenade itself isn't important though, it's the anointment that really helps out. And although you will not be thrown grenades within this build, we will be using the perk of this Sentinel dropping those grenades. That is a tricky one, I'm currently switching between two here and making the most out of both of them. This one here the Atoll Idol for that cryo damage, shield recharge but most importantly the action skill cooldown. With this and this build it takes literally two seconds for that barrier to regen, and that's if it ever runs out. I use this or I use this loaded dice here for extra movement speed which again helps damage wise with this build. If you have an artifact which offers both action skill cooldown and movement speed, that is the ticket. Weapons we will come back to. So skill tree build, starting with Sentinel. Five points into violent speed and five into violent momentum. Most of our damage output multipliers are due to speed within this build. Three into cool hand, drone delivery selected. And five into salvation. Salvation isn't a true must and you can swap this out for a cold ball if you want. I'll just throw that constant flow of health back so our goal with salvation. Death follows color selected and then two into good misfortune. This is also a key element to the build and I'll explain further on. Action skill one is Sentinel. Here guys you can use what you like in terms of augments, I just prefer the extra buffs from both bad dolls and static field. So let's move on onto barrier. Five in adrenaline. Five in brain freeze. Five in rise to the occasion. Confident competence selected. Really expensive jacket selected. Five into best serve code. Filtility belt selected. One in nerves of steel with also calm, cool, collected selected. And then the main one, distributed denial. Barrier will be your action skill, select two. With retaliation and all rounders augments. Now with salvation, the Sentinel static field augment adrenaline rise to the occasion. Really expensive jacket, fertility belt and calm, cool, collected. Your zane will be good to go in terms of defense. Your shields in half will be regen infested and they will be depleting as long as other enemies in front of you to shoot. So yeah people, the Starship Trooper. Definitely a fun one. Ok so lastly we have the Winter Soldier. This in my opinion is up there with the most powerful in the game. Not just on zane, across the entire board. For me after testing many builds before this, I definitely feel this offers more than 99% of other builds out there. This allows you to be almost invincible 99% of the time. As well as causing maximum damage zane is capable of while keeping those defenses intact. Here listen to how this build is created. It's on another level to 99% of builds I've already seen. And today it gets slightly better with certain additions. And also a couple of changes coming from a few tests incorporated into this version 2 Winter Soldier build. Also with the changes I have applied, slight ones like that, the additional buffs to zane anointed weapons make this even more powerful. So weapons I am currently using within this loadout you can see on the screen now. Even with the iron cannon nerf, it's still a beast in my opinion. All these weapons have a purpose within this build due to me liking to have a mix up of certain elements. Back up weapons I do have though. But 95% of all weapons I am using with this build are anointed to that sentinel unzane. While sentinel is active gain 100% of damage as bonus trial damage. This is up from 50% so an extra 50% damage people like wow. Now this is where my trial damage comes in within this build. Everything else I have sorted here. And it's really for a reason of not having to switch things up every 5 minutes. Cause that's what I hate coming across an enemy yet your weapons feel weak. So you go into your inventory and you're switching things up that I don't want to do. Not as often as other builds require you to do anyway. So weapons you can see now, some epic shoes people. But don't get it twisted I do mix things up sometime or another. Shield guys I am using the transformer with the anointment of 15% additional movement speed while sentinel is active. And because this build literally you have your sentinel active 99% of the time during battle you will always have this movement speed buff. Which is very important to damage output with this build. Grenade isn't as important though as with this build we don't see them coming to action. But it's the anointment here which is needed as it offers that corrosive damage upon action skill end which is important to this build. Cause as you can see I don't have a corrosive weapon within my loadout. If I do decide to use a corrosive weapon I will switch this anointment under grenade to something else. Another element that I am not using within my weapons. Artifact here is really the only thing I keep switching up. This one is great but I need one with similar perks which offers increased movement speed. So artifact will be changed no doubt. Electric banjo could be effective too. That I will have to test forever though with my initial testing. Just something just didn't seem right. But a workaround might be needed. Class mud and this is the new addition. It's a rare variant of the seen dead class mud. What's special about this people is the 5 points it adds to Danybrook. What this does is allow you to slot 5 points into Danybrook taking it up to 10. And this perk alone gives you an additional 37% extra damage. Pair that with other means within this build and it's just utterly crazy people. Now the build itself hasn't changed much from the first Winter Soldier build. So I won't run you through again each and every perk and what they do. I'm pretty sure by now you know what they do. I will just explain how this works while you quickly see the build. So you can copy it down if you want to. But if you do want a more detailed description of the way this build works check out my Winter Soldier 1 build which I'll link within the video description. Then come back here and apply the certain changes I have done. This build concentrates on enough additional means of defence via shield extensions and regen perks with a few points into salvation. These two perks give you enough defence due to the fact you spend most of your time within your barrier so you will be fine. Also don't forget Danybrook regains a percentage of your health too. And with 10 points into that, with this seen dead class mud, it's truly amazing. The rest in reality is based on damage and maximising the routine creating combos which will work with this build to maximise damage output. Speed is a major part, that's where a lot of this damage comes from. Using the seen dead class mud also makes everything just so much user in terms of activating kill skills which just makes everything so much better, plus the 25% additional effect bonus this class mud offers which applies to all kill skills. But damage we have perks like confident competence, violent violence and playing dirty these add greatly in terms of DPS and we also have synchronicity and Danybrook. Danybrook in my opinion is the best means of damage output as they have an offer within that skill tree build and no you do not need to be using your Digiclone for this to take effect. Now this build is meant for you to be using both action skills at the same time using the barrier to protect yourself and you're literally invincible within the barrier and seeking the benefits of the augments. Sentinel will shoot and help out with activating all kill skills and maintaining use of the action skills thanks to the death follows close coming into play via hits to enemies thanks to that seeing dead class mud. And it's his pain in his action skills which also allows you to lay down that damage. You become a walking terminator. Mayhem 4 has never been so easy farming made simple. This is just crazy people in the background you can see just how powerful this is. But yeah guys if you are new to this build I hope you try it out and love it like so many people including myself already do. If you used version 1 try and get the additional variants I have also added into this build with a couple of minor changes to the skills tree too. The main difference here though is the class mud with the addition of the shield. So yeah people that was my version 2 of the Winter Soldier slightly better than the first but better is all that matters. Now all of these builds are capable of absolutely destroying a mayhem 4 so don't worry about that. If you've come here with a certain weapon in mind a certain elemental type of a weapon if the build here isn't for that stay tuned because I have many more zame builds to come. But guys I do hope you enjoyed the video tell me your favourite out of these 5 down below in that comment section. If you have your very own build which you created yourself and want to share it with the world hit me up on my discord linked within the video description. But guys I don't know we have come to the end if you guys enjoyed it leaving a like really helps out if you're new around here and want to see more borderlands be sure to subscribe and if you never want to miss a video upload you can turn notifications on by hitting that bell button. But guys thanks as always for stopping by hopefully you enjoyed the video and hopefully I will see you on that next one.