 It is impossible not to compare Carbone Studios The Wizards Enhanced Edition for PSVR with the recently released The Magus Tale. Both games started life as PC viewer games, both the first person, both require you to use move controllers, both games have you play as a trainee wizard and both games require you to kill orcs and goblins with an array of magic spells. But there is a difference between these two titles. The Magus Tale had some excellent puzzles but some lackluster combat, whereas in The Wizards the opposite is almost true, with a bigger focus on smooth combat that really pays off. So is this game worth your time? Let's jump right into the pumpkin review of The Wizards. So the story sees you, a young wizard, having his country of Meloria being invaded by dark forces. These dark forces mostly take the form of goblins and orcs, though later on in the game they do diversify themselves a bit more and there's also a big bad wizard and a couple of bosses to be defeated along the way before you can finally put an end to the invasion of your country. Now on your journey you'll be guided by a disembodied voice who acts as chooser, narrator and as the game's only voiced character. This story is not Oscar based by any means but it gives you an excuse to toss fireballs at orcs so it does its job. The gameplay of The Wizards sees you traversing three main areas, each area is broken down into stages and each stage can be beaten in around 10-20 minutes depending on how efficient you are at solving the few puzzles the game throws at you. The puzzles are probably the most disappointing aspect of The Wizards, they are terrible by any means but they are quite simplistic or can be completed by trial and error. You don't really feel very satisfied completing them and you'll find yourself wanting to get back to where The Wizards really shines which is its combat. While on the default difficulty setting enemies won't really pose any threat to you, it still doesn't stop the fact that combat is very fun. The Wizards really differentiates itself thanks to the fact that it has a gesture based magic system. Fireballs require a flick of the wrist, summoning an ice bolt will require you to swipe your arms across each other and my personal favours, arcane missiles require a slightly more complex motion to activate. Carbon Studios did a great job of making sure these gestures are easy to perform even on the less precise move controllers compared to the PC VR's more advanced tracking. With the exception of one particular spell which I never really got the hang of cast incorrectly but I was never sure if that was a move controller issue or a me issue. They also did a great job with giving players plenty of choices in how they play, stand and or sit and height adjustments, dominant hands, blinders, smooth and click turning and low commotion, all the comfort settings you could possibly want are here and Carbon Studios should be applauded for not overlooking these things like so many other studios still do to this day. While The Wizards can be completed in just a few hours the game has been designed with replayability in mind. Now not only is there an arena mode that will give you unique challenges to complete to test your skills with but the game also has Fate Cards. Now Fate Cards are gameplay modifiers which you can just add in to whatever level you want to play in the hub area. Fate Cards can be used to increase or decrease the difficulty and you can find them hidden throughout the game world if you have a keen enough eye. Playing with Fate Cards will have an impact on your end of level score so increasing the difficulty will add a multiplier while decreasing it will do the opposite. So for those of you who are looking to beat their friends in the leaderboards, Fate Cards will be key. Unfortunately The Wizards does have a couple of bugs that may put a dampener on your enjoyment. During my playthrough I encountered enemies who would freeze in place for example but overall though the gameplay was very smooth and the gesture based magic system was enough to keep me pushing through the short campaign. If I had to describe The Wizards visuals in one word I would say clean. I was playing on a PS4 Pro which does improve picture quality so your mileage may vary on a standard PS4 but I never really noticed any aliasing, everything looked sharp, smashing statues and walls to pieces, summoning a shield, casting lightning from my fingertips. It all looked great for what the PS viewer can do. There were moments where I was able to wander into areas that looked very unfinished where you could see under the game world and stuff like that and those moments did take me out of the experience a little bit but they were few and fair between. Audio was a little disappointing in The Wizards. Oftentimes you'll find yourself walking around in complete silence. Now silence can be an effective tool when used rice but it didn't feel right the times when I noticed this in The Wizards. Combat music is bombastic enough and the enemies screaming behind me gave a good jump scare now and again though by far my favourite aspect of the audio design in this game was the voice actor who played the narrow razor. His voice was a perfect fit for the role of wise mentor and he delivered his lines believably. The Wizards is out today for 24.99 in either dollars or euros and for that price it isn't too hard to recommend to anyone looking for a fun single player experience with replayability. The gesture system is this game's real selling point though and the fade cards are a cherry on top. If you can look past the mediocre puzzles then this game could be right up your alley. 8.5 out of 10.