 Hey everyone, welcome back for more Exo's Heroes content. Today I'm going to talk about clearing chapter 12, episode 12. So we're going to discuss roles of the heroes I used, also strategy so now to defeat Mahar. And by the way, I did an auto of waves 1 and 2 and this video will start off with wave 3. Before that, if you want to see more Exo's Heroes content, please hit the subscribe button down below. We'll start off with Dorka. So Dorka here's role is to do a guard just don't break for a machine. So with her S1 skill, doing damage over time. She also does healing for the team and she gives the whole team man as well. But take note, she cannot heal battery because battery has a higher attack versus hers because the battery needs it also for tranquil to trigger for the whole team. And Tantalo here, also his role is to break garden stones for nature. So use only his skill 1 for damage over time. And also he's great with team buffs for S1 as well. So increase attack and block for S1. Also Tantalo is here or is with his team because you need to trigger heart strike. So this is crucial also in defeating Mahar. So the next would be Garf. Garf is the one assigned to break light garden stones. So also Garf is does or does share health with Dorka. And he gives mana to the front row as well. So the front row is composed of Lepin, Tantalo and him. So and also he increases HP and defense. So mana for the front row is crucial because you need to make sure that the Lepin has enough mana to you know to keep that revive S2 skill at already any time. The next one would be Garf, sorry the next one would be Bathory. So Bathory is here because again of her tranquil passability that is why again she has to have the highest attack of everybody for this to happen. So she increases ally health as well except her own. And her other passive is also increasing front row mana. So you have Garf, you have Bathory for front row and you have Dorka as well for front row. That is why the front row is crucial because of Lepin and because of Tantalo and Garf. So mainly the back row heroes are more or less for support. So Bathory also her roll is also is using her S2 skill because this deals a lot of damage. Take note that don't use her S2 if you don't have 10 mana. So I would advise that you time this well when mahar is broken down. So and just try to use your basic attack so that you won't consume mana and do not use your S1. Go directly to S2. So time this again with a broken mahar. So our last hero that we're going to talk about she's actually very crucial to your team because number one she provides a lot of utility and support. It's Lepin, so FC Lepin, so she gives her team heal, she revives and she does a turn reset for a random hero including herself. The crucial here is your revive because based on the gameplay for chapter 12, episode 12 right, you must anticipate more or less on how to cast her S2 because you only get one chance at not dying because of tranquil. So as much as possible, time this S2 when your heroes are either very low health or they're dead. So she's very crucial here. So try to check also her HP because if she's low on HP and mahar attacks her, the game is over. She should be alive more or less until the end of this game or until you get off at least half of mahar's HP. Mahar is pretty much very tanky. That is why you need to make sure that your Lepin is tanky as well. So also just to note, only both FC Garf and FC Lepin have signature force for that extra damage. So my opinion on signature force is I don't think you can clear this stage if at least you don't have one hero with signature force. At least one, just bring one because it gives you a lot more damage and it basically shortens your playing time as well. So before I proceed guys, so don't forget to hit the subscribe button if you want similar heroes content. This helps my channel so much. And I usually upload exhaust heroes content on either every day or every other day. So let's continue. So one of the strategies in really decreasing mahar's HP is break his garden stones as quick as possible. So if you notice before you break mahar, there are two sets of garden stones that will appear. So the first set is four green, four nature, one machine and one light. The next would be, let's wait for this break. So the next would be you have three green and one machine or three nature and one machine. So after this mahar would be broken already. Make sure that your heart strike is already applied and you are readying your big damage skills already. So you ready your bathroom, you ready your garf or any other heroes that have high damage so that you could decrease, you could maximize your damage potential. So and the reason why you need to break him frequently is because as the game progresses, mahar's attacks grow stronger. So and the risk of him killing lepin also increases. That is why you need to make sure that you quickly destroy his garden stones. That's the best strategy that I can think of because normal attacks don't do that much and also again he gives you blind, which typically makes you miss attacks. So again use lepin skill 2 when a team member dies to revive and heal or you can use lepin skill 2 when your health is critical already, especially for lepin because you only have one reviver this team and you need to make sure that she survives at least up to half a life of mahar. So as we look at the current state of the battle, we're nearing half of mahar's life so it's just another set up towards breaking, yeah he's broken again and I think this is the final more or less nail on his coffin, the big attacks by garf and next would be the big S2 damage of battery. So I'm sure the signature force of battery is very powerful but I think it would be too overpowered when it comes to using her in PvP so it just must segue a bit with PvP. But for content like this one, it's very fantastic if you have signature force. So again you don't have to take mahar's life all the way to zero because the game will be ending after you have taken off at least 80% of his HP so the battle is pretty much very near ready so we will try to just be patient a little more. Again that blind of his is very annoying, your team loses a couple of turns so that is why I hate about mahar here. I know he's tough and also guys just another tip, if all of your heroes are on FC level already or they have their FC form ready please try to fusion at least up to level 1 because again it gives them more survivability and you could use it a lot here because you need to be able to be at par or yeah that's it. So it's actually less than 80% health I think it's about 75% if you need to defeat mahar with 75% health. So anyway guys chapter 13 is actually very short and you don't need to do anything so that's it for me warden out.