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Published on Sep 24, 2007
For the actual game, see www.quintessence-tbv.com The battle system is 100% evented, including the HUD gradient bars. (The bad quality and lag is due to the recording process, which makes the arrows barely visible in the video. :x But it's clear without annoy-level lag in actual play.)
~~~~~~~~~~~~~~~~~~~ The normal battles, ranging between 2 to 4 mobs per fight. In this video, the party's already at level 3, so the crippling trap and venom gust abilities are acquired (although I don't think I used the gust, did use trap though).
1. Combustive Powder (Lunair's primary attack) will ignite everyone around the target that it hits, so try to bunch the mobs up when hitting them with it. The first few hits were done like this, so as you can see the CP hits multiple targets there.
2. Don't let the large cyan-colored scorpion hit you at all (I did to demonstrate), as it will drain all party members' energy and heal itself.
3. Traps and sprint are useful for controlling the fight. Trap a fast one and sprint out when cornered. (Sprint also breaks snares.)
4. Always try to keep a distance between the party and the mobs. It's also easier to aim that way, since all attacks are distance based.
[Original Battle Theme composed by James Q. Zhang]