 Hello everybody. If it's Wednesday, it's Warhammer and that must mean it's time for another episode of Warhammer Weekly. Joining me as always is my own rejected archetype from the book. It's Tom. What's up, buddy? Hello, friends. I don't need no archetype. Points high all the way. Sure, sure. Also joining me this week is two, two, two Wonderful people from Australia who play tested the book Luke and Andrew Luke. How are you doing today, sir? I'm doing great, man Luke is known by many names. I'm sure you you all know Luke even though you don't know Luke Luke just very quickly What are some of the other? Online monikers people undoubtedly know you by So sinful gaming is the page I run, but the moniker I carry is dad hammer They would be what people know you by Also joining us Andrew, how you doing buddy? Pretty good man. He's self. Can't complain. Can't complain You the two of you both spent a good amount of time play testing getting to know the game before launch And I know you both are you know big proponents And so I'm excited to have you on because I've come to to really like this game and think that it's Pretty good. So we're gonna be talking about soulbound in detail tonight. So I'm excited Oh good Good yeah, I'm excited to talk about it It's honestly like one of my favorite RPGs that I've ever played and I've played a lot in 15 years of doing this. So Right on that's that is high praise. So I mean it says a lot But first let's get into some news. So let's start there Tom. What do we got? So rumor engine? It's up on the board. It's a it is a it is an owl. It's an hourly owl So clearly vampires again, right? I'm gonna go to the guest first. All right, Andrew. Did you see the owl? I did see the owl I Have to admit I kind of hoped it'd be some sort of cernothy thing the Sigma I don't know. I might just be you know a desperate sort of hoofed elf fan But I'd really like that to be the case. I Agree. Well, that was my first thought as well was is this finally heralding the coming of the cernothy, right? We saw this concept trotted out in the In underworlds and you know that it was very easy to imagine that we could get a whole army of this I I would love to see that. I agree. Bring me the centaurs. Bring me some sadders Bring me all that stuff. Yes. Yes. That's good. That's a good reimagining of wood elves Yeah, right on luke what about yourself? What's your vote? Um, I mean, I'm an old wood elf player. So I'm definitely in the cernothy, but There was a fantastic meme going around of um, I think mr Mephisto posted of um the old like it's pikachu meme, but it's vampires. Yes. Um, literally every single One that comes out of all these room engines. Everyone goes it's vampires. It was great, but I think it's vampires that just But I want it to be cernothy. Do you think it's like an evil owl because it's a nighttime bird, right? That's that's Yeah, it's nighttime like it's going with that and they're going to go different, which is what they do. So All right, that could be I mean, I did just watch the staircase. So I know that owls are very dangerous So that's always you got to watch out for that Uh, tom, what's your vote? Yeah, I mean, I think the low hanging fruit is something cernothy Uh Like it's super reminiscent of silvaneth, obviously. Sure. Um, it's so they have lots of little owls famously on the tree man kit You got your little owl, right? Um, but yeah, I mean, it's like the low hanging fruit here is cernothy. I don't have another another shot in the dark on this Uh Okay, that's fine. I mean the other shot in the dark that we didn't mention Andrew has a bird. So here clearly in the bird camp. I can hear the Yeah, he's in the background. Yeah He's he's clearly in camp bird pro bird Uh, you know the other the other dark horse here is something like a dark elf, but I just don't buy it Oh, uh, it's it looks too it looks too happy Like look at the colors that would even though it's black and white you can tell it's painted in relatively light colors Right because I mean just a duck You know It and it's very natury that is to say like it's underbelly is clearly a white with speckles as is its face and it's Feathers are more of like probably a naturalistic Light brownish color because again, that's what that would be in black and white, right? And So Unless they are gonna try and bring out some new wonder stuff, but that's highly unlikely. I would think Yeah, I I tend to agree. I think that if we're gonna ever see anything that is quote unquote Wood elves again Right, it's going to be some kind of cronothea, which doesn't mean there's no Wood elves walking around with feats some of them might still have feats, but some of them will also have you know Uh hoops and we'll get centaurs and sadders. You know all those types of fey creatures I would imagine Uh, the big question is do we get some actual pixie elves? That's what I want pixies nixies grigs That kind of stuff bring that in like reminiscent of the old arial model Yes, yes, absolutely. Yeah Yeah Like that was a cool aesthetic and there's not much in there right now that has that in any way Uh, so like that that kind of fey so I think that'd be really cool Uh, I wouldn't I wouldn't mind cronothea if they went in that direction Yeah Yeah, well, there's a whole lot of tap resource there in that sort of uh, you know Celtic irish mythology stuff. So, you know, they could go that route Yeah, yeah, absolutely All right, cool. Well, there you go rumor engine. What do you all think it is? Make sure you type it up tell us Tell us what you think it is All right Tom that's about all the aos news really there's a little bit more a little bit I mean tiny bit more of aos. So let's do the bad news first. We have a price increase Yeah It's not it's not like terrible But it's you know, it's about what they say like 400 of the 3000, you know, like excuse Yes, um, so about 10 of the models most of them are like the max increase was probably 10 bucks or so us um The major for the you the aos stuff KO so the other half of KO that weren't marked up last year were marked up this year Dock so a bunch of the dock stuff iron jaws And and the larger work lands I should have said I know I typed on iron jaws in the notes But it was it was basically the stuff in the work lands book is the easiest way to say it A bunch of the big kits all got a price increase as did uh, some of the new terrain kits from like the sigmar or Templar Templar stuff so Yeah Yeah price increases Yeah, and I mean realistically That you can go find the actual price sheets. You know what the changes are Most of them were pretty small So like the the biggest moves are obviously on the big giant kits Right where you see they're already at a high price point. And so percentage wise it's you know 5 ish percent often or something like that 10 percentage Uh in in that kind of range. It's just a question of like Exactly how much were you starting from right because 10 on a hundred and forty dollar skew is a lot different than 10 on a on a 30 skew right so Yeah, yep Okay, cool It is what it is if you need that stuff and you say, you know, they're they they told you in advance And you can buy anything you want early at this existing price. So I mean it's fine Like a lot of it's not like multiple buy stuff. A lot of it's like one-offs Sure, um, how many how many azerite temples were you going to buy? That's what I mean I might have bought a couple there. That might have been a lot of money for me But like the uh, like the corn blood altar. Yeah, sure Like that's just not It's stuff like morassi and allario and Mine Yep Yep By the way, luke your camera focused on your microphone like you move close enough that it now thinks it's the It's the focus. It's the purpose There you go, there we go, there we go Your head like you fuzzed in the background as though we were being very artsy with the shot all of a sudden Uh, and then the other piece of news obviously was uh, the show that dropped on saturday was the ninth edition reveal show and Hot damn those uh, those necron models Yeah, uh New new ninth edition for 4k or next edition or evolution or whatever you want to call it because I mean they never really officially said this is like We've dubbed it aos 2.0, but they never said that right. It was just still age of sigmar No, it's just it's it's it's dark label age of sigmar dark label Right. Yeah, they and they were they were they did much the same here. It's not like at any point in time They said this is officially ninth edition or something, right? Right. Yeah, yeah, they just said New branding and everybody went Sure, and then and then they said this is the new, you know launch of the sort of next version of the game and Yeah, I mean cool stuff the new primaries guys were cool. That trailer was amazing. I mean, I'm not gonna lie Yeah, new narrative crusade looking forward to that one Yeah, uh, I very much dig the sister of battle praying away the like goss wound. I thought that was It was pretty sweet. Yeah That whole trailer was just sweet. Yeah, I showed it to my son and he's like who are you gonna play? Sure The important part about that trailer was to show how worthless the imperial guard is in all cases Just like they just get zapped at the beginning and are just like no, you're not you're not relevant to this story Just get out of here. Just just uh, just believe you're you're just dead. Yeah, you had that one Like the one female garden. She's like, oh no And then the sister of battle comes like striding out of the fog. I got this Pretty fantastic. So uh, the yeah, I mean I thought it was good Luke what do you think all overall anything that caught your eye amongst all of that? um Like I just the fact that they took so much effort to release an edition shows like how much they really are Starting to put into like the games themselves and how much more they're starting to see that it's So much more of a market than what they think it might have originally been for these games You're having to put this much effort into it Yeah, I agree. I mean the trailer the show they did all the support the new novels like everything around it It's a huge deal and obviously to relaunch Basically the the necron line Uh, I mean from the ground up the fact that you've got new everything Is I guess there's probably a couple old skis that are coming over from that from from what I imagine will survive But like most of it was but yeah, most of it is is reinvented. Well like the big ships Anything with green plastic doesn't look like it's coming over. Yeah, I'm thinking more of the big ships Uh, because that you still saw them in the picture. Yeah. Yeah, the arts and yeah Parks and the modelists and all that. Yep. Yep. Exactly all the all the big ships because they're not gonna I mean those were already some amazing models. Andrew. What about you? What caught your eye out of there? Uh, obviously the new primaris for me. Um, I've been doing my own primaris chapter And all that was in the initial preview the um The bikers and the onigard with the shields were just really amazing But in terms of the launch itself, I mean, I think they actually acknowledged in some of the the interviews that you know, perhaps there's been a little too much of a Competitive focus and that's why when they started talking about that crusade stuff and you know, as a narrative gamer That for me, that's that was amazing. Yes, at last You know Because yeah, I'm one of those sad tragedies will put together, you know pages and pages and pages of fluff and background to an army before I start it Um, and then you you'd go to an itc event and someone to go. Here's my imperial soup. Oh, yeah, okay You know, um But yeah, I I thought that sort of focus is really good and I'm just kind of hoping that translates to the community a bit Nice. Oh somebody said the monolith is a new skull. That's cool. I didn't think they changed the monolith But no, that's cool. Yeah, I think I think in one of the pictures that came out sort of art was at the monolith It's not vastly different, but it looks a bit closer to that Apocalypse scale one where it opens up Okay, hi Cool. I didn't catch the difference because I only looked at the I only looked at the one big picture I didn't zoom in and getting all the details. So that's pretty cool Uh, no, I mean, I just I noticed a couple of the pieces that I thought were the same But I will openly admit my expertise on that current range is somewhat lacking. So nice That's cool. Good stuff Uh, all right. Well, obviously we're not a 40k show, but it's worth mentioning when it's something this big Uh, what I think it does mean to us Uh here in a osville in a os town is that um The train's rolling on folks one year counting. Correct. Well I don't know about that. What I mean is like I'm calling it Oh, yeah, that's fine what I'll say is The no in in an immediate sense. There is going to be a lot more coverage and things going on and talking about 40k Over the next couple months broadly Then there will be for a os right now. That's not to say Yeah, that's not to say a os is going away because obviously they still make stuff in and uh, they We still have all our lumineath and we still have the sons of behemoth. So we got plenty of action coming Right, but between engine war starting off the pre-releases and then eventually night then Uh, you know, obviously there's a there's going to be a lot of 40k Focus over the next couple months, which is fair. The big news here was with this inversion of ninth edition Um, they're going to whenever you buy a physical book you get the code for the digital book in the app. Yeah And yeah, that was massive. It was huge and everybody said what about in os? Uh, here's here's my call. Uh, it'll roll out with the next edition of a os Well, or just randomly somewhere when they figure out how to do it sure like they would feel like it's a good time to roll it out Like I could see it just as easily being something that happens in advance of christmas or something Uh, possibly we'll see we'll see Like they would have a clean break to say from this point on rather than like some of these edition books to have it Some do not right like if if we if we were ushered into third edition Uh, they would be able to say everything from here on out That's in the new newer stuff all has new books or So yeah, I think that's they do seem pretty specific in saying that like ninth edition codexes would get that treatment So I think that's how they're going to roll it out that your old codexes won't get digital editions for them But anything released for ninth wheel Yeah I mean the reality is we know it's just a matter of time now the fact that they finally cracked this code Right Means that now it's just like okay. Well, when does it happen for us? That's it Yeah, so it's it's such good news. It's such good news. Yeah I'm I'm still kind of surprised they went that way and not the other way around which was like buying the digital and in the digital book You get like a Like a gb gw store code for it Yeah, you can like or or any store code you can take it to your friendly local game shop You have them scan the code it rebates you the entire price of the of the book At the counter and then they go could they go and collect that money from gw Yeah, you see i'm saying Yeah, that would have been logistically probably easier than whatever You know whatever Right because the like i'll be very interested to see what it actually means To get a code with a book like i assume Somehow you do something and get something in a secure way separately because it's not going to be like a printed thing in the book Or those are just stolen instantaneously Right like yeah, I don't know. Yeah So like I assume there's probably a secure like you buy a thing you go somewhere you do a thing Then you get a secure code that you can exchange What if like let me present a terrible possibility What if you have to buy the book from gw? That's entirely possible Yes, like I was my first thought is that the way that this actually happens is when you buy it through the gw web store Is when you also get the free digital copy? Yeah, right So I mean, I think Andrew's running away from the I'm running away from the night who's just started Doing some sort of power tool. Oh nice It's just it's not going well for you for sound wise. There you go All right, I'm gonna hide in this bedroom. There you go. There you go. Good call There we go Right on okay, so, uh, I mean, I think that's all the news right Cool. Yep. All right. I didn't really Yeah, I mean it was it was a it was a quiet week other than the biggest announcement for a game that isn't our game So that's yeah, I here I have some news for those that were adepticon attenders that ordered your packages My box arrived So it looks like adepticon is starting to ship the uh the resources like the Like the bundles for like the vip and the upgraded like preferred member preferred attendee so So Sweet got my pen got my mug. Yeah got that librarian. That has a really weird head. He does have a weird head Yes All right, cool. So gentlemen, let's uh, let's go to some pick of the week So, uh, let's you know pick a I like this is a A blog or a video or an article or anything that you want to share Or a community or anything that you want to share out there with people Uh, and we'll share the link below. So Luke, let's start with you, buddy. I know you've got plenty of stuff. I'm sure you want to share What would you like to share today? Definitely the one more than others So I run a bunch of facebook groups But none of them are quite as important as the dad hammer support network that I run which is a Effectively just a facebook group for war gaming dads to chat more about dad stuff than war gaming in general You just sort of link the thing and find people who go through the same sort of things and understand the way you think about things Just have a general place to chat and feel safe and be able to be open about talking about such things Nice That is a great suggestion I'm sure many of you out there are dads who also play war hammer and so you have your time stretched Stretched and and stressed I suppose both are true And that is a good group. I have soundly avoided that and couldn't be happier about it. So there we go Andrew what about yourself what would you like to share with everybody? Well, I'm Luke Conestoma Thunder because I was going to talk about dad hammer as well, but in regards to that I would just like to shout out to the people on the various 40k forums that are remaining positive Like on the facebook groups Twitter things like that There has been a tendency for a lot of negativity But I think so much of the community has stayed positive with the new stuff And I think it's brilliant And uh, we should keep that up if we can Yeah, I agree. I think whenever these big changes happen. It's always easy to let the sort of You know concerns or fears or negativity creep in and it's just best to stay positive until you like when a thing comes out And you don't like it. That's fine Like that's okay. Don't like a thing if you don't like a thing, right? But when you don't know what the full scope of the thing is There's no reason to go to go crazy about it because it could be good. It could be bad. It could be nothing You don't know until you see it Even I mean it's like when the um the lumineath dropped and there was a whole lot of you know angst around that Um, I posted on my twitter and said look they're not for me. I'm not They don't really do much for me, but you know if you enjoy it excellent shout it out Um, we don't need to be negative and I think there's been a lot of positivity around the new stuff So keep it going. Yeah right on All right, tom what about yourself? What do you what would you like to what's your shout out for the pick? I Still we're doing this show on soulbound um for those that are interested Uh ventz and mef did another show for soulbound That was like four hours long. Sure And it's amazing which I'm happy to hear. I'm happy to see that feedback was already gotten To the uh to the designers and and and you know already hopefully going to make it into the first The first update slash f aq. So i'm thrilled about that one Horse is horse is thick. I mean that's all right. Yes Most important on my list. I would have wanted like number way up there. It would have been in my top five So they were I was a very funny tweety launchback. So there you go horses can will be able to be companions in the near future That's that's the hope. We don't know for sure, but yes So you two can take a talent And sell your sell your horse to make a bunch of money at being the game cheaper than cheaper than buying a horse See now a smart GM just says to you there's no one without a man of money in this town Oh, yeah Yes But on the flip side, man, what a status symbol Like two two talents to be you know, it's like for those that played uh Play shadow run like years ago in the priority system where you like prioritize And there's always that person that prioritized wealth and started with rich Just start rich like your superpower was your rich right? Well for two talent for two points, you could buy talent and you could be rich too. Sure No, I've always been a fan of being able to be wealthy in games like to just sort of to be able to expend a resource In characterization to be wealthy because that is it it brings its own interesting set of powers and abilities and limitations. So Anyway, uh, no cool stuff. I'll link mef show where we both talk about it So if you get done with us talking about it here and want to uh And want to go into four more hours of talking about something bound then there you've got that Uh for my pick, I know that if you're like me You are sad about the fact that you probably haven't gotten a good game of aos in in a little while Now, uh, I'm hopefully going to be changing that here this weekend. Uh Well, not yes, you chom are coming down a little while after that I guess two weekends. Yes, but but somebody's somebody's actually coming over. We're gonna play a game safely. But you know, there you go Your daughter's here Hi, she can't see me That's she ain't she can't hear you either. No, I don't tell her I said hi. I like you Ben said. Ben said. Hello. There you go Fresh cookies very nice. All right. Uh, okay, so uh the But if you're if you're like me and you're Hung you're hankering to see some more hammer played why rob the honest wargamer has started doing a tts Uh battle report stream whatever you want to say about two and a half hours every morning And this most recent one, which I'll link which was this though. I watched the one from this morning He played his legion of chaos ascendant army, which I like to see on the table. I think that's super fun Uh, nothing like making summoning in 10 pink horrors every turn and just You know making 50 wounds appear on the table every round is always fun. Yeah, if you don't like friends, yeah Yeah, it's just a new slush So what didn't rob say ban slush like that wasn't that his call? Well, what I love about the legion of chaos ascendant Yeah, he's playing this filthy list of summoning pink horrors And he played an even filthier seraphon list so if you want to see why Lord croak is lord croak and what lord croak does to the legion of chaos ascendant where his His blast of boom bastard spell always hits for three mortals and just watch croak like murder everything It's pretty great My daughter will love that. That's her first army seraphon. There you go Well, if you want to see frogs kill demons, this is a battle report for you And yeah, it's it was a really fun one actually it was cool to watch them both play And I like how rob plays on tts. He keeps it fun. He's always talking to the audience As I was talking with his opponent like it's just it's a good game of warhammer and at the same time It's how people should play warhammer Like that the the rapport he has with his opponent is really good because you constantly hear them saying things like Oh, did you mean to pull that into combat and the other guy and he's like, oh, no, sorry I just kind of dropped it wrong right because they know they're playing on tts and it's not Exact and they're very like forgiving of each other and he's like, oh, I didn't roll that thing We'll roll that thing, you know, it's just like it's a really good Example of how to actually play warhammer. I don't mean tactically. I mean You know from a sportsmanship position Yeah, yeah, yeah So just Yeah, just because you're in those top top table events and and Doesn't mean you have to be a complete competitive douche Right. Yeah, there's a reason why in the team's event at adapter con Like in the prior year Rob and I placed third in sportsmanship and it wasn't me No, it definitely wasn't you you drug you you drug rob down to third. He could have walked home with the gold, but no He had to have you as an anchor dragging him down to third Uh, all right, so I'll link that bat rep. It's it's really fun and he's uh It's it's great stuff and he's been he's gonna keep doing the legion every day Like slightly altering his army but playing different opponents and so you get a good Uh chance to see how it like performs in different situations day one. He played corn Which was a really really interesting complete opposite, right to go from like The slon and and and croak just Magical power You know just like plus four to cast From today and yesterday's game was like no zero magic magic is bad. No magic We don't like maybe the answer is hashtag 30 wound oars Sure, absolutely. Yes reducing the whore the the wounds on pink oars would be great fixing pink oars would be great. So Say hey, we'll see if we got we got a change like imagine if when the pinks went to blues You only got one blue Sure, if it just was a solid one to one switch Yes, and like imagine if when you restore models you have to restore the least powerful So if you're in the brand you have to replace prims, you can't replace pinks again It'd make a big difference Like it would be night and day. You would need to adjust points at all. Yeah, sure Yeah Yeah, I like that. Yeah I I hope we see some updates of exactly how you're describing tom. We won't That's fine. All right, so let's talk some hobby time Uh luke what's been on your desk, man? What are you working on? Um, so I just knocked out a 2000 point army of gloomspight the other day and now I'm working on a 2000 point army of beast of chaos. So I've been smashing out the hobby mojo. This is army number four for isolation now. So Wow Show us up, man That is impressive I painted like 400 and something models in isolation. So That's fantastic So, what is your what's your beast army? What's your what's your uh, what's your uh case here? What are you going with? So just going with a generic beast. I decided to Let's see if we can actually get him up on screen. Yeah, nice shaggy to shag off. Yeah, sure Yep, uh, just copying the dark walker scheme out of the book because sometimes it's nice to follow a scheme sure Um, I find I learn it a bit when I just copy their schemes Sometimes and just learn something new Nice. No, I I dig that. Uh, I love shaggoths. I You can never have too many shaggoths. That's my opinion those and doom bulls Just like get as many of you as you can That's your army and then you maybe have some on gore floating around. That's all that's important They'll do all the work. That's all you need Uh, Andrew, what about yourself? In terms of hobby time at the moment, it's been limited. Um, because I'm a teacher and you know, we're essential apparently Um, but uh, I've got a couple of things on the go at the moment. I've got the beginnings of my um, Slake tray Slonashi beast, which I was putting together for ETC, which now isn't happening Um, and I've been doing uh, a kill team For the new 4k. So nice. We're guilty for doing Um, I've got my own space range chapter based around Haitian and New Orleans voodoo culture So the actual wipers so i'm putting some of them together. Nice. Nice. That's awesome. I dig in it Uh, that's super cool. Tom, what about yourself? What's on your table, man? What are you working on? Well That's the rest of my ko Is that it? Is that we finally to the end of it? Yeah, like three years in Yeah, like I say that I still have technically like 20 arco that I need to figure out what I want to do with If I'm gonna like save them like I'm not for odd 40 painted. The question is do I have a scan somewhere near your hobby desk? Do I push to 60? That's the question. Do I push to 60 or Which like there's some lists that I can imagine running 60 Um, or do I like convert them into like iron drakes or something like that? Um, so I don't know. Uh, but I that I have one engine mass like I have a second Injured master drivable And I have I technically have Two more gun haulers, I guess Yeah, so I do I I have like, you know a couple other models But that's basically the end of the the end of the pocket like that's That's that's as far as it goes folks until you get another oink. I I mean, but I just I'm not gonna run a dual ironclad list like yet And no, I'm just not like I you saw you did you watch gary's dual tempestile list on doom show? Yeah, yeah I'd rather run like a clad with with like Like 15 thunderers probably Which is cheaper and it's going to be The the amount of punch that you're going to get out of it is is significant. So I don't know like I could maybe do one more frigate so that I could run the dumb battalion But uh, I don't know like I'm just All right Andrew some people said you're quiet. I think your mic. I don't know if you can bring your mic a little closer There you go. How's that better? You sound completely fine to me. So I don't know it could just sometimes it doesn't always translate through I can hear you just fine, but I can I can adjust here as well. I will talk louder You're fine Okay, there we go. I'll bring it up All right, I turned up the volume as well a little bit on on all of you guys So luke now you have to be extra careful because I know you were taught you were you were redlining us before the show so Idiot, no, you're all right Just uh, we've we've got to we've got to make sure you don't like get excited and lean down at the same time And you'll be fine. Just if you get excited lean nobody mentioned skidding properties All right, uh for myself, uh, I finished up my character for soulbound So I put together skig the scaven of sigmar And he's I've got the model done for him. I'll share him out Probably this weekend or something. Uh, it seems like a chance to like take all the pictures. I wanted him and stuff Uh, and then I am working on my There we go, uh for I think of what it's called for my tempest eye army I'm showing it up on screen here And uh, I realized after I built this I know I don't know tom if you have this up on on screen or not Where you can see what I'm holding up or when you'll be able to see I can but it's delayed like 30 seconds You understand you'll see it in a moment When you see it like I obviously as the big lumen aren't gone on the side of his head or whatever But tell me this doesn't look like the original flee from battle tech I didn't intend to build the original flee From battle tech, but I accidentally built a flee from battle tech. You kind of did Yeah, this is a 20 ton mech. I remember this thing. This is good. It's a great mech Uh, so yeah, congratulations. Thanks, man Uh, so yeah, he's got his big gun. So that'll be my lumen arc and I'm gonna do the same I'm gonna do the same build again for my my hurricane. Yeah, I'm gonna do my little like Short floating one for my hurricane as well Uh, so we'll see. Yeah, like I do like your skitari Conversion suite of stuff though. Yeah. Yeah, this is the top of the uh, onager dune crawler, obviously Um, although I did make the dumbest of mistakes with this model So, uh, here's a hot tip So because I've never put together a lumen arc before Oh, yeah, with the with the big one the big one You put all the lenses together. I did I did I put all the lenses together and then I was going to paint it and I was like, oh, no Yes, this I've made a terrible mistake. It's time to start glazing and not airbrushing Congratulations. Yeah, I was like, oh boy. That is going to be a problem because they are so close together They're so close Uh, I the problem is I glued it forever ago because I got the bit Just like extra a long time ago. I didn't like glue the pieces exactly So I glued it all together a long time ago and then I pulled it out and was like, oh, this is perfect I still have everything. Yay. My my clever planning worked. I didn't lose anything Whoops Whoops So he'll have his leg plates in the in the normal version. I know right now. He's just walking around naked legs He's all naked from the waist down, but he'll have his uh, his normal leg plates. So There we go. All right, uh Cool stuff. So gentlemen I believe we're here with a purpose. I believe that purpose Is to talk about soulbound shall we begin? Let's get taken to it. All right so Uh luke i'm going to start with yourself Let's start at the 40 000 foot view as I always say, right? so if you were going to Pitch this game. I think because I don't think we need to say we all like it like we all like this game That's why we're all here. We all are actually currently playing in a game of it as far as I know So great. There you go. Do we all like it answer? Yes Cool beans Uh, but here's what I want luke if you were going to pitch this game to somebody at a high level What would you tell them? What would be the thing you'd sell them on? What's the thing you find the most fun? Like what would be your elevator pitch? So it's a game in a fantasy world fantasy that you can play as a hero among heroes And go smash up enemies to your heart's desire Nice nice andrew. What about you same same question? I think um from my perspective I would say it's role playing but it offers something new and innovative for the role play system and It's an immersive unique world right on Okay, tom What was the question? If you had to elevate or pitch the game Right if there was a high level thing you're trying to sell somebody you want to get somebody interested in it What's your what's the thing you like most? What are you selling them on in a brief sentence or two? um, you can uh play in um In the world of warhammer the mortal realms Uh without restriction and so just about anything that you can imagine uh in You know asterisk grand alliance order. Uh, you can play And uh, you know, even though it's a dice pool game. It's uh, it's pretty smooth. Yeah Uh my my pithy statement that I joked about was It's dice pool dungeons and dragons where your goal is to make the teen titans in the mortal realms And become and become the justice and become and you're aiming to become the justice league. Yes That's yeah, that's pretty good. Uh, the The the real statement would be it it they captured well like the thing that I have loved about the mortal realm since the beginning is that it is absolutely epic Slash heroic fantasy Right. It is it is mythological fantasy the story of how Uh, you know the sons of bahamut where they came from the original the original god bees giant vomited them all up Right, like that's it. That's a greek myth story. It's mythological fantasy And when you make characters in this you will feel Super heroic like you have a place in that story, which is cool. Yeah Yeah, you you're not starting as the nobody You're already somebody Right and that you know the fact that you are soul bound to your compatriots is You know you're a team you're a hero and you have a purpose And that's very cool. Yeah, so that's that's exactly where I wanted to go next. So andrew you are You're nailing it. We're on we're simpatico here. We're on the wavelength. Okay So yes as the game exists right now All of your your character options are truly heroic like it's meant to be a heroic game You're largely in what we would think of as grand alliance order Right, and it's not that you can't have some darkness to the edge of you Because certainly like, you know, the daughters of kainer in there and worshiping a murder god Does it mean you're necessarily good? I just mean you're generally supposed to be heroic In that you're supposed to be fighting like the forces of death destruction and chaos and stopping them from from bringing doom To the the realms right? That doesn't mean you can't be bathing in your enemy's blood and screaming out battle cries to kain in glorious victory You know, hey, whatever whatever whatever gets you going, but you mentioned soul biting So this I think is something really important to drill in on right Uh, because yes, I if and for any of us who've played a role-playing game We're all familiar with the idea that like You are a party you all meet in a bar or something like that right like that's sort of the classic setup Hmm. There's nothing wrong with that But this game goes a step further and has the like the characters all non storm cast characters I'll say are all soul bound together a real thing a ritual that happened in the world and tied you all together So that you have to work together and you have to be sort of on the same page to a degree and But in in reward for that you're given this sort of extra resource in the game We don't need to worry about it right now, but you have the soul binding that you can draw on to do even more super heroic stuff Yeah, you mentioned Andrew. Do you like that as a framing device? Oh, I think it's it's amazing. I think it's great. Um, it also leads to um, some really interesting role play opportunities Uh in that because you you are soulbound your your soul is literally tied To the other people they'd non non storm cast people within the party and If you are the the heroes you are meant to be That that's an amazing situation because you say look, I really need to draw on our our depths of our souls to achieve this Um aim whether it's swinging at a you know ogre or you know climbing a cliff face And you you draw on the souls of your your friends however, you can say You know screw you guys i'm taking some of your soul energy anyway, even though you don't want to And there are consequences for that right it's it's really cool like um, yeah, it's something I haven't seen in that way before in many many years of role playing um and It is so mortal realms as well Oh, absolutely. Yeah Because the opposite sort of of the soul binding energy is this thing called doom This mechanic that sort of floats in the background represents the overall Taint of chaos in the world right and if you draw on a soul binding without sort of all the permission of the Souls in the group then you increase the doom in the world, which is actually has quite a lot of consequences So it's pretty pretty. It's a really nice Subtle way that it's just kind of always out there the idea that chaos is is ever permeated the world right? There's this taint of shadow and chaos in the world Giant joy. Yeah, luke. What do you think about it? Yeah, no, I really like it and I will say like a good thing about the game is and throughout the whole game You'll find these sort of things is that they give you options for not using particular rules Right, so not only is soulbound like fun to use and it gives you a great storyline But if you don't want to use it they give you Tips on how to play the game without it Which is like cool as well. They're giving you more ways to play Yeah, I completely this is such a good point Because I'll openly admit when I first read it. Okay when I cracked the book because like it went up a pre-order Tom and I had it shortly after that. I was like I was in I was in like Flynn like that day I would I had read the whole book within 24 hours. Okay? and What immediately struck me was I was like, huh, okay, like I get it I get the framing device of what you're going for here with the soul binding But it was strange to me that it was the default But I've come around to it as like because I think ultimately it speaks to the audience Right because I think they're assuming people who are going to be into this game are more into aos And might not be as familiar with role-playing games Right And that kind of group mechanic to frame while you're all together is actually really new player friendly For the same reason we'll talk about our types and stuff like that later But I do love all the optional stuff Like I love that you can flip to the back like we mentioned that you're you're you are big your big heroes, right? But at the same time there's a setting in the back of the book to play like Grim gritty version where you're you know, basic city guards or people on the streets who you know Don't have incredible abilities and are just kind of scraping to get by You know, there's settings to play with so many different things in the game So you can go from this epic fantasy down to like grim and gritty real fast using the options that they present in the book, which I appreciate And I think I think that sort of thing will appeal to your sort of old school fantasy role-play people Where you know, you could play a rat catcher um that sort of thing um because the mortal world realms as a setting is so vast and I mean, as you say that mythological fantasy stuff is is high on the In the background of the the game, but there's also that newly formed Historically newly formed cities the cities of sigma that are still struggling to find themselves and who they are in the world So if you want to be the the refugee who's just arrived in, you know, hammer hall from Um, azir and just wandering the streets trying to find a place to live you can do that Right And it would it would make for an interesting campaign. So yeah, it does it has that broad appeal, which is I mean Which is what the mark of its successful role-playing game is I think Yeah, I I agree. I I actually think that the They did a nice job like putting on my sort of game design half for a moment I think they did a very good job of Allowing for quick and easy uh What access by making the learning curve steep so that way it's it's easy to get into right very quickly Yeah, and yet still providing hidden behind there like do you want to know more to allow you to sort of click through Into doing a lot of different things that would take you off the track So if you are somebody who's much more experienced with RPGs and stuff like that You do want to play with different wheels and settings and knobs and levers You can start throwing stuff around and make the game your own pretty easy on on rails that they that like that they give you and say Hey, go nuts. Here's how it works, right? So I think that's I think that's a definite strength of this system Yeah All right, tom any other thoughts on that stuff before we jump into some some specifics No, I think that covers it. Okay, cool So let's talk about kind of the the nature of what your your Your characters are because I think this is interesting how they decided to to sort of break it out, right? So your characters are effectively a combination of sort of two things if you're assuming you're playing you're just reading the book in order You've got your species Which your species rules are ab rule, right every species has ab rule That's what it boils down to Humans effectively get a bonus talent or like a bonus feed if you think in d&d terms Whenever we say talent if you've ever played d&d and you know what feats are it's kind of equivalent ish It's close enough that you can get the idea uh The uh, you know elves start with some extra skills Uh, and so on and so forth like if you're storm cast you reforge. That's your species rule, right? And then at the same time you then have sort of your archetype Uh, your archetype is a so you'll when you read the book This is your devoted priest of sigmar your, uh Your uh, black arc corsair fleet master or whatever you want to call them, right? Your hag your hag queen Uh, your knight venator like all of these things that you would recognize from the game Are options you can take in in the game Now with the archetype the way I would describe what archetypes are For those who've played role-playing games before If you've ever seen a pre-generated character In an rpg like if you ever played any old d&d modules that came with pre-gents, right? An archetype is like an 80 percent pre-gen Like 80 percent of the decisions have been made for you There's just not a bad thing. This is helpful because again when you jump in There is a lot of math hidden under here and it can be a little kind of it's very It can be a little confusing to navigate all the math at first Like wait which things add to my armor and which add so this plus this and then sometimes this and if I have a talent Then also this you know add into these scores It's not like the math is overwhelming, but it can be a bit much to take in if you're Reading it for the first time and you're new at rpgs So the archetype does a lot of that work for you and then you just kind of you get to round it out Pick this you have x amount of experience to spend on skills pick the skills you want You have three talents to pick choose three of these out of this list of six cool great Okay fun, you know So I think that that's a nice easy way To get people in without making them say Okay, here is the full process of character creation step one. Here's how skills work now you have that now go You don't I'm saying it just throwing you into a deep end of point by So luke how have you found with your games? How have you found the the archetypes and people taking them and liking them and stuff like that Uh, so I will say for like the majority of play testing like archetypes were something we focus more on Because the game in general like you're saying it's Probably aimed more at age of sigma plays right then actual roleplayers and because it's trying to get a popular growing market Which is no Secret or anything like that you look at the entire game Everything seems pretty simple and very friendly towards people who would play age of sigma So the archetypes allow people to come in from age of sigma and play something they recognize You can play that model in your army You know if you're a storm cast player you have a night quest or you have a night venator Or whatever if you're an iNef player you have the tidecaster um or whatever I'm sorry It just allows you to play something you already know and get you into it And there's always the chance like later as you said there's And with many things there's complete custom generator rules in this For ease of entry, it's a great thing to have Yeah, yep, I agree Yeah, tom what what's your like as someone who I think when you and I came into this I read the archetypes and went those are cool. I will never play one of those I will always play the I will always want to build my own character like I don't I it's just not my bag like I don't no, thank you No, thank you like it's very helpful. I love that they're in here I really love that they're in here because you're somebody like we're playing with chuck You know in our group From strict hammer and he just he went witch elf. I like witch elves. I want to be a witch Elf. He opened the book. He saw witch elf. He was like, bam I know what I'm playing in this game and that's great like that's a super smooth experience Right, right, but for me it just I want to build my own thing Tom, how did you how did you look at the archetypes? uh Much like I would look at battalions Mm-hmm in age of sigmar and what I mean by that is um I In some instances Some I would play some of them Given the right circumstances And what I mean by that is this I would play archetypes if I was trying to get into certain talents So like what would drive me to play an archetype Is if like I wanted the rogue trader like particle or style talent sure So let's let me unpack that for a minute so everybody understands. Yeah So if you go build your own character You have 35 xp to spend and you can build it and you can effectively build your way into any of the things the archetypes do With the following exception. Okay, there's a couple little exceptions. They're they're idiosyncratic So and if you if you go through the one of the first things I did was total all the xp of all the archetypes to see If they total to exactly 35 Okay, and they don't one of them doesn't the hag queen has 37 Of course because hag queens are always under coffee. So they're just better Uh, I I don't know why that is everybody else is 35 except for the stormcaster of 40 I should say if your storm cast you get 40 xp. Everybody else gets 35 um And but but but this is a strong but uh, there are talents that you have to be That particular thing to have so you mentioned like the uh, the the trade pioneer. There's a couple others like the Who I don't there's a couple other ones that are that are like that And also there are pieces of equipment You can get out of the Archetypes right you literally cannot get any other way unless the gm says, you know, if you say look, I'm gonna build my own character I'm gonna see handling stuff Right like any hand waves and obviously I think most good gms would if you said like look I want to play a night venator, but I'm just gonna build my own They'd be like cool You still get the wings because there's no way to buy the wings normally right right or to get heavy armor normally or whatever Yep Yeah And so in those corner cases like I would go down the archetype if I wanted to get into wings Or I wanted to get into like the witch elf blood frenzy for example Yeah, there you go and I had like a gm that was really, um strict Then I'd be like, okay fine. I'll I'll kneecap my character to get into those things That's fine um But in general my default is not to go that route and it's to free build Like the because I'm gonna build the thing that I'm imagining Not the thing that he's like Sometimes the stories that people want to tell are the stories of certain archetypes or archetypes subverted um for me like I had a story You know from my from my already my amalgamation KO fire slayer stuff And so I'm already playing in like a multi weird space there um And so it just made sense for me to to do something a little bit off that led me dip into multiple spaces Yeah, that's fair Andrew what about yourself? How do you think about those and and you know, how do you find the archetypes overall slash slash this species? Well, I mean, um I've been a role player as I said before for like 30 odd years and my initial response was what I think was quite similar to yours Um, when we got the the first play test documents, I thought okay, we'll flip straight to the make your own and see how you go um But the more I looked at it and especially as Luke said It clearly is designed to sort of pull in those aos players and bridge the gap right, um I had a look at the ways that you could Just mess around with the archetypes as is rather than say completely building Your own now. I mean my my free city in aos has Daughters of cane Sort of and the duoden of the city some of the door the female duoden started joining the daughters of cane so If I wanted to do say a witch elf that make her a duoden it would be reasonably simple to do So you just cut out the elf Stuff and put the door the duoden stuff here instead. Um, so you don't necessarily have to go the full creation route um So once you get your handle on how those archetypes work It really is a system where you can just cut out one bit and put it in relatively easily Yeah, um, and once once I sort of figure that out when I came cool, let let's muck around with these archetypes and see how we go um, so yeah, I mean the the character that I'm Doing in luke's one at the moment is a another female duoden But she's a trade pointy From haish so And even things like that like you in aos where you you know you pick your realm and it can impact stuff In terms of backgrounder because there is so much actual role playing as opposed to dice rolling That sort of stuff really becomes important as well. So even if you are You know your witch elf your straight witch elf and you say well my witch elf coven is from You know haish Then that becomes a major part of your character, right? So the archetypes are just opening the door for my mind Yeah, I think that's totally fair No, that's I think that's it's a good point because even in the optional rule section Like luke what you mentioned earlier They talk about ways that you can take the archetypes and just kind of flip them around like you can do this You can switch two scores. You can you know, da-da-da, right? So I mean like they're clearly very open to the idea that even if you don't want to go the full build Your own route that there's plenty of options open to you And I like that they again, it's what I mentioned like the strength of this in my mind is Very easy to get into but plenty of depth for for those who've been playing a long time To explore like that is a real strength to me I think it comes out well there in this section, right because again you can I put together the excel like I read the book day one I spent all of day two making the excel character sheet I made which I published out there, right Which somebody else has now taken and added a lot more stuff to you I don't know if they've actually published it yet or not, but it's it's out floating around I can share the version I have after this or I can go hunt up and see if that person shared the The new version that has even more Stuff in it and I like it just because it auto flows all the math for you But uh what I found in Messing around with it was just how easy it was to just sort of apply a thing and switch two things and boom there you go You're off to the races, right like you make one small change and you're good to go Yeah, uh, here's my one question So have I know thomas played d&d and and and andrew you mentioned you've been role playing for Like 30 years has everybody on this has everybody in here played d&d before? Yeah, oh, yeah, yeah plenty. Yeah, okay about 15 years behind me. So excellent So here's my question And this is this isn't necessarily a challenge. This is just an open any question that i'm honest for that I'm interested in opinions on Is species Too light in this game Well, you don't understand what I mean by that like yeah every every every thing is carrying water, right? And as it stands your archetype and that that if quote unquote 35 xp That is doing your attributes your skills and your talents They're carrying a lot of water Like that's how you you're often using that to define what you are right like by to become a Witch elf you're using a lot of like talents and skills and things like that to to build into the thing And species is very lightweight Like it's one often pretty minor rule as they openly state in the back in the build your own That's worth about the cost of one talent. So it's worth about two xp is what the species thing is Is that too lightweight? Because the you know like my point being you look at somebody like sylvaneth Okay, so all sylvaneth just have the natural armor thing too natural armor. That's cool. But the the same Race engine here is running like A tree revenant and a kernaught hunter just by changing the stats around maybe that's fine and fair But there's not that much of it like I could build I could take regular I could take a regular Human and build myself into something that looks very much like a kernaught hunter right like There wouldn't like for all practical purposes There's not much that kernaught hunter actually has because I can just wear medium armor and get the same thing He has effectively mechanically and I have I have just created my very own kernaught hunter Or whatever for the most part That's my question Look, I think for if you're comparing it to say to g&d or pathfinder or something like that Sure, then then yeah, yeah, it is Um, it is quite light But as I was saying before I think This game compared to D&D or or pathfinder or any of those similar systems There is much more of the actual role play element to this than perhaps to those other games. Um, I mean Anyone with experience would have would have played with those people in D&D who? Um, race is irrelevant. It's all about numbers So, you know, you you pick the elf because you want to get this particular number You're an elf. Um, whereas in uh, soulbound The fact that you are a witch elf or um, a fire slayer Is particularly relevant in the interactions you're going to have with other players and NPCs in the game Much more so than in those other games. At least that's what I found. So I think yeah in terms of rule wise. Yeah, it is pretty light on Um, but I think not as important perhaps if that makes sense It does No, it makes absolute sense because I'm not and that's just it. I'm not making a normative judgment here and saying it's good or bad I'm just interested in the honest feeling So, you know, what I would push back on is I would say that it's light most of the time Okay Because there Uh, there is a a non standardized ephemera of heaviness And what I mean by that is this, um, if I'm human or elf Um, it's fairly light, right? Okay. And like if I'm storm cast I'm immortal Right, like well, yes, and you get free armor Sure, that's really significant and wings sometimes sometimes. Um, but like let's say I'm a dwarf Okay, I get all the same rules and I'm rich Because I have like all of these guns and stuff like that. Sure. If you're in a pink tail, yeah, right or I'm fire slayer and I get a bunch of these runes Which are just bombers like they're heavy. Yeah, and so like those are all super heavy, right? And you still get everything else everyone else is getting and so or In the case of idk where if you go down the archetype you suddenly you get like the the water cloak, right? Yeah, like either sequel cloak. And so what I would say is actually In some instances there are some races that just get less Okay, they do Just like storm cast just get get more of points and armor, but they lose out on soul binding But like the dwarves actually Mechanically they just seem to get more than everybody else Because they're getting a bunch of free loot or runes and also everything else that everybody else is normally getting Yeah, sure. I mean your average KO starts with about 1500 to 2000, you know mortal realms drops worth of uh Of equipment. So yeah, sure. And so what I would say is that for me I would have loved if they would have went the extra mile and standardized Had the weight not be two Experience points but five experience points for race I think that I think that would have been the appropriate amount And then what you could have done with that the that equivalent of five is you could have mixed in some talents that are race specific sure and so then there there are real differences between the kernaughty and the the kernaught hunter and the I The weight the the what's his face? Uh, sure. So you felt like yes, I get what some other dude Some other dude. Yeah, so you had in other words almost as though like and this is a trick that I wonder if You know, there's a road clearly. It could have went down. Yeah Uh, where is it? But yeah, no, I understand It's it's it's certainly an optional road that could have went down where some of the species just ended up having talents baked into them I'll give you an easy example like in the soulbound game. We're playing Uh, where you know, we were using the non-standard races Like I created rules in the character sheet for a whole bunch of other species based on everything else I could ever imagine being a playable species which they openly say in the introduction of the book Don't worry. That stuff's coming. We're going to make it eventually which are cool And then in the back of the book, they give you a very simple set of rules to just make your own species because they are So mechanically light. It's like one talent worth of thing. It's not hard to make a new species anybody could do it And uh, but I went ahead and bang them on so I'm playing a scaven But as I started making my scaven, I was like, hmm Am I a scaven if I don't take night vision? Do you see what I'm saying? Right, right, right Because that should have just been baked into what that thing is Right, exactly. And so like it would have just been wonderful if there's been this pool of experience That must be spent on this list of talents or whatever, right? For certain races Yeah, oh, let me respond to a comment real quick. So, um duty in the comments said probably be two years until we see death arc types Don't worry about that, man. You don't need death like Maybe maybe not. I don't know what the release schedule looks like But one like so if you want to grab all length of character sheet I've got we put rules for all the death stuff in there for species And then beyond that you can just take any of the existing arc types that that just like andrew mentioned Just take one of the existing arc types and just species swap it, right? So like If you want to make a lot of play battle mage Yeah, exactly. Just yeah, take the battle mage swap in like in fact, you might not even need to change anything at all Oh And just take ogu or not ogu you take shite take shite. Yeah, yeah, exactly and boom you're good to go So like that depending on what type of death stuff you're looking for but like if you want to be sold Like you want to be soul blight. Okay. You want to be a vampire thing cool We made some little species soul blight rules in there But like if you want to be a killy vampire, uh, take the soul blight thing and swap it out for elf Like we just mentioned and play a witch elf and then you're like a Blood frenzied like it it works. It's pretty straightforward you're like a blood frenzied, uh Warrior, right? So like yep Thumbs up and with like that sort of stuff too You can take a look at like some of the enemies within the games and have a look at their abilities and stuff that you can Translate over I mean because there's gold kings and stuff like that and the enemies thing if you want to play ghouls Go take a look at that and take some of the abilities off them and use them Yes, if you want to play some form of courtier, perhaps I mean that that's a fantastic campaign and I want to run that campaign at one point They play as knights and it's not too like your final campaign game that you tell everyone. Oh, by the way You actually look like this I think I mean it's also important. I mean, this is this is book one and it's brand new Yeah, so a lot of those options I mean I can see down the track We will have the the full death party where someone plays a night haunt and somebody plays You know necromancer and and all that sort of stuff and chaos as well chaos is right for that You're your blood blood crazed corn cultist alongside your Scape and assassin stuff. I mean it'll come it's it's brand new at the moment. So Yeah, I mean we are like a week and a half into the release of this game So let's not let's not expect the world and like I said, I am amazed what the They did a I want to really put a pin in this. Okay They did a great job of empowering you as a storyteller as a game master or as a player To be able to do anything you want with this game with this one book That is an incredible strength Yeah, okay So like don't feel like you have to live within the strictures of this one thing If you see in this one thing stuff you like and it makes you happy Go for it. You're good. They gave you the rules the home home craft home brew anything, right? You want to make your own spells done easy It's so easy. They gave you like a whole specific little chart You can very easily follow through and figure out exactly how to make new spells Yeah, I mentioned on um the the narrative show the other day. It is it's deceptively complex Right when when you first look at it, you think oh, yeah, I've got this this is If you guys thought that's all good But then the more you look into it the more you realize Actually, I can I can do that and I can do this and well, I could just do that There's a lot more to it than you then you realize until you get really get into it Yeah, absolutely I mean when we we'll talk about endeavors in a little while because I definitely want I definitely want to mention those Because that's another thing that I think is like a really interesting inclusion and strength to show up in a first book And like just as a point of fact like making new spells is an endeavor Is it like they're clearly it out of the gate. They're telling you We expect you to be making this your own Right in in a multitude of ways uh, okay, cool so You know, we mentioned it is dice pool and and we're not going to deep dive into like What's the best way to get a good melee attack and definitely Who cares like it doesn't matter. It's you'll you'll get it. It's fine Be a defensive character and take battle rager. I mean sure like run your defense way up and then trash it to get in my offense. Sure um, that's that's the best way sure uh the Uh, I like the versatility of the skills the talents all that but I just want so like what I want to more talk about is just At a high level. Do you like the selection of skills that are in there of talents that are in there? Do you feel like there's any weaknesses To what they crafted or anything like that like for myself And I'll I'll drop mine here first and then I definitely want to hear feedback from my veils I was really happy with the talents list. I think they did a great job of making a varied and interesting set of talents There is some challenge to this list Because it has the old second edition non weapon proficiencies challenge Where some of these are very directly valuable, right? They are mechanically Valuable like take this get why all the time period you you now do this Right And some of them are much more situationally cool or role playing influencing or stuff like that That's not a bad thing It just does require that you are up front and you talk with your gm And you know what type of game you're running and you have a good game master and open and open communication Right because if you're a character who went all in on like entertaining and the various like talky skills And silver tongued and all that kind of stuff and then it turns out this is going to be like The group that's deep diving into the eight points and going against the heart of chaos and and you're going to be like You know what I mean like your your game isn't mostly just plowing your way through the hordes of archion Okay, well that's not going to line up super well for in most cases, right? So either know what your gm needs to be clear about what they're running like those pitfalls exist Not a bad thing. It's great that they have that selection. It just means you have to have those discussions Right. It's it's good to have that versatility. The other thing i'll say is they have a few too many skills I would cut a few of them skills. There's a couple Might and athletics might and athletics Reflexes and dexterity like there's just a couple of overlapping that like That doesn't quite it's not quite there Uh Where sometimes you'll just get out you'll get thrown for a loop for a save and it's just be like, okay Well, that's the only reason you ever take like that. It's a very mechanically feeling skill You know, I'm not talking about like taking entertainer something if you take people points and guile or entertain You're doing that for a reason you're making a statement about your character. But like If you're putting points in in might versus athletics, it's like, well, what am I saying about my character by choosing one over the other? Right that you want to get into the talent that the might unlocks that athletics doesn't sure. Yeah. Yes. That's my problem Right. It's all when I when I can't see the clear narrative distinction between them Then it then then the only thing I'm left to choose on is mechanics All right Okay, those are all my thoughts but luke go ahead buddy. What are your what are your thoughts on the skills talents that kind of stuff? Yeah, um, like I pretty much echo pretty much what you said. I do think there's a couple of skills that maybe could be trimmed off Um, I mean it's worth remembering with playtesters. We don't have final say on this. We just keep feeding back So put put that up for everyone. Please don't burn us Oh my god, if anybody comes after a play tester for for what is a great a great not a good a great game Then they are just wrong. Yeah. Yeah. Um, and like there are things that you know, probably could be without but um The talents wise though, I really like the talents there are ones that become sort of certain Auto takes for particular builds Or especially when you start delving into the archetypes you will take particular talents just because it's so good um, and it's just a thing you get um But for the most part, I think the talents pool is really deep and From what they've done as well They leave open for expansions to really expand upon these talents as well and give you more as we go through different things Um looking at them. They were very generic and like none of them sort of express the realms to me Yeah, and so I think with like future sort of expansions. You could see like talents specific to a realm Yep, so you could see like, okay, this is an expansion for shahish and all of a sudden all these big death talents start coming to it, you know communal with the dead or whatever Things that make you seem like you're from Shahish can be added to it No, that's a great point. I hadn't even thought about that realm specific talents. Oh my god I love that idea that makes total sense. Yes 100 I dig it. Yes. Let's see that expansion bring it on. Okay Uh, Andrew, what about you? What are your thoughts? Yeah, um, I totally agree with the the talents Stuff you've been saying like and seeing new talents for in new supplements will will be interesting to see where they go Uh, in terms of skills. Yeah, you're right. I mean, there's a couple I kind of felt with some of them. It was a bit like, um First edition versus second edition Pathfinder if you ever played that sure Where we had things like listen and spot Rather than just a generic perception right and With the number of skill points you got it was just like okay. Well, how can I be really good at Seeing but I can't hear the person standing in front of me. Um, you know, uh, there's a little bit of that Um, and we may see them. I don't know rolled up at some point. Um, but Generally, I mean, yeah, as Luke said there there are skills that you get it that are basically just givens depending on your archetype You're gonna say well, I need to have Um things and I need to be a diplomatic. I'm going to be a trade body. Right. Sure. Um things like that I'm a guy who swings a sword. I'm going to take some weapons. Yeah. Yeah, exactly. Yeah Um, and I think I'm kind of holding off to see what they do with the supplements Because um, we may see new uses for skills and stuff. We don't know yet Yeah, that's a good point. Yeah Yeah, it's it's it's it's an interesting Breakdown on there. Uh, I'll I've got a couple more thoughts, but I'll I'll tom what about yourself Um Is there anything we haven't covered yet? Uh Spells are kind of like super hit and miss. Well, that's where I was going to go next I was going to go into casting and praying. Yeah, like it's just Like the like the distinction between Spell casting and praying is huge And then the distinction between like lores and like the usability of any given lore and the range of abilities Are spells there like it's just super hit and miss That's what I would say Okay, all right So let's let's get into it because obviously two of the talents you can take are Blessed which turns you into a priest, right? So you're you're blessed of a god and uh and spell casting where you you can You take you have channeling and you can cast spells so, uh Yeah, what are your general thoughts on these two Systems like how do you like spell casting and its implementation prayers and their implementation or miracles as they're called Which feels maybe a little too big of a name by the way like prayers are super cool, but Miracles i'm not part in the red sea just yet like let's let's wheel that back a slight tad, but okay. I'm down with it miracles We're big heroes. We're big damn mythological heroes. Let's do this miracles. It is so Luke what's your what's your take on on those systems? For me, I Definitely do prefer magic as a system. Um, it does seem like it's easier to obtain Then or like easier to use to its full extent, right then what uh prayers miracles are whatever you want to call them I continuously say prayers for it all the time. I mean that's because that's what they're called an aos, right? And so it's the clear analog. So, you know, I get it. Yeah um One does feel like you have to build your character very specifically well one can feel like you can build part of your character to do it yeah, um but I think that comes down to a fact that like maybe being devoted to your god Does require you to like fully spend into it. I mean narratively it does speak to like you're generally devoted So everything goes into that devotion um But yeah magic wise it's really good I like a lot of the spells there's some really unique sort of spells and with the way that like combat works for spells Like areas and stuff like that. Uh, a lot of the magic has some fun interactions with how they work But at the same time luke like doesn't Like I agree with you going all in on the priest, you know, like it makes sense But it's also competing with like determination and a bunch of other skills. It's all utilized in the same resource And so like to go in means that you're terrible at devotion You know or whatever. Um, and so it's just a very like Not everything is weighted the same Yeah Yeah, I think that's common throughout the game. Yeah. Yeah I think that so so jill, let's put some meat on this bone and then andrew I want to jump over to yourself and get your your feelings on this So as somebody playing like uh, I say I'm I'm going to say what I'm about to say and yet the current character I decided to play first is a priest who uses so So you could take whatever I say with a giant great assault, but here we go Uh spells are simply better than prayers For the most part Magic can do most everything prayers can do and they can do them in greater number and easier and with less dedication of your character They use stats that are more valuable So like to be a good spellcaster, you're generally going to invest heavily in mind and mind has like Uh, a ton like an absolute metric ton of skills associated to it, right? Right. So now obviously skills can sometimes use other stats if you really want to if the gm decides to zap or po But mind has a huge number of highly valuable skills associated to it So every point you put in mind naturally makes you better at a lot of stuff in the game Okay At the same time spell casting by just by just becoming a spellcaster you gain six spells Right two base of arcane bolt mystic shield and then like four other spells Which is fantastic. Like you feel like a spellcaster. You've got options. You've got cool stuff You can do all these things like But you can also like wait, did you say six and four? You get six total you get four you can choose Oh, right, right and then two base. Yeah, right arcane bolt mystic shield plus four more That can be a mix of your universal and whatever Right Okay, fine. Fine. Good. Good and dandy. You can still also swing a sword to some, you know Quality or whatever whatever and so If you're a priest when you go into being blessed of a god There are not as many prayers in general as there are spells Just sort of a sort of a basic thing number one number two when you become a priest you get one prayer One You get one miracle, right So choose well Okay, because every additional prayer you want is a is a is a talent's worth of investment Right, like you're not taking another talent to get one more prayer And so it's like if you want to actually be a fairly versatile priest You're going to need to invest At probably a three x ratio, right, right to actually get to the to even to even a Roughly analogous at the same time to be a good priest. You're investing in soul Which again just prima facie truth Soul has the least number of skills associated to it Okay It also has the least number of functional skills associated to it That is to say things that up your defense awareness initiative yada yada yada now it it does boost metal But because of the division because of the divisor on it It has the least effect and generally doesn't matter and and the spells themselves Often use metal so they will chew the extra metal that you actually gave yourself by doing it So now All that being said being a priest does feel super cool like i'm not gonna lie You mentioned that the real point of this isn't the mechanics andrew. It's the it's the rp And so much of this game I think they they abstract a lot and pull the mechanics back and make them pretty like touch So you do get to feel the rp and I will say in one game of playing a priest I was like, oh, yeah, you know like this like yep Sure, I had to invest a lot to be in this and I may not be the combat guy or this or that or the other thing And i'm fine with it because i've got the power of god on my side and it's awesome You know, I mean like it just there is a feeling to it that is tangibly cooler Than being a stupid spellcaster Yeah Yeah, I I played um in the play test. I did a night in can tour And yellow the magic can be pretty powerful. Yeah, um the best analogy I can see for that is sort of a Dnd cleric versus a wizard like If you are doing your prayers or your miracles Yeah, there is a high mechanical cost to that But I think even people that play clerics in that in in dnd and pathfinder and stuff You've got to work hard to put the character into them a lot of the time anyway, right? Otherwise in those systems you become heal bot. Yeah. He'll buy 9000 activate. Yeah. Yeah, that's right And and I think that kind of has come across in a translation a little bit But as you say Role play wise being being that priest is very cool Um, and I think that's what's going to draw people to it more than the mechanic that some of the spells are a bit Meh as well. Sure. Um, yeah, so if you if you're going to go if you if you used to Just sort of you know fireball ago in dnd. You're probably going to pick battle mage and go that route Um But again from a role play perspective and it's a role play heavy game I think priests will get a pretty good run Yeah, yeah Honestly, the one change I'd love to see is when you pick blessed you get two or three miracles and I'd be like, okay Fine. Yeah, other than that. I'm totally willing to pay the cost like I I accept having the lesser value stat Because that's just what it is and it's cool because you know miracles can do some cool stuff Often don't test or risk miscast like spells. Yeah, so that's a fair even if it was only like one common and one From your yeah from your uh, the god that blessed. Yeah, like one general one Just something else I think three is the perfect number in my mind because you start with six spells half of that in prayers I'd be cool, but you know, whatever just my personal taste yeah Uh, and by the way shout out to us coach. He said that's a shame I've been looking forward to playing a warrior priest dude. You can play a sweet warrior priest Please don't take me. I'm not saying it's bad. As I said, I am playing this thing. So I must like it No, you're just gonna spend all your points Spread across all your stats. Yeah, you just I'll hit me up coach. I'll hook you up I'll walk you through what you can do. So, you know Also, yes, mr. Mephisto is reminding me that skig my scaven of sigmar is leading the pulver who dies first And let me just say right now To all of you haters out there who think I'm the one who's gonna go down You need to you need to god king in your life Okay, those of you who do not and have fat have not found the power of sigmar you will see in the coming games that there is No way There are not forces in the mortal realms that will bring skig down first And and what's the chance that skig puts himself in danger? He is a skated low low He is he is he is a brave priest who knows it's good to stand in the back Like I mean we could have like the talisman of the horned rat effect here where he puts himself in danger But it's the person who comes to rescue him that dies Yeah, I mean it's it's clearly lennisa it's clearly our way to gel like the girl has no armor on and She's running around in a bikini and jumping into combat. I'm just saying, you know, there you go So right uh right on okay anything else we want to say about oh, I got a couple of the fun things I want to talk about spells. Let's just do this. Have you got a favorite spell or prayer? Let's let's talk about some fun stuff here right Oh, the the spirit storm stuff's pretty cool From the incantor the the blow stuff up lightning spells. There's a couple of them But yes, I think I ruined luke's day running one of them with With one of those spells and pulled on it pulled on a bit of metal and just blew the living crap out of everyone Yeah, you can drop some thunder like you will that's one of those moments like I will say when you like Pop off with big successes or pull on the soul binding to like just run high on successes and so you can and you just like It just like the lightning crashes. You're like, oh my god. Yes. This is what Thor feels like when he shows back up in infinity Right, he's just like Way, I'm lightning is dropping everywhere like yeah It's very cool. That was amazing Uh luke what about yourself? Uh for me. I actually like the ducking sorceress and all the spells she can take um Like it really plays a like a character with all the sort of like control and mind control and all that sort of stuff that she can do It um plays on the whole, you know Now the ducking coven sorceresses subvert people in mind control them all to do a bidding Well, she's got spells that can let her do that um and You can take them with all goo as well. So she just like mind control and all that sort of stuff That's always my sort of favorite thing when I play but um I did like the lightning storm stuff that andrew was doing in that play testing with some of the stormcast it It blew up many goblins Uh, I uh My I have two answers. So joke answer you mentioned ulgu. So let's talk about steed of shadows for a moment So steed of shadows is summoner or whatever it's called. I think that's right steed of shadows, right? So this is obviously the spell out of the shadow lore out of the ulgu lore that lets you summon a little You know ghost pony that you can ride around right and in the game it uh It summons a ghost pony that you can Ride around or put equipment on or whatever and the ghost pony lasts for a pretty long amount of time And what notable in this game is there's no if you're playing base There's an option for this sort of thing But there's no sort of concentration concept nor any concept of like how many spells per day you have So there's no technical reason you can't summon a ghost pony and then the next round summon a ghost pony and then the next round summon a ghost pony All lasting for hours All lasting for hours every one of these lasts for hours. So for the next three minutes I'll summon about 30 ghost ponies lasting somewhere in the range of probably one to three hours per ghost pony It's a very easy spell to cast so you're very and now you've just made a unit of hex race Correct because they're all gonna go if they're if they don't have equipment or mounted or they're mounted They can they're ethereal they can go like underground and through solid objects And they don't have to like they can stay there. So as I'm walking around in the world There's actually 30 ghost ponies beneath me at all points in time and so Somebody ambushes me. It's like no, no, I've ambushed you ghost ponies go because every one of them can attack Now getting them to do anything is is is interesting. It's a way to dice at that point. Sure like that's 30 ponies It's a lot of people in the way And everybody knows it's always the horse like the horse is the horse that doesn't work So that's a joke answer. That's a silly answer and obviously any like that wouldn't be a real thing I'd do in a game, but it was just something funny to me uh Real answer, uh, is the prayer unburdened myself, which is my favorite thing ever It's out of uh out of the blast of sigmar. You literally like go to somebody who's and you're like What's wrong with you? You get them to answer a question and they speak they must speak truthfully and afterward They they unburden their soul and they're happy with you. They're friendly with you Because they've they've let this weight go that they've carried on their shoulders Let the weight of sin go. It's all right. It's the coolest prayer Like to give me father for I have seen yes Yes, exactly. It is amazing. Like what a fantastic prayer of sigmar Uh, that is so purely a wonderful rp Prayer, you know, I mean like that's not a thing you use in combat or whatever. You're not like, oh keeper of secrets Unburdened myself like Why don't you sit down? Yeah, exactly. He'd be talking for a while But just like the rp potential of that and there's a lot of spells that are like that Like you mentioned the mind control luke and the darkling coming the various ways you can you can you know Play with other people in the world and stuff like that. That is awesome. I love that kind of stuff So I I'm a huge fan of like toolbox spells. Sure And for me the thing that like jumped off the page Just jumped off the first time read through the spells Was in the lore of metal Um hammer and anvil Hmm like do Hammer and anvil is amazing. This is like The most amazing utility spell that has ever been created It's it's it's difficulty number is six one So it's it's certainly doable. So you need one success right You need one six and what it lets you do is choose a non-metal magical metal object within shore range It can uh, it can't be larger than five feet in diameter You can reshape it to any other object of similar mass Alter the shape to better suit your needs You can use it, uh this to spell the modify weapons and armor for species of various sizes Um, or you can like pop holes in Coradron ships Or you can or you can undo their entire engine harness right and turn it in like a Inner blank right like your engine Is a single i-beam by right Right right like because it's like the only qualification is it's non-magical Right and and the aether stuff is actually magical and so like just the amount of like just the utility that comes Here of like, oh you have metal boots on, huh? You know like like you could do you could do the math Has like the way that this could be manipulated and used Yeah, um, and it's just like it is an amazingly there's no save. There's no defense It's a six one and that that thing happens right It's it's limit is the imagination of the player. I love love spells like this It's where like back in dnd My favorite spell was polymorph any object because I would build myself a tiny A tiny miniature castle and then I would go out into a big open field and cast polymorph any object And turn it into a massive castle and that's the cheapest like buying a castle cost several hundred thousand gold No, it doesn't it cost me the cost of one tiny miniature Uh big castle little castle we call that our little castle big castle we call that and this is the same thing Right so open ended to your creativity Yep, and so like there's just like I saw this and I was like An entrant is not more than five feet around like it's a six one success instant kill For anybody floating around in an injured heart and harness like there's just um, it's really good So, uh, that that was my favorite. Oh, that's a good pick say hammer and anvil solid pick Uh, the realm of metal. Oh, oh, hold on. Hold on. Stop stop stop stop and uh honorable mention by the way Is as an as a uh as a ko you can just mass produce Uh with the craft skill Presumably you could just mass produce any KO gear with this You just need metal And you're just like whoop six one made it six one made it six one made it and you could just mass produce like I think a thematic. Yeah sure As as we joked when you and I were joking about that Uh, I think the immediate response of the of any responsible gm when you start mass producing A thematic volley guns is immediately the trade guild sends like a KO assassin party a hit squad after you which by the way sounds amazing. That sounds like exactly the game I want to be playing in where we're on the run from a ko like a ko hit squad Your trade guild. Yes, exactly. That sounds fantastic. I accept. Yes. I want those consequences. Let's do this. That sounds fun Trying to sell my hot fabricated KO merchandise But it's permanent by the way. This is not like something that reverts. Right. Like it just is this thing now right Turns out there's an article in the code that allows all ko to confiscate them. Yeah, exactly Exactly, of course My my you know my cold that hands right All right, cool. Uh, let's talk a little about endeavors because I think this is worth discussing It's sort of the next logical step from here since we talked about making stuff Uh, obviously in this game You are you are very super heroic I mean this is on the border of being a superhero game to be honest, right with the kind of power your characters can wield And combat feels pretty pretty fast and brutal and powerful So that's not to say by the way that there aren't things that will absolutely like rip you apart You have to be it's not like you're just stomping around the realms punching archaon like there's plenty of threats in the realms Okay, right It's just you're a very big hero But there are bigger bigger threats right like the the power differential here It feels a lot like rifts to me if you ever played rifts where like yeah You often come in as a very like you to the normal person. There's a huge delta Right, but you to the worst stuff that's around is like also a big delta. You know what I mean like A lot of room for growth. Yes You're in order of magnitude above the normal person, but there are things in order of magnitude above you So be very wary MD say So the and and you know, so things like you heal very fast. You're not really like almost in between Combats, you're usually getting back to full health depending on how bad you were wounded stuff like that uh, and so the When in your downtime, you're not like sitting around in a bed Trying to heal up like you might be in a in a more sort of gritty game, right where you're spending a couple weeks Just literally lying in bed uh And so they give you these whole things called endeavors. So in your sort of in-between time you can pursue all these cool endeavors like Uh, you can make things you can join guilds. You can advance your status and things you can as we mentioned earlier You can create new spells a whole bunch of stuff Uh, luke what's your take on the endeavors system? Do you do you like having these in there? I Yeah, so my actual biggest thing that I like these four is not necessarily for generic gameplay, but You can find at times, you know We're all old we all have jobs all their friends have jobs and sometimes there's people that can't make it to games I think these allow you to explain why they were missing in those games Not just for your downtime for everyone between games, but you can expand upon these in like Oh, the ko wasn't here because he's trying to make some new piece of weaponry um this time and they give you like Narrative reasons to why your players might be missing from games Which is really cool. Oh, yeah, sure. Absolutely. They go out there on an endeavor, right? You have a character who's not able you know, I'm sorry a player who's not able to show up So their character's off on an endeavor. Yeah. Yep. Yeah Take it Andrew, what about yourself? Yeah, I think I mean there's stuff and I've been pushing it a bit but um The the role play element to it endeavors is just your bread and butter for that stuff Like um, I'm not just a guy walking around with a hammer squashing Goblins, you know, I I have this Mission or this dream that I want to fulfill behind the scenes and You can really play into that and you know when you're exploring Well, you're in a cave underneath actually somewhere And you you just squashed a magma dross and then over to the side you say, hey What's that rock and you just wander off because there's some mineral you've just discovered that you really need for your endeavor And it's had nothing to do with the mission, right? But it has everything to do with your character, right? That sort of thing I think is really important and really cool in the system Yeah, I agree. Tom any thoughts on on endeavors anything you want to add? Uh, I think that they're really like hot and cold Okay, um like they're really uh Some of them like so for some Uh endeavors seem like neat opportunities to like grow your character So for example, like maybe create spell for a spellcaster. We're yeah A lot of time frame you can have your own repertoire of spells that are specifically all about you know What you've created into the world, right? Yeah, or like for example, you could do Like uh, like seek past life as a storm cast eternal and like try to go like explore your history, right? um And so that's just a deep kind of character formation stuff And then I get to stuff like again, and this is like my critique on the dwarves Like I'm again. I'm back on dwarves like the the trade-off for all that free stuff on the other end Is that basically you spend have to spend all of your endeavors doing maintenance on yourself? Like like if you want to keep being a ko you get your Ergold runes for three to five games and then you mean a fireslayer our fireslayer. Sorry. Yeah, three to five games I agree. There is no difference all the dwarves are the same tom. You racist I mean in my world they are because they've all merged that's part of my story um, but but You know with or ko like you have to go recharge your rods on your rig You know your your energy source and if you don't do that then like you start losing capabilities And so so for a lot of folks you're it's all like benes and like growth and benefit But for some it's only like maintenance and if you don't do this you're penalized as a character Yeah, sure. So um, and so like I really mixed feelings about it based on like You know what I'm playing Fair enough. Okay. That's cool Uh, all right, so can we talk about we talk about We talk about money for a minute We talk about that straight cash in this world Okay So this world uses aqua gyrannus, right, which is your the currency Cool. It's like a water Use drops currency in gyrann. Yes, that's important. Sure. And well, I think they I think they use it in Uh, uh in oxy in the park. Yeah, here's water. So rare So and yes, you're right every as they mentioned I remember there's a great article that they wrote up about the economy of the realms, right And talked about how like every realm has its own kind of currencies currencies Not singular, uh, and but anyway in the game the sort of standard assumption is around drops of aqua gyrannus, right and Uh, which gives you the unfortunate abbreviation of d So things are like, you know, you've got it. You've got to get that d you got to make some d I forgot the d for you. Yeah. Yeah, exactly. Which whatever. Ha ha funny stuff or 12. Okay um, but the uh In general I find this is one of those sort of areas of maybe slight Ludo narrative dissonance to me Let me see if I can unpack what I mean here A lot of equipment is very expensive like super expensive. Okay For example There is you cannot afford a suit of like heavy armor with your starting currency if it's not in your archetype, right? Which maybe that's fine. Maybe you go. Well, yeah and d and d you can't buy play mail out of the game So you're like, okay, that's sure. Sure. Sure. I would also argue though The dissonance here is between where you start in that game Right where you're starting is often somebody barely a step above town guard or commoner or you just learned your sphere for spells and this game where you are like you are a You are an eideneth typecaster like you're that hero You're that person who showed up in your army, right? Who is doing those things and Your skills that you have seem to be such That they should be worth more money Then the then the book or the world or the games assumptions seem to be thinking you have Like a I'll give you an easy example Most of the archetypical characters start with let's call it between around 200 Drops right ish Some are a little lower some are a little higher whatever okay, um And a war horse like a war horse like a the the thing you would write into war like a heavy war horse, right is 3000 D Okay, we're not just like that's not just slightly out of your reach. That is Catastrophically A stratospherically out of your reach Right generally more than 10 times your wealth. Correct. Yeah, exactly And like if let's let's assume I am a let's assume I'm a devoted of sigmar Okay, like I'm just the standard warrior priest out of there And I took a couple talents and my talents are I can remove conditions so effectively like cure stuff and I can heal Right Yeah These would seem to be talents in high demand Now I'm not saying you charge for these things I'm just saying like It seems like you should have the ability to go Isn't that a fairly wealthy character because if they want to They could get donations and and wealthy people would be more than happy to throw money at them to do this literal thing you called a miracle Right Like do you understand what I'm saying? Here there's your characters have a set of skills that are seem to be highly prized They are at a heroic level of pricing value in the market Yet you are compensated not at that level. It's just and it's and it's amazing like reflecting on the value of Like I joked around about this on the twitter thread, but like the Like what does this say about pistol ears? Sure in in hammer hall armies. Yeah That is a very expensive unit to field. I mean, yes, they're supposed to be young nobles That's pistol ears are always young nobles. What that says is that nobles are very wealthy for reasons. I can't comprehend What in this world are they doing to be wealthy nobles? They have that they have that that that line on drops from Iran that they control a realm gate Yeah, generally generally as a right is um why nobles are generally richer Sure Um, I mean, we know there is a social class war between the generally reclaimed and as a right fair point Fair point Uh, I would say that though some of the cities clearly like are we assuming that all pistol ears are coming from From azir as an original source that they're the nobles out of azir Yeah, I do think there's like definitely a a gap between Wealth that you have I mean, however Some of the things as well though, it doesn't make sense for a storm cast to have like any money at all Why does a storm cast need money? He can just take what he wants. He is sigmas chosen champion. Totally agreed. Yep Exactly. Yes, like and and there when you look at the storm cast their gear is generally such that they start with everything They could ever want Right because he simply goes. I want this bread. I'm taking a loaf of it And what civilian is stopping him? Or would want to stop him like not yes, please take the bread savior of our town incredible hero Nightcrestor who single-handedly defeated a horde of incoming barbarians. I would happily love to offer you this loaf of bread Right. Yeah. Yeah So there's that like to remember when role playing I mean it doesn't sort of count like you don't want Narrative to cover like mechanical flaws that might be there, but Yeah, a lot of these characters people aren't going to say no to if you request something Reasonably, you don't walk around like that. Yes. Yeah. Oh, well, you can do some of the characters I mean blackout, of course there people just fear the absolute crap out of you and don't say no out of fear of their family Getting murdered right had coin Yeah, there you go. Yeah. Yeah, they don't want to be part of one of the purges They push that sippy cup towards you and go i'm a little low on blood. I could refill this if you Yeah, either that or you could give me a drink So there's there's that that I guess balances it out somewhat But yeah, yeah, I think you're playing straight out there. Yeah, because obviously we're basing this is a role-play game based on a miniature's game and and Um, it's not something that was necessary to explore on the inner table So they had they had to find and you it is disjointed a bit. Um, a lot in some cases, but as you were just saying like, um A storm cast even why do they need money? Right? Like if they die, they shoot back up and come back down fully equipped again. So, um, whatever There's something like the trade point near however Well, they need money right well feels like one of their powers like almost their superpower, right? They are a trader. Yeah, so that they they need stuff Um, so I don't I mean, I think we might see some tweaking of that in the future. Maybe i'm not sure It was just an interesting thing that occurred to me because the and here's let me see if I can really unpack what I mean The in the game you are as we've mentioned many times you you feel and you play and like the the very visceral feeling of your character is of a hero of like an epic and Powerful and a present hero doesn't mean you're like again, you're not walking in as sigmar or archion or whatever But you're a hero like hence why many of the uh archetypes are literally named after heroes in the armies, right? right and yet So, okay, so here's where we normally start in a role-playing game down at like let's call it a one Right And we start here at like a five or something. Whatever. Okay, and the top end of the game is is whatever it's a 10 You but yet the economic system that players have and the wealth they have it's still it's still at a one You know, so I mean like the month the month like my purchase in in in real world economics We call it your purchasing power parody, right your ppp and Your ppp is the same as of standard first level just got their first sword d&d character And you don't even get a mule But you can have a mule if you spend all of your starting gold Because mules are very expensive like all things that have legs and walk around on their own Then you don't have a you don't have a food form or anything, but you can buy a mule with all of your starting money So that's nice Uh, all right. So just some thoughts on economics like that was something that kind of Struck me as as interesting That like I still feel like I'm playing a standard first level sort of classic d&d character in the money The money in the purchasing power in the those sorts of things I have unless I'm playing a ko in which case Who cares? I get all I get my super suit. I get my iron man suit for free. So we hand wave that money It's also very different. I mean the economics from realm to realm Would be incredibly different as well. Um, and I think they tried to universalize it Um, okay, if you want to set a whole campaign and show each Um, I mean, what are you using grave sand? Um It's it's hard to balance it. Right, right What's yeah, like so I think it's interesting and yeah, like especially as you look to the different Realms and stuff like that and explore so yeah, cool any other thoughts on I know This is probably a deep dive that only I find fascinating, but I find this stuff fascinating Yeah No, it's definitely and like you don't want to go down the route of like different towns in the realms or even different realms having Different currencies like while that's probably true to the narrative It's going to get really annoying for your players really quick if you go, uh, that that currency is not welcome here Right every time you go somewhere you visit the money changer Right. Yeah, you don't want to have to do that Like is there one of those things like in airports where I can walk up and I have to pay a tax I can switch my currency And and then all sorry, we're only doing 2% of that currency at the moment because there's war in that realm and All right, uh, well, let's talk about something we haven't talked about yet But I feel we would be highly remiss if we didn't discuss And that is something that I think will feature in heavily in many games, which is combat Uh, let's talk about the combat of this game. Uh, I would summarize the combat of this game as Fast brutal rewarding and fun. Those would be my four words Uh, because it is you will Like many things you will kill in one hit in this game. Like that is what will happen Many things you will not and they will hit you back very hard Right or or whatever like there is it is a brutal system So, uh, Andrew, what you're like, uh, play a good combat. What do you like, you know, what's feeling on it? um You are you're 100 in the fast and the brutal um That being said it is immensely fun. Like when you More so, I think then and sort of the traditional sort of, you know, I rolled a 20 That's a potential crit sort of thing on a d20 system. Um If if you do you it's it's it's got that feeling of a os so you roll you roll your six or seven dice and you may only need threes But if you like myself and dice hate you You roll your eight dice and there's you know six ones and two twos Um, and you're like, oh, how did I miss that grot standing in front of me with a stick? All right, but then the next round his his trogoth mate charges in and you roll a handful of sixes and you drop him in one swing right, um It's it has that sort of desperate feel to it. Um And one of the ones we played uh in the the play test with luke. Um, the Mephisto Just absolutely owned this this big trogoth. Um It was and that was after we struggled with some of the lesser ones Um, so as much as dice it becomes a part of it Again, it's tied to that role play element. Um playing like a storm cast spellcaster eventually I Gave up because I was too too many guys. I'm throwing these spells and killing any of the others pulled out the uh, the sword and went in and It felt A logical progression. It felt like that's something That character would be doing right and it works. Um, I think Again, mechanically it is pretty loose Compared to some other systems, but but it does work really well and it's great fun Yeah, yeah, I mean one quick thing at luke. I want to go over to you next But one quick thing I want to set the stage for here for everybody so they understand is Unlike so first of all, this is a theater of the mind game. It's not using like a battle grid or something like that Or or minis although they do have again optional rules for using precise measurements and stuff like that in the back of the book So if that's what you like enjoy being wrong, but you have a system to help you there That is their incorrect way to play a role-playing game, but that's fine uh the um But instead of using a system that at first I was really trepidatious about Which is the zone so it has this like zone concept of like the the gem is going to set up whatever the battlefield is The example they give you is really nice of like picture a bridge and there's sort of two sides Of a you know over a canyon and then there's two sides of it, right? And so zone one is the left side zone two is the bridge itself zone three is the other side of the bridge Simple easy very easy to spatially think right and then all of your your uh Your attacks and your spells your things like that just work with those zones So it can hit everything in your zone or people up to one zone away or whatever So it's very very straightforward the gem can lay out a scene you're in a bar Okay, great So there's two zones in the bar the stage area Or three zones in the bar the stage area the eating area and then behind the bar in the kitchen Those are three zones done Okay, again like just so simple to set up and understand right and a quick even maybe a quick sketch or a picture If you absolutely need it if you have like five or six zones or something So I really like how simple that is to just conceptualize know who's in what area move around and act You don't ever have that thing where like wait a minute. I thought this person was 40 feet away And I thought I moved up to them. No, you only move 30 They were actually 35 or whatever. It's like, oh god bless it. You know, like you don't have that That's very clean. So luke go back over to you here. What your feelings on combat? Yeah, um, so Probably worth noting for the majority of playtesting in fact all of it. I was gm Uh, so that's the majority of stuff that I play test as a gm like zones as you just mentioned It's such an easy mechanic for me to keep track of as well And just be able to tell my plays you're in this zone. You're in this zone. You're here Enemies are here. It really is simple Um, and you can keep it like on a pad of paper. You just have a piece of pad of paper and you're just right What's in your what zone? Um, I was doing just like a box system of like six boxes and you just have blah blah blah who's in the six boxes Um, but combat definitely is fast and brutal when black handra is saying like one of the Battles, uh, one of the play test ones we did, uh, just had the Cone off hunter and the night quest door that we're playing were fighting off against this trogoth And out of nowhere the blackout course air jumps on its back and Almost brings the thing down in like one single strike after the two mighty heroes had been struggling And but in the meantime, you also had the uh, when andrew blasted all the grots apart Just after that squeak decided to almost kill him Ow Squeaks are no joke But it has that fast pace like Death is always imminent in the game If not like a little bit far away for your characters, but if you do too much to like You will die like the game is deadly Um And especially to your opponent like I think it's nice when you see If you're a hero in a game like this, it's nice to see playing against hordes of like just underlings and smacking them all apart Yeah With little care Like you don't want to fight in this when you're playing a night quest door You don't want to spend three rounds fighting a karakakalite. You want to just kill the dude to move on to the next two Right because he's not it's not that's not the interesting foe There's meant to be you know eight karakakalites that you're just cutting down like harvesting like wheat But you know behind to them is like the o-grade mirbadan or the gaunt summoner or something like that And that guy's a real challenge. You're gonna get up to him and he's not Uh, oh, he's not a one hit pushover a one hit wonder by any by any stretch of the imagination, right? Uh, and so I like that you really feel the difference like when you The difference between like what a blood reaver is capable of or a blood letter And then what you get out of like a blood warrior or a chaos lord or somebody like that, right? There's you really feel the difference there in a big way Is that it captures that from the from the tabletop actually I think really well Yeah, I generally think most enemies are found you've sort of got three like there aren't threat levels in the game or What's the dnd term? Challenge rating There's none of that in the game But generally I find most enemies fit into like three sort of brackets you have Effectively underlings Which are just due to you will just white left run ascending you have sort of Enemies that are quite equal to your characters who they have to fight they'll take rounds But they'll beat them in the end. So, you know stuff like a zeng or or something like that. Yeah, blood warriors are boys. Yeah Yep, there'll be a fight you'll win that fight But it will be a proper fight and then you have the bosses Yeah, which could be a mix of monsters or other hero variations um And yeah, and much like sigmar itself even those those The peon level of guys Occasionally they'll they'll pull off a head like the grot will get the lucky spear thrust through the storm cast armor It won't kill you but in character terms You get how dare you Turn around and just swat the guy I do remember that happening Yeah, yeah Smacking uh, we're fighting on a cliff and the one of the goblins struck the nut quester in the back And so she decided to uh punch the goblin off the cliff with her shield It's just whack. Yeah, it feels right. It feels right. Yeah It was dismissively. Yeah It's it's the kind of thing that like you can look at the numbers and I spent a lot of time sort of internalizing like I read through all the monsters when I when I did the book read through and I was really interested in Uh, I and by the way, I think your three tiers is exactly right one of my pieces of advice for the future Would be to actually implement something like what you just said luke Yeah, right to actually staple that almost as a keyword on to things I agree with you that I think as a gm you will get that sense Right of like what yeah, what kind of falls into those three categories But I think it would be helpful if they kind of had a little more direction because I think it might be a little Tough for a newer gm running to kind of really understand what's what so just like just a thought but Uh looking through there. I was like I read over, you know, like what a great unclean one does or what the the the vermin lord deceiver does and I was like, oh my god, these things are these things are just Monsters, I mean in a true sense, right? Like they are scary Yeah, the great unclean one, um We're flipped too straight away because my daughter's a big nergal freak um and looking at it it feels even more so Than in in the sigma game. It feels like what a massive mound of disgusting blubber should be Um, yeah, you look at it. You swing your sword and just looks at your giggles like It's that sort of feel, you know Yeah, I agree They did such a good job with all like the greater demons and like the sort of big pads that they have in there I'm so excited when they put out like a You know some additional monster supplement or we get another drop and some stuff again Not that you can't make your own But I just I really think they actually did a great job at capturing the feel Of a lot of these monsters When I read the keeper of secrets, I was like hell. Yeah, like obviously I'm I'm very biased to the keeper of secrets And when I read that I was like, yes That is a scary thing. That is the thing I would love to be like, well keepers here time to run Let's go time to leave. Let's go guys. Come on everybody out Let's get out of here Unless you you're enraptured by it and go, oh my god, I've got to go and talk to her. Yeah, exactly Just like so good The abilities that monster has. Yeah, I loved it Yeah, um, like we were saying like it's fun as a gem to have like Just be able to tell the story of the enemies you can see those enemies Take on the roles that they do So you have like your two couple of heroes. So like looking at the fight where it's been talking about a lot You have like the two major heroes like the quest or on the kernoff We're trying to fight the trogoth and it was effectively the knight in kental We had in the blackout corsair trying to get back and get away from all these grots To actually be able to go help and eventually the corsair did and that's how we got them But you have that story and you have all these pieces to be able to tie up heroes because you know you can throw Six grots at one hero and actually going to take time to actually have to kill them now because now you've got a decent amount of them So you can use those little minions of like it doesn't matter. They're never going to hurt those heroes But it's time and time can sometimes be a damage in itself Yeah, absolutely All right, uh, let's see. Well anything else we want to say about combat tom anything else that you Saw in your in our in our experience of combat so far. You saw from your reading No, I mean, I think it's just going to take some time I I think that it goes back to the like um There are just some clear winners, especially with magic where you're just like i'm gonna clear this zone You know like yes, it takes time unless you can be like a lightning storm boom You know and uh and do you know three damage or whatever depending on your successes You know, I want to point out I want to interrupt here because ghost mutton just said something that I honestly missed until i'm reading it again Right now and he's exactly right. So i'm very sorry ghost mutton So they already did do the thing that you mentioned luke. I had never caught this on everybody except the beasts Oh, that's good to know. I I remember mentioning it down play testing. Yeah, no, it's there. So there you go I just had read over it and not even noticed that this was this formalized of a distinction But ghost mutton mentioned so please let me back up and erase the thing I just said and correct myself and say well done yet again I didn't notice this so they do have the beasts don't have it Uh, so like the mall crush and stuff like that So you got to kind of eyeball those but beyond that when you look through most of these monsters So for example in there is minion warrior Uh, what's the champion champion and then chosen and chosen is like the The biggest the biggest biggest big bads. Yes So for example, like a karek acolyte is a minion The brimstone horrors a minion the blue horrors a warrior the pink horrors a warrior, you know and so on and so forth, right? So, uh, the zangor shaman is a champion. I had not noticed that that that key word was actually on there in that way So thank you ghost mutton and thank you designers for actually including that thing that I didn't notice Awesome work. Okay. Never mind. Take it back fixed already a plus Well done. Well done Okay, so sorry. I didn't notice that before I apologize everybody Uh, awesome Uh, okay, cool So, uh Great, uh, I'm sorry tom you were saying anything else about combat you wanted to mention Not that I remember. Okay. I went off on that whole ramp. Sorry about that. It was just really important to correct ourselves there all right, uh so Gentlemen, what else haven't we talked about yet that you wanted to to cover off on with this game? I I think you know, we we kind of covered the elements of it I you've mentioned andrew so many times that you know about the role playing elements and what I'll say is that I think they did a good job of abstracting So one of the things that you you know, if you've played rpgs a long time you understand that One of the choices that a game designer makes is to define their level of abstraction Right and the less abstraction you have In general the more mechanical the game becomes because you're constantly worrying about more mechanical concerns right This game did a great job of actually extracting to a very high degree We mentioned the zones like equipment doesn't have a weight How much equipment can you carry an appropriate amount of equipment? Don't be stupid Right is basically the answer like it doesn't matter like you're you're carrying stuff Just you don't be reasonable. You know, are you carrying a galleon around? No, of course not Don't be dumb, right? Like it just relies on you being sort of you leave that to the role play, right? When you look at the spells and the magic creation, it feels like a lot of stuff is driving you To be Mechanically minimal so that you can get straight to the role playing So when it comes to like the extra sections in this book where they define a lot of the stuff in the world Were you happy with all the lore? And and and with the the role playing elements or like that Andrew I'll start over here on you Yeah, um But when I for when we first got the the play to his packet Um and being someone who's played miniature games and role play games for a long time My first impression was oh, I don't know Because so many of the current era of role play games are Weighted towards the mechanical, right? Um and enough and the more I thought about it and the more I thought I actually No, no, I get this And the the background stuff which well when we already knew from sigma But the the detailed stuff came in later and all that did was add more richness and depth to the role play experience especially for newbies That idea of balance between immersive role playing and mechanical role playing At first I said I thought no, but then I realized the more I got into it They've actually they've balanced it incredibly well Um that that abstract as you mentioned things things like Uh weight like if you play Third edition dnd or fifth edition or or Pathfinder You do tend to get bogged down with with some of the maths Great. Hang on. I'm carrying this. I'm carrying the hang I had that up. Hang on. I'm on a medium load. Hang on. Hang on. No Hang on. I'm small so three quarters of that and all that sort of thing. Um Where as you say in this it's like, oh, I'm carrying 15 crossbows. No, you're not they've been idiot, right Right, exactly that that sort of thing And the balance between An effective combat system and an immersive character driven role play I think it's fantastic I mean I'm biased because I love the more worlds, but I think it's great Yeah, yeah, and I think this does such a good job of capturing The feeling of the mortal realms that I wanted it's funny because back when this this all started They announced they were going to do it and somebody said what would you design if you were going to design a version of this? I said I would make it feel a lot like rifts where the characters start as like super heroic individuals Because that's the mythic fantasy of this of this world and wouldn't you know it Boom they did exactly like I'm not in any way taking credit for that. I'm just saying like I'm glad to see that There was a sympatical there. I think they nailed exactly the feeling of what this world should be They got onto it correctly Yeah, what about me? I mean, sorry go ahead Andrew quit I was to say like yeah, I mean you're a hundred percent the the characters in it are I mean you can see them being the you walk into a town after you've been The adventuring foil and and the locals knowing you right. Oh, that's the those guys that sort of thing um So you are the heroes the realms It's and you're the analogy to rifts is spot on I think yeah Luke how about yourself like you've been running a lot of games How have you found that as far as helping your characters role play and stuff like that? um Like yeah, I find it's it's quite easy to let the characters role play because it is theater of mine It gets rid of a lot of the the pedantics that go around some of the especially in combat Like the pedantics that go around in combat that you know like you were mentioning Oh, you're 35 feet not 30 right And all that just goes out the window and allows your characters to go. Well, I'm going to do this and effectively there's like not very much you can't do you're going to go cool. I'm going to do I'm going to do a Run and jump over jump off this rock and jump on the trogoff's back And try and ride it and so you you make a role for that you as a gm decide what it is and you I will say like at the start you might find that Some tasks are harder than others and like you might I guess struggle a little bit to balance your difficulty numbers in that at the start But you get the hang of it pretty quickly Once you start getting an idea But yeah, definitely the the riffs analogy. I think is pretty correct. I mean for me Um, I didn't play a lot of riffs. So I'm not that knowledgeable on it But I know it's like a lot more higher But it reminds me of playing The death watch rpg from fantasy flight where your elite space marines and this very much feels the same to me Gotcha. Yeah, I mean riffs is obviously a terrible mechanical system But a gorgeous world but this has this similar feel of what you end up accomplishing with much smoother cleaner mechanics Although I do still play it in the middle of a 10 game Long streak of a marathon we're doing which will continue this summer soon once we're able to get back together Tom, what about yourself? Like you were smashing people in combat. You obviously have a very combat oriented character And and and at the same time also have a huge amount of role play And and like reasons to role play even in combat with your character Like your background of your song and your magic and that kind of stuff. So like did you find all of that in balance? Uh, I mean, I just kind of I I pulled it together because that's what I wanted to do. Um but I don't know. I like I'm uh, yeah, it's good Like I know that sometimes that's a very weird kind of uh, I just I'm I feel mixed about some of it And so I just I think that um Yeah Yeah Fair enough Uh, all right So gentlemen any final thoughts you want to share on this? I think we've covered off, you know Most of the stuff like I said, I don't want to get to the minutia of like, you know How these things work in specific because there I can't I can think a few things more boring than being like You know going through the mechanics beat by beat by beat Uh, but is there anything we didn't touch on that you found was especially cool or a story you want to share from your experiences or whatever? Definitely. I've got something so what really struck me. So Those who remember the times of fly ffg fantasy flight games having like the warhammer ip and being able to do the rpg's We'll remember that like dark heresy and death watch and all those sort of ones They never were truly part of the actual law of the games They were always this little out a bit that fantasy flight games created and it was never truly accepted as canon law What's great about this game is that they've actually had gw authors like ceo werner nick horth um, josh reynolds Actually write the law and write the narrative for the game in collaboration with games workshop so that this law is Canon this actually is a thing that exists in age of sigmar. It's not something another games company has written gw have gone signed off on this. This is actual law I can't wait to see the first like Underworld warband team. That's a soulbound team. Yeah. Yeah, that's that's like part of the call bit It's like this is actual law Like okay, we're talking about people coming from The tabletop over to the rpg, but what if like we actually get some of these like notable characters out of the rpg into the tabletop game And I mean and I can see the people doing the you know, well Here's my night quest or and this is actually my night quest or that I've heard it up But I'm using on the tabletop And that's what I think and as Luke said the fact that gw have been actively involved with with this Means that we may see a long lasting collaboration as well, which would be great because Other companies being in and out of the ip kind of mess with it Which so hopefully this this is a long lasting one and and I know that And it's got a whole lot of Supplements plan so fingers crossed Worth mentioning him to Go on twitter and follow at imitation He is the mind but one of many minds behind Soulbound but the one we had the most contact with he's a great dude and has a good eye for rpgs And actually we'll talk to you and listen to you if you have thoughts about it as well Absolutely legend And it's the one that responded to Vince about adding the horse to the companion list Right. Yeah. Yeah, that's it. He'll he'll respond if you shout out things. It's like, yeah, it's actually a good point I'll throw his twitter down in there because absolutely he's and he's such a positive Uh, you know guy in his interactions on social media. So it's just it's cool to see people engaging like that I think that's really awesome. So yeah, tom anything else we didn't mention that you wanted to talk about uh It's it's really easy to get into Yes, if you're worried because you haven't played role playing games before or something Yeah, I would put that to the side. I would say that I've got like again You're gonna you the only thing that might hang you up a little bit at the beginning is trying to follow the flow through of the math I'll link my little character builder sheet below or you can like just have somebody who's played it a little bit Through the math once you kind of get it in your head. It's actually super easy and it falls It just falls into the background It's it's it's just a few little calculations that can kind of throw you a little bit for a loop if you're coming in completely cold But it's so minimal in the long run And like yeah, so I think it if just you get it once it falls out of the way you're done You're good to go Yeah, look at all. I'm happy to answer questions on twitter and stuff too if you just drop us a message We're happy to give our input I will happily include both of your twitter as well down in the comments and curse you with that Yay Oh dear well we talked about getting all the hate from being places as well here it comes But I mean it's a great game. I don't know what hate people can level against y'all right Yeah, no it it honestly is like like I was saying at the start. I've played RPGs and I'm one of those people that is a forever dm um I'm the only one that organizes games ever but um It's it's a great game. It's honestly one of the funnest RPGs. It's so simple. It's refreshing. It's different um And it feels like you're playing a warhammer game at the same time as well, which is good Yep. Yeah, I mean this is going to sound like the silliest thing to say Okay, but the testament to the strength of this game is if I were going to run a game in the mortal realms I would play this and not try to just like reskin d&d or something like that right What that says is that they made a thing that stands on its own two feet and feels exactly like it should So darn well Right that I would rather play it than try to then try to use something else That sounds like i'm not actually giving it a big compliment. That's a huge compliment right because What i'm saying there is you did it you made exactly the thing that I wanted for this purpose Right. Yeah. Yeah So there you go Oh, so Orange crowbar man said, where's the free guild captain moustache archetype anyways Yes, they don't have a free guild sort of like general guy in there, but it'd be really easy to make Yeah, and he's literally the archetype. They give an example of making. Yeah. Yeah, exactly Yep, that's what I was going to say too. If they say if you wanted to do it, here's how you would do it So he's it's kind of in there in the back. So there you go It would be super easy to build to build your own archetype of that Or even just to swap somebody else who who was already there but lots of options as we mentioned like again I don't there are 23 archetypes in the book. Those are a good start Those are great for anybody who's new for lots people. They'll be exactly what they want, but it's so easy to Uh, but it's so easy to just make either minor alterations or literally start from scratch and make your own stuff It should not be a barrier if you don't see the thing you want to play in the archetypes You have all the options in the world Yeah, and we will see a lot of good supplements. We'll see more as well and again because games workshop are so involved with this As we see new Armies or a new units released Um, we will start to see them in this as well. I would think yep. Yep. I agree Uh, I for one look forward to the so let's close out on this Let's just let's close out on this and then we'll call it a call it a show Pick your one favorite supplement or product or thing you want to see in the future Okay, so you you get to be your whatever you want. You imagine it's real What's the one thing you're looking forward to seeing the most in a future supplement from your imagination? Okay, I've got one. I'm gonna steal some from thom's funder. I feel here, but I'm gonna say I Uh, for anyone who's played mutants and masterminds Sure, there's there's an entire Uh supplement dedicated to like battle suits and gadget ears And I can't wait to see that same thing come out for ko just gadgets gears airships Technology for ko like ko have so much potential In this rpg to be just so much fun. I can't wait to see like where they go with all that sort of They're so good right now And imagine how cool it'll be when they get their own book of technology to play with I am for that the iron man Supplement. Yes. Yep. I love it. But with like frigates and iron clouds. Yeah. Yeah. Yeah and airship rules Um, I've been working on airship rules. Oh, share them when they don't Amazing, I love it. I love that idea Uh, Andrew, what do you got? What's your one thing you're hoping you'd want to see the most in the future? Um, no one's going to be surprised when I say orders to pentas I want to see um Some more fleshed out background. Um play play your drakespawn night. Have your drakespawn Um companion that you can you know level up with you and and then maybe graduate to a black dragon. Yeah Yeah, I want to see some absolutely big mounts like that, right like getting a dragon writing a star drake eventually that kind of stuff. Yes Yes, absolutely. All right Can I find a good beast? Yeah Tom, what about you? Um, honestly, I would love to see some city supplements. Okay Like I would love to see a deep dive on tempestide Sure, like a whole book they publish dedicated to one city and kind of the interesting Maybe arc types or or like the the arc type the hooks the like the plot hooks the mpc Yeah, the yeah, like the like the the market maps um, and maybe like an adventure or two bundle bundled in with it like I just um They're just it There's just it's so right for development is what I would say Yes, they did uh mounts something like that coming out. So they've got an anvil guard supplement coming out uh for a Uh campaign set in anvil guard. So there's that just done. Yeah And that's what I'm saying like I just I think that there's so and there's a lot of like interesting city spaces That aren't The free cities. Sure. Yeah, that are like really interesting that I'm I want to hear more about Uh For me, I want to see the chaos supplement, okay But not about this is so I feel you could integrate destruction characters and even death characters Into the existing mechanics where you're basically still Playing the role of a big hero trying to stem the tide of like chaos and those kinds of things, right? With different slightly different motivations, perhaps but like Both of those two have been allies with sigmar at some point in the past, right? So it's easy enough to imagine one of them being in the party now Chaos is a whole different animal like once you get outside the realm of sort of the baby barbarians or marauders, right? Where you're where you're just basically still a human because you're a dark oath Like you could play that right now, right? You could just be you could say you're a dark oath barbarian using the human rules because they're still just humans When we talk about like chaos warriors or blood warriors or Zangor or you know any of these things you could imagine being It should be a totally different supplement with a different Core concept. So like soul binding gets put to the side. That's not what's happening In here it's It's a tendency in the eye of the gods You're seeking after and instead of and your goal like one of your goals that you gain experience from should be increasing doom in the world Where you're trying to do something about to sign it Yes, like instead of you, uh, instead of you trying to fight against the doom and the cash You're trying to spread it and you gain xp when not only achieve your goals, but when you increase the doom in the world Uh bringing down bastions of good and holiness and tainting sacred sites and stuff like that Like that would just be an amazing different take on it. It's like the villain supplement to the uh, To you know, classics superhero games, right? Well, or or alternatively, uh, it's like vampire just a different one of the lines Sure. Yeah, yeah Like where but this one is like with different goals and different like structures like narrative structures Uh into it. Um, and I think that they could that it would be a fun play on on, uh, the base concept All right, right on well luke andrew gentlemen. Thank you both for being on here so much. It was great Have pleasure All right, and we will have you back at some point in the future I'm sure uh luke and andrew now that you've both been on here We got to have you back and actually talk about some some aos as well in the future at some point in time So we'll see if we can do to make that happen Cool sounds like a plane man. Very good Uh to all of you out there, thank you very much for watching. I uh, I hope very much that you enjoyed this Like I said, do check out the game. I'll include the links to everything I mentioned below Uh, so uh, as well as all the twitter accounts that everybody mentioned that kind of stuff all that'll be down in the description Uh, please do give this a like if you're watching right now It's as easy as sliding your mouse over like four inches from where it currently is and clicking that little thumbs up Uh, which I think especially with something like this It can help newer people who are interested in the game Find this this talk and and hopefully get excited and that'll give us all more players to play with in our games Which is a great thing. So hit that like button. It's greatly appreciated. Uh, but all of you out there Thank you so much. Appreciate it as always. We'll see you next wednesday