 What up ladies and gents, this is the third part of my disc guide series and this part will be on UI and add-ons And I'm essentially gonna talk about sort of my ideology when creating my UI You know what I'm what I'm looking to get out of it kind of some rules I guess for What I want to have shown and and where I want to have it shown and Just kind of all all that kind of deep dive, you know good stuff That generally unless you're really trying to min-max something you're not really gonna think about I Feel like a lot of people just goes for aesthetics with regard with disregard for any sort of actual, you know functional optimization, so That's kind of where I've gone for with it I Hope that it is helpful for you. Maybe you want to create your own UI using similar add-ons If not, and you want to just grab what I've got you can head over to my Twitch channel so This is kind of what I'm gonna start with and it probably looks ghetto AF right now and you're thinking What the fuck Ryan? What are you doing? Um, they'll be it'll all become clear, but I just wanted to start like this for kind of simplicity So right now all we have is we have the player Unit frame we have the target unit frame with the buffs underneath and debuffs This is just default blizzard ones and we have a cast bar now the cast bar is moved off to the side And the reason for this is if you have it in the default location, then it will be underneath all your buffs here and When somebody has loads of buffs and debuffs the cast got cast bar gets pushed down and it will be in a different place Basically all the time by moving it here. It is always in the same place. It's also slightly increased in size And I've done this with a script Before I forget all the scripts that I've used are Available on death blind. I will put a link to it in the description Currently myself I have all my scripts pre-loaded into an add-on which is available to subs as I said So if you want to just grab them all on one go, that's another way you can go about it So continue on cast bars over to the side I actually have the target of target up here so that it doesn't block the last debuff slot here Which it usually does So you can have an extra to just there Without there being any sort of issues So that's that's kind of my my My unit frames and and there's like I've brought them slightly in from the corner Because I want my general area of focus in the game to be like this red box All right This is like my general focus area I check down here sometimes To see cooldowns, but other than that, you know This this sort of area other than that this box is my general area of focus because you can't possibly look at the whole screen In Any sort of optimal and quick fashion. So that's the reason I brought these down now I also have the The party frames which I'm using raid frames for because the party frames actually don't show a tonement So you want to use raid frames because they a lot clearer. It's a lot easier to see a toman general debuffs And it's a lot easier to To see HP in general, so that's why we're using raid frames and that's why they've been brought in from the side So this is where my My my party is gonna be and as you can see that it's gonna be again inside that that rectangular box We were talking about right And that's the that's the reasoning for it, right? I'd like to try and give the reasoning for it so that it sort of what I've done makes sense and when you understand that then you can kind of Make a decision on you know how you want to set it up for yourself Next thing we've got is diminishing returns Diminishing returns is I would say something that is underrated diminishing returns on yourself a lot of people track them on the enemies But not a lot of people track them on themselves and their team I think it's valuable like I think it's valuable in terms of seeing when the next go is gonna happen If you see that your polymorph cool down is coming off or sorry your polymorph diminishing return on yourself is coming off You know that that mage is gonna start pushing on you soon to try and do another go And and to try and get a sheep on you and you can give your team pre-warning of this So that's the reasoning for that obviously you would track like stuns and various other things as well Test mode doesn't show that at the moment But again knowing when that kidney shots coming off DR is is valuable in and trying to pre-dome it for example if he's gonna kid new again So that's why I like being able to see diminishing returns up same goes for team You can tell your teammates if your teammate is on diminishing return stun even if you get CC'd you can tell him Yo, you're okay, bro. You're gonna be all right. You don't need to do any nutty pre Pre-CDs here. You're on stun DR for like the next six seconds or whatever You know, you don't need to say all this in the game. You can literally just convey you're fine and And then they'll be you know trusting of you and Hopefully and not use too many defensive cooldowns So that's the reasoning for the the diminishing returns on team. I think that's that's useful to a degree as well The next thing we've got is team cooldowns and I've got my team cooldowns on the left And this is something that I'm not checking all the time Which is why it's over on the left outside of that box of focus that we were talking about It's something that you can check occasionally mostly to Confirm right a lot of the things on the UI you're you're you're playing the game. You're looking what's happening in the game You don't know exactly the timing of stuff or the exactly if somebody's used something so you check over here to confirm You can confirm. Okay. He's vanished. It's 30 seconds from coming up. You can confirm. Okay. Yeah, he did trinket that kidney shot He doesn't have trinket now for the next two minutes and then you'll be able to see, you know When his trinkets coming back up again And and you know when he's safe and that can dictate whether or not you push for fear things like that So that's why it's really important to be able to see team cooldowns and that actually clears up comms as well because it Doesn't mean it means you don't continually need to be like oh, yo Do you have trinket up? When's your trinket up that sort of thing because you can see it on your UI So I think that's actually a very valuable thing to be able to see as a healer and I initially actually just got it as a streamer but Now I'm seeing the value of it just as a player overall, I think it's a thing is a very valuable tool Generally, I don't track my own ones, but I have test mode on right now So that's why they're showing up. It's again personal preference if you would like to track your own ones by all means it's it's Again personal preference So that's that's Omni CD The diminishing will cool doing that diminishing returns I don't it's called diminish But the brackets of the add-on name under each kind of aspect the next part We're looking at is omnibar and omnibar used to track enemy kick cooldowns and I have them up here And the reason I have them up here is because it's close to if I'm going for a cast Generally it means that you know if I'm going for a cast I really care about if it's gonna get kicked I'm gonna be focused up here. You know, it's because I'm getting trained It's because somebody is getting in trouble, you know, something's happening in the game that's requiring Urgent urgent healing attention, I guess that you want to make sure does not get stopped And so the reason that kicks are up here is just because it's closer to the health I track other enemy CDs in other places the kicks are up here just because it's close for ease of use Nothing more complicated than that The dispels are over here I Found that I was I had the dispel bar and this is essentially a new bar that I created an omnibar and I added in the dispel IDs To that's all it is people asked me if it's a week or I would not know it's literally just omnibar same as the kicks And I found that I was actually missing Spotting these so I just moved it in a really obvious place that I found like I would not miss it When a healer was was popping this spell and it's something that you know It's valuable if you want to go for a mind games so that it doesn't get dispelled It's valuable if you want to go for a fear that won't get dispelled that sort of thing And again, it's confirmation, right? It's you might suspect that something got dispelled, but you now can 100% see okay Yeah, I think did he get this buddy out? He did the dispel cooldowns there again. We're talking about confirmation That's what a lot of this is for Next part is big debuffs now this is something that I Feel like I was slow on until I got this And that is teammates getting CC'd Right now. It's really obvious with this add-on to me if somebody gets feared if they get sheep Anything like that It's massive. You can't miss it And this actually really helped me speed up my defensive dispelling and I would really recommend it It's something that will massively assist your Your team if you're quick on dispells You know, you can you can really be Detrimental to the enemy teams go if you get a dispelling early before they're fully set up Before they fully go all across CC and because it allows then your team to cause them problems It also shows stuns and roots. I also have UA set up on mine. I have debarring plagues up on mine mind games All big just because it makes them really obvious You know if a big CC shows up But they also have, you know, like a big fear shows up, but they also have UA. I'm thinking, okay Maybe I don't just spell that one Because I felt like UI was not that obvious for me. So I added the UA Dispel code manually to big debuffs Again, if you're interested in that you can check out my my twitch stream to find out how to get that saying It's not that hard to add yourself if If that's what you're about But yeah, that's that's pretty much all I have to say about big debuffs Um Next part is my focus target. Nothing too crazy here. I've literally got my focus target underneath Roughly vertically underneath the target and this is again just more More confirmation that somebody important is casting But mainly to track the debuffs. I mainly use focus right now to track a Certain buffs and debuffs on that target without having to target target them manually I Did however move the the cast bar above the focus room because usually it's below and that's just way too outside of my box of focus For me to be happy with it So I moved it with a script Literally pretty much the same script That I use to resize the target cast bar and move the target cast bar the last thing That I want to when I talk about and this is this is a big one This is gladius X and this is my arena frames and the reason I like this so much is because Usually people use omnibar to track various offensive and defensive CDs and that for a while I had a block of offensive CDs and I had a block of defensive CDs and I had a block of kicks I had a block of stunts and it was just it was It was really it was a lot of information that I didn't need and it felt like it was hard to pick out the information that I actually Wanted to confirm on it because things were not in a reliable location for me to go and check them now I Have an arena frame. I have a mage frame. I'm like, okay. Can I check his combust cool land? Has he used combust? It's right there It's always gonna be next to the mage and I can always check in the same place for it. I Can check I can check for either the cool down of it or when it gets used it obviously Has an animation so that you can see it's been used. It has cool down numbers on it So this makes it a lot more obvious to me when Certain things are being used so that I can then use a counter cool down And it also makes it obvious to me for example if the warrior has spell reflect up or not Whether or not I need to fake them my games or not and it's always in an intuitive place next to the Frame of the respected person So that's why I like these arena frames so much. They're very very customizable. I whole-heartedly recommend them. I Feel like I've improved significantly since upgrading from S arena to this And now you can see why I sort of wanted to do it in bits had I shown you this initially you'd have been like whoa I'm well overwhelmed The reason it looks like so intense right now is because everything is active essentially right now Usually There will be less on the screen than this this is just because test mode gets a bit crazy But when you know what each individual thing is It becomes more obvious that it is about playing the game looking what's happening in the game and then checking, you know different areas you know To confirm your suspicions essentially and almost the same goes for your health and their health You know you can tell when people are doing a go on you then you check your health You can tell when someone's doing a go on your rope then you check his health rest of the time you are literally just You know watching what's happening in the game, and that's what this rest the rest of this space is is essentially for You know down here in between I'm trying not to cluster it up too much because if you cluster up too much into one big blob You can't really see anything behind that but because I've sort of spread it out. There's space to see what's happening in the game and Something that I've been you know an idea that I've been toying with is moving this all the way over here Potentially Something like that and then moving these frames these two Moving them like here right and then the party frames here And then my area of focus is is again that's sort of like the center But everything is more shifted So that's potentially something that you could do if you're designing your own UI I would I would say that's Potentially an upgrade from what I've got here and something that I'll probably look to do in the future but right now I'm pretty happy with How I've got mine set up and I think feel like it's working for me One other thing I will say is the a lot of people ask me what? What nameplate add-on I'm using and it is literally just big debuffs I haven't really changed any of the settings on big debuffs for it. It's pretty much just out of the box You know does what it says on the tin So that's pretty much All of the like arena focused add-ons, I guess we also have dampening display Which shows the dampening number at the top and save queue which tells you how long you've got left in queue I recommend getting both of those you don't miss cues and see how long you've been in the game Also reflex is kind of like arena statistics That will tell you I'll show you in fact Shows you your match history It's useful when you come to sort of analyze what comps you've been doing well with how you've been doing recently that sort of thing A couple of other useful ones I have I have arc dark. That is essentially a Script that I put into an add-on and what that does is Allows you to create a macro Let me find it called arc dark you make it empty So it allows you to switch between the talents and without actually using it. It will switch the bind If you're interested in that it is in my UI pack as well Details obviously just to kind of get a bit more of an insight into a you know the damage and healing number of the spells You can use this to analyze games Definitely worth it as well Advanced interface options just to change some some random settings It's a useful thing to have if you know what you're doing otherwise. I wouldn't bother with it Disable auto add spells if you have some macros where like I do with a help harm This stops any sort of spells also adding to your bar when you respect if you don't have them You know directly in the macro Which can be a bit annoying Hydra is literally just all my scripts my slot is good for if you are playing multiple characters and you want to copy your keybinds Otherwise not needed the tricks plus. I just used for auto quest time and relatively irrelevant for PvP We corers I use for my pet bar in case the pet dies sometimes the pet bar bugs out With the week or it does not that's it That's all my add-ons right now Hopefully they were all explained Well enough I don't think I've forgotten anything No, I think we're good If you've got any questions, please don't hesitate to ask If you've got any good add-ons That you think might be useful or you think that do a better job Than my current ones. Please do let me know in the comments. I would love to hear about it I'm always trying to try to upgrade and optimize my UI In the future, I might review some people's UIs on stream and do a YouTube video of it something like that And we can see what like a bad UI looks like and how how we would improve it And what the issues realistically are with it. I think that might be useful for you guys But yeah, I think that's it for now Next video will be on advanced stuff for arena and that will be in the near future. I'm not sure when but I've got a few More advanced things for you know, like the 2k plus guys rather than the people that are just starting our disc and don't you know I don't want to overwhelm them essentially These are things that you don't want to be focusing on straight away because you will have more basic things to learn But yeah, that'll be in the near future. I don't want to go into it too much. Thank you very much for watching guys Have a great one. I'll see you later