 Hi everyone! I'd like to present our new method for improving perceived hardness. Position-based methods like spring and spring damping models are one of the earliest methods used for rendering stiff objects. Later, event-based haptic rendering methods introduce, in which a high-frequency transient force response occurs at contact during interactions with hard virtual objects. These methods still have limitations because of the existence of inertia and friction in the haptic devices and their limited force and torque capacity. Here we introduce a new rendering method that combines augmented reality and encountered type haptic display methods that we call ETHG. In this method, we modify an off-the-shelf haptic device by detaching its cellist and use its end effector as an interaction point between the cellist's tip and the haptic device. We can change the physical hardness of these end effectors based on our desired hardness. The main benefit of this design is that we can render hardness and stiffness separately. For our experiment, we use a Falcon haptic device and we use a 3D printed onto their cellist with an embedded force torque sensor and a magnetic tracker. We also put plates with different hardnesses on the end effector. We then run a user experiment to compare our ETHG method with traditional methods including spring spring damping and acceleration matching models. Our comparison stimulus was three different soft to hard materials that were placed on a piece of wood or a foam. First rendering condition for the ETHG was the device's stiffness which was tuned to match the comparison stimulus and the second one was the hardness of these plates on the end effector. We chose these hardnesses to be in the range of soft to hard to match the comparison stimulus. We used haptic devices. The right device with the attached cellist was used for traditional methods and the left device with the detached cellist was used for ETHG. Participants compared the sensation of tapping on the comparison stimulus to tapping with these haptic devices. They compared the sensations on realism, hardness, and compressibility. Their ratings for ETHG method was more realistic than others. We also saw similar trends in the ratings of hardness and compressibility. Also, we found that people prefer the ETHG method more than others. Please check out our paper for full details on our device and results. Thank you.