 All right, let's watch this in full Cool, I see there's a change, okay, and I like it So there are a couple elements or moments animation wise that I think they need some tweaking and then I have a Bigger note about this that could be kind of fun, but it's a lot more work for you So I'm just not gonna say that you have to do it. But anyway, let's go one by one here So and I'm gonna turn off this sound just for this. This is all cool I think your first flap could be a bit more extreme in terms of speed Also a couple of things careful just as we're headed to that downwards flap that Wing line is right where that line is of That hill the kind of closing counters of the third kind of Button there so it's a bit of a tangent. I will be need to kind of overlap that more I would just adjust the placement of This section here, but I will go maybe potentially a bit higher fairly high but I would go a bit higher and then on this Lower keep the timing and because you're going higher and lower it will be faster automatically because the timing is The same because the distance can be different You also have a little bit of almost bit of a lock in terms of what this Wing is doing here So that would be for that just a bigger flap To really give us the you know the right impression that it can go up so high Yes, technically it could be gliding but you're already starting on the lower path So to me it feels like we need greater strength in the wings to go up here. Then once you hear There's a bit of a wow Sudden acceleration through there. It feels like in your graph editor. You're your ty your translate has like this sudden drop as opposed to Where has a natural fall off at hang time and then acceleration so this Comes out of nowhere. This was more like someone's got couple chains here and it's pulling Swar that dragon down. So give this enough times. They really feel like it's a natural kind of more physics driven Drop because it's nothing really super cartoony. So I wouldn't really cheat too much here with a Like a pull-down landing This is a bit harsh on the stop here on the head watch this and the heck was up It's a bit sudden and also a bit messy in terms of your arcs if you have a very straight drop here That's almost to go onions getting here almost too straight here without an arc. So don't forget your arc In that drop and because you have that it will kind of do this a little bit And in your case, it's very straight and then you have this and then straight up here. You can see this Over and then suddenly it goes up and then up That and then suddenly stop. So all my sounds here. These are technical things Yeah But it's a bit messy in terms of the arcs in the spacing same thing with this it gets a bit Bit fast. It's a bit straight like that And also a bit fast We're losing the weight because we do have this as a scale comparison or reference We know as a human how tall this is so this is pretty big But then you have something where this this sudden acceleration This is a lot of there's a lot of weight in these So you have to be careful in terms of how quickly you get into a move and how quickly you stop and change direction Those are all indicators of weight It's a bit much same thing here. It's a bit fast through there This cracked me up. I love this And watch out Right there. There's a little bit of a fast section Right through that rotation Through there's that joint And then that you're hitting almost the wall here So again overshoot a bit more give us enough time to go up and down to really get the weight. I love all this here That's cool. I like the cut That's also weird right through there. It's it feels like we want to Jump out this way ish, but then this is sudden Path this way before it goes up So I'll get rid of that translate this way and really concentrate on a clean path out And then there's a little bit of an acceleration through there right through there that I'm not quite buying in terms of speed Because again, it comes out of nowhere. There's no flap There's nothing that I would give us an indication of weight that makes sense physics wise and everything else Also, what I would do is take those hills a couple trees and when you go over there Tree tops, maybe a little mountain top here And maybe you got some White little clouds just give us an indication of what is the camera doing because once we're losing The environment we don't know what the camera is doing. This could be anything I see a little bit because of the bending here compression but It would be good to see Because then we don't know is that sudden move because of the camera is it because of the dragon? Is it both? So also set pieces there would be good That these are to me the main issues in terms of quote-unquote issues with the animation and maybe this is a bit wide Almost gets frog like turn that onions getting off Potentially make this less wide because now it looks like you have multiple legs with that With that tail in the back as well Speaking of tail and look at the tail. That's also a bit fast How quickly you go up and then quickly you stop All that just kind of kills the weight But the bigger note that I have That is a an optional note. What I love is this Now it just looks to me more like snowballs ginormous snowballs versus Maybe rocks like what is this? They could be a bit more angular and broken up get some shadowing in there And then when you have this Could break a little bit and then some pieces come off But what would be really cool? And again, this is the note that you don't have to but imagine And I don't even know how you would do it You would have to have some frame my frame stuff with little elements It doesn't have to be obsimilar and stuff but imagine this is a like an oil dripping rock with fire This would be so cool Imagine we got a flaming Rock piece and then When it gets hit you got the all that stuff coming off It would be so cool With pieces of the rock Coming off With a trail hold on hold on with a With a trail got the you know the remnants of the explosion there And then you got a bit of like that and you're going what is he doing? Some smoke I just think that would be really cool if this was a flaming Dorito Comes off Then you got that big amber stuff flying around smoke trail fire trail In all of these And then imagine when you have this you put in the little spotlight or little ambient light or you know From here, but then you have an area light here so that that fire illuminates the tree gets closer Like that's cool, right? I love all this and it's already yellow in there This is why I was thinking about what if I don't know what that is, but it's yellow Let's make this fire But then you have fire starting here. It could be fire on the tree Is that me? What is this? That's an other piece there who you got But they could put in a light and imagine you got a nice rim light of the fire Through there. There's the edges Some fire here And then Please don't do this why it would be awesome. You had a bunch of humans here always staffs Swords group people a couple pitchforks chasing the dragon Don't do that. That's ridiculous, but I do like this And just going further with that and I don't see anything in your email So you might already have that in in your hand and you want to do this, but this could be really really cool And that's it. I'm gonna leave it at that before I'm gonna go crazy and drive you even crazier and that's that thanks All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way the like and subscribe would be awesome. All right. Thank you