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DOOM Resurrected [Part 2] - Designing a First Impression (Doom Documentary)

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Published on Dec 13, 2016

In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone. [Part 2 of 3]

Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/noclip

Hosted by Danny O'Dwyer
https://twitter.com/dannyodwyer

DOOM Music:
Mick Gordon - At DOOM's Gate
Mick Gordon - Argent Energy

Additional Music Supplied by Audio Network:
https://us.audionetwork.com/browse/m/...
https://us.audionetwork.com/browse/m/...

Produced by Danny O'Dwyer & Jeremy Jayne.
Funded by Gamers.

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