 In today's video, we're going to go over the best solo builds for the brand new seven star Terraried event for Rillaboom that's just been announced for Pokemon Scarlet and Violet. The first phase of this brand new seven star Terraried will be taking place from the 28th of July running over that weekend until the 30th. So we have a little bit longer to prepare for this event than we normally would with the seven star Terraried. To start us off in the video, we're going to take a quick overview of the Rillaboom and you can see here that the Rillaboom will indeed have a normal Terra typing. So that is the big caveat to this raid. Normal types are pretty difficult to hit because they're only super effectively hit from fighting types. So that really narrows down the scope with what Pokemon we can utilize to have super effective damage against it. The Rillaboom of course will be level 100. It will have its hidden ability which will be grassy surge. For those of you that don't know that will summon a grassy terrain to the field for five turns. After that five turns it will go away after that but it will boost the power of grass type attacks by a significant amount as long as that grassy terrain is on the field. So making Rillaboom even stronger with those base grass type attacks. Its HP number because of that 30 times multiplier to its HP will be sitting around that 10,000 HP mark. So that's a total that we're going to have to beat for this raid. It's base speed it's not the fastest of Pokemon but it's not a slouch either. It has a base 85 speed stat so that's something just to consider especially if you are running things like taunt or other things to kind of disrupt its setup once we know what it is. Now Rillaboom's attacking options you can go through the list the more likely ones that we're going to see on it. It is definitely going to have a grass type attacking move and you would suggest it's probably going to have drum beating its signature attack of a wood hammer but it might have both of those moves. We've seen previous seven star Terorids carry both stab attacks, big ones that can do a lot of damaging especially because they will be taking advantage of the grassy terrain from that grassy surge ability as well. It could happen but I would say more than likely we'd probably just see that drum beating move over the wood hammer but there's a possibility of both there. Stomping Tantrum is a ground type attack that does have access to. Now I'm not convinced it's going to have stomping tantrum but it is a possibility. It does get access to earthquake and bulldoze as well but the big problem with those moves is those moves have a 50% damage reduction when the grassy terrain is on the field so they kind of conflict with the hidden ability of grassy surger that Rillaboom has whereas stomping tantrum hits through that with no problem at all so if we are going to see a ground type attack on the Rillaboom it is going to be stomping tantrum. It does get access to knockoff so that is something that can be very disruptive especially to our setups if we're relying on things like shell bells. Things like that our item getting knocked off could be a little bit of a problem and then it does get access to acrobatic to be able to hit those big threatening fighting types that are going to be detrimental to its normal terra typing. It also gets fighting coverage so things like drain punch, hammer arm are options that we probably will see on their drain punch. It could be a bit problematic for restoring its health of course. Hammer arm is a big one if it does use that then it will be dropping its speed every time it does use that for its normal type attacking moves. Now it does get a few, one of them could be facade which does take advantage if you are affected by a status condition it does double in power and then that boosts it with its normal terra type on top of that it could be quite powerful. Body slam is an option it's not the most powerful of normal type attacks but it does have that added bonus of being able to paralyze the opponent and then we look at boom burst which has been talked about a lot of course. It is a special based attacking move it hits all the targets but obviously really boom being the drummer pokemon, the musical pokemon, boom burst being a sound based move it does make sense that we do see something like boom burst it fits quite nicely on the narrative of what really boom and its character is but it is a special based move so it won't be hitting as hard as some of the other alternatives. Giga impact is something that it does get but it has a recharge turn whether or not we see that in this raid but it is worth covering just to note it is an option. Then it's set up options it does have a lot of good setup that's going to be the one big thing about really boom and kind of getting to that raid when it goes live and then figuring out renailing down what the solar bills are going to be better going into this raid but it's set up options it has a lot it has sword stands it has bulk ups so they're two options that I could definitely see on it also gets access to screech as well to allow the defensive stat of you by two stages every time it uses it making its physical type attacking moves a lot more powerful a lot more potent as well it does get access to taunt so it has a way to shut down any setup from our side of the field and the other thing to note if it does go down a boom burst root it's going to have to boost that special attack in some way and a nice option for it to do that with is growth and of course it boosts attack and special attack by one stage every time you use it but if you combine that with sunny day the growth becomes a plus two in attack and plus two in special attack under the sun so you could see that combination turn zero where we see a sunny day and a growth happen with the real boom putting itself onto plus two attack and special attack straight away which would make it very very scary then that boom burst would become a big big problem so we'll have to look at options around that it's definitely something to consider and I think that's probably the most scary prospect out of everything that we've got from this list the growth sunny day with the boom burst and then the drum beating and all of the other kind of coverage moves like acrobatics and potentially a fighting type or grand type attack on top of that are likely options that we'll see from this really boom so getting into game we're going to start off with some builds that are going to be good going into this raid top of everyone's list probably is going to be an islep and for good reason it is a fighting and ghost type it has the fighting type to hit the normal type of the real boom for super effective damage and the ghost typing as well to be immune and have that immunity to any big threatening normal type attacks that could be coming out from the real boom so for those reasons alone an islep is always good in seven star terrors generally it's had a two week break while del fox has been around but it is back and it is going to be very effective going into this terror event so a lot of you will have an islep build in your game already you might just need to adjust a few things to optimize it for this raid but going to be an especially good choice going into this one i think fighting terror type of course is going to be the preferred terror typing on this shell bell as the item choice you've got an extra line of recovery on the anislep although you do have recovery through one of its moves and it is set to level 100 with an av spread here of 252 attack 252 defense and make sure it has that defiant ability because like we've said in that preview of the real boom it does have something like screech you can take advantage of the defiant ability where it will lower your defense by two stages but it will also boost your attack by two stages as well so you can benefit from any drops that you do get the moveset that we've went for is taunt screech bulk up and drain punch and the reason for going for the taunt is because we're naturally faster than the real boom so we will be able to get a taunt off before the real boom starts setting up if we do see it go for things like growths or sword stands or bulk ups or anything like that or screeches you're going to be able to prevent it from doing that as long as the shield isn't up before it can move so that's a really nice option i think i think if we do see something like sunny day as well with that growth then you could replace the taunt with maybe something like rain dance to kind of counteract the sunny day that is going to be utilized for that growth then we've got screech as the next option that's going to be there to lower the defense on that real boom it's going to make us a lot more powerful especially if we can take advantage of the defiant boosts and then bulk up is going to be the main thing that we're going to be concentrating on with the annihilator making sure that we are boosting our attack and defense stat which is going to help us out primarily against all those physical type attacks that are going to come out from the real boom in particularly those big grass type attacks that are boosted by the grass terrain but that is the annihilator i do think a very good option if you want to put something together to help you go into this raid when it does drop i think an islep is a very good choice and the reason why we've kind of got it there as that number one choice but we'll see as and when the real boom raid goes live whether or not the annihilator build is the most effective of course we do cover that as soon as the raid does drop live next option that we've got is galarian zaptos a really nice option we covered a build exactly like this in the chest note raid and for similar reasons it's going to be good going into the real boom raid as well fighting and flying type as well it's going to have a resist to those grass type attacks it's not going to worry about any ground type attacks either so it has a few things in its favor that it's going to really benefit from going into this raid if we do see some item choices on the real boom we have got the shell bell as the line of recovery for the item choice that is going to be level 100 and fighting terror type on the zaptos and then we have the moveset of bulk up taunt thunderous kick and close combat with an ev spread of 252 attack and 252 defense with that defined ability the basic premise is going to be getting a taunt of a bit similar to the annihilator you're going to be able to get the taunt off get a couple of bulk ups off if you want and then you're going to rely on the thunderous kick every time thunderous kick hits into the target pokemon it's going to last defense by one stage so every turn that you go forward with the the glaring zaptos using that thunderous kick it is going to mean you're getting more powerful each turn so it could be a really good option as a solo build and then close combat is going to be kind of the option there if you do need a big powerful attack at the end of the raid just get some damage off that you need to kind of close it out but otherwise the glaring zaptos is going to be a great choice going into this one of course like i always say the builds will be down in the description below if you want to take a closer look at them after the video now the next option is going to be lucario we have the shell bell as the held item on here for a line of recovery we've got the fighting terra type and it's typing is going to be fighting in steel level 100 of course the big caveat with lucario is if rillaboom does have something like stomping tantrum it could make this a little bit tricky to get set up but we have kit at the ev spread so you're still going to be able to go into this raid and potentially do this solo with just the lucario so the ev spread that we've got on the lucario is 252 hp 252 defense the rest put in special attack with a modest nature and the move set is going to be iron defense metal sound nasty plot and a roarsphere now the reason why we've got 252 evs in hp and defense is because if you have that combination and we see stomping tantrum from the rillaboom without an iron defense it's doing just under 50 hp to this lucario so it means you're going to have room then to get an iron defense off use a heal shape you need to and then kind of commit to the rest of the strategy if you want to with something like the metal sound and then the nasty plot then that metal sound nasty plot combinations very strong metal sound going to reduce the special defense on the rillaboom by two stages every time you use it nasty plot boosting your special attack by two stages every time you use it and then you'll rely on that aurora sphere to do your big damage and especially after you do terastalize with the lucario you're going to be doing really big damage you'll be doing about 50 percent of damage to the rillaboom if the shield's not up once you are terastalized and you've got those three metal sounds three nasty plots up and you're probably only going to need to get like one iron defense maybe two iron defenses off to put you in a good situation where you're going to be able to get the rest of those moves off get your setup off but it will all depend on how the rillaboom interact in the raid when it shields go up when it nullifies stats on your side of the field when it nullifies stats on its side of the field so these are all things that we have to take in consideration when the raid goes live but as a build primarily the lucario is pretty nice with the EV spread and this move set it does have the options to potentially do some good work solo going into this raid the next up is Corridon yes the legendary pokemon fighting and dragon it's going to be a great choice going into this raid we've got the fighting terra typing on at level 100 and we've given the item a clear amulet you can change that for the shell bell but i feel like the clear amulet is quite nice going into this one with Corridon because if we do see something like screech from the rillaboom that is a big possibility it does mean that you're going to be immune to any of those defense drops meaning that you're going to be able to stay on the field a little bit longer with Corridon the move set that we've went for is swordstand screech collision course and drain punch and the EV spread is 252 attack 252 defense with an adamant nature the rest is put into hp but the basic premise of this like a lot of the other builds go for those screeches turn one to turn three get the rillaboom down to minus six defense then try and get your swordstand set up if you're doing this solo of course three swordstands and then go for those drain punches to recover any health do some big damage and then you've got collision course as well which is an even more powerful fighting type attack which is going to be able to kind of cut through the rillaboom pretty easy but Corridon being a legendary pokemon as well going to be probably able to go against the rillaboom a lot easier than some of the other choices but a very very strong choice to go into this one with and i think going to be an excellent one to kind of prepare for going into this raid next up we have to mention it it is going to be good old ironhands fighting and electric typing with the fighting terra type shell bell as the item of choice and the move set of electric terrain belly drum iron defense and drain punch ev spread of 252 attack 252 defense rest in hp with that cork drive ability the big thing about the ironhands is that it does maybe have that little bit of a weakness to ground type attack moves that the rillaboom could carry so again if we do see stomping tantrum it could make it a little bit awkward to go in with the ironhands because it will be getting hit pretty hard from that attack and it's the same for Lucario as well and obviously if we do see something like acrobatics these fighting type pokemon are going to have a little bit of a hard time going in against the rillaboom because the acrobatics will be double power because it hasn't got a held item but we are going to cover some options outside of just fighting type attacks in a moment so stay tuned for that basic premise of this is you can set the electric train up early on it gives you the cork drive boost it gets rid of boosting the grass type attacks coming out from the rillaboom then you want to probably prioritize setting up those iron defenses you can get one to two iron defenses set up and you're going to be soaking up the attacks from the rillaboom really easily then put yourself in a good position with your health get the belly drum off and then you're going to be able to throw out those drain punches i do feel like this set could actually do some work against the rillaboom and ironhands bulky enough as well to be able to take a flurry of attacks coming out from that side of the field so it should be able to kind of compete with it pretty well the ev spread as well maximizes your chances of being able to take those big physical type attacks but the ironhands going to be something as well that you all have probably built already if you do raids quite frequently so this is a nice option to kind of just tweak a little bit for this particular raid and of course we're going to mention our case we mentioned it a lot here on the channel so there's going to be another good option going into the rillaboom it is very good it's one of the strongest poke one in the game that we've got and it's got the attacking options to kind of go in against this and probably make it quite easy you can change your terror typing to fighting as well if you prefer to that'll just mean your attacks once your asterisks will be doing that a little bit extra damage which is always helpful basic premise of the move set is going to be recover calm mind acid spread judgment like you've seen many times on the arches and the ev spread is going to be 252 hp 252 special attack modest nature you can take that hp investment out and just put it all in defense if the rillaboom is primarily just going to be physically attacking if there's no special attack and moves like the boom burst there but having the hp there just for this arches means that you're kind of covering both bases the physical and the special attacks that could put potentially coming out but the basic premise as always with the other arches builds that we've had is going to be get those calm mines up as soon as possible get three to six calm mines of boost your special attack special defense up to the point where you're feeling comfortable get three acid sprays off then you can terastalize use your judgment and then go to town doing a big super effective damage against the rillaboom with the fist placed attached of course as well the final three builds that we've got for today's video the first one we're going to start off with is new it is a bit of a different build but I think has potential to go in against this really boom and do a decent job we've got the shell bell is the held item fighting as the terra typing and level 100 then move set that we've got is going to be nasty plot acid spray iron defense and aurora sphere with an ev spread of 252 hp 252 defense and the rest put in special attack with a modest nature so the basic premise is going to be a lot like the other sets that we've seen we're going to go for those iron defenses off the bat to get three iron defenses up maximize your defense stat then go for your nasty plots boost your special attack by three stages then go for your acid spray which is going to reduce the special defense on the rillaboom by two stages every time you use it and then just start chucking out those aurora spheres that are going to be super effective against that rillaboom and a special fighting type attack as well which is going to be hitting it for very big damage once you get this set up complete and it also gives you a nice recovery with that shell bell item attached some new could be quite a decent option I think if we see something like knockoff on the rillaboom it's going to make it a little bit more tricky to deal with because it will have that super effective damage onto the mew but the chances of it having knockoff are probably a lot more slim than it having something like acrobatics or stomping tantrum I see those move options being a lot more likely than the knockoff but it is still a possibility but something else to consider and of course if we do see something like acrobatics on the rillaboom and it's making it difficult for all of those fighting type attackers to come into this raid then something that's not weak to that acrobatics could be a good option mew falls into that category another one I do really like going into this raid is going to be glarian slobro it has got that poison and psychic typing it is going to resist all of those grass type attacks coming out from the rillaboom of course it does have to worry about things like stomping tantrum and of course knockoff that it's going to be weak to but if those aren't options on the rillaboom I see slobro glarian slobro being probably one of the best options going into this raid terra typing should be psychic so make sure you do change that the terra typing on the slobro to psychic just to maximize the damage when you do terastalize leftovers is the option of choice on this slobro combined with the grassy terrain it's going to be on the field from the rillaboom once you do start setting up you're going to be able to restore a lot of health quite quickly with both of those things stacking together level 100 of course and then a move set of acid spray iron defense nasty plot and stored power quick draw is the ability on the slobro here but we don't really need to worry about that too much it's not going to play too much effect here with an ev spread of 252 hp 252 defense and the rest put into special attack with a modest nature basic premise of this move set again a lot like the mew we're going to go for those iron defenses turn one to turn three maximize does nasty plot after that three times and then go for three acid sprays at that point you should be able to terastalize and then the rillaboom as well be minus three special defense you'll be completely set up and then you're going to be able to terastalize into your psychic type and then launch off those big sword powers that are going to be at maximum damage really and you're going to be able to kind of cut through the really boom pretty quickly and we know that slobro even though this is the glaring version is pretty good going into seven star terrarium so this one depending on the move choices that the rillaboom does have should be able to do a good job against it as well and the final one that we're going to mention today is anamaris yes the new genie pokemon from pokemon legends also so if you've got access to this in your game it could be a good alternative option to go into this raid with especially if like some of the things that we've mentioned so far the acrobatics are problematic for the fighting types stomping tantrum or problematic for some of the ground week pokemon that would be good against rillaboom so anamaris kind of doesn't really have the problem of any of those things it doesn't worry about the knockoff either and it does have a nice way to be able to kind of set up snowball a bit like that galarian zapdos we have got the fighting terra type on it of course shellbell is the item of choice so we've got a line of recovery because it doesn't have recovery really outside of that with the moveset of taunt misty terrain terror blast and super power the big important thing for this build in particular is that contrary ability so anytime you take stat drops it actually does it in reverse so you get stat boosts for those so super power is something that gives you an attack and a defense drop actually activates the contrary so you get an attack and a defense boost every time you use it so you be getting stronger every time you use it and getting better defensively which definitely helps out against this physical attacker like the rillaboom and after the super power because the one drawback with it is it doesn't have a very big amount of pp just make sure you pp max it before going to this raid if you do choose the anamaris and then the terror blast is there after you terastalize that you can rely on to get super effective fighting type damage onto the rillaboom once you are set up misty terrain is a nice option for you so if you want to get rid of the grassy terrain to reduce the damage of those grass type attacks you will have the resistance but you got to remember it will still be hitting pretty hard with that grassy terrain on the field and it cuts off the line of recovery from the rillaboom the taunt is a nice option as well to shut down any set up from the rillaboom you will naturally be faster as well than it and then an av spread of 252 hp 252 defense with an adamant nature the rest put in attack and i think this set will do really well i think depending on if we see the rillaboom set up early on in this match you can go for that turn one taunt you can go for the turn one misty terrain and then all you want to do is just concentrate on going for the super powers until you're boosted up you can terastalize and then you can use either that or the terror blast to start throwing out big damage onto the rillaboom and it could be a quite decent option of course going into this one and that's what we want to do in these raid guides as well we don't want to just give you options that can potentially do well against this raid you got to look at the wider scope of what the rillaboom can maybe have and throw out some additional options that could potentially be good as well going into this raid and i think we've covered pretty much most of the bases so far of course and they are all the builds for today's video we will be doing a support builds video later in the week it might be up next week before the raid drops but there are some very spicy pokemon that you can take into this raid they're gonna have a great time supporting disrupting the rillaboom and supporting the rest of the team so you can take online and have a really successful time with into the rillaboom of course we don't know anything concrete yet until the raid event goes live but as soon as it does as always we'll do that preliminary testing and then we'll come out with the best solo builds but i do feel if you want to do any preparation going into this build these are some of the best pokemon that you can put together in your game now to kind of get yourself ready to go in against this pokemon so i hope you found today's video useful if you have as always i do ask a huge favor just drop a like on the video and if you don't want to miss that support video as well as the best solo build when the raid event goes live do hit that subscribe button so you get the notification when that goes live and you have the easiest time possible going up against this rillaboom which i do think will be a pretty difficult raid because rillaboom very good defensively and it's going to be tricky depending on the move choices that it does have what the pokemon give it going into the seven star turret the del fox was tricky and i can see this one being even trickier but let me know what you think down in the comment section below let me know the builds that you're going to be preparing going into this what pokemon you think going to be good against the rillaboom as well and i will see you all in in the video very soon so until then friends take care of yourself