 So I guess now we're going to talk a bit about how range attacks works. So while we've been waiting I've just moved Dozer to here just to protect Brank's rear. But I've got a feeling you want to shoot me. Well Scarathon is, he's, yeah, shoppling his ranged gun, whatever it is. What has he got? Webbs. Webbs. He's a big spider. He's a big spider. Have you ever seen a spider carry a gun? Yeah, good point man. Maybe in the future they do, Martin. So could you talk, so what I would like to do is get Scarathon to come and shoot your Jennifer. Sure. So if your character has a ranged attack it will stay on their card. So I think you've got ability called Zap. Zap. So that does sound more like a gun actually. I'll give, I'll give you that Martin. With ranged attacks is, is there a, you know, what was the distance that I can fire? Okay, so your maximum distance is seven hexes. Oh wow, it's quite long. So it's quite, yeah, it's quite a long way. And what you do is when you want to do a ranged attack you basically choose your two front hexes at the point of origin. But if you want to move first and then we'll sort of show, so you can move before you do a ranged attack, but you will suffer a minus one modifier. So if you can set it up so you don't move first, that's always a benefit. It's better, yeah, if you can, if it is possible for you to not move and then shoot, that'd be good because you won't have a modifier. Also if you can shoot in the back then just like slamming, I'll suffer a minus one tonight. Dodge as well. But I think you're not going to be able to probably do that. So you probably just want to do a normal. So, so lessons learned. Trying to attack this guy is probably not for naught. So I'm going to try and go around the side. His speed is pretty good. It's five. So I was going to pivot on the spot to here. Yeah. So that's three. Yeah. So I was going to go one, two, three, four. Can I pivot again? Yeah. That's not, well that wouldn't actually turn on the spot. I'm the only forward one. Five. Okay. So now you're in position. So we'll just explain a little bit about how you choose the routes and distances for ranged attacks. It works slightly different to a slam. So obviously in the slam, you need to be right next to each other. In this one, you're looking for the shortest distance to the target. So you've decided that synoptocca is the target and you know that you can do up to seven hexes. So you start by choosing which of these hexes is going to be your point of origin and then you count one, two, three, four, five to the actual. So it's always in a straight line? We can, we'll come to that in a minute, but yeah you can actually sort of slightly dodge around them. Curve your bullets. Yeah. So you're looking always at the shortest distance. So one, two, three, four, five. Now you can actually start from here. One, two, three, four, five as well. Or you could go from that one. One, two, three, four, five, six. So that wouldn't be the shortest distance for that one. Okay, so five is my shortest distance? Yeah. Now there are modifiers depending upon the distance as well. So if you're one to three, there's no modifier. Five to seven, you'll suffer a minus one modifier as well. So the closer you are, obviously the more likely you are to hit. Now you mentioned about people getting in the way. So we'll remember where the spawn is. As you feel it, let's take Brank. So say if Brank was here. Now that is now blocking that route. One, because you can't get one, two, three, four. It's basically blocking you getting through because you can't pass through another plate. So in that case you would have to go from this hex. One, two, three, four, five, six, like that. So basically you can sort of curve around like that but you're always looking for that shortest distance. And if it's blocked completely, so say if another character's here, we're not going to be able to make the shot. So let's put Brank back here again. Okay, start with three dice. Yep. So what are the, what are the many modifiers that would be from a distance of five? Yeah, so you've got minus one for a distance of five and then you'll also get minus one because you've moved. Okay. So you're only on one dice. And this is under a which test? It's a skill test, this one. So Scarathon skill is four, so I need a four plus. Yep. And I got it. Okay. So I can only dodge. So it's not like a slam where I can slam you back. I can only dodge. So I have my full quota of three dice. Now, luckily, Cynic Docker has an agility of three. Wow. So I've got two sixes in this. Okay, so typical with the sixes there, I end up getting two. So now nothing happens. The web in this case just shoots past my tentacles that are wobbling in the wind. And that's it. It's worth actually mentioning now about dodging. When you're dodging in a slam, and if you win, so say for example, if that had been a slam and I'd won, I get to make a three one hex move. So that's quite useful for actually backing away from someone and getting out of the way. And some characters that are coming out in the future, actually have then a different ability, which means when they get to make that one hex move, they can then do something else as well. So agile players are really tactical about, again, moving around the board and getting out of the way. So that is how a range attack works. Unfortunately for you, you haven't done much, but at least you tried. Yeah.