 Alright, I wanted to do a tutorial here showing you one of the techniques I used in designing the brick cottage, and specifically it's going to be one tool that I really relied on heavily to create this design, and that's the ThinXTrue tool. So I'm going to show you how I use that one tool to create the brick patterns here and also to create the windows and doors that you see here. If you recall, the ThinXTrue tool is a relatively new addition to Fusion 360, and it really does speed up your workflow. So I'm going to show you exactly how I used it, and let's go to this other design here because first we're going to look at that brick pattern. And if you watched my last video, you saw that I talked about the overall approach here. And to create the brick pattern, I actually created a separate design that I brought in as a component to cut away the grout lines that you see here. So let's visit that design, and if you see that, I have this separate design here. But to create that, all I did was, let me create a new design there, and I'm going to create a sketch here on the ZX plane. I created a rectangle, I believe the dimensions I used were actually 4.5 by 1.5, just going off what I looked online for dimensions of a brick, and then I basically just kind of scaled it down. So I'm going to, I'm printing this actually really small, so it's going to be a really tiny model here. I'm going to create another one of those, again 1.5 by 4.5. Let's see it. I want to line this up, so what I can do is, why don't we just grab a couple of collinear constraints here, one for this line and one for this line here. And I'll grab one more rectangle, again 1.5 by 4.5, and this time I'll use a midpoint constraint between this bottom edge and this line here. And now that I have this, I'll simply extrude it out. So if we're extrude, I'm going to choose a thin extrude, and I'm going to select these three different outlines here. Now the important thing there is I'm not selecting the inside profiles, I'm just selecting the outlines, and you can do that with the thin extrude. Of all thickness, I went with 0.2 millimeters and distance with 0.4, and then I did a wall location of center, and you're going to see it's going to move where that extrusion takes place, so that's now follows the center of that line, and that's it. I get one body with this pattern here, and then basically I took this pattern, if I go back to my finished design here, well I take that one body and I pattern it. And here's the pattern that I made. You can see this is all using user parameters to allow me to come in and quickly change how tall or wide I want that wall to be. But that was the basic approach I took to just create the pattern that I need to give me the brick texture here. Okay, the other part I want to jump into is creating the door and windows. So let me take this timeline here, and I'm going to go back right before the sketch. So right before I did the doors and windows. And I'll create a sketch on the back here. Let me flip this around. And I'm going to use my project tool just to project these outlines. Choose this outline here, click OK, and let's untangle that body. And here what I did was basically a rectangle for the door. Let me create it here on the side, I think I did 10 by 7 maybe, and then an arc. Let's grab a 3-point arc under the Create menu, 3-point arc, and I'll just create an arc here, snap it to where it's tangent, and then let's make this a construction line. And then let's grab our midpoint constraint to position this bottom edge here into the center here. And then let's go ahead and make a window. So let me just grab a rectangle tool, I believe I did 8 by 8. There's my window. And then I went ahead and used a tangent constraint to make this top edge tangent to this arc. And then this line is a whole segment here, I want to line up the middle of this edge to the bottom here. So let me draw another line just to the edge to the door here. And then I'll grab a vertical constraint here, hold shift, grab the midpoint, if you just approximate where that middle of that line is, you'll see that triangle. And then do the same thing with that bottom here, and it'll put it right on the midpoint there. Just aligning it, and then I'm going to go ahead and reference these midpoints of these lines here to just create this cross here. Okay, and then one more window here, I'm going to grab my circle tool with C for center diameter circle. Let's give this a 7mm diameter, and then I'll use my vertical constraint to constrain this to the middle there of that roof line. And then let's do a dimension between these two points here, and maybe do, I forgot what I used, but 8mm looks good. Okay, we're going to finish that sketch, bring in that body there, and then let's bring in that sketch so we can see it. And then at this point, just E4 extrude, select my thin extrude, I'm going to select the circle, the square, and also these cross hatches there for the window framing. The door here, I don't want it to select the bottom edge, so I'm going to uncheck chaining, and then I will just check these segments. I'm going to bring this out, this is 2mm, and so I want to go, let's see, I want to go 0.4 past this edge here, or the surface here of the bricks, so what I can do is I can say negative 2.4, and then do a join, and that will give me the distance I need. Another way to do that, I can go distance, and this is probably a better approach, distance to object, click the object, and then do an offset of negative 4, I'm sorry, negative 0.4, no negative, 0.4, there you go. Okay, and then there we have it. One issue here, I see that this window looks a little off, and I know why that is, but let me just click OK here, and we're going to go back to that extrude feature, and the reason that's off is I didn't select the center here for my wall location, I want it to be centered instead of one or the other side of the wall. So if I look at this straight on, you'll see that the blue line is centered now within the extrusion, so the extrusion symmetrically extrudes on both sides. All right, I'm going to just click OK to fix it, and now, so we have the extrusion there that gives us the trim, but we can see that we have the bricks there, so it doesn't really make for great windows and doors. And to extrude that part out, what I did was I created another sketch. So let me create a sketch here on the back of this wall. And again, we need to flip it. And what I'm going to do is project, so P4 project, and I'm going to project the outline here of these features to the other side. I'll click OK, you'll see I have that outline, finish the sketch. And now I can simply extrude these out, so E4 extrude, select this, this, and then these four windows, and let's just take that arrow, go all the way through, distance all, click OK, and there we have it. And that's how I approach creating the windows and doors as well. So you can see the brick patterns and the windows and doors were all created with just the thin extrude tool. And it just makes that workflow so much easier because you're only having to worry about creating the sketch, and then thin extrude allows you to give it a thickness and an extrude that, so you don't have to spend all this time creating closed profiles. So yeah, that's it. I just wanted to share that with you and then to create the rest of this, I basically use the combination of the mirror tool and also just the move option, but selecting create a copy to go ahead and move another section of the wall over. But that's it. I'm not going to jump into that. I just wanted to show this approach here. Just keep this tutorial focused on using the thin extrude tool and how you can use it to really quickly create some really neat features here. And in this case, creating all the brickwork and windows and the doors here, just with the thin extrude tool. All right, guys, hope you enjoy that. I'll be back in a few with another tutorial or maybe another full on project. If you have any questions, leave those in the comments below. If you're looking to get started with Fusion 360, check out my courses below. I've got links to all sorts of good stuff. And if you want to support this channel, consider becoming a Patreon. All the information is below. I'll see you in a bit.