 Meta, the fastest growing company in the next decade, that's what we're going to be talking about in this video. Meta stock is currently sitting around $180 to $190 per share. I'll be consistently increasing my shares at the $150 to $200 mark and I do believe Meta has a potential to be $1000 stock within the next 5 to 10 years due to the hyper growth industry is getting involved in. And we're going to go through that today on why Meta could be the biggest company in the next decade in terms of how fast it's going to grow because of the hyper growth industry it's involved with. However if this shifting strategy with Meta does not succeed then this could impact the stock as well. So they are really betting on this. Mark Zuckerberg is putting all of his energy into Meta and also the metaverse and the virtual and augmented reality area that he's trying to get involved in. Think of it though, virtual reality is going to be inherently social and Zuckerberg earns many social media apps including Facebook and Instagram and he's already discussed integrating these platforms into the virtual reality landscape. This makes him uniquely positioned against his competitors because he has the big unique selling point of virtual reality which is the social element. So the resources he currently has both money and social media apps can be utilized for this shift into virtual reality. In 2021 vendors shipped over 10.95 million virtual reality headsets worldwide with Meta grabbing 80% of the market share. Mordor Intelligence has given estimated value of the VR industry of 88 billion by 2025. It's been reported by UploadVR that Reality Labs is the division that works on all virtual and augmented reality hardware and software as well as portal the company's dedicated video call hardware and in March 2021 the reporters claim that 10,000 people at Meta then Facebook were working on VR and AR which accounted for around 70% of the company's employees at the time. That was up from 2017 when around 5% of company employees were working on VR and AR. So Mark Zuckerberg is increasing his investment into virtual reality. He's shifting more and more of his employees into the virtual reality market and developing stuff for that. So that means just over a year Meta's Reality Labs division made over approximately 7,000 new hires according to Meta and the company hires more engineers in Q1 2022 than it did in all of 2021. As of March 31st 2022 Meta's total employee headcount was 77,805 up from 58,604 at the same point in 2021. The 17,000 people working at Reality Labs specifically then equates to 21% of the entire company 4% higher than a year ago. Meta builds technologies that help people connect, find communities and grow businesses and they're moving beyond 2D screens and into a massive experience like virtual and augmented reality helping create the next evolution of social technology. Now why is this significant? Well if it's true that this virtual reality market is growing by the billions year on year out and this is a hyper growth industry that continues to grow Meta is setting themselves into a unique position by putting loads of investment getting the right engineers in place to actually capitalise on this hyper growth industry. To put it into comparison we think of Elon Musk as one of the big innovators in the electric car industry. Okay well we could see that Mark Zuckerberg actually does end up being one of the big innovators in the virtual reality industry. Now we have to remember all the use cases for virtual reality. It can be used for gaming and developers are spending more time and money in developing VR games as the virtual reality market continues to grow and more gamers use virtual reality. So we've got games like Contractors and Zenith that are doing incredibly well at the moment. So this is the ecosystem what we're seeing is more people buying headsets more people playing games on virtual reality and in turn we're getting more developers involved that are creating more games right and then those games are getting even more popular persuading more people to get VR. So it's a self fulfilling prophecy that's going on with virtual reality and this market is absolutely exploding at the moment. Virtual reality is used within the landscape of entertainment as well. Let's not forget that it's not just about gaming. It's used in entertainment. Many apps allow you to meet and connect with each other in a digital 3D world. Apps such as Horizon World, Big Screen and VRChat. People are starting to host live concerts, live talk shows, TED Talks and the ability to watch movies and TV shows in a large virtual cinema meeting like minded individuals who like the same TV shows because remember it's not just about the entertainment. It's about the social aspect of that entertainment as well. One interesting scenario for me is that I was on virtual reality and someone put on a big screen their PowerPoint presentation. I think this was a college student who was practicing his presentation. He delivered the information and because I'm a former teacher I delivered and gave him some feedback on his presentation in virtual reality telling him how he could improve his presentation. Now that's just an area for learning as well. You could actually use virtual reality for learning so there is going to be so many use cases to virtual reality for entertainment and learning purposes. Virtual reality is also going to allow you to work and enhance productivity with new hand tracking and haptic technologies. It's going to become easier to have control within virtual reality. You could possibly put yourself in a virtual library or a desk area with mountains and start typing at work or build creative free DR in virtual reality. The opportunities for this are endless. We are potentially a few months away from meta launching project Cambria which is their latest headset which is going to be used for work based purposes predominantly and increasing productivity. Now what is meta all about what is their mission and purpose meta builds technologies that help people connect find communities and grow businesses. What's important to note is that the idea of this creator economy will create new job areas. This is not just a gaming platform. This is a whole new virtual ecosystem which is going to have a incredible impact on economies across the world and that is something as people who are interested in VR we need to really understand. This idea of creator economy is going to create job areas. The ability to create virtual experiences. First assure offer merchandise at a virtual concert that you can sell. We're going to see it being used within shopping as well. The ability to visit local virtual reality stores as well that might not be in your city. It is just going to be incredible within the next five to ten years and not just that it's starting to be incredible now. However we can all talk about the good things about VR and there is a lot of them but there are some limitations and areas where this needs to be improved right. We need to see some improvement in these areas. Number one is the field of view so which restricts view and immersion. Then you've got fidelity and frame rates and this idea of obtaining motion sickness which actually puts a lot of people off VR because they're worried about the motion sickness. This is a very true concern and something that needs to be addressed. The lack of accessories in terms of haptic gloves and haptic technologies that needs to be enhanced even further. They also need far more new experiences and there is no true metaverse yet either okay. That's still being built and I know metaverse is seen as a buzzword and it's got a lot of bad reputation recently but really if you think about it the virtual reality is going to create this sort of landscape where there is this creator economy. There is no doubt about that. One thing to know is that yes there are limitations and problems with virtual reality but the technology has grown in the past five years more than it has in the past 50 years when it comes to virtual reality. Things are really speeding up for this technology and this means that there's going to be a lot of opportunity in terms of investment in stocks or looking at actually looking at these companies and thinking about how could you build a business within virtual reality as well. There's going to be a lot of opportunities out there and meta could be one of the fastest growing companies in the next decade if the trajectory of virtual reality continues. Now if you enjoyed this video please smash that like button subscribe for more content we'll be going through Apple's take on virtual reality. We'll be going through some other stuff as well when it comes to virtual reality and other growth stocks as well. Thanks for watching see you soon.