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Maya to ipisoft back to Maya - Part 1 ( Creating HumanIK )

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Published on Apr 16, 2012

For more updates, please visit https://www.facebook.com/cgisoul
and http://www.mduque.com

I started by creating a HumanIK inside Maya first, so later we can use it with ipi dmc. Keep the bones in green, instead of yellow. I removed the sound as there was too much unrelated noise. I didn't go all the way to adjust all the bones and weight painting as this would have taken much longer to do. I leave that part for you to play. My goal here is to show the workflow in 1 2 3 done steps. This is part 1 out of 5 parts. Hope it helps.

For my latest work in progress, please visit http://www.mduque.com
Hope you enjoy it.

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