 Hey everyone, welcome to Path 2 Nowhere. We're examining Mel's team build and let's see how we're going to be fixing her in terms of making her more efficient for your teams, for your heals, and we'll start off with skill priority, which skills are we going to prioritize for her. So first of all, you're gonna have to make sure that her ultimate is taken cared of. So this is priority number one, enhances all effects Dances bring by, this is actually at 55.4%, this is already at level 6, so for 12 seconds during which she can automatically recover her energy. This will be raised to 15, once you unlock her shackle once, so that's a long duration and you should go for this one at the start. Second would be of course her attack, because her attack is going to be used as basis for her heals, it's also important that you increase her attack skill. Okay, I'll show you that in a while. Third priority would be her life touch, which gives damage reduction and the fourth priority would be infinite spin, this just widens, enhances all Dances by 0.5 and also widens the range of, I think this is going to be for healing, okay? So because this pertains to the effects of all Dances are enhanced, okay? So again, her range will widen if you based on this skill, okay? So that is it. So bewitching Dance is first because of her ultimate, Requiem because of her attack that is based on her skill. Life touch because it's connected to damage reduction and the last one is infinite spin. Infinite spin, sometimes you don't need the wide area to cover, but again, it's good to have especially if it's leveled up. Okay, so just want to show you guys, you will need to increase her attack stat here. So for me, it has a plus 49 here. I'll tell you why in a bit. Next after skill priority is going to be her crime brand. So this is where I'm going to tell you where she get the 49. It's actually here in the attack plus six because of two Providence crime brands and also for this one. This is already at 10 over 10, so it's an additional 4.8%. So that's a big increase 4.8 plus six. So that's roughly 10 something percent increase in her attack stat. You need to increase that to increase her healing. That is why I'm bringing these. I don't see any other compatible, you know, crime brands that you can use for her. So must use Providence and also for Fury. Okay, so let's move on to her deployment role. Okay, so if you're deploying, if you're deploying Hamel, make sure that you have someone in front of her that can block multiple enemies. Because if you put somebody that can only block one enemy, definitely Hamel cannot block anybody. So you should make sure that at least if you have somebody here in front of her that could only block some only one enemy, then that sinner should be, you know, should dish out a lot of damage to be able to pick off enemies coming that sinner's, you know, front. And also should be should be supported by a lot of damage as well. But again, the best would be putting somebody a block or defender that can block two enemies in front. Again, Hamel is going to be a liability if someone reaches her because she won't be able to attack that enemy. So you have to make sure that nobody reaches her square or these two, these two Hikate and Summer would be able to pick that, you know, that enemy off as soon as it reaches her square. So again, her only liability is going to be blocking and attacking as far as heals. She's going to do heals all day, as long as she is situated near or adjacent to your other sinners. Again, she has she has a skill that widens this range as time goes on. But again, if you start with this group, this is going to be okay. Okay, so we're with her shackle level. So first level of shackle important is number one, although healing efficiency is good. It's only a plus of five percent. Also try to aim for four because ultimate energy consumption is reduced by three points. But this is actually big as well so that you could spam her ultimate and the refresh is about short. So that is it for her shackle level at zero shackles. I don't think she's a liability. She's actually okay. You don't really need that much level in her shackles. But again, if you do have copies of her, it would be better and she would perform better well or even, you know, up to her optimum already as you go along with her shackles. Okay, so is she worth it for phase three? Let's take a look at her exclusive crime brand. So attack plus 10 percent. It already gave you 10 percent, right? So that's around depending on what her level is, her attack also increases. So another 10 percent here. New exclusive ultimate path of compassion upon activation. Hamel's dance will undergo reversal. Requiem will become an effect that causes enemies within range to continuously lose HP. So she'll be able to deal damage at this point while life touch will become an effect that increases damage taken by enemies within range. Reversal effect will grow alongside and match the original skill level. Use the skill again to turn off reversal effects. So you can swap between the reversal effects, whether you want her to be more offensive or defensive. So I think she's a must for phase three. This provides her with, you know, with a lot of versatility at this point. So again, no question Hamel will be, you know, should be up to phase three. She's actually second priority in my list after Nox. So there you go guys. So that is it. Hopefully I, you know, helped you in your build for Hamel and take care. See you in the next one.