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  1. 27

    Leviathan

  2. 28

    LoveMe

  3. 29

    Midgard Saga

  4. 30

    Hymn of the Sands

  5. 31

    Armourgeddon

  6. 32

    Lucid Dreams

  7. 33

    Kraven Manor

  8. 34

    Fury of the Ancients

  9. 35

    Chroma

  10. 36

    BRIG

  11. 37

    Arbor

  12. 38

    The Rite of Elements

  13. 39

    Odyssey

  14. 40

    Blastrobots

  15. 41

    This is You and Me

  16. 42

    Voodudes

  17. 43

    Game::Business::Law 2012 Session III

  18. 44

    The Guildhall at SMU - Game Development Education

  19. 45

    Game::Business::Law 2012 Session VI

  20. 46

    Game::Business::Law 2012 Sessions IV & V

  21. 47

    Game::Business::Law 2012 Session VII

  22. 48

    Game::Business::Law 2012 Session II

  23. 49

    Game::Business::Law 2012 Sessions I

  24. 50

    Game::Business::Law 2012 Keynote by Ted Price

  25. 51

    Building HUD in Flash - 01

  26. 52

    Matinee Part III Creating a Moving Platform

  27. 53

    Matinee Part I Setting Up a Basic Scene

  28. 54

    Matinee - Part II - Matinee Basics

  29. 55

    Matinee - Part V - Creating a Simple Matinee Camera

  30. 56

    Exporting, Importing and Implementing Weapons in UDK 2010, Part 1

  31. 57

    UDK (December 2011) Weapon Importing Tutorial

  32. 58

    Matinee - Part IV - Spawning a Projectile

  33. 59

    UDK AI (C17, Jan 2012) - Basic AI System in Visual Studio

  34. 60

    Intro to UnrealScript Part 1/2

  35. 61

    UDK AI (C17, Jan 2012) - Nav Points in UDK Editor

  36. 62

    Introduction to Matinee - Setting up a Basic Scene.mp4

  37. 63

    UDK AI (C17, Jan 2012) - Introduction and Tool Setup

  38. 64

    03 Creating Menus in Flash

  39. 65

    06 Opening and Closing the Menu with Escape

  40. 66

    Basic Character Setup Part 3 : Loading a Skeletal Mesh to a Scene and Playing its Animation

  41. 67

    C17 UDK Research - Kismet Part 3 - Toggle Switch, Boolean, Material Instance

  42. 68

    C17 UDK Research - Kismet Part 2 - Making a Door

  43. 69

    C17 UDK Research - Kismet Part 1 -- Introduction

  44. 70

    C17 UDK Research - Kismet Part 6 - Custom Kismet Nodes with Unreal Script

  45. 71

    Unreal Frontend UDK December 2011 Build

  46. 72

    Implementing Scaleform HUD - 02

  47. 73

    Particle Effects: Creating a Fire Particle Part 2

  48. 74

    Particle Effects: Creating a Fire Particle Part 1

  49. 75

    UDK Swimmable Water Tutorial

  50. 76

    UDK Destructible Mesh

  51. 77

    KActor Tutorial

  52. 78

    Basic UDK Project Setup

  53. 79

    Intro to UnrealScript Part 2/2

  54. 80

    UDK K-DOP Collision

  55. 81

    UDK Networking: Setting Up and Joining a Server - Part 2

  56. 82

    UnrealScript : Pudge Script Part5

  57. 83

    UDK Networking: Setting Up and Joining a Server - Part 1

  58. 84

    UnrealScript : Pudge Script Part4

  59. 85

    UnrealScript : Pudge Script Part3

  60. 86

    Preparing Visual Studio to allow Custom Weapons

  61. 87

    Implementing Scaleform HUD - 02

  62. 88

    UnrealScript : Pudge Script Part2

  63. 89

    C17 Team 11: UDK Setup, Installer and Streaming - Basic Kismet Streaming (Dec 2011 build)

  64. 90

    C17 UDK Research - Kismet Part 5 - Announcements and Modify Health

  65. 91

    UnrealScript : Pudge Script Part1

  66. 92

    C17 UDK Research - Kismet Part 4 - Movers

  67. 93

    UDK Material Editor Part 2: Decals

  68. 94

    05 Linking the Menu Buttons to Command

  69. 95

    Replace UDK Loading Video

  70. 96

    04 Importing Menu into UDK

  71. 97

    02 Setting Up Flash

  72. 98

    01 Creating Simple Levels

  73. 99

    Weapons: (UDK December 2011 Build) Implementation

  74. 100

    C17 Team 7: Lighting Systems - Lighting Basics

  75. 101

    Basic Character Setup Part 1, Video B: Creating Skeletal Meshes and Rigging in Max 2012

  76. 102

    Basic Character Setup Part 1, Video A: Creating Skeletal Meshes and Rigging in Max 2012

  77. 103

    Basic Character Setup Part 2 : Exporting Skeletal Meshes from Max 2012 to UDK

  78. 104

    C17 Team 7: Lighting Systems - Color Theory in UDK

  79. 105

    C17 Team 7: Lighting Systems - Lightmass Basics

  80. 106

    C17 Team 7: Lighting Systems - Light Channels and Light Channel Unwraps

  81. 107

    UDK Material Editor Part 3: Advanced Skydome

  82. 108

    C17 Team 7: Lighting Systems - Post Process Effects

  83. 109

    Team 10: UDK Particle Effects Editor Basics UI Segment 1

  84. 110

    UDK Material Editor Part 1: Basic Materials

  85. 111

    North Texas Women Women Say Video Games Aren't 'Just For Boys' Anymore

  86. 112

    Star Wars: The Old Republic Panel at Comic Con 2011

  87. 113

    Richard Hilleman Delivers the Cohort 13 Commencement Speech

  88. 114

    Synesthetic Dream

  89. 115

    Captain Blood

  90. 116

    Cohort 11 - Primae Noctis

  91. 117

    Play Soldier

  92. 118

    Monster Mafia

  93. 119

    Maglev

  94. 120

    Hell's Belle

  95. 121

    UDK Matinee Advanced Tutorial - Part 2 of 2

  96. 122

    UDK Matinee Advanced Tutorial - Part 1 of 2

  97. 123

    Lighting for UDK part 2 of 3 - Color Theory

  98. 124

    Scaleform Menu (2011) Part2: Setting up Flash

  99. 125

    Scaleform Menu (May 2011) Part1:Creating Art Assets

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