 As someone that loves to play single-player games, I am used to paying full ticket price for a game, whether that's $60 or $70 nowadays, and then that's it. I've played the game, and I don't want to feel like I'm nickel and dime to the rest of my experience. Even when you give the argument of, oh, but it's only cosmetics, oh, but it's only optional, are there things designed in the game to be a lesser experience? Like Dragon's Dogma 2, for example, they're charging you for fast travel is getting from one point to another really grindy and not fun. Then it would encourage you to want to buy these fast travel port crystals, or a port crystal is incredibly hard to find in the game, so you feel the need that you need to pay for them extra. For an entire generation of console and PC gamer that is used to single player narrative experiences, we want to buy a game and then not have to think about being nickel and dime after that.