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Published on Mar 8, 2014
All assets were created from scratch for this demo, except for the grass, mist and water. Trees were all created using UDK bundled speedtree, custom asset textures were edited from digital images from http://www.cgtextures.com and www.gameinstitute.com .
Larger rocks contain 2 LOD levels , and switch using Screen Door Fade, so no popping effect.
Most materials are using displacement maps for extra effect, including tree barks and plants, and the landscape itself uses normal maps with blend material.