 In today's video, I'm going to give you an updated version of the best Pokemon to use in Terrarid battles, so you can have an easier time collecting these items and getting through every single Terrarid boss that you come up against. But before we get into today's video, please subscribe to the channel, remember you can always unsubscribe later if you'd like to. Terrarids are probably one of the most important aspects of the post game. They offer up high value item drops, essential for shiny hunting, for levelling up your team and just adapting Pokemon to exactly how you want them to be. And of course, all of these higher value items are going to be locked behind the higher star rated Terrarids, meaning they're going to be more difficult, harder to beat, which in turn slows your progress down. Now, just after the release of Pokemon Scholar and Violet, we covered a number of options that would be good for you to use to give you a more optimal chance of beating these Terrarids. And the main reason for doing an updated version of that original video is, yes, you can have something like Ironhands, which is great. The majority of dens, you're going to be able to take it in against the Terrabosses, but there are going to be still a few sticking points where you're going to come across really awkward kind of Terratide Pokemon that you're not going to be able to use Ironhands for. Even as powerful it is, it's just going to have a really difficult time. So you're going to have to look for alternative options. And I think having a wider pool of Pokemon makes going out and soloing these Terrarids to farm all of these really good item drops a lot easier. So that essentially is the reason for today's video. So as you can see, this is my Raidmon's box. It gives you an idea of the kind of coverage you've got for going in against Terrarids. It's not to say that you need to have the same sort of courage, but hopefully this video will give you a few ideas where you can broaden the range of Terrarid dens you'll be able to easily beat and make things a lot quicker for you in-game. Let me just move my camera here. Now I am going to start off with Ironhands and, yes, it's been done. It's been saturated because everyone's done it. Everyone talks about it. Everyone knows about it. But I'm going to give you my personal most optimal set for Ironhands. So if you take a look here, I think fighting type is probably the more optimal typing on it, although the electric type is nice. And if you've got two Ironhands, have one fighting, one electric, it will just give you more options against more Terrarid dens. The EV spread for Ironhands is very simple. Max HP, max attack. We've got the move set of Bellydrum, electric terrain, Thunder Punch and Drain Punch. So primarily all you're really going to need to do is rely on Drain Punch. It is its strongest attack. You're going to utilise it when you terastalise. It's a form of recovery. And the other two options here, electric terrain, means you can set the electric terrain up. It's not only going to boost your electric type Thunder Punch, but it's also going to protect you from being put to sleep in. Primarily the reason why it's there on this set because it gives you that statless immunity against sleep conditions, which can really slow down your progress in a raid. The item makes sense because there's not really too much else that you would need on Ironhands. You could go for maybe a Lumberry if you want, if you're worried about burns, but you do have that cheer facility as well that you can utilise. Citrus Berry just gives you that instant boost of HP back. As soon as you do set up your Bellydrum, meaning that you can stick around for that next turn, once you've got that plus six attack to get that Drain Punch off and then recover your health. Nice and easy. Ironhands is a great Pokemon and another Pokemon alternative to Ironhands that I would like to suggest, which I've been using quite a bit, is Hariyama, which is kind of like its normal form, its base form. Hariyama, great Pokemon. It doesn't have as high base stats, of course, as Ironhands. It is a pure fighting type. We have the Terra type fighting on it. We've got the guts ability on Hariyama. And one of the reasons why I do like Hariyama a lot is because we can utilise the guts ability, gives you 1.5 attack boost. As soon as you are affected by a status condition like burn, like poison, sleep freeze, you know, those sort of things, paralysis. As soon as you get that status condition, then the guts ability boosts. We give it the Flame Orb, so after that first turn, the Flame Orb will burn Hariyama on purpose to get that guts boost. But it not only gives you the attack boost, it gives you immunity to any other status conditions. And that's one of the big bonuses about this Flame Orb and the guts ability and why I like Hariyama so much. It plays exactly the same as Iron Fist pretty much. Same EV spread, max HP, max attack with an adamant nature with that Flame Orb as its item. And then the move set, Bellydrum. We give it knockoff for coverage, earthquake as well for another form of coverage and then drain punch, which is primarily going to be its main form of attack. If you haven't got access to Ironhands, if you're a Scarlet player and you haven't got a way to get Ironhands, this is a very good substitute for that Pokemon. And still something that I use, even though I've got Ironhands, I do sometimes use Hariyama as an alternative because I know how useful the immunity to status conditions can be in these battles. So Hariyama sometimes falls a little bit more in favour. And it's also a nice option to have both of them in your party. The next Pokemon we're going to do an updated version of for a Zoomerill. And again, it is a bit saturated, but again, it's worth talking about. Shellbell is probably the most optimal item for it, especially because you are playing off that Bellydrum set. Misty terrain, a little bit like the electric terrain that we've got on Ironhands. Misty terrain prevents any status conditions from affecting you for five turns as long as that terrain is active on the field. So it's a really nice thing to stop sleep burn in particular that can slow you down. We've got Bellydrum there. It's obvious play for a Zoomerill. So we get that off turn one and then we use a combination of either Aquajet if we need some quick recovery HP, which is a priority move or play rough to do some absolutely disgusting damage because it is boosted again by that huge power ability that we've got on it here. So a Zoomerill, we've got a fairy type Zoomerill and we do have the alternative. So we've got a water type Zoomerill as well as an option that we do sometimes rely on rather than going down the fairy terra type. We've got a water terra type Zoomerill that is slightly different with just liquid liquidation as its moves with play rough. It's kind of like a backup there. But the EV spread on both of them is exactly the same. Max HP, Max Attack, a huge power as the ability and Shell Bell is the item. Now, the next Pokemon I'm going to talk about is something I don't see many people talking about. But Volcarona is an absolute beast in raid battles. I do love it a lot and it kind of fulfills a lot of those roles that I was talking about at the start of the video. Having a means of recovery in Morning Sun means that you've got a line of recovery can recover 50 percent of your health whenever you want. Whether dependent, of course, we've got Quiver Dance as well, which is just an incredible move which boosts your special attack, special defense and speed by one stage every time you use it. So you're boosting a lot of stats in kind of one move, which is always really worthwhile. Then we've got the attacker moves of Bug Buzz and Heat Wave. We've got the terra type fire on the Volcarona and the covered clock as its item choice. Now, the item choice is super flexible with Volcarona. Flame body is its ability as well, which is nice for opponents that do use contact moves. They're going to have a 30 percent chance every time they do land a contact move of getting burnt, which is always really useful. But Volcarona, the premise of it pretty much is get it out on the field against something that's weak to the fire typing or the bug typing and then just set your Quiver Dancers up Morning Sun when required and then just launch off your big Heat Wave or Bug Buzz attacks. Evie spread on it is going to be Max HP, Max Special Attack, and we have a modest nature on it just to further boost its special attack as well. So that is Volcarona, but definitely something I would recommend you try out in your Terrarium. Next Pokemon I'm going to talk about is one of my all time favorites. And that is a bomber snow. I love a bomber snow is a grass and ice type. We're going to have the terra type of grass on this one. We've got the ability snow warning. So it throws up a hail storm onto the field as soon as you enter the battle. We've got aurora veil there, which gives you essentially a light screen and a reflect at the same time. And you can use this as long as the hail is on the field. So that is something you probably want to use turn one. And then we are using a little bit of a different bomber snow here. We've got an adamant nature on it. We've got an Evie spread of HP, Max HP, Max Attack here. And we're playing of sword stance, which boosts your attack stat twice every time you use it. And then we're using the moves ice spinner and sea bomb to play off that physical attack boosting option that we've got with sword stance. The item choice is shell bell, because as you notice, we haven't really got a means of recovery on a bomber snow. So it's always nice to be able to have a way to recover health and keep it on the field for as long as possible. But a bomber snow is definitely one of those Pokemon that fills in a gap against those really awkward Pokemon that you think, what can I bring against this one? It's a grass type that's a water terra type. A bomber snow is a perfect Pokemon to bring against this because it's going to resist all of those attacks that they can potentially throw out at you and you can do big damage in return as well. So it's a really nice option. Ticks the boxes for everything that we need. It can recover and it has got boosting attacks as well. And it's it does cover a different terra type as well that we haven't got on the team at the minute. Now, the other Pokemon we have done specific video on an eyelid. I think an eyelid is a brilliant Pokemon and it can go up against pretty much most things. But there are certain things that it is going to struggle against. But essentially, an eyelid is a brilliant Pokemon to train up. If you want to check out the specific video on an eyelid, the build and how to get one and things like that, I will link it up above in the top right hand corner. But essentially, this is the eyelid just in a nutshell here. Fluttersman is another one we used a lot in those Charizard raids and was particularly very, very strong, probably the most reliable member of the the team that I used against Charizard and never really had a problem with Charizard. After that, it is a ghost fairy type, fairy terra type on it. Carmine, fake tears, really great combination. And you've got the draining kiss as well, which gives you that line of recovery. If you need it once you've set up those Carmines, fake tears, laws, a special defense of opponents by two stages every time you use it. So you can weaken your opponent as well as kind of boosting your own tax to kind of stack everything to just do ridiculous damage. Evie spread, Max HP, Max Special Attack, nothing really to outstanding there. The only drawback with Fluttersman is it is very weak on the defensive side. So its defense is pretty poor. It's HP is not the best either. So it's not going to be able to take a bunch of attacks. But if your opponent is primarily a special type attacker, you're going to be in a pretty good position as long as they don't like a steel special type attacker. So Fluttersman, a nice option is a fairy type to take into most terror raid. Next option is Crocodile. You're going to come across terror raids that have electric terror type and they're going to be a little bit awkward. So I do feel like a ground type is essential in your coverage that you have in your terror team party, you know? And Crocodile feels like one of the best ground type options that we do have in Skull and Violet at the moment. We've given the shell bell, we've given the terror type ground moveset of taunt, bulk up, power trip and earthquake. So bulk up, boost attack and defense by one stage every time you use it. Power trip is a little bit like stored power. So the more boosts that you've got to your stats, the higher base power, power trip gets taunt, shuts down any sort of setup from the opponent and also status conditions that you can throw on to you. You've got Intimidate as the ability here. Now another Pokemon that I do really like, I don't tend to use too often, but there is certain situations where it is very useful. Ice is generally not a very strong type, but it is useful in certain situations, particularly against dragon types and things like that. It can be quite useful. But the water typing here is a nice option to kind of fall back on as well as another water type, terror type option have outside of just having a water type that can take advantage of boosting themselves up with an attack like Bellydrum that we're relying on here, but having both those stabs in the ice and the water as well. Once you've terastalized, of course, ability we went for sheer force. It gives you an extra boost on attacks, but obviously loses the secondary effects to those, which doesn't really matter too much in most terror raids, especially with the moves that we're using anywhere. EV spread, max HP, max attack, you get the theme of this one. And the shell bell is pretty essential on this to tighten because it hasn't really got a way of recovery outside of using that shell bell with the big damage that you're doing from after the Bellydrum. We've got Adam and Nature on it, and that is pretty much to tighten but a really nice option and a good Bellydrum user overall as well. It's got decent bulk as well. You can see its defenses aren't amazing, but it's got a huge HP stat, which really helps it out in these terror raid battles. Next option is Hydra Eigen. I love Hydra Eigen so much. And one of my all time favorite Pokemon has a great ability in levitate immune to all grand type attacks. So just an additional like immunity really on top of the immunity that it's already got through Dragon type and its dark type. And we went for the dark terror type to give you a really strong dark type option. Shell bell because it's got literally outside of rest no option for recovery on this Pokemon, unfortunately. So the whole premise of this Hydra Eigen is you're probably going to be more susceptible to getting hit on the physical side with Hydra Eigen. So the reflect is a really nice option against those particular Pokemon. It just gives you a little bit of stability against physical type of threats that can come out at you. And primarily, you're just going to want a nasty plot boosting your special attack up twice per turn. You use it and then just launch dark pulses off or Dragon pulses, whichever you prefer. But primarily, you're going to want to use the dark pulse because you're playing off that dark terror type when you can't harass allies in battle. And the shell bell will help you recover throughout. But Hydra Eigen is a really nice option to have in any team. I think just is something that might just sit in your box and you go to occasionally use it. But it is a good option and a very strong Pokemon nonetheless. Next up is Slowbro. Now we did cover a little bit of Slowbro in our Cinderace preparation video. But this is a slightly different Slowbro. This has got the terror water type rather than the terror psychic type. We've got the itemistic water here and their movesets pretty similar with Slakoff, Bellydrum, Zenheadbutt and Liquidation. So the whole premise is Bellydrum turn one, then Slakoff if you need to or you can just launch attacks off with the Zenheadbutt and Liquidation. So on tempo as the ability because it stops you being confused, which is pretty big in most terror raid battles if that is an issue. EV spread is going to be HP and max attack and that is pretty much everything. The Mystic Water doesn't essentially need to be there. You could give it something like leftovers, COVID Claw. There are a number of different options but I just felt like giving it a bit extra power for those Liquidations once you are set up will definitely help out the Slowbro with an adamant nature as well just to mention that. Now a little like the Obama Snow having a grass terror type on your team just to kind of cover that typing in particular is essential. I think the other essential typing is going to be an electric type on your team and I feel like Rotom fits the bill perfectly here because it gives you not only an option of having a secondary stab attack in the Hydro Pump but you've got a very reliable way to set up this Pokemon with nasty plot. The Reflect helps boost that defense stat and then you've got the main attack and moves are going to be Hydro Pump which you're probably not going to be using that much but it does give you a secondary attack if you need it and then Thunderbolt is going to be your main attacking option. We've got the EV Spread Max HP Max Special attack on here. The Levitate is, as we know, a very useful option on Rotom because it's just immune to ground typing. It takes away that whole weakness that it's got through its electric type. So essentially when you terastalize you're going to have no weaknesses. Held item is Leftovers just to give you a line of recovery. Now this might be the big problem with Rotom and something like the Shellbell might feel a little bit more solid on Rotom so you can get a bit more health recovery when you are attacking rather than just relying on the Leftovers but once you are set up with Rotom you're probably going to rely a little bit more on the Cheer Function than you are with some of the other options here but I do feel like Rotom in particular against those Covenites it can be a bit awkward to take down sometimes in particular when they've got either really awkward terra typings to kind of back them up. Rotom is essentially a very good option against the majority of those. And like Rotom Wash we have a Rotom Heat it's pretty similar in all respects Rotom Heat but just got the fire terra typing so it gives you another fire terra type. We've got the Leftovers again pretty similar move set as well just relying on Overheat rather than having an electric type stab as well here because you're predominantly if you're taking it in against something in a Terraried Battle you're probably only going to really be wanting those fire type attacks. Overheat not the best when you're not terastalized because you are going to have to rely on it quite heavily it does reduce your special attack by two stages every time you use it so you're going to have to be kind of getting your nasty plots boosted out maxed out after three turns and then kind of topping them up after every Overheat which can be a little bit annoying until you can terastalize and then you can rely a little bit more on that Terra Blast but all in all a very good option nonetheless. Skeleturge is one of my all time favorite Pokemon and I feel like a really solid Pokemon underrated Pokemon but something that's not going to be too flashy that is going to go up against those really awkward Terraried Pokemon where you can just slow the game down take a bunch of hits and just really eke out the battle in a kind of a slow fashion where Skeleturge isn't setting up very quickly and it isn't really getting killed quickly either you know. Give the move set of Slack off that is an egg move so you'll have to teach it that through Mirror Herb and things like that those options. Fire Spin I did have Curse on there tested it not that great Fire Spin is another alternative option you could go your own there as well and the main attacking moves are going to be Shadow Ball and Torch Song of course Torch Song the kind of the main attacking option here because every time you use it it boosts your special attack so every turn that you use it you're getting stronger and stronger and stronger and that's what I mean about being a bit of a kind of a slow starter in most games until it is really maxed out and it's doing some huge damage especially when you are terastalized. Now the other big thing about Skeletorge and why I say it's a kind of just a wearing down sort of Pokemon you can bring to a lot of different Terorates is the ability Unaware now a lot of Terror Bosses are going to be able to set up in front of you become quite threatening quite quickly now with the ability Unaware it ignores all of these stat boosts that your opponents are going to do so you're not going to really worry about if your opponent is swords dancing in front of you or bulking up or calm minding or whatever none of those boosts are going to affect anything that you do in the battle which makes Skeletorge in my opinion one of the best Pokemon to have just in the backup it's not going to be something you bring to every battle it's not going to be your annihilator but it's not going to be your iron hands it is going to be something that you do rely on in the odd occasion and you're going to be so thankful for having it and like I said that third option of a fire spin you can play around with things on it I didn't really feel like I needed an item here so I've been trying out the Binding Band which just increases the damage every turn of the residual damage from fire spin so normally it would be like an eighth of health which you have to factor in against the HP number of the actual Terraried Boss which is multiplied so you're not doing that much each turn with the residual damage but it does increase that slightly from 1-8 to 1-6 in normal terms in when you use any sort of Binding Move which fire spin falls into EV spread is very very straightforward I'm sure you can guess Max HP, my special attack and it is a modest nature as well on this Skellige just in case you're wondering but essentially I think the sticking points for this are going to be that Unaware ability which is its hidden ability Slack Off, Shadow Ball, Torch Song outside of that you've got a pretty open space to do what you want with that Next Pokemon is Grimmsnull now a lot of you will probably see Grimmsnull as a supporting Pokemon and yes it is a great supporting Pokemon no doubt about it it has the Prancer ability so it has the ability to use non-damaging attacks with a boosted priority I mean always go first now this is a slightly different Grimmsnull and I built this Grimmsnull specifically to go up against Charizard, 7-star Charizard raids and it did surprisingly well against them I took down a number of Charizards solo with this Grimmsnull and I do really like it primarily I built this to take on the 6-star Annihilapes because a lot of those can be really difficult and pretty annoying to deal with and the Dark and Fairy type really gives you a good advantage against the majority of Annihilapes with different variations that you're going to see in those Terror raids so we've got the Fairy type for this Grimmsnull Shell bell giving you the option of recovery and the move set is going to be bulk up, Light Screen, Spirit Break and play rough so primarily you're going to start off with the Light Screen or a bulk up depending on what the situation is and then you're going to just after you've set up you're going to just hit Spirit Breaks which reduces your opponent's special attack a stat every time it hits which is really nice and it also will recover you because of the Shell bell option there and you've got play rough as well which is just another option a bit of a stronger attack although not as reliable accuracy-wise to just play on its Terror type when you do get around to Rastalize and it's pretty straightforward to be honest bulk up, Light Screen if you need to Spirit Break there to just do consistent damage and even if your opponent's got the shield up you're still going to be able to reduce that special attack stat every turn whereas things like Fake Tears and other status condition moves would fail in those situations because the shield's up but because this is an actual attacking move and it's a secondary effect and still weakens your opponent's Pokemon so a really nice option and something for you just to think about even if you've been using Grimstone on the most supportive role to support your friends in online Terror raids Grimstone can play a multitude of different roles and this is definitely one of them Next up we've got King Garmad we've went for an Anime Nature, a HP and attack Maxed out EV-wise Move Set, Sword Stance, Iron Defense Portal, Cleave and Sucker Punch are its options we've got the Dark Terror typing as the Terror type on it and Defiant is its ability so anytime you've stacked a Lord you're going to get an attack boost which really helps out and cuts down the turns that you're going to need to Sword Stance so this is just a really nice option I think Good, Solid, Dark type you could obviously go for a Steel type if you want it and just change around some of those attacker moves Now again we've covered Armor Rouge is an option in our preparation for Cinderage, I feel like that is a very good option another one is Cerellege both of these Pokemon are good in their own right obviously one more special attacker in the Armor Rouge whereas Cerellege is more of a physical attacker we've very similar Pokemon in a lot of ways Bulk Up is the option on Cerellege we've went for an Anime Nature there Max Attack and HP EVs Item of choice, you could go COVID Cloak you could go a boosting item on it for boosting Fire type attacks or Ghost type attack it's entirely up to yourself or whatever it feels like it's one of those Pokemon that's very flexible with its item choices here Bulk Up obviously is to boost its attack, its defense and then Light Screen gives you that little bit more stability in special defense which is something you can't boost when you are using Bulk Up and then the moves, Bit of Blade does give you a line of recovery there when you use it against opponents and Shadow Clock gives you a Ghost stab attack and we've got a Ghost Terra type on it as well which just gives us a bit of a Ghost Terra type option if we need to against certain Terra bosses and the last one that I'm gonna mention today is Gold Ingo and again, it's the one that's saturated the one everyone knows about but if you don't know about it I'm just gonna cover my favorite set personally on Gold Ingo and you could go with a bunch of different options on it you could go for a Ghost Terra type if you would like I think that's still super optimal and a really nice option as well that's the Hex Set that we covered previously on the video when we originally did our first Gold Ingo coverage and I still would stand by that Gold Ingo build has been one of the probably most reliable ones as well but I just needed it I wanted to try out the Steel typing so we've given it the Steel Terra type we've given it the Metal Core to give it a boost to its Steel type attacks and the move set of Recovery Nasty Plot, Metal Sound which Metal Sound reduces the special defense of your opponent so you're kind of stacking the damage that you're able to do in Flash Cannon you can go with Make It Rain got lower PP and it will reduce your special attack every time you use it so for just more reliability, more consistency, Flash Cannon I feel is just as good an option but if you want a little bit more power then Make It Rain is just as good the ability Good as Gold as well is incredible because it gives you immunity to kind of status conditions modest nature on this Gold Ingo and Max HP, Max Special Attack that is all you're going to need with this one and definitely a Pokemon I would suggest you go out and get because it is just so reliable but that is all of the Pokemon that I wanted to cover in today's video and hopefully it gives you a few more options and ideas for how to build some of your own Pokemon to take into Terorates to easier do them in these games if you've got your own builds do drop them in the comments down below I would love to read them and see what you've been using more successfully in your games but if you have found today's video useful please drop a like do subscribe to the channel so you don't miss any further Pokemon Scholar and Violet content and I will see you in another video very soon friends so thank you so much for your time take care and bye bye