 So we're here at the ID TechEx show here with NovaSantis and who are you? I'm François Genot, I joined NovaSantis about two years ago to focus on haptic application for this very unique polymer based haptic technology. So you can show us flexible haptic feedback, right, which is, you're the only ones in the world who can do this? We are right now the only ones in the world who can do that. The big benefit of our solution is that you can embed multiple actuators inside the surface of the product. So that could be in the wristband of my watch, for example? It could be in the wristband of the watch, it could be on a heart rate monitor kind of band, it could be on headphones, it could be in any kind of device that you wear on your e-textiles. You can feel, who's calling you on your shoulders maybe? You could feel directional information, so if you follow a trail running and your map is telling you to take a left turn or a right turn, you can feel the sensation that tells you to take a right turn or take a left turn. So how far are we from this being real? So we have announced about six months ago a relationship with our manufacturing partner Chemet, with making our product in high volume. High volume. So Chemet is a company that is a world leader in film-based capacity and to make our tweeters it's exactly the same way. And right here we can see it, the vibration. Yeah, so what's interesting about this demo is that you can see that our tweeters can move at any kind of speed, which means that we can create very different kind of sensation on each of the actuators. And as fast as the sound. If you actually go into the kilohertz range, then the vibration creates sound like any other speaker. So we can combine haptic feedback in the hundreds of volts, 50 volts, 30 volts kind of vibration. If you go into the kilohertz we generate sound. That's another kind of module that enables us to embed actuators in half surface kind of device. This could be a kind of a gaming controller, as with the wristband. We can embed multiple actuators in different locations of the device, so how do you hold it? Instead of having the full device shakes with only one frequency and you get an unknowing buzzing kind of vibration, we can create very localized sensation that can be underneath each of the fingers. So there's actually a vibrator there, one there, one there, one there, two there, and there are eight different actuators embedded into this kind of demonstrator. And you can again feel the sensation very locally. And if you want to vibrate all eight at the same time, you can do also. You can do that too. Yes. Another kind of interesting fact is that it will be a glow, where you can have embedded flexible glow that people can use to interface with virtual elements into the virtual world. And you could have actuators at the tip of each finger so that when you grab objects or when you scroll menus into your virtual world, you can feel sensation and feel the elements that you are touching. You can even have maybe up to six for each finger, like in front and behind. Is that too much? It's interesting to see that when people start to build prototypes and use our technology, they always want to put more, because they say, okay, how about the middle finger? How about this? How about the top of the hand? So we are working on a number of projects in the VR, AR kind of controller space where the number of actuators is more than five, more than just one for fingers. We have projects where the number of actuators is even greater than 10. So this is for the VR gaming market? It's not just gaming. VR and AR are becoming very successful in other market segments that are just gaming. And VR now is a combination of VR and AR, a combination of virtual elements and real world elements. You need to be able to grab objects in the virtual world. And you have technology that keeps track of your hands and protects your hands inside the virtual world, but you don't feel anything when you move them. This technology is a way to augment the experience by being able to feel when you interact with objects. You can feel textures, you can get a sensation when you grab things. But how would you record the feelings? You would have to create it later, but could you have a machine that will record what you should feel somehow? There is a number of universities and organizations that have recorded textures, for instance. They use a different kind of a system to measure the vibration that happens when you move across leather or glass or any kind of different kind of things. Can you simulate that? Can you simulate this by replaying the similar vibration that has been recorded when you actually touch it? So suddenly it feels like you're touching glass? So we still have some work to be done, but we can definitely create different sensations if you feel glass, if you feel plastic, if you feel garments, and... It's like based on vibration. It's based on vibration, that's the type of... It's based on the... Yeah, the problem with this material and that application is that you're a bit higher. This is what, in the real world, that's what's happening. Our sensors are sensing if you get a vibration as you move across different textures. This is the information we send to our brain. So our actuators can be used to recreate this type of vibration so that our brain is tricked by those and our brain feels that we are actually touching different type of structures. So if I touch the table, maybe it's a kilohertz, if I touch here it's 200 hertz. It's a little more complicated than that, but when you record the sensation you can really see and model the vibration very precisely. And we have a way to replay those kind of vibrations that you can record in the real world using deformation and vibration that mimic the real vibration. So I'm hoping that in the last few months and recently and in the near future you have a lot of big companies talking with you. We are already engaged with the number of companies now and we are working on projects that have the potential of being released towards the end of 2017. So a little bit longer we have to wait but it's coming longer. It is coming. Maybe some of those products will be announced by mid-2017 as a kind of prototype. But production is planned now for the end of 2017. Can you put this as a strap for my watch? I like to feel when somebody is calling me with patterns and this is the future of the smartwatch business. That's the idea, I think. Notification is a very important part of wearable devices. And if you use standard technology, that are small motors that vibrate and only vibrate with the zzzz, you can feel it on your wrist. Our brain is very good at detecting patterns in different locations of our body. So, on the left side or the right side. So we have the capability to create notification language through vibration, through haptics, that any user will be able to feel. So yes, the idea is to be able to feel different things, different sensations for different type of notification. So I do have meetings every single day with a bunch of companies and talking to them about this all the time. That's the only thing I do, pretty much, yes. And do people, like, say, yes, or there's some concerns? No, there is a lot of excitement about what we are doing. Now people are telling us, when can you deliver in volume? And we are going to be able to do that with our partners. And we expect to be able to support volume production again. And good price. By the end of 2017, the way we make our products is roll to roll. Kind of technology. So it will be cheaper than our traders. Problem is our friend, and with high volume, we will be able to make this product in a very cost-effective way. Maybe it's going to be in every garment, smart gown, shirt, smart jacket, smart everything. Absolutely. I mean, we have the potential to... That touch screen must have in any kind of display. People now touch displays, and if it's not a touch screen, people are surprised. We have the capability to create localized vibration in any device, any surface. We can make smart buttons anywhere. So we have the potential to have a really unique experience, which consists of getting the surface of the object we are using talk to us through vibration, through haptics. So everybody who's working the e-textile business, Google Project, JetCard, all these people, they need to consider using this. All right. So looking forward to the one line, buying the shirts, and watches and everything with this. Yep. Thank you.