 Hello everyone, and welcome to the 90th session in the research and education track. As a reminder to our in-world and web audience, can view the full conference schedule at conference.opensimulator.org and tweet your questions or comments too at OpenSimCC with the hashtag OSCC14 Explanation Market. This hour we are happy to introduce a terrific session called Unicam Earth Islander, OpenSim in Geoscience Education Network. Our speakers today are Annalisa Bonnello and Eleonora Parris. Annalisa Bonnello is a high school natural science teacher and a Ph.D. candidate in Teaching Earth Science at the University of Camarino, Unicam. With a thesis on the use of virtual worlds in geoscience education geological hazards. She has a master's degree in new learning at University of Art, Italy and a master's degree in Metacognitive Learning at IUL, that's how the university online will use. Eleonora Parris is an associate professor at University of Camarino. Dr. Parris is a geologist, an interest in geoscience education and founded EarthNet, a national network that is responsible for increasing awareness on geoscience education. Hello, thank you very much for your nice introduction. I'm Eleonora Parris and I will start introducing this project which is actually Annalisa's project for Ph.D. and she will talk in details later on in the next slides. I would also like to start talking about what is the purpose of why we started this project. The main reason is that Italy as well as are becoming much more fragile than before due to geological hazards and the effects of these hazards on the territory, not only on the territory but also in the risk that are affecting the population and in Italy it's also affecting the cultural heritage. So all these natural events are natural and they cannot be in any way... you can avoid them, but what is possible to do is try to prevent the negative effects and at least mitigate them. So for making very good prevention and mitigating the effect of the geological hazards it's important to increase the knowledge of the territory where people live in to increase the awareness of hazards in the territories and to increase the practice of civil protection. The problem is how to make that and the key aspect is the education of the city citizens and the education of the people and the future of the citizens. This is important because education in school will help to increase the knowledge of the national phenomena and have a better understanding and we expect that the better understanding will improve also the knowledge of the other and the risk where they can impact the other way and increase also the attention for the environment and the awareness for the protection of the environment itself. So the idea is that we create a group that is dealing with these topics putting together teachers, high school teachers or middle school teachers in science and people from university which are dealing with the geology and the environment and the idea is to create an experiment in new methods and projects to teach science and new ways to support the schools of the teachers in this way. What is important is to find new ways to attract the attention of the students on these topics and in this way we try to experiment in new ways. So the project will be presented to you and especially for your science education in Italy and we present some of the experiment experience that Annalisa is promoting in a area and we focus their attention that Annalisa is coming from another area which is one of the most important areas in the world. So she will go on talking about our project together and across the world the presentation to Annalisa now. Please. Thank you Alianora. I am Annalisa Bumiello. I am a science teacher and in my doctoral research I start from actual context and these actual changes really can and they use educational games they know or use simulation environment or different environment Minecraft, World Warcraft and other environment. So these students need to be motivated in different ways and we can use immersive methodologies that produce an improvement in cognitive and perceptual dynamics. This is the start point of my project and another nice starting point is the actual context for game-based learning and students in Italy because in Italy the front of my research is this 84% of secondary students of grade 1 and 2 use virtual games and use educational games and 50% know or use simulation environment. As a Minecraft World Warcraft the presentation is stopped but what is the situation for a science teacher in Italy? The actual context is that about the topic of game-based learning is that in Italy 70% of science teachers don't use virtual games or 50% don't know serious game movie toys or games so it's different between the students and the teachers in Italy. So my aim is in these two visions in school in Italy and innovation in the teaching of science teachers in Italy but what science is learning? And these are our sentences on which I base my work. The game is the preferred way to learn things who make the distinction between education and entertainment don't know the first of two and the culture in its original phase bears the character of a game and that the students know this situation that the science teacher and the teacher don't know this sentence. So in my workshop with the teacher together with the students I talk about the use of the serious game in the virtual environment but what is a serious game? A serious game is a game in which education is the primary goal better than education and this is very important for a good way for a good teaching in serious science education and the positive aspect of the digital game-based learning is a promote motivation that the challenge increases during the game promotes learning by doing promotes active learning and prevents all the skills. I talk in every workshop with the teacher and with the students about this for improved motivation to learn with innovative environment in the classroom. So Christian is a teacher is real or and virtual in the classroom I think what is the good learning in science education is I think that together real and virtual are a good way of science education so I will show you that of this learning games in education because the pedagogy, computer science and games work together work together to get this assimilation to create game-based learning and another slide is that of learning that is about the motivation the motivation is improved but from this way with virtual environment and serious game another thing I will talk about Jessica Tributh Jessica Tributh's work on and compare the traditional training and some training in game-based learning training and say that best learning is cost effective has low physical risk liability and I really engaging for students and the student can easily transfer learning to these and more traditional training and some training of learning we tend to remember our level upon this kind of learning there is doing a dramatic presentation real experience and this is in the research is focused on increased knowledge and awareness of natural phenomena essentially dangerous area experimenting a learning part of teaching and science in the movie involving school of the area of the areas producing science teacher a new approach these are the so the project solving various questions based on in this process scientists are the area is the volcanic area near Villuvius in the Soto Vitaly and in this area there is a high risk and we work civil protection and so science use game with simulations try to reproduce the experience as real to prepare as a little science study the rules of the characters in a functional setting or multiplayer or single player because the student can work as a single player or in multiplayer make connection and experience in real life and the briefing is a process on what a participant may have learned from playing the game for example with a visit to a volcanic area this is Unicamer Thailand and in this Unicamer Thailand used aeroplane or in the basic science education problem solving to improve creativity collaboration cooperation between students and between teachers and students and also between teachers and teachers in real scientific context activity for authentic evaluation tension and motivation for students and for teachers as geology simulations many questions of eruptions and in quality the scientific the student saw the question in the area and the link is in world on and there is a sheet with for every student question in the path simulation of eruptions or simulation of magnetic rocks this is the first step of the path the test, the pre-test has seven steps during the first step there are volcanoes in world distribution of volcanoes and in this first step there are texts interactive question image simulation and is a plegrean fields volcanoes classification of volcanoes or bezulios they are on the ground and in the second step of the inside the earth area of this earth mantle nucleus crossed and they can explore the inside of the earth then click on the object there are interactions with the earth and they can go in the third step in the third step there are classification of there is so the student can write in chat the word health write object with other instruction with other information on the path in the step number four there are on silicate basalt and they can click on every rock to solve a simulation of a secondary volcanism we can see this grass emission in the solfatharea area the solfatharea area is area near Naples where is the plegrean fields and there are so the student can click on object in this area and they and walk where is the temple obviously rapid in this path there is a reconstruction of the temple of serapide this temple is in the plegrean fields and this temple showed the phenomenon of bradism and the bradism is when there are a periodic rise and fall because this area is a volcanic area and on the column of this temple there are little animals they hit the stones the step number six the student can go into the volcano inside the volcano they can collect scientific data and this is in this part there is an enquiry based on education activity they collect data they they analyze rocks around the volcano so they can answer in chat the solution they answer where the right answer there is a prime a red prime that show them that this is the right answer the target of research are neapoli students in schools in the fregrant fields and 500 students of secondary school of the first and second grade and 70 science teachers of this area but this this path on volcanic area is open open it for all teachers of science teacher in Italy and in the world to project this path I have used the principle of pole g for a good learning in digital games the principle for me are four very important subset principle the learning first of course in a simplified the subset of the real domain active critical learning principle when every aspect of the learning environment should be set up to encourage active and critical learning and probing principle we learn by engaging with the world reflecting on our actions forming hypothesis probing the world and then accepting or reading this hypothesis as the enquiry business science education a practice principle learning needs a great deal of practice in a context where they are engaged with the material not bored with it and I think that we follow is a good idea and a right way in my research I have used this sentence do not just use technology to seek read write and interact but we need to reading them in relation to the 3d context there are other paths in the unicamert island and for example there is a welcome area there is a sandbox to work for teachers and students there are a sepact on earthquake and a pattern natural hazard and the cycle of disaster ok I have finished thank you for your attention and for contact this is my email and email of Leonora Paris and now questions and I prefer the questions in chat thank you everyone to be here thank you so if anyone has a question please post it into local chat and Lisa or Eleonora will answer your question thank you thank you everyone thank you for your comments not in this moment there is no there isn't access in hypergrypt but in future he has because now there is experimentation phase for students and teachers now there is teachers can login every day to work in this part yes Nick you can contact me in email yes there are videos in my channel and there are pictures and videos on Unicamert website thank you Bet I just would like to add the fact that we are translating the activities in English for our foreign students so it will be possible to make use of the activities and the material I am working for this in this period another question and Kei you should Eleonora yes I think there are some questions regarding the involvement of the students yes the students very much use this environment this simulation in fact they say two teachers to use this environment for other topics other activities and so I will build other other parts the interesting part is also that the teacher seems to be interested very much in this type of activities not only the students which is possible that is normal for them to use these environments so something that is spreading and something that is even easier to interact between the interaction between the students, the teacher because they find a common ground to communicate so probably not only the content but also the acquisition of a better connection between students and teachers yes I think so this is the solution for communication between teacher and student in the science education part in the education in general the time I answer the time is for the part one hour or two hour depends for the secondary school or first grade two hour second grade one hour for building for me one week or two weeks for part I think that we can work good a good work with 15 20 students I think in the world the simulation the simulation in this part on eruption on silicate minerals interaction between object with object with the with the vulcanos yes I work online with the students also in local when in the school there is a connection problem because in Italy there is this problem in some school or for technical for technical situation and so they can work online all together or in in local host they prefer work all together in collaboration the students and the teacher the teacher working in the environment with the students writing chat question for example ok thank you everyone for question we can send me a mail for other questions well everyone please give our speakers and thank you in the audience for listening to a terrific presentation as a reminder to our audience you can see what's coming up on the conference schedule at conference.opensimulator.org the next session in this track will be the prisoner's dilemma is not the instructor's dilemma with K. MacLennan at 10 a.m. thank you again to our speakers and the audience we'll be back shortly with the next session