 Introducing Kira. Haha, just kidding, I'm not doing that, not yet. What's up everybody on the mangoos? You are awesome! Our predecessor is releasing their first original IP hero on March 21st and I'm here today to let you know ahead of time what you can expect from Kira. Yes, her name is Kira. We've known her as her placeholder name of Huntress for a while now, but she does have a name. I'll tell you up front that her kit is one of the most well thought out and engaging ADC kits I've seen and that includes all of the old Paragon heroes. Everything you do complements each other and supports a variety of build paths. She'll be a very strong duelist with the ability to outplay opponents in a 1v1 scenario, however she does have a weakness. Her wave clear is almost non-existent and you have to be right in the enemy's face to get maximum efficacy out of her ultimate. I'll give you a quick rundown of her abilities and then we'll go one by one to show you how they work and more importantly, how they all work together. Vengeance Her passive is called Vengeance. Kira's basic attacks and damaging abilities apply a stack of Vengeance on hit to enemy units for 4 seconds, stacking up to 6 times. Kira deals bonus damage to enemies affected by Vengeance, increasing by 2% per stack. At maximum stacks, the bonus damage is dealt as true damage. Her basic attack is called Bolt and it just deals physical damage. Dusk Her Q called Dusk lets you purify an enemy target or any enemy targets that are marked with Vengeance dealing 16, 22, 28, 34, 40. Those are the numbers for as you level it up, plus 30% physical power, magical damage per stack and slowing them by 25% for 1.25 seconds. The max damage for this is 96, 132, 168, 204, 240 plus 180% physical power, magical damage. This thing can hit like a truck if you have it fully stacked up. The cooldown is 12 and the cost is 60, 65, 70, 75, 80 mana depending on level. Shadow Glide lets you dash in your current movement direction for 550 units becoming briefly untargetable and gaining an additional 30 bonus physical power for 6 seconds. Her right-click Mercy lets you equip your pistol named Mercy to fire a powerful shot dealing 10, 25, 40, 55, 70 depending on level plus 80, 85, 90, 95, 100% physical power, physical damage. Mercy can critically strike, applies on hit effects and deals 10, 25, 40, 55, 70 additional physical damage to enemy minions and monsters. Damaging an enemy hero with Mercy refunds 50% of the cooldown and the cooldown is 12, 11, 10, 9, 8 and it costs 40 mana. Kira's ultimate called Purge unleashes a torrent of arrows and bullets for 3 seconds. Nearby enemy units take 6, 12, 18 plus 495% physical power, physical damage over the duration. These attacks benefit from lifesteal and can critically strike. Kira cannot attack nor cast abilities except for Shadow Glide during this time. She can also move but is slowed by 40%. The cooldown is 120, 180 and the cost is always 100. Now let's talk about some of the specifics of these abilities. Kira's passive can stack on enemies or minions meaning she can absolutely shred not only her opponents but objectives as well. There is no UI element to let you know how many stacks of vengeance are on a target until they're at max stacks at which time they'll have purple fires surrounding them. I think the reason for this is because you can stack vengeance on multiple targets. Her ultimate applies the stacks very quickly to either a single target or multiple targets and you can use Purify on all of the targets you've stacked vengeance on. People who like to build attack speed will have a good time with this passive, applying the stacks quickly to shred tanks and teamfights or applying stacks to multiple minions within your 4 second window and then hitting your Q for a pseudo wave clear. Her primary ability, Dusk, can be used to slow targets no matter how many stacks of vengeance you have on them, giving you the ability to either escape a gank or catch up to a fleeing opponent. You don't have to target this ability. As long as you have stacks on the enemy unit when you hit your Q, you'll deal the damage and slow them. As mentioned before, stacking vengeance on multiple enemies with her ultimate and then using Dusk on all of them gives you a huge burst of damage that will also slow anyone that's still pursuing you. Shadowglide is the ability that I think will have the most skill expression. The description of the ability states you become untargetable during Shadowglide, but that doesn't mean you get eye frames. It just means that Lachlan abilities won't hit you if you time it just right. You can't use this to immune tower shots or prevent damage from a gadget mind that's already on your head. The dash goes in a straight line, so you can't use it to travel up, however you can use it to traverse the map by jumping off of ledges and activating it. You can also pull the classic ledge Okidok by jumping off, letting enemies follow you then dashing back to the ledge. The dash gives you a pretty decent damage increase, which can result in a surprise burst of damage. I think the skill expression is going to come from players that know when to use the dash to escape versus when to use it to kill. Her alternate ability Mercy is going to be great for poke damage. The range is a bit longer than a basic attack, and the cooldown reduction you get from hitting means you can poke out enemy laners very quickly as long as you can hit it. I think this will be fun with a crit build since the ability can critically strike. One Mercy shot doesn't deal as much damage as Purify, however, accurate players will be able to weave shot after shot in, eventually just overwhelming their opponent. It still works with on hit builds though as it does apply on hit effects. This includes lifesteal. You can auto cancel into the right click menu. You can very quickly basic Mercy basic for a burst of on hit effects. This will also be your go to ability for stealing gold buff away from the enemy ADC, or taking down a fleeing opponent who is just outside of your basic attack range. Purge is a really fun ultimate that does huge, huge amounts of damage, however, you gotta be up in the enemy's business which is not where most carries want to be. The fact that this can crit lifesteal and apply on hit effects makes it a little bit safer though. If you go with a lifesteal build, you'll probably just stay max health throughout the cast as long as you don't get interrupted. A crit build ultimate will probably just flat out kill everyone before they have a chance to kill you. You can use Shadowglide to position yourself for the ultimate while also increasing the amount of damage it deals, or wait and use Shadowglide to reposition while ulting to move yourself back to safety and then murder everyone when you hit Purify. There's a ton of possibilities with Kira and I think Liberator combined with Shadowglide in your blink will make for some fun highlight plays. Just some quick ancillary things I noticed about Kira is that her animations are incredibly smooth, better than most of the OG heroes and predecessors. She does lower her crossbow after a while so you don't just kind of run around with your bow up constantly. That's something that has always annoyed me about a lot of these games. Her basic attacks leave little purple bolts in the walls or lowered in the ground which is a fun attention to detail thing. Her back animation too. She just shoots like a circle of bolts around her before she backs. She does have voice lines in the game already and she does have a skin however. It's more of a recolor than anything. So now I'll go ahead and just play out. This is just a versus AI game. They did allow us to play against other people but I didn't really want to sit there and take turns and who gets to play Kira and all that. I just jumped into an AI game so I can just show off and I'm not trying to really play well here. I just want to highlight the things that are possible with Kira. Some of the map terrain that you can traverse with her E and just stuff like that. I think now is a pretty good time for a reality check though. As powerful and as strong as she seems, you gotta remember nobody in their right mind is going to stand there like this AI is and let you just pelt them in the face six times so you can stack up vengeance. That's just not going to happen. Your ultimate, I guarantee it's going to get interrupted and if it does get interrupted when you're in the middle of the enemy team, like I'm doing against this AI, you're going to die. She is going to be a very skill expressive hero so yes I'm showing off her abilities. I'm showing off what she's capable of but don't think that just because you see me trouncing the AI that that's how it's going to be in game. Don't be afraid to take her on. Don't be afraid to play other ADCs. I think she's a great addition to the cast. I think she's got a fantastic kit but she's not nearly as strong as she may seem from the clips that you've been seeing. I think she's going to be incredibly fun. Let me know guys how you think you're going to build her, what you think you could do with her. Just your overall impressions of Omata's first outing with their original intellectual property hero.