I started by creating a HumanIK inside Maya first, so later we can use it with ipi dmc. Keep the bones in green, instead of yellow. I removed the sound as there was too much unrelated noise. I didn't go all the way to adjust all the bones and weight painting as this would have taken much longer to do. I leave that part for you to play. My goal here is to show the workflow in 1 2 3 done steps. This is part 1 out of 5 parts. Hope it helps.