 Okay, hi, my name is Dennis. I am architect for my work. I have been using blender for 10 years I will to try about in its use in architectural design a Quick word before my very beginning. I'm really glad to find myself here Obviously any person working with blender applications dreams to appear at the present event as well as to visit blender institution Disfascinating new location in Amsterdam However, I'm still eager to visit their place and a tripod dock That will be righted to came here just to say look what I have done most of the audience here are connected with 3d and Working various industries with their own specific features however, everyone is going to understand all the picture of What I'm planning to say here Despite the fact of blender popularity in the web. I dare say architectural visualization is not widely represented or represented widely enough For a long period of time. I have been oriented only on a couple of sites of Yorick Juan Javre and Blender 3d architects of Fallen Brita That's very useful to watch other people works and that's why it's useful if they are better than your own ones. I believe what architectural Visualization is sufficiently significant part with an old 3d industry and they see no reasons not to exhibit what we have achieved during the recent 10 years Our company is in the project developments and creation of 3d visualization is not our primary focus on the other hand It's important as nowadays. It has become the standard to create visualization for any future object In the case of 3d and object oriented visualizations, which is included into design specifications and estimates It's specific character of ours To compile all the documents it necessary to go through numerous variants and only after to pick up the correct one On average on each of the presented object we normally create something about four variants. I suppose I shall begin While my While reading the report I try to highlight the key points connected to the applications create something like a list of key question He sorry here is my list and the first questions I will ask myself It's the way not to be carried away with the temptation to jump into a specialized architectural ecosystem And that make people work using one application only Naturally we use wide variety of programs and in case we took several companies as an example We will receive a share list of programs they use Where major part will be played by of today's of course However, we discuss only 3d at the moment and here I've got my own story It's interesting to use some tools Which could be combined with each other alone to create one so on own working process this very process is always creative one and understanding what the fact was you Yourself manage the process of creation you but not any tools or program do this is very important Before picking up instruments one shall understand what to do and how to do this that may be Not be an easy process all the tricky moments are discussed with your working team in the first place It's necessary to assist how I create the result of the work carry out after all Comparing your work with work of hours our run can easily reveal both advantages and disadvantages of the work done You always have to improve your skills as each time we endeavor to do the work better than before information in the net help us to reach That when we find to work for what fascinate us Improving your skills is blender with the help of information from the internet or social networking sites You understand how enormous the community of blender users is This brings back my feelings and emotions what I felt in the time of demo scene Demo scene was an amazing movement where musicians will listen and learn from other musicians digital artists learn from other digital artists Teams creating demo will send respect to other teams working on demo creations That was the time when we used to learn from each other What forms a unique experience of one white-friending community as for me that ingredient is quite essential to form an internal driving force here is also some kind of sense of freedom which also underpins the freedom of choice I've got this very sensation each time I use blender. This is my part answer By 2009 I completely switched over to blender the reasons were following in 2007 I switched to Apple Macintosh and this way I had to refuse nearly everything I used while working on PC after cut 3ds to the max corel draw and etc Everything I had as a result was Photoshop Why? In actual practice the 440 computer I'd ever seen in my life was Power Macintosh 6100 with 60 megagare CPU in the year of 1994 A widespread belief what the majority of digital artists and musician based their studios with Macintosh fascinate me in those days With the time passing I also began to surround myself with synthesizers and tablets and I was Also eager to have Mac in the center of all this it was Modo what lead me to blender And the program blew my mind when I got new feeling of comfort Using Modo I will spend something about an hour and a half to create a picture of 800 by 600 However, everything we create should be printed on a paper format of a free which is 2500 pixel at 150 dpi that is minimum the more the better of course the process was really slow one and I never gave up looking for an Alternative, but I had it in my hands already In those days, I was trying to create a man in 3d and then I arrived to bonds Which model called not provide to me? I began to look for a way to make my model bent and at some forums I read what the easiest way to do that was export model to blender. I Was quite quick to migrate there From demo scene. There is a joke what to switch from impulse taker to the noise is very painful Nevertheless to jump from order to blend rapid to be an easy matter for me I can't remember exactly, but perhaps what happened due to some resembles of cable shortcuts and Work with cable generally my choice was either stipulated by the availability of game engine the point I had always been interested in as far as I'm concerned and interactive you gives full understanding and talk Taking into consideration the terms for Work on an object this way in fact is a bounty blender internal Blender internal render also in the end appeared to be enough straightforward in its use ambient Acclusion gave simple and decent flat shading in contrast to Other renders which in terms of low settings always gave the highest number of artifacts further I'm going to tell more about such settings and constant lack of time and One more thing The top one There is a gk to grab Unbelievable, but now there is absolutely no need to move once mouse up and down and I am at object You intended to move the mouse is always on the needed spot and that fantastic And besides it was completely new thing to me what vertexes and edges may exist apparently not being a part of a phase The thing made possible The prompt creation of frames make section drawing for architects make copies of drawing for some conjunction and etc I discovered what the edges elements are more convenient when splines You won't believe but I often use blender as a program for 2d drawings and edges Here is a very useful and flexible elements precepts I'm not the one and only and that may be one of the reason why Grease pencil got a such a big push and acquired this popularity Once There was a curious case. I receive a call from my client while we working on an individual drilling So he calls and says what He is at construction material vendors and the moment and he needs to know the area of the roof When I just open the blend file select faces of the roof and count the area with the help of an appending It seems to me it has a don't cold measure it Our conversation take about minute When I come to the office and address architects with discretion the questions ask is they normally work with 2d drawings and They have to draw each segment then count areas of each separate segment and in the inquiry out a total result So in a nutshell, that's impossible for them to carry out all the operation in a minute That's such instruments are vital for architects and for designer, of course Here we shall include cut tools or H tools VTX There are a great number of complex question in architecture in fact in fact picture as an object this Discussion picture as an object this object for discussion or a presentation play of course a serious part But inside within the process of design the role is not so vital. I Do not want to dwarf the importance of picture I just want to emphasize what all efforts are I met not at a creation of a picture But a creation of decisions to let future object be ultimately similar to the picture both the creation of pictures in the process of design and The way there are created for promotional purposes is absolutely different realms with absolutely different approaches This difference is not connected to the fact what the former is bad and the latter is good. They there are just different approaches For example working for sales department. We in fact produce a render to cry by me Usually as where we can see happy people walking in the midst of flush surrounded by happy children riding their bikes Eating ice cream somewhere in the background. We can see fireworks and in the middle of all of this is the object we want to sell and On the contrary when we make a render to be included into some design specification and estimates it looks like more object-oriented one however Let's not a focus a trend here that tension is concentrated to ad hoc project These old representation of a project show its key elements show the points were established rules and parameters are followed Each angle in visualization for design documentation attracts one's attention on those decisions which Without the presence of any with all materials will cause numerous questions Yes, it is necessary to understand and show the kind of an object its location whether It is dominant one or a part of a group. It's also vital to porter the city planning situation and the nighttime illumination This information among other documents is included as a process of coordination the city officials and being coordinated can be presented to the banks to obtain credits Obviously, we work hard to create visual Representation as deserving as possible also to let sales department not to do all the job over However the rule it's enough hard to reach this as Creating picture I'm at firsthand at coordination. We exactly we exclude all the relevant information normally used within the frame of advertisement Basically to be honest, we are always short of time for renders It seems to me something what architects are the only people constantly complaining about lack of time for renders In constant to those rest who who are in the 3d industry Although everybody have got a deadline, of course There are lots of multifaceted issues and modeling and rendering here's a technical side of the issue concerning 3d only and There are the most understandable things in the whole process of war all the rest set of solutions What may be tricky enough? I mean take documents with a limited validity period For instance in this case, it's great if one aptly to you immediately after the receipt of them Project development is usually carry out according the documents issued and according to the terms of their validity Construction process never stay static and that's the way the object fits the general structure One can find out at the moment of coordination only never before a hand As well we are in the process of making design other object around us continue their process of construction later and Typically this very moment show us what we shall add and something after completing the coordination moment basically it start to be a final step for this catching process and We believe what here everything is going to be as smooth as possible But in the result almost always you have to customize something at of course within some deadlines That may surprise you but I shifted to cycles just in 2018 When fellows made a sleep denoiser before I'd use blender internal and frankly speaking was enough happy with it I can't remember the times I didn't just to work with blender and we used our renders at low settings as we always need everything quickly It was constant work with artifacts flashes getting at all that and Mistakes picture are always presented at discussion with the board of architects and there are a good number of Professions who will construct everything in pencil on the paper and before you and in case you have nothing to show in return You will lower your head and go and do everything you were said taking into account The fact what you have got something down Something what you haven't been able to show as you have got enough time to render it You are going to come and do everything over all in all Has to be said what using blender internal and having just ambient occlusion I was happy to show information of architectural plan honestly speaking That's enough. It was my trick as I was often asked why everything was so clear and understandable I mean that there wasn't too much information in connection with light Shades with real materials were identifiable from picture to picture By the way, I have always been interested in the way of use ambient occlusion Why it has got Why it Has often got a small radius and the result narrow shading in the corners I could I have never seen that and just used it in a little bit another way for me Normally the radius of ambient occlusion was little greater than a half of a longer side as for interior environment. It's Longest wall and for exterior it's highest building Let's needless to say it's not a trick at all and I become even happy using cycles and with the appearance of denoiser in the version 2.79 9 I'm able to use between 20 or 32 samples and It's fantastic as most of the times now render take between 20 and 40 minutes for 3k image and With a new denoiser in the version of 2.81 it's quick as 8k in 30 minutes Mind you, I of course speak about marking torch only One shall get used to the better. It is this is only touch would come to my mind now Well to make a conclusion. I want to address the main idea of my report once more The main idea is what the task the process of project development focuses on form a particular approach to The creation of 3d and creation of final visualization the way we take notice of specific project decisions With the help of visualization in the end of the day makes our unique architecture features put in the other rows To some extent even wow effect rich it here's in a little bit different manner In that respect architects even put their cameras and lamps in different manner in Contrast to other renders In contrast to a render for promotional purposes architects do not typically sleep these ones This also connected to the sense of responsibility, but this is quite a different story and we are all its authors Thank you to all those present for staying until the end