 Let's check this out. I actually had to go back to the previous critique. It's been a while since we've seen this So I had to kind of a little bit of a refresher You are noting that you haven't changed the expressions yet. That's all good Because there's one of the first things that's slightly confused. This seems different though. It's in the Right step here. Just the beginning as we talked about Freaked out and I'm just still curious even if you change the expressions if there's something Something acting wise at the beginning that you can do. I know it's a lot more work to have her Stand look around and then start into a run, but it could be something where you know, she's she's kind of doing her You know hands forward. I'm not don't do this, but it's kind of the the Matrix free your mind type of thing along So it's basically something like this obviously don't do that, but I get an idea that she's she's getting ready and she wants to set herself out It's like all right. I want to go. I want to go and then she goes into Her run and I just could be a lot more subtle You know, I can do much cuter way. Whatever you want to do just to kind of tie in with This moment here. They're like, yeah, I did it. I Don't know again This is a lot more work, but it could be kind of fun to Give us kind of a setup. So it's just more than just the mechanics jump And then coming out but again, yeah, it's a lot more work Just a thought so but still you're mentioning 194 to 201 Which is down here so Going back here, I think you could still add a few more frames here hang time Whoop, it's a little bit of hang time. It's a bit more exaggerated coming in and She is coming out here, but it could be I know I drew like from here to here last time But I think globally you can still cheat it to be a maybe maybe here It just feels like she comes out like technically if she what's she doing here? She comes down at like an angle like this It's out, you know, maybe her coming out. It's a bit more at an angle So it's not like this seems very straight. You could just kind of come forward Bloom and kind of bounce around just again It just it has a very simple feeling in terms of straight line drop and then just straight up just some more complexities in Just a world orientation I think we talked about when she comes out that she's a bit more oriented this way So it's not straight on that axis again And then, you know, she can always come back like I said to this orientation through All of this so maybe And that will help you with like this is all very twins So you can have this arm do less and this arm is doing bigger swings which makes your turn more this way There's just some more complexities that you can add For this part You're gonna be mostly at this This What's the word the height in the water, but you know depth in the water that for her To do this like she would have to do a pretty big push down here legs push down To get up this high and then stay this high So I would look at reference to see you know for swimmers or whatever people playing in the water How that exact works to be honest I can't give you an exact thing what I'm seeing from a technical point of view is that she just floats up for no reason That move back is not really What's the word I'm escaping today English language here The mechanics of moving arms back. I don't think it's gonna Make her go all the way up and stay up here. That's pretty difficult Also from purely mechanics point of view and technical point of view. This is a linear key So if you go back down, you can see the spacing on this here even her head. Boom. This is very clunky Because it hits a linear key. Also. She's moving forward for no reason It's not like she goes back and then swings her arms forward which then takes the chest forward and then the whole body goes forward This is not she's magically turning around Those are the direction and then she brings her arms back again. She is super high up That's there's no way she can go up this high You would have to I Am in the water like you would have to be kind of an arms forwards and then Really pushing down and back with her arms and then her legs up and then down to get a little bit of of Airborne action and then to go into into this So imagine imagine the water is here That I would buy and then you can just Curve make a bigger curve in her chest so that she can try to go in like that Right now. This all feels a bit very magical again. It's a linear key there, but just from the mechanics This was very magical and also visually Your legs kind of pop over one frame And then this gives you kind of a feel of everything is parented as one piece pivoting off of here It's just quite feel very natural again spacing wise your head comes down and bam hits this invisible wall here Then goes up That feels better Although this here has a bit of a make a mechanical and magical feel here where this straight line just starts to rotate Pivoting off of here where she changes direction versus her initiating that by turning her body around leading with the head using arm strokes and changes in her legs To motivate this turn I do like this. I like that that feels good. How she has that leg push and we feel this in the body But then this electric acceleration at the end feels too fast given the rhythm and strength of her strokes here So I would slow that down as well Which you know, you know, I was just cut out sooner So a quick cut to looking at stuff online here. We're not floating it So Not that you know, this is your jump, but there's interesting Complexity and when she gets out of the water, so obviously yours has the legs extended and arms up but when you come up if you look at what she's doing here and Here that complexity of that turn what the arms are doing. They're all different. They're moving differently Her body turns around, you know, global wire rotation that type of thing See all those little changes. That's what I would think about When she comes up so in your case you go back here Through here, so it's not that simple straight up But there's a bit of a difference in how she during all of this here that she could have changes in turns The different arm strokes are different in terms of you know offsets and intensity and and how she pushes herself over Now let's look at this here Actually jumping back and also found this is a good example of How what your bottom mechanics of the legs so that your character wouldn't Wouldn't start to sink so you can see what the legs are doing This is how to trade water for beginners beginning swimmers That's the title in there, but like that's that's pretty good reference. You might argue. Well, that's all very twins Yes, you would have to offset that just for for, you know a bit more appeal than animation But just in terms of what the legs are doing in terms of arcs and everything that will be good reference to This channel also does a good job here swim like pro just in terms of breaking it down different angles But also showing arcs and everything Also pretty helpful So that's you know, like that's it's some easy search on a line in terms of body mechanics for But the question is, you know, how far do you want to go in your complexity? Like how as you want to keep this the way it is do you want to make it a bit more complex? All that's going to change how you're gonna do this But for this my main comment will be just keep her pretty much at this level and you have to look at Reference to see how far out can you go just from my own experience doing this like I like swimming I don't you got a really really push hard and and use your arms to get out And I don't think it will get out this far. It just be they wouldn't be so What's the word? Pivity off of here. I wouldn't get out this far It would just be a lot more subtle where you're in this range You can see the curvature of your body Maybe part of your back will be out the head head and head will point down chest will be curling over here And then it's it's more of a dive like this versus such a big move That would be my Reconvasion for that. All right That's about it. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way like and subscribe would be awesome. 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